Abstract:Every audio generative system makes two coupled decisions: what representation to generate, and how to model its distribution. This paper organizes audio generative modeling around this coupling. For representation design, we compare discrete, continuous, and hybrid latents through four objectives: representation burden, distortion, empirical modelability, and streaming compatibility. For distribution modeling, rather than treating a latent's difficulty as an intrinsic scalar, we use two diagnostic dimensions: dependency horizon, how far useful context extends, and conditional ambiguity, how much uncertainty remains after conditioning. These dimensions refine the common semantic-versus-acoustic intuition: variables with a long dependency horizon should receive global modeling capacity. Conditionally ambiguous detail may be delegated to a local or iterative generator. Applied to representative systems, this view shows that RVQ's residual order gives ordered capacity but not ordered semantics, that AudioLM's semantic-versus-acoustic cascade is one explicit placement of this boundary rather than a universal template, and that autoregression, iterative refinement, and hybrid designs differ chiefly in how they trade dependency horizon against critical-path generation cost. The distinction between discrete and continuous latents describes the output interface; dependency horizon, conditional ambiguity, and streaming determine how that interface should be modeled. Rather than cataloguing individual systems, we provide an evaluation and design framework for comparing representation-model pairs.
Abstract:Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.
Abstract:Evaluating speech generation still relies heavily on human judgments, such as Mean Opinion Score (MOS), which are expensive, subjective, and difficult to reproduce at scale. While a few recent studies have begun to explore AudioLLM-based judge models, existing efforts typically target only a narrow set of scenarios (e.g., utterance-level quality or single-turn dialogue) and provide limited coverage of diverse speech generation tasks and evaluation dimensions. In this work, we propose UniSRM, a unified speech reward model that can support multi-dimensional, interpretable reward signals with reliable reasoning. To support training and evaluation, we introduce UniSRM-Data and UniSRM-Bench, covering speech evaluation tasks from utterance-level quality to context-level coherence. Based on this dataset, we present the unified speech reward model, UniSRM, with a two-stage pipeline that enables reasoning-based fine-grained assessment. Furthermore, we introduce Reasoning-Consistent Rewards to improve the reliability of the reasoning process. Experiments show that UniSRM delivers more reliable and human-aligned judgments across a broad range of speech evaluation tasks, offering a practical foundation for scalable and unified evaluation of speech quality.
Abstract:With the rise of Speech Large Language Models (SpeechLLMs), two dominant approaches have emerged for speech processing: discrete tokens and continuous features. Each approach has demonstrated strong capabilities in audio-related processing tasks. However, the performance gap between these two paradigms has not been thoroughly explored. To address this gap, we present a fair comparison of self-supervised learning (SSL)-based discrete and continuous features under the same experimental settings. We evaluate their performance across six spoken language understanding-related tasks using both small and large-scale LLMs (Qwen1.5-0.5B and Llama3.1-8B). We further conduct in-depth analyses, including efficient comparison, SSL layer analysis, LLM layer analysis, and robustness comparison. Our findings reveal that continuous features generally outperform discrete tokens in various tasks. Each speech processing method exhibits distinct characteristics and patterns in how it learns and processes speech information. We hope our results will provide valuable insights to advance spoken language understanding in SpeechLLMs.
Abstract:Extending pre-trained Large Language Models (LLMs)'s speech understanding or generation abilities by introducing various effective speech tokens has attracted great attention in the speech community. However, building a unified speech understanding and generation model still faces the following challenges: (1) Due to the huge modality gap between speech tokens and text tokens, extending text LLMs to unified speech LLMs relies on large-scale paired data for fine-tuning, and (2) Generation and understanding tasks prefer information at different levels, e.g., generation benefits from detailed acoustic features, while understanding favors high-level semantics. This divergence leads to difficult performance optimization in one unified model. To solve these challenges, in this paper, we present two key insights in speech tokenization and speech language modeling. Specifically, we first propose an Understanding-driven Speech Tokenizer (USTokenizer), which extracts high-level semantic information essential for accomplishing understanding tasks using text LLMs. In this way, USToken enjoys better modality commonality with text, which reduces the difficulty of modality alignment in adapting text LLMs to speech LLMs. Secondly, we present DualSpeechLM, a dual-token modeling framework that concurrently models USToken as input and acoustic token as output within a unified, end-to-end framework, seamlessly integrating speech understanding and generation capabilities. Furthermore, we propose a novel semantic supervision loss and a Chain-of-Condition (CoC) strategy to stabilize model training and enhance speech generation performance. Experimental results demonstrate that our proposed approach effectively fosters a complementary relationship between understanding and generation tasks, highlighting the promising strategy of mutually enhancing both tasks in one unified model.
Abstract:Speech inherently contains rich acoustic information that extends far beyond the textual language. In real-world spoken language understanding, effective interpretation often requires integrating semantic meaning (e.g., content), paralinguistic features (e.g., emotions, speed, pitch) and phonological characteristics (e.g., prosody, intonation, rhythm), which are embedded in speech. While recent multimodal Speech Large Language Models (SpeechLLMs) have demonstrated remarkable capabilities in processing audio information, their ability to perform fine-grained perception and complex reasoning in natural speech remains largely unexplored. To address this gap, we introduce MMSU, a comprehensive benchmark designed specifically for understanding and reasoning in spoken language. MMSU comprises 5,000 meticulously curated audio-question-answer triplets across 47 distinct tasks. To ground our benchmark in linguistic theory, we systematically incorporate a wide range of linguistic phenomena, including phonetics, prosody, rhetoric, syntactics, semantics, and paralinguistics. Through a rigorous evaluation of 14 advanced SpeechLLMs, we identify substantial room for improvement in existing models, highlighting meaningful directions for future optimization. MMSU establishes a new standard for comprehensive assessment of spoken language understanding, providing valuable insights for developing more sophisticated human-AI speech interaction systems. MMSU benchmark is available at https://huggingface.co/datasets/ddwang2000/MMSU. Evaluation Code is available at https://github.com/dingdongwang/MMSU_Bench.
Abstract:Target Speech Extraction (TSE) aims to isolate a target speaker's voice from a mixture of multiple speakers by leveraging speaker-specific cues, typically provided as auxiliary audio (a.k.a. cue audio). Although recent advancements in TSE have primarily employed discriminative models that offer high perceptual quality, these models often introduce unwanted artifacts, reduce naturalness, and are sensitive to discrepancies between training and testing environments. On the other hand, generative models for TSE lag in perceptual quality and intelligibility. To address these challenges, we present SoloSpeech, a novel cascaded generative pipeline that integrates compression, extraction, reconstruction, and correction processes. SoloSpeech features a speaker-embedding-free target extractor that utilizes conditional information from the cue audio's latent space, aligning it with the mixture audio's latent space to prevent mismatches. Evaluated on the widely-used Libri2Mix dataset, SoloSpeech achieves the new state-of-the-art intelligibility and quality in target speech extraction and speech separation tasks while demonstrating exceptional generalization on out-of-domain data and real-world scenarios.




