To maintain high perception performance among connected and autonomous vehicles (CAVs), in this paper, we propose an accuracy-aware and resource-efficient raw-level cooperative sensing and computing scheme among CAVs and road-side infrastructure. The scheme enables fined-grained partial raw sensing data selection, transmission, fusion, and processing in per-object granularity, by exploiting the parallelism among object classification subtasks associated with each object. A supervised learning model is trained to capture the relationship between the object classification accuracy and the data quality of selected object sensing data, facilitating accuracy-aware sensing data selection. We formulate an optimization problem for joint sensing data selection, subtask placement and resource allocation among multiple object classification subtasks, to minimize the total resource cost while satisfying the delay and accuracy requirements. A genetic algorithm based iterative solution is proposed for the optimization problem. Simulation results demonstrate the accuracy awareness and resource efficiency achieved by the proposed cooperative sensing and computing scheme, in comparison with benchmark solutions.
Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering principle and general quality of experience (QoE) model, which may deteriorate QoE when users' swipe behaviors exhibit distinct spatiotemporal variation. In this paper, we propose a digital twin (DT)-based network management scheme to enhance QoE. Firstly, user status emulated by the DT is utilized to estimate the transmission capabilities and watching probability distributions of sub-multicast groups (SMGs) for an adaptive segment buffering. The SMGs' buffers are aligned to the unique virtual buffers managed by the DT for a fine-grained buffer update. Then, a multicast QoE model consisting of rebuffering time, video quality, and quality variation is developed, by considering the mutual influence of segment buffering among SMGs. Finally, a joint optimization problem of segment version selection and slot division is formulated to maximize QoE. To efficiently solve the problem, a data-model-driven algorithm is proposed by integrating a convex optimization method and a deep reinforcement learning algorithm. Simulation results based on the real-world dataset demonstrate that the proposed DT-based network management scheme outperforms benchmark schemes in terms of QoE improvement.
Cooperative perception (CP) is a key technology to facilitate consistent and accurate situational awareness for connected and autonomous vehicles (CAVs). To tackle the network resource inefficiency issue in traditional broadcast-based CP, unicast-based CP has been proposed to associate CAV pairs for cooperative perception via vehicle-to-vehicle transmission. In this paper, we investigate unicast-based CP among CAV pairs. With the consideration of dynamic perception workloads and channel conditions due to vehicle mobility and dynamic radio resource availability, we propose an adaptive cooperative perception scheme for CAV pairs in a mixed-traffic autonomous driving scenario with both CAVs and human-driven vehicles. We aim to determine when to switch between cooperative perception and stand-alone perception for each CAV pair, and allocate communication and computing resources to cooperative CAV pairs for maximizing the computing efficiency gain under perception task delay requirements. A model-assisted multi-agent reinforcement learning (MARL) solution is developed, which integrates MARL for an adaptive CAV cooperation decision and an optimization model for communication and computing resource allocation. Simulation results demonstrate the effectiveness of the proposed scheme in achieving high computing efficiency gain, as compared with benchmark schemes.
In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by proactively caching popular VR video chunks and adaptively scheduling computing resources at an edge server based on user and network dynamics. First, we design a scalable content placement scheme for deciding which video chunks to cache at the edge server based on tradeoffs between computing and caching resource consumption. Second, we propose a machine learning-assisted VR video delivery scheme, which allocates computing resources at the edge server to satisfy video delivery requests from multiple VR headsets. A Whittle index-based method is adopted to reduce the video frame missing rate by identifying network and user dynamics with low signaling overhead. Simulation results demonstrate that the proposed approach can significantly improve VR video streaming performance over conventional caching and computing resource scheduling strategies.
Distributed Artificial Intelligence (AI) model training over mobile edge networks encounters significant challenges due to the data and resource heterogeneity of edge devices. The former hampers the convergence rate of the global model, while the latter diminishes the devices' resource utilization efficiency. In this paper, we propose a generative AI-empowered federated learning to address these challenges by leveraging the idea of FIlling the MIssing (FIMI) portion of local data. Specifically, FIMI can be considered as a resource-aware data augmentation method that effectively mitigates the data heterogeneity while ensuring efficient FL training. We first quantify the relationship between the training data amount and the learning performance. We then study the FIMI optimization problem with the objective of minimizing the device-side overall energy consumption subject to required learning performance constraints. The decomposition-based analysis and the cross-entropy searching method are leveraged to derive the solution, where each device is assigned suitable AI-synthesized data and resource utilization policy. Experiment results demonstrate that FIMI can save up to 50% of the device-side energy to achieve the target global test accuracy in comparison with the existing methods. Meanwhile, FIMI can significantly enhance the converged global accuracy under the non-independently-and-identically distribution (non-IID) data.
