Large language models (LLMs) have revolutionized the field of artificial intelligence, enabling natural language processing tasks that were previously thought to be exclusive to humans. In this work, we introduce Qwen, the first installment of our large language model series. Qwen is a comprehensive language model series that encompasses distinct models with varying parameter counts. It includes Qwen, the base pretrained language models, and Qwen-Chat, the chat models finetuned with human alignment techniques. The base language models consistently demonstrate superior performance across a multitude of downstream tasks, and the chat models, particularly those trained using Reinforcement Learning from Human Feedback (RLHF), are highly competitive. The chat models possess advanced tool-use and planning capabilities for creating agent applications, showcasing impressive performance even when compared to bigger models on complex tasks like utilizing a code interpreter. Furthermore, we have developed coding-specialized models, Code-Qwen and Code-Qwen-Chat, as well as mathematics-focused models, Math-Qwen-Chat, which are built upon base language models. These models demonstrate significantly improved performance in comparison with open-source models, and slightly fall behind the proprietary models.
We introduce the Qwen-VL series, a set of large-scale vision-language models (LVLMs) designed to perceive and understand both text and images. Comprising Qwen-VL and Qwen-VL-Chat, these models exhibit remarkable performance in tasks like image captioning, question answering, visual localization, and flexible interaction. The evaluation covers a wide range of tasks including zero-shot captioning, visual or document visual question answering, and grounding. We demonstrate the Qwen-VL outperforms existing LVLMs. We present their architecture, training, capabilities, and performance, highlighting their contributions to advancing multimodal artificial intelligence. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.
We introduce the Qwen-VL series, a set of large-scale vision-language models designed to perceive and understand both text and images. Comprising Qwen-VL and Qwen-VL-Chat, these models exhibit remarkable performance in tasks like image captioning, question answering, visual localization, and flexible interaction. The evaluation covers a wide range of tasks including zero-shot captioning, visual or document visual question answering, and grounding. We demonstrate the Qwen-VL outperforms existing Large Vision Language Models (LVLMs). We present their architecture, training, capabilities, and performance, highlighting their contributions to advancing multimodal artificial intelligence. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.
Generalist models, which are capable of performing diverse multi-modal tasks in a task-agnostic way within a single model, have been explored recently. Being, hopefully, an alternative to approaching general-purpose AI, existing generalist models are still at an early stage, where modality and task coverage is limited. To empower multi-modal task-scaling and speed up this line of research, we release a generalist model learning system, OFASys, built on top of a declarative task interface named multi-modal instruction. At the core of OFASys is the idea of decoupling multi-modal task representations from the underlying model implementations. In OFASys, a task involving multiple modalities can be defined declaratively even with just a single line of code. The system automatically generates task plans from such instructions for training and inference. It also facilitates multi-task training for diverse multi-modal workloads. As a starting point, we provide presets of 7 different modalities and 23 highly-diverse example tasks in OFASys, with which we also develop a first-in-kind, single model, OFA+, that can handle text, image, speech, video, and motion data. The single OFA+ model achieves 95% performance in average with only 16% parameters of 15 task-finetuned models, showcasing the performance reliability of multi-modal task-scaling provided by OFASys. Available at https://github.com/OFA-Sys/OFASys
Synthesizing high-fidelity videos from real-world multi-view input is challenging because of the complexities of real-world environments and highly dynamic motions. Previous works based on neural radiance fields have demonstrated high-quality reconstructions of dynamic scenes. However, training such models on real-world scenes is time-consuming, usually taking days or weeks. In this paper, we present a novel method named MixVoxels to better represent the dynamic scenes with fast training speed and competitive rendering qualities. The proposed MixVoxels represents the 4D dynamic scenes as a mixture of static and dynamic voxels and processes them with different networks. In this way, the computation of the required modalities for static voxels can be processed by a lightweight model, which essentially reduces the amount of computation, especially for many daily dynamic scenes dominated by the static background. To separate the two kinds of voxels, we propose a novel variation field to estimate the temporal variance of each voxel. For the dynamic voxels, we design an inner-product time query method to efficiently query multiple time steps, which is essential to recover the high-dynamic motions. As a result, with 15 minutes of training for dynamic scenes with inputs of 300-frame videos, MixVoxels achieves better PSNR than previous methods. Codes and trained models are available at https://github.com/fengres/mixvoxels
Embodied agents are expected to perform more complicated tasks in an interactive environment, with the progress of Embodied AI in recent years. Existing embodied tasks including Embodied Referring Expression (ERE) and other QA-form tasks mainly focuses on interaction in term of linguistic instruction. Therefore, enabling the agent to manipulate objects in the environment for exploration actively has become a challenging problem for the community. To solve this problem, We introduce a new embodied task: Remote Embodied Manipulation Question Answering (REMQA) to combine ERE with manipulation tasks. In the REMQA task, the agent needs to navigate to a remote position and perform manipulation with the target object to answer the question. We build a benchmark dataset for the REMQA task in the AI2-THOR simulator. To this end, a framework with 3D semantic reconstruction and modular network paradigms is proposed. The evaluation of the proposed framework on the REMQA dataset is presented to validate its effectiveness.