Abstract:We present Kimi-Audio, an open-source audio foundation model that excels in audio understanding, generation, and conversation. We detail the practices in building Kimi-Audio, including model architecture, data curation, training recipe, inference deployment, and evaluation. Specifically, we leverage a 12.5Hz audio tokenizer, design a novel LLM-based architecture with continuous features as input and discrete tokens as output, and develop a chunk-wise streaming detokenizer based on flow matching. We curate a pre-training dataset that consists of more than 13 million hours of audio data covering a wide range of modalities including speech, sound, and music, and build a pipeline to construct high-quality and diverse post-training data. Initialized from a pre-trained LLM, Kimi-Audio is continual pre-trained on both audio and text data with several carefully designed tasks, and then fine-tuned to support a diverse of audio-related tasks. Extensive evaluation shows that Kimi-Audio achieves state-of-the-art performance on a range of audio benchmarks including speech recognition, audio understanding, audio question answering, and speech conversation. We release the codes, model checkpoints, as well as the evaluation toolkits in https://github.com/MoonshotAI/Kimi-Audio.




Abstract:We propose Universal target audio Separation (UniSep), addressing the separation task on arbitrary mixtures of different types of audio. Distinguished from previous studies, UniSep is performed on unlimited source domains and unlimited source numbers. We formulate the separation task as a sequence-to-sequence problem, and a large language model (LLM) is used to model the audio sequence in the discrete latent space, leveraging the power of LLM in handling complex mixture audios with large-scale data. Moreover, a novel pre-training strategy is proposed to utilize audio-only data, which reduces the efforts of large-scale data simulation and enhances the ability of LLMs to understand the consistency and correlation of information within audio sequences. We also demonstrate the effectiveness of scaling datasets in an audio separation task: we use large-scale data (36.5k hours), including speech, music, and sound, to train a universal target audio separation model that is not limited to a specific domain. Experiments show that UniSep achieves competitive subjective and objective evaluation results compared with single-task models.




Abstract:Recent advances in text-to-speech synthesis have achieved notable success in generating high-quality short utterances for individual speakers. However, these systems still face challenges when extending their capabilities to long, multi-speaker, and spontaneous dialogues, typical of real-world scenarios such as podcasts. These limitations arise from two primary challenges: 1) long speech: podcasts typically span several minutes, exceeding the upper limit of most existing work; 2) spontaneity: podcasts are marked by their spontaneous, oral nature, which sharply contrasts with formal, written contexts; existing works often fall short in capturing this spontaneity. In this paper, we propose MoonCast, a solution for high-quality zero-shot podcast generation, aiming to synthesize natural podcast-style speech from text-only sources (e.g., stories, technical reports, news in TXT, PDF, or Web URL formats) using the voices of unseen speakers. To generate long audio, we adopt a long-context language model-based audio modeling approach utilizing large-scale long-context speech data. To enhance spontaneity, we utilize a podcast generation module to generate scripts with spontaneous details, which have been empirically shown to be as crucial as the text-to-speech modeling itself. Experiments demonstrate that MoonCast outperforms baselines, with particularly notable improvements in spontaneity and coherence.