LiDAR-based 3D object detection is an indispensable task in advanced autonomous driving systems. Though impressive detection results have been achieved by superior 3D detectors, they suffer from significant performance degeneration when facing unseen domains, such as different LiDAR configurations, different cities, and weather conditions. The mainstream approaches tend to solve these challenges by leveraging unsupervised domain adaptation (UDA) techniques. However, these UDA solutions just yield unsatisfactory 3D detection results when there is a severe domain shift, e.g., from Waymo (64-beam) to nuScenes (32-beam). To address this, we present a novel Semi-Supervised Domain Adaptation method for 3D object detection (SSDA3D), where only a few labeled target data is available, yet can significantly improve the adaptation performance. In particular, our SSDA3D includes an Inter-domain Adaptation stage and an Intra-domain Generalization stage. In the first stage, an Inter-domain Point-CutMix module is presented to efficiently align the point cloud distribution across domains. The Point-CutMix generates mixed samples of an intermediate domain, thus encouraging to learn domain-invariant knowledge. Then, in the second stage, we further enhance the model for better generalization on the unlabeled target set. This is achieved by exploring Intra-domain Point-MixUp in semi-supervised learning, which essentially regularizes the pseudo label distribution. Experiments from Waymo to nuScenes show that, with only 10% labeled target data, our SSDA3D can surpass the fully-supervised oracle model with 100% target label. Our code is available at https://github.com/yinjunbo/SSDA3D.
Multivariate time series forecasting (MTSF) is a fundamental problem in numerous real-world applications. Recently, Transformer has become the de facto solution for MTSF, especially for the long-term cases. However, except for the one forward operation, the basic configurations in existing MTSF Transformer architectures were barely carefully verified. In this study, we point out that the current tokenization strategy in MTSF Transformer architectures ignores the token uniformity inductive bias of Transformers. Therefore, the vanilla MTSF transformer struggles to capture details in time series and presents inferior performance. Based on this observation, we make a series of evolution on the basic architecture of the vanilla MTSF transformer. We vary the flawed tokenization strategy, along with the decoder structure and embeddings. Surprisingly, the evolved simple transformer architecture is highly effective, which successfully avoids the over-smoothing phenomena in the vanilla MTSF transformer, achieves a more detailed and accurate prediction, and even substantially outperforms the state-of-the-art Transformers that are well-designed for MTSF.
Current math word problem (MWP) solvers are usually Seq2Seq models trained by the (one-problem; one-solution) pairs, each of which is made of a problem description and a solution showing reasoning flow to get the correct answer. However, one MWP problem naturally has multiple solution equations. The training of an MWP solver with (one-problem; one-solution) pairs excludes other correct solutions, and thus limits the generalizability of the MWP solver. One feasible solution to this limitation is to augment multiple solutions to a given problem. However, it is difficult to collect diverse and accurate augment solutions through human efforts. In this paper, we design a new training framework for an MWP solver by introducing a solution buffer and a solution discriminator. The buffer includes solutions generated by an MWP solver to encourage the training data diversity. The discriminator controls the quality of buffered solutions to participate in training. Our framework is flexibly applicable to a wide setting of fully, semi-weakly and weakly supervised training for all Seq2Seq MWP solvers. We conduct extensive experiments on a benchmark dataset Math23k and a new dataset named Weak12k, and show that our framework improves the performance of various MWP solvers under different settings by generating correct and diverse solutions.
Visual-Inertial Odometry (VIO) usually suffers from drifting over long-time runs, the accuracy is easily affected by dynamic objects. We propose DynaVIG, a navigation and object tracking system based on the integration of Monocular Vision, Inertial Navigation System (INS), and Global Navigation Satellite System (GNSS). Our system aims to provide an accurate global estimation of the navigation states and object poses for the automated ground vehicle (AGV) in dynamic scenes. Due to the scale ambiguity of the object, a prior height model is proposed to initialize the object pose, and the scale is continuously estimated with the aid of GNSS and INS. To precisely track the object with complex moving, we establish an accurate dynamics model according to its motion state. Then the multi-sensor observations are optimized in a unified framework. Experiments on the KITTI dataset demonstrate that the multisensor fusion can effectively improve the accuracy of navigation and object tracking, compared to state-of-the-art methods. In addition, the proposed system achieves good estimation of the objects that change speed or direction.
