While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate representations like facial landmarks and 3DMM coefficients, which are designed based on human knowledge and are insufficient to precisely describe facial movements. Additionally, these methods require an external pretrained model for extracting these representations, whose performance sets an upper bound on talking face generation. To address these limitations, we propose a novel method called DAE-Talker that leverages data-driven latent representations obtained from a diffusion autoencoder (DAE). DAE contains an image encoder that encodes an image into a latent vector and a DDIM image decoder that reconstructs the image from it. We train our DAE on talking face video frames and then extract their latent representations as the training target for a Conformer-based speech2latent model. This allows DAE-Talker to synthesize full video frames and produce natural head movements that align with the content of speech, rather than relying on a predetermined head pose from a template video. We also introduce pose modelling in speech2latent for pose controllability. Additionally, we propose a novel method for generating continuous video frames with the DDIM image decoder trained on individual frames, eliminating the need for modelling the joint distribution of consecutive frames directly. Our experiments show that DAE-Talker outperforms existing popular methods in lip-sync, video fidelity, and pose naturalness. We also conduct ablation studies to analyze the effectiveness of the proposed techniques and demonstrate the pose controllability of DAE-Talker.
3D Morphable Models (3DMMs) demonstrate great potential for reconstructing faithful and animatable 3D facial surfaces from a single image. The facial surface is influenced by the coarse shape, as well as the static detail (e,g., person-specific appearance) and dynamic detail (e.g., expression-driven wrinkles). Previous work struggles to decouple the static and dynamic details through image-level supervision, leading to reconstructions that are not realistic. In this paper, we aim at high-fidelity 3D face reconstruction and propose HiFace to explicitly model the static and dynamic details. Specifically, the static detail is modeled as the linear combination of a displacement basis, while the dynamic detail is modeled as the linear interpolation of two displacement maps with polarized expressions. We exploit several loss functions to jointly learn the coarse shape and fine details with both synthetic and real-world datasets, which enable HiFace to reconstruct high-fidelity 3D shapes with animatable details. Extensive quantitative and qualitative experiments demonstrate that HiFace presents state-of-the-art reconstruction quality and faithfully recovers both the static and dynamic details. Our project page can be found at https://project-hiface.github.io
Audio-driven talking face has attracted broad interest from academia and industry recently. However, data acquisition and labeling in audio-driven talking face are labor-intensive and costly. The lack of data resource results in poor synthesis effect. To alleviate this issue, we propose to use TTS (Text-To-Speech) for data augmentation to improve few-shot ability of the talking face system. The misalignment problem brought by the TTS audio is solved with the introduction of soft-DTW, which is first adopted in the talking face task. Moreover, features extracted by HuBERT are explored to utilize underlying information of audio, and found to be superior over other features. The proposed method achieves 17%, 14%, 38% dominance on MSE score, DTW score and user study preference repectively over the baseline model, which shows the effectiveness of improving few-shot learning for talking face system with TTS augmentation.
Neural text-to-speech (TTS) generally consists of cascaded architecture with separately optimized acoustic model and vocoder, or end-to-end architecture with continuous mel-spectrograms or self-extracted speech frames as the intermediate representations to bridge acoustic model and vocoder, which suffers from two limitations: 1) the continuous acoustic frames are hard to predict with phoneme only, and acoustic information like duration or pitch is also needed to solve the one-to-many problem, which is not easy to scale on large scale and noise datasets; 2) to achieve diverse speech output based on continuous speech features, complex VAE or flow-based models are usually required. In this paper, we propose FoundationTTS, a new speech synthesis system with a neural audio codec for discrete speech token extraction and waveform reconstruction and a large language model for discrete token generation from linguistic (phoneme) tokens. Specifically, 1) we propose a hierarchical codec network based on vector-quantized auto-encoders with adversarial training (VQ-GAN), which first extracts continuous frame-level speech representations with fine-grained codec, and extracts a discrete token from each continuous speech frame with coarse-grained codec; 2) we jointly optimize speech token, linguistic tokens, speaker token together with a large language model and predict the discrete speech tokens autoregressively. Experiments show that FoundationTTS achieves a MOS gain of +0.14 compared to the baseline system. In ASR customization tasks, our method achieves 7.09\% and 10.35\% WERR respectively over two strong customized ASR baselines.
