Abstract:Unified humanoid policies handle agile whole-body motion, yet stumble on a simple demand: staying balanced on one leg. On our single-leg-balance benchmark, eight released state-of-the-art general policies hold a clean single-leg stance on 0 of 90 test motions; they stay up only by stepping or hopping, recovering from imbalance rather than preventing it. Prevention needs the capture point (xCoM), the center of mass (CoM) extrapolated by its velocity, which has never driven a hardware policy because it requires a base linear velocity no on-board sensor provides; expressed relative to the support foot, that velocity cancels exactly, leaving an observation reconstructible from encoders and IMU alone. We put this first deployable dynamic-CoM observation directly into the actor that runs on hardware, and pair it with a reward library translated term by term from human postural control, under one principle: prevention over repair. Trained by asymmetric FastSAC with a privileged critic and no distillation, the resulting policy, FDDC (First Deployable Dynamic-CoM), holds clean single-leg balance on 86 of 90 held-out motions across nine stratified pose classes and transfers to a real Unitree G1; in ablation, the dynamic-CoM observation is the single largest driver: removing it alone costs 40 points of clean single-leg balance. We release the full stack with the first method-agnostic, reproducible sim2sim benchmark for humanoid single-leg balance, scoring each policy in a simulator distinct from its training one, a step toward turning balance from a per-task trick into a capability the field can measure.
Abstract:Behavioural shifts in wild great ape populations, particularly the breakdown of social structures, can serve as an early indicator of population decline. Automating the detection of behaviours indicative of these shifts is therefore a critical task for conservation. Several valuable datasets have recently been introduced for the automated recognition of great ape behaviour, yet few include fine-grained social behaviour annotations, and those that do are captured either in captive settings or via aerial platforms such as UAVs. We address this gap by introducing PanAf-SBR, the first wild great ape camera trap dataset annotated with social behaviours. PanAf-SBR extends PanAf500 with 100 additional videos covering 36,063 frames. These come with 81,096 annotations including bounding boxes, segmentation masks, intra-video identities, and seven social behaviour classes defined under the action giver and receiver convention of ChimpACT. We use this data together with the AlphaChimp architecture to establish the first benchmarks for fine-grained social behaviour recognition in wild great apes from camera trap footage. We further conduct bidirectional transfer learning experiments between PanAf-SBR and the captive ChimpACT dataset, finding that cross-dataset pre-training is highly beneficial for specific classes rather than of uniform benefit. Finally, we examine the role of background context by inverting the segmentation masks to suppress non-ape pixels.
Abstract:Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
Abstract:As multi-modal models advance towards long-form video understanding, memory emerges as a critical capability. Despite substantial efforts in developing video datasets and benchmarks, existing works primarily focus on perception and reasoning, without systematically evaluating memory: what models retain, how faithfully information is preserved, and how robust memory remains under interference. To address this gap, we introduce M$^3$Eval, the first comprehensive evaluation framework and benchmark for probing different memory dimensions in multi-modal models. Grounded in cognitive psychology, our design features carefully constructed tasks that isolate key aspects of memory. Leveraging M$^3$Eval, we conduct extensive experiments across representative multi-modal models, revealing consistent weaknesses and distinctive behaviors. We find that models struggle to maintain disentangled representations when processing parallel video streams, exhibit interference patterns differing substantially from those observed in human memory, ground memory sources more reliably in the spatial domain than the temporal domain, and demonstrate limited symbolic memory. Collectively, our benchmark provides a valuable resource for future research, while our findings highlight memory as a fundamental yet underexplored capability and offer insights for designing more effective memory mechanisms in multi-modal models. Our code and dataset are available at https://pku-value-lab.github.io/m3eval-homepage.
Abstract:Medical video diagnosis involves inferring clinical decisions from dynamic tissue responses throughout examination processes. Existing methods rely on an end-to-end learning paradigm that i) focuses on appearance rather than pathology, ii) lacks clinical priors, and iii) reasons solely from observations without counterfactual comparison. This work introduces MedVCR, a counterfactual reasoning framework that mimics clinical diagnostic thinking. MedVCR comprises three components: a Counterfactual Generator that synthesizes tissue evolution under specified pathological states via a diffusion-based manner; a Counterfactual Representation Learning module that encodes diagnostic knowledge through clinical rules (i.e., temporal consistency, pathological separability, and counterfactual alignment); and a Dual Diagnostic Prediction strategy that integrates video-level assessment with frame-level counterfactual analysis. MedVCR is evaluated under both fully supervised (e.g., colposcopy) and weakly supervised (e.g., colonoscopy) video diagnosis settings, yielding 2.6%-10.2% performance gains compared with leading baselines. Comprehensive ablation studies further validate the effectiveness of each component. The code will be released.