Recent advances in 3D point cloud analysis bring a diverse set of network architectures to the field. However, the lack of a unified framework to interpret those networks makes any systematic comparison, contrast, or analysis challenging, and practically limits healthy development of the field. In this paper, we take the initiative to explore and propose a unified framework called PointMeta, to which the popular 3D point cloud analysis approaches could fit. This brings three benefits. First, it allows us to compare different approaches in a fair manner, and use quick experiments to verify any empirical observations or assumptions summarized from the comparison. Second, the big picture brought by PointMeta enables us to think across different components, and revisit common beliefs and key design decisions made by the popular approaches. Third, based on the learnings from the previous two analyses, by doing simple tweaks on the existing approaches, we are able to derive a basic building block, termed PointMetaBase. It shows very strong performance in efficiency and effectiveness through extensive experiments on challenging benchmarks, and thus verifies the necessity and benefits of high-level interpretation, contrast, and comparison like PointMeta. In particular, PointMetaBase surpasses the previous state-of-the-art method by 0.7%/1.4/%2.1% mIoU with only 2%/11%/13% of the computation cost on the S3DIS datasets.
Recently, deep learning methods have shown promising results in point cloud compression. For octree-based point cloud compression, previous works show that the information of ancestor nodes and sibling nodes are equally important for predicting current node. However, those works either adopt insufficient context or bring intolerable decoding complexity (e.g. >600s). To address this problem, we propose a sufficient yet efficient context model and design an efficient deep learning codec for point clouds. Specifically, we first propose a window-constrained multi-group coding strategy to exploit the autoregressive context while maintaining decoding efficiency. Then, we propose a dual transformer architecture to utilize the dependency of current node on its ancestors and siblings. We also propose a random-masking pre-train method to enhance our model. Experimental results show that our approach achieves state-of-the-art performance for both lossy and lossless point cloud compression. Moreover, our multi-group coding strategy saves 98% decoding time compared with previous octree-based compression method.
Deep neural networks are vulnerable to adversarial examples, which attach human invisible perturbations to benign inputs. Simultaneously, adversarial examples exhibit transferability under different models, which makes practical black-box attacks feasible. However, existing methods are still incapable of achieving desired transfer attack performance. In this work, from the perspective of gradient optimization and consistency, we analyze and discover the gradient elimination phenomenon as well as the local momentum optimum dilemma. To tackle these issues, we propose Global Momentum Initialization (GI) to suppress gradient elimination and help search for the global optimum. Specifically, we perform gradient pre-convergence before the attack and carry out a global search during the pre-convergence stage. Our method can be easily combined with almost all existing transfer methods, and we improve the success rate of transfer attacks significantly by an average of 6.4% under various advanced defense mechanisms compared to state-of-the-art methods. Eventually, we achieve an attack success rate of 95.4%, fully illustrating the insecurity of existing defense mechanisms.
We present HPD: Harry Potter Dialogue Dataset to facilitate the study of building dialogue agents for characters in a story. It differs from existing dialogue datasets in two aspects: 1) HPD provides rich background information about the novel Harry Potter, including scene, character attributes, and character relations; 2) All these background information will change as the story goes on. In other words, each dialogue session in HPD correlates to a different background, and the storyline determines how the background changes. We evaluate some baselines (e.g., GPT-2, BOB) on both automatic and human metrics to determine how well they can generate Harry Potter-like responses. Experimental results indicate that although the generated responses are fluent and relevant to the dialogue history, they are remained to sound out of character for Harry, indicating there is a large headroom for future studies. Our dataset is available.
Despite the great success achieved, existing video moment retrieval (VMR) methods are developed under the assumption that data are centralizedly stored. However, in real-world applications, due to the inherent nature of data generation and privacy concerns, data are often distributed on different silos, bringing huge challenges to effective large-scale training. In this work, we try to overcome above limitation by leveraging the recent success of federated learning. As the first that is explored in VMR field, the new task is defined as video moment retrieval with distributed data. Then, a novel federated learning method named FedVMR is proposed to facilitate large-scale and secure training of VMR models in decentralized environment. Experiments on benchmark datasets demonstrate its effectiveness. This work is the very first attempt to enable safe and efficient VMR training in decentralized scene, which is hoped to pave the way for further study in the related research field.