While network slicing has become a prevalent approach to service differentiation, radio access network (RAN) slicing remains challenging due to the need of substantial adaptivity and flexibility to cope with the highly dynamic network environment in RANs. In this paper, we develop a slicing-based resource management framework for a two-tier RAN to support multiple services with different quality of service (QoS) requirements. The developed framework focuses on base station (BS) service coverage (SC) and interference management for multiple slices, each of which corresponds to a service. New designs are introduced in the spatial, temporal, and slice dimensions to cope with spatiotemporal variations in data traffic, balance adaptivity and overhead of resource management, and enhance flexibility in service differentiation. Based on the proposed framework, an energy efficiency maximization problem is formulated, and an artificial intelligence (AI)-assisted approach is proposed to solve the problem. Specifically, a deep unsupervised learning-assisted algorithm is proposed for searching the optimal SC of the BSs, and an optimization-based analytical solution is found for managing interference among BSs. Simulation results under different data traffic distributions demonstrate that our proposed slicing-based resource management framework, empowered by the AI-assisted approach, outperforms the benchmark frameworks and achieves a close-to-optimal performance in energy efficiency.
Deep learning has been successfully adopted in mobile edge computing (MEC) to optimize task offloading and resource allocation. However, the dynamics of edge networks raise two challenges in neural network (NN)-based optimization methods: low scalability and high training costs. Although conventional node-output graph neural networks (GNN) can extract features of edge nodes when the network scales, they fail to handle a new scalability issue whereas the dimension of the decision space may change as the network scales. To address the issue, in this paper, a novel link-output GNN (LOGNN)-based resource management approach is proposed to flexibly optimize the resource allocation in MEC for an arbitrary number of edge nodes with extremely low algorithm inference delay. Moreover, a label-free unsupervised method is applied to train the LOGNN efficiently, where the gradient of edge tasks processing delay with respect to the LOGNN parameters is derived explicitly. In addition, a theoretical analysis of the scalability of the node-output GNN and link-output GNN is performed. Simulation results show that the proposed LOGNN can efficiently optimize the MEC resource allocation problem in a scalable way, with an arbitrary number of servers and users. In addition, the proposed unsupervised training method has better convergence performance and speed than supervised learning and reinforcement learning-based training methods. The code is available at \url{https://github.com/UNIC-Lab/LOGNN}.
In this paper, we design a 3D map management scheme for edge-assisted mobile augmented reality (MAR) to support the pose estimation of individual MAR device, which uploads camera frames to an edge server. Our objective is to minimize the pose estimation uncertainty of the MAR device by periodically selecting a proper set of camera frames for uploading to update the 3D map. To address the challenges of the dynamic uplink data rate and the time-varying pose of the MAR device, we propose a digital twin (DT)-based approach to 3D map management. First, a DT is created for the MAR device, which emulates 3D map management based on predicting subsequent camera frames. Second, a model-based reinforcement learning (MBRL) algorithm is developed, utilizing the data collected from both the actual and the emulated data to manage the 3D map. With extensive emulated data provided by the DT, the MBRL algorithm can quickly provide an adaptive map management policy in a highly dynamic environment. Simulation results demonstrate that the proposed DT-based 3D map management outperforms benchmark schemes by achieving lower pose estimation uncertainty and higher data efficiency in dynamic environments.
The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical and the virtual worlds. Integrating extended reality, holography, and haptics, immersive communications will revolutionize how people work, entertain, and communicate by enabling lifelike interactions. However, the unprecedented demand for data transmission rate and the stringent requirements on latency and reliability create challenges for 6G networks to support immersive communications. In this survey article, we present the prospect of immersive communications and investigate emerging solutions to the corresponding challenges for 6G. First, we introduce use cases of immersive communications, in the fields of entertainment, education, and healthcare. Second, we present the concepts of immersive communications, including extended reality, haptic communication, and holographic communication, their basic implementation procedures, and their requirements on networks in terms of transmission rate, latency, and reliability. Third, we summarize the potential solutions to addressing the challenges from the aspects of communication, computing, and networking. Finally, we discuss future research directions and conclude this study.
In this paper, we address the problem of designing incentive mechanisms by a virtual service provider (VSP) to hire sensing IoT devices to sell their sensing data to help creating and rendering the digital copy of the physical world in the Metaverse. Due to the limited bandwidth, we propose to use semantic extraction algorithms to reduce the delivered data by the sensing IoT devices. Nevertheless, mechanisms to hire sensing IoT devices to share their data with the VSP and then deliver the constructed digital twin to the Metaverse users are vulnerable to adverse selection problem. The adverse selection problem, which is caused by information asymmetry between the system entities, becomes harder to solve when the private information of the different entities are multi-dimensional. We propose a novel iterative contract design and use a new variant of multi-agent reinforcement learning (MARL) to solve the modelled multi-dimensional contract problem. To demonstrate the effectiveness of our algorithm, we conduct extensive simulations and measure several key performance metrics of the contract for the Metaverse. Our results show that our designed iterative contract is able to incentivize the participants to interact truthfully, which maximizes the profit of the VSP with minimal individual rationality (IR) and incentive compatibility (IC) violation rates. Furthermore, the proposed learning-based iterative contract framework has limited access to the private information of the participants, which is to the best of our knowledge, the first of its kind in addressing the problem of adverse selection in incentive mechanisms.