College of Computer Science and Technology, Civil Aviation University of China, China
Abstract:We introduce WildRoadBench, a wild aerial road-damage grounding benchmark that couples direct visual grounding by vision-language models with autonomous research-and-engineering by LLM-driven agents on a single professionally annotated UAV corpus. The same image set and the same per-class AP_50 metric are evaluated under two protocols. The VLM Track measures whether a fixed VLM can localise domain-specific damage from one image and one short prompt under a unified prompting, decoding and parsing pipeline. The Agent Track measures whether an autonomous agent, given only a written task brief, a small exploratory slice and a fixed interaction budget, can search the public web, adapt pretrained components, write training and inference code, and submit predictions through a scalar-feedback oracle on a hidden holdout. We benchmark a broad pool of closed-source frontier models and open-source VLMs together with several frontier LLM-driven agents. Both routes remain far from reliable performance in this wild setting: closed-source frontier models lead the VLM leaderboard but still leave more than half of the metric on the table; open-source grounders plateau well below them, and newer generations or reasoning-style variants do not consistently improve grounding; small targets collapse for every open-source model; agents lag the strongest VLM despite richer affordances, and several fail to land a valid submission within the budget. We release the code and data at https://anonymous.4open.science/r/wildroadbench-0607 to support reproducible follow-up research.
Abstract:Accurate and reproducible disease risk prediction remains challenging due to heterogeneous features, limited samples, and severe class imbalance. This study introduces yvsoucom-iterkit, a deterministic and log-driven automated machine learning framework that formulates pipeline optimization as a fully reproducible, configuration-level system. Each pipeline is encoded as a traceable log entity, enabling analysis of component attribution, interactions, similarity, and cross-seed robustness. Experiments on the Pima Indians Diabetes and Stroke datasets across more than 18,000 pipeline configurations reveal a structured and partially redundant search space, where performance is governed by a small subset of interacting components. Random Forest importance analysis identifies augmentation (0.454), model choice (0.198), and imbalance handling (0.101) as key drivers on Pima, while imbalance handling dominates Stroke (0.406). Component similarity analysis shows strong redundancy, with feature selection variants (biMax-biMean) exhibiting low RMS distance (0.0252), mixup closely matching no augmentation (0.0279), and TomekLinks aligning with no imbalance handling (0.0325), whereas Gaussian noise shows greater divergence from no augmentation (0.10). The framework achieves strong and stable performance using ensemble models (Weighted-F1 0.89, Macro-F1 0.88 on Pima; Weighted-F1 0.94 on Stroke), while Macro-F1 remains lower on Stroke (0.67) due to class imbalance. Cross-seed analysis reveals a performance-robustness trade-off, with ensembles showing lower variability (0.023-0.026) than SVM. These results indicate that effective AutoML optimization can focus on a reduced set of high-impact components.
Abstract:Dense 3D reconstruction from continuous image streams requires both accurate geometric aggregation and stable long-term memory management. Recent feed-forward reconstruction frameworks integrate observations through persistent memory representations, yet most rely primarily on appearance-based similarity when updating memory. Such appearance-driven integration often leads to redundant accumulation of observations and unstable geometry when viewpoint changes occur. In this work, we propose a ray-aware pointer memory for streaming 3D reconstruction that explicitly models both spatial location and viewing direction within a unified memory representation. Each memory pointer stores its 3D position, associated ray direction, and feature embedding, allowing the system to reason jointly about geometric proximity and viewpoint consistency. Based on this representation, we introduce an adaptive pointer update strategy that replaces traditional fusion-based memory compression with a retain-or-replace mechanism. Instead of averaging nearby observations, the system selectively retains informative pointers while discarding redundant ones, preserving distinctive geometric structures while maintaining bounded memory growth. Furthermore, the joint reasoning over spatial distance and ray-direction discrepancy enables the system to distinguish between local redundancy, novel observations, and potential loop revisits in a unified manner. When loop candidates are detected, pose refinement is triggered to enforce global geometric consistency across the reconstruction. Extensive experiments demonstrate that the proposed ray-aware memory design significantly improves long-term reconstruction stability and camera pose accuracy while maintaining efficient streaming inference. Our approach provides a principled framework for scalable and drift-resistant online 3D reconstruction from image streams.
Abstract:Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce \bench{}, a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.
Abstract:Vision-language models (VLMs) have achieved strong performance in multimodal understanding and reasoning, yet grounded reasoning in 3D scenes remains underexplored. Effective 3D reasoning hinges on accurate grounding: to answer open-ended queries, a model must first identify query-relevant objects and regions in a complex scene, and then reason about their spatial and geometric relationships. Recent approaches have demonstrated strong potential for grounded 3D reasoning. However, they often rely on in-domain tuning or hand-crafted reasoning pipelines, which limit their flexibility and zero-shot generalization to novel environments. In this work, we present MAG-3D, a training-free multi-agent framework for grounded 3D reasoning with off-the-shelf VLMs. Instead of relying on task-specific training or fixed reasoning procedures, MAG-3D dynamically coordinates expert agents to address the key challenges of 3D reasoning. Specifically, we propose a planning agent that decomposes the task and orchestrates the overall reasoning process, a grounding agent that performs free-form 3D grounding and relevant frame retrieval from extensive 3D scene observations, and a coding agent that conducts flexible geometric reasoning and explicit verification through executable programs. This multi-agent collaborative design enables flexible training-free 3D grounded reasoning across diverse scenes and achieves state-of-the-art performance on challenging benchmarks.
