Sherman
Abstract:Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot directly map numerical coordinates onto the 2D image canvas. We introduce MetaPoint, a method that bridges this gap by representing a continuous 2D coordinate as a single, special token. Crucially, MetaPoint requires no new architectural components; it directly leverages the model's inherent positional encoding schemes to interpret these coordinates, treating our token as a virtual point on the canvas. This lightweight approach enables pixel-level control of an object's position with one token or its bounding box with two, all without requiring architectural changes or bespoke attention masking. The MetaPoint tokens are designed to be compositional, serving as spatial primitives. This allows a planner agent to decompose a high-level user request into a structured sequence of primitives for the generator. By providing a simple, precise, and scalable building block for spatial control, MetaPoint unlocks more powerful compositional generative agents and enables intuitive, interactive editing systems.
Abstract:Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.
Abstract:In non-terrestrial networks (NTN), high-speed satellite orbital motion, limited pilot signaling resources, and spatiotemporally heterogeneous traffic make accurate channel and traffic state characterization particularly challenging. In this paper, we propose a physics-informed digital twin (DT) framework for channel estimation and traffic prediction. Particularly, it formulates channel state information (CSI) reconstruction as a controllable generative process guided by physical-prior tensors. Through a physics-aware attention mechanism, it effectively reconstructs the real-time full-resolution CSI from highly sparse and outdated pilots. Then, we develop an orbit-adaptive spatiotemporal graph neural network for traffic prediction. By leveraging a dual-stream attention mechanism to capture intra- and inter-plane spatial dependencies and a gated recurrent unit to model temporal evolution, the neural network effectively predicts stochastic traffic residuals, which are integrated with the deterministic physical traffic baseline to form the complete traffic state. To evaluate the proposed DT framework, we establish a high-fidelity NTN DT simulation platform based on real-world Starlink ephemeris, global population, and ERA5 weather data. Experimental results demonstrate that our framework significantly outperforms state-of-the-art baselines in both CSI reconstruction and traffic prediction accuracy.
Abstract:While recent advancements in multimodal language models have enabled image generation from expressive multi-image instructions, existing methods struggle to maintain performance under complex interleaved instructions. This limitation stems from the structural separation of images and text in current paradigms, which forces models to bridge difficult long-range dependencies to match descriptions with visual targets. To address these challenges, we propose \texttt{I}mages i\texttt{N} \texttt{SE}n\texttt{T}ences (\textit{a.k.a}, INSET), a unified generation model that seamlessly embeds images as native vocabulary within textual instructions. By positioning visual features directly at their corresponding semantic slots, INSET leverages the contextual locality of transformers for precise object binding, effectively treating images as dense, expressive language tokens. Furthermore, we introduce a scalable data engine that synthesizes 15M high-quality interleaved samples from standard image and video datasets, utilizing VLMs and LLMs to construct rich, long-horizon sequences. Evaluation results on InterleaveBench demonstrate that INSET significantly outperforms state-of-the-art methods in multi-image consistency and text alignment, with performance gaps widening as input complexity increases. Beyond standard generation, our approach inherently extends to multimodal image editing, integrating visual content as part of the instruction to facilitate highly expressive and creative visual manipulations.
Abstract:Embodied Large Language Models (LLMs) enable AI agents to interact with the physical world through natural language instructions and actions. However, beyond the language-level risks inherent to LLMs themselves, embodied LLMs with real-world actuation introduce a new vulnerability: instructions that appear semantically benign may still lead to dangerous real-world consequences, revealing a fundamental misalignment between linguistic security and physical outcomes. In this paper, we introduce Blindfold, an automated attack framework that leverages the limited causal reasoning capabilities of embodied LLMs in real-world action contexts. Rather than iterative trial-and-error jailbreaking of black-box embodied LLMs, Blindfold adopts an Adversarial Proxy Planning strategy: it compromises a local surrogate LLM to perform action-level manipulations that appear semantically safe but could result in harmful physical effects when executed. Blindfold further conceals key malicious actions by injecting carefully crafted noise to evade detection by defense mechanisms, and it incorporates a rule-based verifier to improve the attack executability. Evaluations on both embodied AI simulators and a real-world 6DoF robotic arm show that Blindfold achieves up to 53% higher attack success rates than SOTA baselines, highlighting the urgent need to move beyond surface-level language censorship and toward consequence-aware defense mechanisms to secure embodied LLMs.
Abstract:We present the first study of cross-sensor view synthesis across different modalities. We examine a practical, fundamental, yet widely overlooked problem: getting aligned RGB-X data, where most RGB-X prior work assumes such pairs exist and focuses on modality fusion, but it empirically requires huge engineering effort in calibration. We propose a match-densify-consolidate method. First, we perform RGB-X image matching followed by guided point densification. Using the proposed confidence-aware densification and self-matching filtering, we attain better view synthesis and later consolidate them in 3D Gaussian Splatting (3DGS). Our method uses no 3D priors for X-sensor and only assumes nearly no-cost COLMAP for RGB. We aim to remove the cumbersome calibration for various RGB-X sensors and advance the popularity of cross-sensor learning by a scalable solution that breaks through the bottleneck in large-scale real-world RGB-X data collection.