Abstract:Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
Abstract:Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
Abstract:Human languages expand vocabularies by combining existing morphemes rather than inventing arbitrary forms. Communicative efficiency shapes lexical systems at multiple levels (Gibson et al., 2019), yet morphological composition -- combining morphemes through compounding or affixation -- has rarely been modeled as a historically situated speaker choice among competing morpheme sequences, leaving unanswered why a language settles on one morpheme combination over other plausible alternatives. We ask whether a trade-off between listener recoverability and speaker production cost can predict attested compositions over contemporaneously available alternatives. Here we show, within the Rational Speech Act (RSA) framework (Frank & Goodman, 2012; Goodman & Frank, 2016) using a time-indexed lexicon constructed from Corpus of Historical American English (COHA) and Corpus of Contemporary American English (COCA), that across 4323 naturally occurring English compounds and derivations spanning 1820--2019, attested compositions are systematically ranked above unattested alternatives generated from contemporaneously available morphemes. Models integrating semantic informativeness with production cost outperform semantic-only and cost-only baselines on Mean Reciprocal Rank (MRR) and top-k accuracy (Acc@k), with the advantage of the Pragmatic Speaker model ($S_1$) over the semantic-only baseline growing as the candidate set expands, where meaning alone leaves morphological choice underdetermined. These findings suggest that lexicalization reflects a communicative trade-off between expressiveness and efficiency, extending rational accounts of communication from utterance-level choice to the internal structure of words.
Abstract:Benchmarks within the OpenClaw ecosystem have thus far evaluated exclusively assistant-level tasks, leaving the academic-level capabilities of OpenClaw largely unexamined. We introduce AcademiClaw, a bilingual benchmark of 80 complex, long-horizon tasks sourced directly from university students' real academic workflows -- homework, research projects, competitions, and personal projects -- that they found current AI agents unable to solve effectively. Curated from 230 student-submitted candidates through rigorous expert review, the final task set spans 25+ professional domains, ranging from olympiad-level mathematics and linguistics problems to GPU-intensive reinforcement learning and full-stack system debugging, with 16 tasks requiring CUDA GPU execution. Each task executes in an isolated Docker sandbox and is scored on task completion by multi-dimensional rubrics combining six complementary techniques, with an independent five-category safety audit providing additional behavioral analysis. Experiments on six frontier models show that even the best achieves only a 55\% pass rate. Further analysis uncovers sharp capability boundaries across task domains, divergent behavioral strategies among models, and a disconnect between token consumption and output quality, providing fine-grained diagnostic signals beyond what aggregate metrics reveal. We hope that AcademiClaw and its open-sourced data and code can serve as a useful resource for the OpenClaw community, driving progress toward agents that are more capable and versatile across the full breadth of real-world academic demands. All data and code are available at https://github.com/GAIR-NLP/AcademiClaw.
Abstract:Extracting abstract causal structures and applying them to novel situations is a hallmark of human intelligence. While Large Language Models (LLMs) and Vision Language Models (VLMs) have shown strong performance on a wide range of reasoning tasks, their capacity for interactive causal learning -- inducing latent structures through sequential exploration and transferring them across contexts -- remains uncharacterized. Human learners accomplish such transfer after minimal exposure, whereas classical Reinforcement Learning (RL) agents fail catastrophically. Whether state-of-the-art Artificial Intelligence (AI) models possess human-like mechanisms for abstract causal structure transfer is an open question. Using the OpenLock paradigm requiring sequential discovery of Common Cause (CC) and Common Effect (CE) structures, here we show that models exhibit fundamentally delayed or absent transfer: even successful models require initial environmental-specific mapping -- what we term environmental grounding -- before efficiency gains emerge, whereas humans leverage prior structural knowledge from the very first solution attempt. In the text-only condition, models matched or exceeded human discovery efficiency. In contrast, visual information -- in both the image-only and text-and-image conditions -- overall degraded rather than enhanced performance, revealing a broad reliance on symbolic processing rather than integrated multimodal reasoning. Models further exhibited systematic CC/CE asymmetries absent in humans, suggesting heuristic biases rather than direction-neutral causal abstraction. These findings reveal that large-scale statistical learning does not produce the decontextualized causal schemas underpinning human analogical reasoning, establishing grounding-dependent transfer as a fundamental limitation of current LLMs and VLMs.