Abstract:We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.
Abstract:Modular Aerial Robot Systems (MARS) comprise multiple drone units with reconfigurable connected formations, providing high adaptability to diverse mission scenarios, fault conditions, and payload capacities. However, existing control algorithms for MARS rely on simplified quasi-static models and rule-based allocation, which generate discontinuous and unbounded motor commands. This leads to attitude error accumulation as the number of drone units scales, ultimately causing severe oscillations during docking, separation, and waypoint tracking. To address these limitations, we first design a compact mechanical system that enables passive docking, detection-free passive locking, and magnetic-assisted separation using a single micro servo. Second, we introduce a force-torque-equivalent and polytope-constraint virtual quadrotor that explicitly models feasible wrench sets. Together, these abstractions capture the full MARS dynamics and enable existing quadrotor controllers to be applied across different configurations. We further optimize the yaw angle that maximizes control authority to enhance agility. Third, building on this abstraction, we design a two-stage predictive-allocation pipeline: a constrained predictive tracker computes virtual inputs while respecting force/torque bounds, and a dynamic allocator maps these inputs to individual modules with balanced objectives to produce smooth, trackable motor commands. Simulations across over 10 configurations and real-world experiments demonstrate stable docking, locking, and separation, as well as effective control performance. To our knowledge, this is the first real-world demonstration of MARS achieving agile flight and transport with 40 deg peak pitch while maintaining an average position error of 0.0896 m. The video is available at: https://youtu.be/yqjccrIpz5o
Abstract:Novel View Synthesis (NVS) aims to generate unseen views of a 3D object given a limited number of known views. Existing methods often struggle to synthesize plausible views for unobserved regions, particularly under single-view input, and still face challenges in maintaining geometry- and appearance-consistency. To address these issues, we propose OrbitNVS, which reformulates NVS as an orbit video generation task. Through tailored model design and training strategies, we adapt a pre-trained video generation model to the NVS task, leveraging its rich visual priors to achieve high-quality view synthesis. Specifically, we incorporate camera adapters into the video model to enable accurate camera control. To enhance two key properties of 3D objects, geometry and appearance, we design a normal map generation branch and use normal map features to guide the synthesis of the target views via attention mechanism, thereby improving geometric consistency. Moreover, we apply a pixel-space supervision to alleviate blurry appearance caused by spatial compression in the latent space. Extensive experiments show that OrbitNVS significantly outperforms previous methods on the GSO and OmniObject3D benchmarks, especially in the challenging single-view setting (\eg, +2.9 dB and +2.4 dB PSNR).
Abstract:The transition from symbolic manipulation to science-grade reasoning represents a pivotal frontier for Large Language Models (LLMs), with physics serving as the critical test anchor for binding abstract logic to physical reality. Physics demands that a model maintain physical consistency with the laws governing the universe, a task that fundamentally requires multimodal perception to ground abstract logic in reality. At the Olympiad level, diagrams are often constitutive rather than illustrative, containing essential constraints, such as boundary conditions and spatial symmetries, that are absent from the text. To bridge this visual-logical gap, we introduce P1-VL, a family of open-source vision-language models engineered for advanced scientific reasoning. Our method harmonizes Curriculum Reinforcement Learning, which employs progressive difficulty expansion to stabilize post-training, with Agentic Augmentation, enabling iterative self-verification at inference. Evaluated on HiPhO, a rigorous benchmark of 13 exams from 2024-2025, our flagship P1-VL-235B-A22B becomes the first open-source Vision-Language Model (VLM) to secure 12 gold medals and achieves the state-of-the-art performance in the open-source models. Our agent-augmented system achieves the No.2 overall rank globally, trailing only Gemini-3-Pro. Beyond physics, P1-VL demonstrates remarkable scientific reasoning capacity and generalizability, establishing significant leads over base models in STEM benchmarks. By open-sourcing P1-VL, we provide a foundational step toward general-purpose physical intelligence to better align visual perceptions with abstract physical laws for machine scientific discovery.
Abstract:Object-Goal Navigation (ObjectNav) requires an agent to autonomously explore an unknown environment and navigate toward target objects specified by a semantic label. While prior work has primarily studied zero-shot ObjectNav under 2D locomotion, extending it to aerial platforms with 3D locomotion capability remains underexplored. Aerial robots offer superior maneuverability and search efficiency, but they also introduce new challenges in spatial perception, dynamic control, and safety assurance. In this paper, we propose AION for vision-based aerial ObjectNav without relying on external localization or global maps. AION is an end-to-end dual-policy reinforcement learning (RL) framework that decouples exploration and goal-reaching behaviors into two specialized policies. We evaluate AION on the AI2-THOR benchmark and further assess its real-time performance in IsaacSim using high-fidelity drone models. Experimental results show that AION achieves superior performance across comprehensive evaluation metrics in exploration, navigation efficiency, and safety. The video can be found at https://youtu.be/TgsUm6bb7zg.