Abstract:The ability to combine existing concepts into novel ideas stands as a fundamental hallmark of human intelligence. Recent advances in Vision-Language Models (VLMs) like GPT-4V and DALLE-3 have sparked debate about whether their outputs reflect combinational creativity--defined by M. A. Boden (1998) as synthesizing novel ideas through combining existing concepts--or sophisticated pattern matching of training data. Drawing inspiration from cognitive science, we investigate the combinational creativity of VLMs from the lens of concept blending. We propose the Identification-Explanation-Implication (IEI) framework, which decomposes creative processes into three levels: identifying input spaces, extracting shared attributes, and deriving novel semantic implications. To validate this framework, we curate CreativeMashup, a high-quality dataset of 666 artist-generated visual mashups annotated according to the IEI framework. Through extensive experiments, we demonstrate that in comprehension tasks, best VLMs have surpassed average human performance while falling short of expert-level understanding; in generation tasks, incorporating our IEI framework into the generation pipeline significantly enhances the creative quality of VLMs outputs. Our findings establish both a theoretical foundation for evaluating artificial creativity and practical guidelines for improving creative generation in VLMs.
Abstract:Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. VBTSs have emerged as a promising solution, offering high spatial resolution and cost-effectiveness by sensing contact through camera-captured deformation patterns of elastic gel pads. However, these sensors' complex physical characteristics and visual signal processing requirements present unique challenges for robotic applications. The lack of efficient and accurate simulation tools for VBTS has significantly limited the scale and scope of tactile robotics research. Here we present Taccel, a high-performance simulation platform that integrates IPC and ABD to model robots, tactile sensors, and objects with both accuracy and unprecedented speed, achieving an 18-fold acceleration over real-time across thousands of parallel environments. Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals while supporting flexible robot-sensor configurations through user-friendly APIs. Through extensive validation in object recognition, robotic grasping, and articulated object manipulation, we demonstrate precise simulation and successful sim-to-real transfer. These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development. By enabling large-scale simulation and experimentation with tactile sensing, Taccel accelerates the development of more capable robotic systems, potentially transforming how robots interact with and understand their physical environment.
Abstract:B* is a novel optimization framework that addresses a critical challenge in fixed-base manipulator robotics: optimal base placement. Current methods rely on pre-computed kinematics databases generated through sampling to search for solutions. However, they face an inherent trade-off between solution optimality and computational efficiency when determining sampling resolution. To address these limitations, B* unifies multiple objectives without database dependence. The framework employs a two-layer hierarchical approach. The outer layer systematically manages terminal constraints through progressive tightening, particularly for base mobility, enabling feasible initialization and broad solution exploration. The inner layer addresses non-convexities in each outer-layer subproblem through sequential local linearization, converting the original problem into tractable sequential linear programming (SLP). Testing across multiple robot platforms demonstrates B*'s effectiveness. The framework achieves solution optimality five orders of magnitude better than sampling-based approaches while maintaining perfect success rates and reduced computational overhead. Operating directly in configuration space, B* enables simultaneous path planning with customizable optimization criteria. B* serves as a crucial initialization tool that bridges the gap between theoretical motion planning and practical deployment, where feasible trajectory existence is fundamental.
Abstract:The role of mental simulation in human physical reasoning is widely acknowledged, but whether it is employed across scenarios with varying simulation costs and where its boundary lies remains unclear. Using a pouring-marble task, our human study revealed two distinct error patterns when predicting pouring angles, differentiated by simulation time. While mental simulation accurately captured human judgments in simpler scenarios, a linear heuristic model better matched human predictions when simulation time exceeded a certain boundary. Motivated by these observations, we propose a dual-process framework, Simulation-Heuristics Model (SHM), where intuitive physics employs simulation for short-time simulation but switches to heuristics when simulation becomes costly. By integrating computational methods previously viewed as separate into a unified model, SHM quantitatively captures their switching mechanism. The SHM aligns more precisely with human behavior and demonstrates consistent predictive performance across diverse scenarios, advancing our understanding of the adaptive nature of intuitive physical reasoning.
