Picture for Song-Chun Zhu

Song-Chun Zhu

University of California, Los Angeles

Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning

Add code
Jun 12, 2024
Figure 1 for Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning
Figure 2 for Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning
Figure 3 for Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning
Figure 4 for Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning
Viaarxiv icon

InterPreT: Interactive Predicate Learning from Language Feedback for Generalizable Task Planning

Add code
May 30, 2024
Figure 1 for InterPreT: Interactive Predicate Learning from Language Feedback for Generalizable Task Planning
Figure 2 for InterPreT: Interactive Predicate Learning from Language Feedback for Generalizable Task Planning
Figure 3 for InterPreT: Interactive Predicate Learning from Language Feedback for Generalizable Task Planning
Figure 4 for InterPreT: Interactive Predicate Learning from Language Feedback for Generalizable Task Planning
Viaarxiv icon

SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learning

Add code
May 03, 2024
Figure 1 for SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learning
Figure 2 for SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learning
Figure 3 for SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learning
Figure 4 for SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learning
Viaarxiv icon

PhyRecon: Physically Plausible Neural Scene Reconstruction

Add code
Apr 28, 2024
Figure 1 for PhyRecon: Physically Plausible Neural Scene Reconstruction
Figure 2 for PhyRecon: Physically Plausible Neural Scene Reconstruction
Figure 3 for PhyRecon: Physically Plausible Neural Scene Reconstruction
Figure 4 for PhyRecon: Physically Plausible Neural Scene Reconstruction
Viaarxiv icon

Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations

Add code
Apr 26, 2024
Figure 1 for Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations
Figure 2 for Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations
Figure 3 for Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations
Figure 4 for Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations
Viaarxiv icon

LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning

Add code
Mar 20, 2024
Figure 1 for LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning
Figure 2 for LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning
Figure 3 for LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning
Figure 4 for LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning
Viaarxiv icon

Fast Peer Adaptation with Context-aware Exploration

Add code
Feb 04, 2024
Figure 1 for Fast Peer Adaptation with Context-aware Exploration
Figure 2 for Fast Peer Adaptation with Context-aware Exploration
Figure 3 for Fast Peer Adaptation with Context-aware Exploration
Figure 4 for Fast Peer Adaptation with Context-aware Exploration
Viaarxiv icon

On the Emergence of Symmetrical Reality

Add code
Jan 26, 2024
Figure 1 for On the Emergence of Symmetrical Reality
Figure 2 for On the Emergence of Symmetrical Reality
Figure 3 for On the Emergence of Symmetrical Reality
Figure 4 for On the Emergence of Symmetrical Reality
Viaarxiv icon

CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

Add code
Jan 19, 2024
Figure 1 for CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
Figure 2 for CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
Figure 3 for CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
Figure 4 for CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
Viaarxiv icon

MusicAOG: an Energy-Based Model for Learning and Sampling a Hierarchical Representation of Symbolic Music

Add code
Jan 05, 2024
Viaarxiv icon