Abstract:Human-Centric Video Generation (HCVG) methods seek to synthesize human videos from multimodal inputs, including text, image, and audio. Existing methods struggle to effectively coordinate these heterogeneous modalities due to two challenges: the scarcity of training data with paired triplet conditions and the difficulty of collaborating the sub-tasks of subject preservation and audio-visual sync with multimodal inputs. In this work, we present HuMo, a unified HCVG framework for collaborative multimodal control. For the first challenge, we construct a high-quality dataset with diverse and paired text, reference images, and audio. For the second challenge, we propose a two-stage progressive multimodal training paradigm with task-specific strategies. For the subject preservation task, to maintain the prompt following and visual generation abilities of the foundation model, we adopt the minimal-invasive image injection strategy. For the audio-visual sync task, besides the commonly adopted audio cross-attention layer, we propose a focus-by-predicting strategy that implicitly guides the model to associate audio with facial regions. For joint learning of controllabilities across multimodal inputs, building on previously acquired capabilities, we progressively incorporate the audio-visual sync task. During inference, for flexible and fine-grained multimodal control, we design a time-adaptive Classifier-Free Guidance strategy that dynamically adjusts guidance weights across denoising steps. Extensive experimental results demonstrate that HuMo surpasses specialized state-of-the-art methods in sub-tasks, establishing a unified framework for collaborative multimodal-conditioned HCVG. Project Page: https://phantom-video.github.io/HuMo.
Abstract:Recent significant advancements in Large Language Models (LLMs) have greatly propelled the development of Role-Playing Conversational Agents (RPCAs). These systems aim to create immersive user experiences through consistent persona adoption. However, current RPCA research faces dual limitations. First, existing work predominantly focuses on the textual modality, entirely overlooking critical paralinguistic features including intonation, prosody, and rhythm in speech, which are essential for conveying character emotions and shaping vivid identities. Second, the speech-based role-playing domain suffers from a long-standing lack of standardized evaluation benchmarks. Most current spoken dialogue datasets target only fundamental capability assessments, featuring thinly sketched or ill-defined character profiles. Consequently, they fail to effectively quantify model performance on core competencies like long-term persona consistency. To address this critical gap, we introduce VoxRole, the first comprehensive benchmark specifically designed for the evaluation of speech-based RPCAs. The benchmark comprises 13335 multi-turn dialogues, totaling 65.6 hours of speech from 1228 unique characters across 261 movies. To construct this resource, we propose a novel two-stage automated pipeline that first aligns movie audio with scripts and subsequently employs an LLM to systematically build multi-dimensional profiles for each character. Leveraging VoxRole, we conduct a multi-dimensional evaluation of contemporary spoken dialogue models, revealing crucial insights into their respective strengths and limitations in maintaining persona consistency.
Abstract:Human motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys in this field focus on individual methods, lacking a comprehensive overview of the entire generative process. This paper addresses this gap by providing an in-depth survey of human motion video generation, encompassing over ten sub-tasks, and detailing the five key phases of the generation process: input, motion planning, motion video generation, refinement, and output. Notably, this is the first survey that discusses the potential of large language models in enhancing human motion video generation. Our survey reviews the latest developments and technological trends in human motion video generation across three primary modalities: vision, text, and audio. By covering over two hundred papers, we offer a thorough overview of the field and highlight milestone works that have driven significant technological breakthroughs. Our goal for this survey is to unveil the prospects of human motion video generation and serve as a valuable resource for advancing the comprehensive applications of digital humans. A complete list of the models examined in this survey is available in Our Repository https://github.com/Winn1y/Awesome-Human-Motion-Video-Generation.
Abstract:Extending pre-trained Large Language Models (LLMs)'s speech understanding or generation abilities by introducing various effective speech tokens has attracted great attention in the speech community. However, building a unified speech understanding and generation model still faces the following challenges: (1) Due to the huge modality gap between speech tokens and text tokens, extending text LLMs to unified speech LLMs relies on large-scale paired data for fine-tuning, and (2) Generation and understanding tasks prefer information at different levels, e.g., generation benefits from detailed acoustic features, while understanding favors high-level semantics. This divergence leads to difficult performance optimization in one unified model. To solve these challenges, in this paper, we present two key insights in speech tokenization and speech language modeling. Specifically, we first propose an Understanding-driven Speech Tokenizer (USTokenizer), which extracts high-level semantic information essential for accomplishing understanding tasks using text LLMs. In this way, USToken enjoys better modality commonality with text, which reduces the difficulty of modality alignment in adapting text LLMs to speech LLMs. Secondly, we present DualSpeechLM, a dual-token modeling framework that concurrently models USToken as input and acoustic token as output within a unified, end-to-end framework, seamlessly integrating speech understanding and generation capabilities. Furthermore, we propose a novel semantic supervision loss and a Chain-of-Condition (CoC) strategy to stabilize model training and enhance speech generation performance. Experimental results demonstrate that our proposed approach effectively fosters a complementary relationship between understanding and generation tasks, highlighting the promising strategy of mutually enhancing both tasks in one unified model.