Building a deep learning model for a Question-Answering (QA) task requires a lot of human effort, it may need several months to carefully tune various model architectures and find a best one. It's even harder to find different excellent models for multiple datasets. Recent works show that the best model structure is related to the dataset used, and one single model cannot adapt to all tasks. In this paper, we propose an automated Question-Answering framework, which could automatically adjust network architecture for multiple datasets. Our framework is based on an innovative evolution algorithm, which is stable and suitable for multiple dataset scenario. The evolution algorithm for search combine prior knowledge into initial population and use a performance estimator to avoid inefficient mutation by predicting the performance of candidate model architecture. The prior knowledge used in initial population could improve the final result of the evolution algorithm. The performance estimator could quickly filter out models with bad performance in population as the number of trials increases, to speed up the convergence. Our framework achieves 78.9 EM and 86.1 F1 on SQuAD 1.1, 69.9 EM and 72.5 F1 on SQuAD 2.0. On NewsQA dataset, the found model achieves 47.0 EM and 62.9 F1.
In the Vision-and-Language Navigation task, the embodied agent follows linguistic instructions and navigates to a specific goal. It is important in many practical scenarios and has attracted extensive attention from both computer vision and robotics communities. However, most existing works only use RGB images but neglect the 3D semantic information of the scene. To this end, we develop a novel self-supervised training framework to encode the voxel-level 3D semantic reconstruction into a 3D semantic representation. Specifically, a region query task is designed as the pretext task, which predicts the presence or absence of objects of a particular class in a specific 3D region. Then, we construct an LSTM-based navigation model and train it with the proposed 3D semantic representations and BERT language features on vision-language pairs. Experiments show that the proposed approach achieves success rates of 68% and 66% on the validation unseen and test unseen splits of the R2R dataset respectively, which are superior to most of RGB-based methods utilizing vision-language transformers.
In this paper, we propose a novel Knowledge-based Embodied Question Answering (K-EQA) task, in which the agent intelligently explores the environment to answer various questions with the knowledge. Different from explicitly specifying the target object in the question as existing EQA work, the agent can resort to external knowledge to understand more complicated question such as "Please tell me what are objects used to cut food in the room?", in which the agent must know the knowledge such as "knife is used for cutting food". To address this K-EQA problem, a novel framework based on neural program synthesis reasoning is proposed, where the joint reasoning of the external knowledge and 3D scene graph is performed to realize navigation and question answering. Especially, the 3D scene graph can provide the memory to store the visual information of visited scenes, which significantly improves the efficiency for the multi-turn question answering. Experimental results have demonstrated that the proposed framework is capable of answering more complicated and realistic questions in the embodied environment. The proposed method is also applicable to multi-agent scenarios.
Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from the interaction between the agent and the environment. In this work, we propose the Embodied Scene Description, which exploits the embodiment ability of the agent to find an optimal viewpoint in its environment for scene description tasks. A learning framework with the paradigms of imitation learning and reinforcement learning is established to teach the intelligent agent to generate corresponding sensorimotor activities. The proposed framework is tested on both the AI2Thor dataset and a real world robotic platform demonstrating the effectiveness and extendability of the developed method.