Abstract:Language encodes societal beliefs about social groups through word patterns. While computational methods like word embeddings enable quantitative analysis of these patterns, studies have primarily examined gradual shifts in Western contexts. We present the first large-scale computational analysis of Chinese state-controlled media (1950-2019) to examine how revolutionary social transformations are reflected in official linguistic representations of social groups. Using diachronic word embeddings at multiple temporal resolutions, we find that Chinese representations differ significantly from Western counterparts, particularly regarding economic status, ethnicity, and gender. These representations show distinct evolutionary dynamics: while stereotypes of ethnicity, age, and body type remain remarkably stable across political upheavals, representations of gender and economic classes undergo dramatic shifts tracking historical transformations. This work advances our understanding of how officially sanctioned discourse encodes social structure through language while highlighting the importance of non-Western perspectives in computational social science.
Abstract:Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models(LLMs) and Vision Language Models(VLMs) provide complementary guidance -- LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE's effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4x faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments.
Abstract:Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or Large Language Models. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing.
Abstract:Object affordance reasoning, the ability to infer object functionalities based on physical properties, is fundamental for task-oriented planning and activities in both humans and Artificial Intelligence (AI). This capability, required for planning and executing daily activities in a task-oriented manner, relies on commonsense knowledge of object physics and functionalities, extending beyond simple object recognition. Current computational models for affordance reasoning from perception lack generalizability, limiting their applicability in novel scenarios. Meanwhile, comprehensive Large Language Models (LLMs) with emerging reasoning capabilities are challenging to deploy on local devices for task-oriented manipulations. Here, we introduce LVIS-Aff, a large-scale dataset comprising 1,496 tasks and 119k images, designed to enhance the generalizability of affordance reasoning from perception. Utilizing this dataset, we develop Afford-X, an end-to-end trainable affordance reasoning model that incorporates Verb Attention and Bi-Fusion modules to improve multi-modal understanding. This model achieves up to a 12.1% performance improvement over the best-reported results from non-LLM methods, while also demonstrating a 1.2% enhancement compared to our previous conference paper. Additionally, it maintains a compact 187M parameter size and infers nearly 50 times faster than the GPT-4V API. Our work demonstrates the potential for efficient, generalizable affordance reasoning models that can be deployed on local devices for task-oriented manipulations. We showcase Afford-X's effectiveness in enabling task-oriented manipulations for robots across various tasks and environments, underscoring its efficiency and broad implications for advancing robotics and AI systems in real-world applications.
Abstract:Physical reasoning is a remarkable human ability that enables rapid learning and generalization from limited experience. Current AI models, despite extensive training, still struggle to achieve similar generalization, especially in Out-of-distribution (OOD) settings. This limitation stems from their inability to abstract core physical principles from observations. A key challenge is developing representations that can efficiently learn and generalize physical dynamics from minimal data. Here we present Neural Force Field (NFF) a modeling framework built on Neural Ordinary Differential Equation (NODE) that learns interpretable force field representations which can be efficiently integrated through an Ordinary Differential Equation ( ODE) solver to predict object trajectories. Unlike existing approaches that rely on high-dimensional latent spaces, NFF captures fundamental physical concepts such as gravity, support, and collision in an interpretable manner. Experiments on two challenging physical reasoning tasks demonstrate that NFF, trained with only a few examples, achieves strong generalization to unseen scenarios. This physics-grounded representation enables efficient forward-backward planning and rapid adaptation through interactive refinement. Our work suggests that incorporating physics-inspired representations into learning systems can help bridge the gap between artificial and human physical reasoning capabilities.
Abstract:Effective integration of AI agents into daily life requires them to understand and adapt to individual human preferences, particularly in collaborative roles. Although recent studies on embodied intelligence have advanced significantly, they typically adopt generalized approaches that overlook personal preferences in planning. We address this limitation by developing agents that not only learn preferences from few demonstrations but also learn to adapt their planning strategies based on these preferences. Our research leverages the observation that preferences, though implicitly expressed through minimal demonstrations, can generalize across diverse planning scenarios. To systematically evaluate this hypothesis, we introduce Preference-based Planning (PbP) benchmark, an embodied benchmark featuring hundreds of diverse preferences spanning from atomic actions to complex sequences. Our evaluation of SOTA methods reveals that while symbol-based approaches show promise in scalability, significant challenges remain in learning to generate and execute plans that satisfy personalized preferences. We further demonstrate that incorporating learned preferences as intermediate representations in planning significantly improves the agent's ability to construct personalized plans. These findings establish preferences as a valuable abstraction layer for adaptive planning, opening new directions for research in preference-guided plan generation and execution.