The Transformer architecture consists of self-attention and feed-forward networks (FFNs) which can be viewed as key-value memories according to previous works. However, FFN and traditional memory utilize different activation functions (i.e., ReLU and Softmax respectively), which makes them not equivalent. In this paper, we first rebuild the connections between FFN and key-value memory by conducting extensive studies on ReLU and Softmax, and find they are equivalent when adding an additional layer normalization module on Softmax. In addition, ReLU outperforms Softmax on both FFN and key-value memory when the number of value slots is large. We analyze the reasons and then explore this good property of ReLU on the self-attention network where the original Softmax activation performs poorly on long input sequences. We then propose a full ReLU architecture named ReLUFormer which performs better than the baseline Transformer on long sequence tasks such as document translation. This paper sheds light on the following points: 1) Softmax and ReLU use different normalization methods over elements which lead to different variances of results, and ReLU is good at dealing with a large number of key-value slots; 2) FFN and key-value memory are equivalent, and thus the Transformer can be viewed as a memory network where FFNs and self-attention networks are both key-value memories.
Nearest neighbor machine translation augments the Autoregressive Translation~(AT) with $k$-nearest-neighbor retrieval, by comparing the similarity between the token-level context representations of the target tokens in the query and the datastore. However, the token-level representation may introduce noise when translating ambiguous words, or fail to provide accurate retrieval results when the representation generated by the model contains indistinguishable context information, e.g., Non-Autoregressive Translation~(NAT) models. In this paper, we propose a novel $n$-gram nearest neighbor retrieval method that is model agnostic and applicable to both AT and NAT models. Specifically, we concatenate the adjacent $n$-gram hidden representations as the key, while the tuple of corresponding target tokens is the value. In inference, we propose tailored decoding algorithms for AT and NAT models respectively. We demonstrate that the proposed method consistently outperforms the token-level method on both AT and NAT models as well on general as on domain adaptation translation tasks. On domain adaptation, the proposed method brings $1.03$ and $2.76$ improvements regarding the average BLEU score on AT and NAT models respectively.
Though denoising diffusion probabilistic models (DDPMs) have achieved remarkable generation results, the low sampling efficiency of DDPMs still limits further applications. Since DDPMs can be formulated as diffusion ordinary differential equations (ODEs), various fast sampling methods can be derived from solving diffusion ODEs. However, we notice that previous sampling methods with fixed analytical form are not robust with the error in the noise estimated from pretrained diffusion models. In this work, we construct an error-robust Adams solver (ERA-Solver), which utilizes the implicit Adams numerical method that consists of a predictor and a corrector. Different from the traditional predictor based on explicit Adams methods, we leverage a Lagrange interpolation function as the predictor, which is further enhanced with an error-robust strategy to adaptively select the Lagrange bases with lower error in the estimated noise. Experiments on Cifar10, LSUN-Church, and LSUN-Bedroom datasets demonstrate that our proposed ERA-Solver achieves 5.14, 9.42, and 9.69 Fenchel Inception Distance (FID) for image generation, with only 10 network evaluations.
Machine learning methods for conditional data generation usually build a mapping from source conditional data X to target data Y. The target Y (e.g., text, speech, music, image, video) is usually high-dimensional and complex, and contains information that does not exist in source data, which hinders effective and efficient learning on the source-target mapping. In this paper, we present a learning paradigm called regeneration learning for data generation, which first generates Y' (an abstraction/representation of Y) from X and then generates Y from Y'. During training, Y' is obtained from Y through either handcrafted rules or self-supervised learning and is used to learn X-->Y' and Y'-->Y. Regeneration learning extends the concept of representation learning to data generation tasks, and can be regarded as a counterpart of traditional representation learning, since 1) regeneration learning handles the abstraction (Y') of the target data Y for data generation while traditional representation learning handles the abstraction (X') of source data X for data understanding; 2) both the processes of Y'-->Y in regeneration learning and X-->X' in representation learning can be learned in a self-supervised way (e.g., pre-training); 3) both the mappings from X to Y' in regeneration learning and from X' to Y in representation learning are simpler than the direct mapping from X to Y. We show that regeneration learning can be a widely-used paradigm for data generation (e.g., text generation, speech recognition, speech synthesis, music composition, image generation, and video generation) and can provide valuable insights into developing data generation methods.