Abstract:Real-time path planning in constrained environments remains a fundamental challenge for autonomous systems. Traditional classical planners, while effective under perfect perception assumptions, are often sensitive to real-world perception constraints and rely on online search procedures that incur high computational costs. In complex surroundings, this renders real-time deployment prohibitive. To overcome these limitations, we introduce a Deep Reinforcement Learning (DRL) framework for real-time path planning in parking scenarios. In particular, we focus on challenging scenes with tight spaces that require a high number of reversal maneuvers and adjustments. Unlike classical planners, our solution does not require ideal and structured perception, and in principle, could avoid the need for additional modules such as localization and tracking, resulting in a simpler and more practical implementation. Also, at test time, the policy generates actions through a single forward pass at each step, which is lightweight enough for real-time deployment. The task is formulated as a sequential decision-making problem grounded in a bicycle model dynamics, enabling the agent to directly learn navigation policies that respect vehicle kinematics and environmental constraints in the closed-loop setting. A new benchmark is developed to support both training and evaluation, capturing diverse and challenging scenarios. Our approach achieves state-of-the-art success rates and efficiency, surpassing classical planner baselines by +96% in success rate and +52% in efficiency. Furthermore, we release our benchmark as an open-source resource for the community to foster future research in autonomous systems. The benchmark and accompanying tools are available at https://github.com/dqm5rtfg9b-collab/Constrained_Parking_Scenarios.
Abstract:Recent advancements in end-to-end autonomous driving systems (ADSs) underscore their potential for perception and planning capabilities. However, challenges remain. Complex driving scenarios contain rich semantic information, yet ambiguous or noisy semantics can compromise decision reliability, while interference between multiple driving tasks may hinder optimal planning. Furthermore, prolonged inference latency slows decision-making, increasing the risk of unsafe driving behaviors. To address these challenges, we propose ExpertAD, a novel framework that enhances the performance of ADS with Mixture of Experts (MoE) architecture. We introduce a Perception Adapter (PA) to amplify task-critical features, ensuring contextually relevant scene understanding, and a Mixture of Sparse Experts (MoSE) to minimize task interference during prediction, allowing for effective and efficient planning. Our experiments show that ExpertAD reduces average collision rates by up to 20% and inference latency by 25% compared to prior methods. We further evaluate its multi-skill planning capabilities in rare scenarios (e.g., accidents, yielding to emergency vehicles) and demonstrate strong generalization to unseen urban environments. Additionally, we present a case study that illustrates its decision-making process in complex driving scenarios.
Abstract:In this paper, we propose a novel drift-adaptive slicing-based resource management scheme for cooperative integrated sensing and communication (ISAC) networks. Particularly, we establish two network slices to provide sensing and communication services, respectively. In the large-timescale planning for the slices, we partition the sensing region of interest (RoI) of each mobile device and reserve network resources accordingly, facilitating low-complexity distance-based sensing target assignment in small timescales. To cope with the non-stationary spatial distributions of mobile devices and sensing targets, which can result in the drift in modeling the distributions and ineffective planning decisions, we construct digital twins (DTs) of the slices. In each DT, a drift-adaptive statistical model and an emulation function are developed for the spatial distributions in the corresponding slice, which facilitates closed-form decision-making and efficient validation of a planning decision, respectively. Numerical results show that the proposed drift-adaptive slicing-based resource management scheme can increase the service satisfaction ratio by up to 18% and reduce resource consumption by up to 13.1% when compared with benchmark schemes.
Abstract:3D Gaussian Splatting (3DGS) marks a significant milestone in balancing the quality and efficiency of differentiable rendering. However, its high efficiency stems from an approximation of projecting 3D Gaussians onto the image plane as 2D Gaussians, which inherently limits rendering quality--particularly under large Field-of-View (FoV) camera inputs. While several recent works have extended 3DGS to mitigate these approximation errors, none have successfully achieved both exactness and high efficiency simultaneously. In this work, we introduce 3DGEER, an Exact and Efficient Volumetric Gaussian Rendering method. Starting from first principles, we derive a closed-form expression for the density integral along a ray traversing a 3D Gaussian distribution. This formulation enables precise forward rendering with arbitrary camera models and supports gradient-based optimization of 3D Gaussian parameters. To ensure both exactness and real-time performance, we propose an efficient method for computing a tight Particle Bounding Frustum (PBF) for each 3D Gaussian, enabling accurate and efficient ray-Gaussian association. We also introduce a novel Bipolar Equiangular Projection (BEAP) representation to accelerate ray association under generic camera models. BEAP further provides a more uniform ray sampling strategy to apply supervision, which empirically improves reconstruction quality. Experiments on multiple pinhole and fisheye datasets show that our method consistently outperforms prior methods, establishing a new state-of-the-art in real-time neural rendering.