Abstract:Recent advances in audio-based generative language models have accelerated AI-driven lyric-to-song generation. However, these models frequently suffer from content hallucination, producing outputs misaligned with the input lyrics and undermining musical coherence. Current supervised fine-tuning (SFT) approaches, limited by passive label-fitting, exhibit constrained self-improvement and poor hallucination mitigation. To address this core challenge, we propose a novel reinforcement learning (RL) framework leveraging preference optimization for hallucination control. Our key contributions include: (1) Developing a robust hallucination preference dataset constructed via phoneme error rate (PER) computation and rule-based filtering to capture alignment with human expectations; (2) Implementing and evaluating three distinct preference optimization strategies within the RL framework: Direct Preference Optimization (DPO), Proximal Policy Optimization (PPO), and Group Relative Policy Optimization (GRPO). DPO operates off-policy to enhance positive token likelihood, achieving a significant 7.4% PER reduction. PPO and GRPO employ an on-policy approach, training a PER-based reward model to iteratively optimize sequences via reward maximization and KL-regularization, yielding PER reductions of 4.9% and 4.7%, respectively. Comprehensive objective and subjective evaluations confirm that our methods effectively suppress hallucinations while preserving musical quality. Crucially, this work presents a systematic, RL-based solution to hallucination control in lyric-to-song generation. The framework's transferability also unlocks potential for music style adherence and musicality enhancement, opening new avenues for future generative song research.
Abstract:Human spoken communication involves not only lexical content but also non-verbal vocalizations (NVs) such as laughter, sighs, and coughs, which convey emotions, intentions, and social signals. However, most existing speech systems focus solely on verbal content and lack the ability to understand and generate such non-verbal cues, reducing the emotional intelligence and communicative richness of spoken interfaces. In this work, we introduce $\textbf{NonVerbalSpeech-38K}$, a large and diverse dataset for non-verbal speech generation and understanding, collected from real-world media and annotated using an automatic pipeline. The dataset contains 38,718 samples (about 131 hours) with 10 categories of non-verbal cues, such as laughter, sniff, and throat clearing. We further validate the dataset by fine-tuning state-of-the-art models, including F5-TTS and Qwen2-Audio, demonstrating its effectiveness in non-verbal speech generation and understanding tasks. Our contributions are threefold: (1) We propose a practical pipeline for building natural and diverse non-verbal speech datasets; (2) We release a large-scale dataset to advance research on non-verbal speech generation and understanding; (3) We validate the dataset's effectiveness by demonstrating improvements in both non-verbal speech synthesis and captioning, thereby facilitating richer human-computer interaction.
Abstract:Controllable speech synthesis aims to control the style of generated speech using reference input, which can be of various modalities. Existing face-based methods struggle with robustness and generalization due to data quality constraints, while text prompt methods offer limited diversity and fine-grained control. Although multimodal approaches aim to integrate various modalities, their reliance on fully matched training data significantly constrains their performance and applicability. This paper proposes a 3-stage multimodal controllable speech synthesis framework to address these challenges. For face encoder, we use supervised learning and knowledge distillation to tackle generalization issues. Furthermore, the text encoder is trained on both text-face and text-speech data to enhance the diversity of the generated speech. Experimental results demonstrate that this method outperforms single-modal baseline methods in both face based and text prompt based speech synthesis, highlighting its effectiveness in generating high-quality speech.
Abstract:Recent advances in large language models (LLMs) and audio language models have significantly improved music generation, particularly in lyrics-to-song generation. However, existing approaches still struggle with the complex composition of songs and the scarcity of high-quality data, leading to limitations in sound quality, musicality, instruction following, and vocal-instrument harmony. To address these challenges, we introduce LeVo, an LM-based framework consisting of LeLM and a music codec. LeLM is capable of parallelly modeling two types of tokens: mixed tokens, which represent the combined audio of vocals and accompaniment to achieve vocal-instrument harmony, and dual-track tokens, which separately encode vocals and accompaniment for high-quality song generation. It employs two decoder-only transformers and a modular extension training strategy to prevent interference between different token types. To further enhance musicality and instruction following, we introduce a multi-preference alignment method based on Direct Preference Optimization (DPO). This method handles diverse human preferences through a semi-automatic data construction process and DPO post-training. Experimental results demonstrate that LeVo consistently outperforms existing methods on both objective and subjective metrics. Ablation studies further justify the effectiveness of our designs. Audio examples are available at https://levo-demo.github.io/.
Abstract:We propose TES-VC (Text-driven Environment and Speaker controllable Voice Conversion), a text-driven voice conversion framework with independent control of speaker timbre and environmental acoustics. TES-VC processes simultaneous text inputs for target voice and environment, accurately generating speech matching described timbre/environment while preserving source content. Trained on synthetic data with decoupled vocal/environment features via latent diffusion modeling, our method eliminates interference between attributes. The Retrieval-Based Timbre Control (RBTC) module enables precise manipulation using abstract descriptions without paired data. Experiments confirm TES-VC effectively generates contextually appropriate speech in both timbre and environment with high content retention and superior controllability which demonstrates its potential for widespread applications.
Abstract:As deep learning advances in audio generation, challenges in audio security and copyright protection highlight the need for robust audio watermarking. Recent neural network-based methods have made progress but still face three main issues: preventing unauthorized access, decoding initial watermarks after multiple embeddings, and embedding varying lengths of watermarks. To address these issues, we propose WAKE, the first key-controllable audio watermark framework. WAKE embeds watermarks using specific keys and recovers them with corresponding keys, enhancing security by making incorrect key decoding impossible. It also resolves the overwriting issue by allowing watermark decoding after multiple embeddings and supports variable-length watermark insertion. WAKE outperforms existing models in both watermarked audio quality and watermark detection accuracy. Code, more results, and demo page: https://thuhcsi.github.io/WAKE.