Abstract:Generative video models have significantly advanced the photorealistic synthesis of adverse weather for autonomous driving; however, they consistently demand massive datasets to learn rare weather scenarios. While 3D-aware editing methods alleviate these data constraints by augmenting existing video footage, they are fundamentally bottlenecked by costly per-scene optimization and suffer from inherent geometric and illumination entanglement. In this work, we introduce AutoWeather4D, a feed-forward 3D-aware weather editing framework designed to explicitly decouple geometry and illumination. At the core of our approach is a G-buffer Dual-pass Editing mechanism. The Geometry Pass leverages explicit structural foundations to enable surface-anchored physical interactions, while the Light Pass analytically resolves light transport, accumulating the contributions of local illuminants into the global illumination to enable dynamic 3D local relighting. Extensive experiments demonstrate that AutoWeather4D achieves comparable photorealism and structural consistency to generative baselines while enabling fine-grained parametric physical control, serving as a practical data engine for autonomous driving.
Abstract:Prompt highlighting steers a large language model to prioritize user-specified text spans during generation. A key challenge is extracting steering directions that capture the difference between relevant and irrelevant contexts, rather than shared structural patterns common to both. We propose PRISM-$Δ$ (Projection-based Relevance-Informed Steering Method), which decomposes the difference between positive and negative cross-covariance matrices to maximize discriminative energy while eliminating shared directions. Each attention head receives a continuous softplus importance weight, letting weak-but-useful heads contribute at reduced strength. The framework extends naturally to Value representations, capturing content-channel signal that Key-only methods leave unused. Across four benchmarks and five models, PRISM-$Δ$ matches or exceeds the best existing method on 19 of 20 configurations, with relative gains up to +10.6%, while halving the fluency cost of steering. PRISM-$Δ$ also scales to long-context retrieval, outperforming the best existing method by up to +4.8% relative gain. PRISM-$Δ$ is compatible with FlashAttention and adds negligible memory overhead.
Abstract:Visuomotor policies learned from demonstrations often overfit to nuisance visual factors in raw RGB observations, resulting in brittle behavior under appearance shifts such as background changes and object recoloring. We propose a task-aware observation interface that canonicalizes visual input into a shared representation, improving robustness to out-of-distribution (OOD) appearance changes without modifying or fine-tuning the policy. Given an RGB image and an open-vocabulary specification of task-relevant entities, we use SAM3 to segment the target object and robot/gripper. We construct an L0 observation by repainting segmented entities with predefined semantic colors on a constant background. For tasks requiring stronger geometric cues, we further inject monocular depth from Depth Anything 3 into the segmented regions via depth-guided overwrite, yielding a unified semantic--geometric observation (L1) that remains a standard 3-channel, image-like input. We evaluate on RoboMimic (Lift), ManiSkill YCB grasping under clutter, four RLBench tasks under controlled appearance shifts, and two real-world Franka tasks (ReachX and CloseCabinet). Across benchmarks and policy backbones (Flow Matching Policy and SmolVLA), our interface preserves in-distribution performance while substantially improving robustness under OOD visual shifts.
Abstract:In mixed near-field and far-field systems, the nonorthogonality between near-field and far-field channels may cause severe inter-user interference and hence degrade rate performance, when the analog beamforming is designed based on the low-complexity full-array maximum ratio transmission (MRT). To tackle this issue, we propose in this paper an antenna selection-based transmission framework to effectively suppress mixed-field interference without mechanically altering antenna structures. To this end, an optimization problem is formulated to maximize the sum-rate of mixed-field systems, by jointly designing antenna selection and power allocation under the MRT-based analog beamforming. As the problem is non-convex and generally difficult to solve optimally, we first consider a typical two-user scenario to obtain useful insights. Interestingly, we analytically show that the strong mixed-field interference can be substantially mitigated by deactivating only a small portion of antennas, yet without compromising array gains too much. Moreover, an inherent tradeoff is revealed in antenna selection between interference suppression and array-gain enhancement, based on which a suboptimal number of deactivated antennas for achieving the maximum sum-rate is obtained. Next, for the general multi-user case, we develop an efficient penalty dual decomposition (PDD)-based two-layer framework to obtain its high quality solution by using the block coordinate descent (BCD) and successive convex approximation (SCA) techniques. To further reduce the computational complexity, a low-complexity antenna deactivation strategy is proposed capitalizing on an interference suppression criterion. Last, numerical results demonstrate that the proposed scheme achieves a favorable trade-off between interference suppression and array gain loss, hence achieving significant performance gains over various baseline schemes.
Abstract:Modern language models define distributions over strings, but downstream tasks often require different output formats. For instance, a model that generates byte-pair strings does not directly produce word-level predictions, and a DNA model does not directly produce amino-acid sequences. In such cases, a deterministic string-to-string transformation can convert the model's output to the desired form. This is a familiar pattern in probability theory: applying a function $f$ to a random variable $X\sim p$ yields a transformed random variable $f(X)$ with an induced distribution. While such transformations are occasionally used in language modeling, prior work does not treat them as yielding new, fully functional language models. We formalize this perspective and introduce a general framework for language models derived from deterministic string-to-string transformations. We focus on transformations representable as finite-state transducers -- a commonly used state-machine abstraction for efficient string-to-string mappings. We develop algorithms that compose a language model with an FST to *marginalize* over source strings mapping to a given target, propagating probabilities through the transducer without altering model parameters and enabling *conditioning* on transformed outputs. We present an exact algorithm, an efficient approximation, and a theoretical analysis. We conduct experiments in three domains: converting language models from tokens to bytes, from tokens to words, and from DNA to amino acids. These experiments demonstrate inference-time adaptation of pretrained language models to match application-specific output requirements.
Abstract:Practitioners have access to an abundance of language models and prompting strategies for solving many language modeling tasks; yet prior work shows that modeling performance is highly sensitive to both choices. Classical machine learning ensembling techniques offer a principled approach: aggregate predictions from multiple sources to achieve better performance than any single one. However, applying ensembling to language models during decoding is challenging: naively aggregating next-token probabilities yields samples from a locally normalized, biased approximation of the generally intractable ensemble distribution over strings. In this work, we introduce a unified framework for composing $K$ language models into $f$-ensemble distributions for a wide range of functions $f\colon\mathbb{R}_{\geq 0}^{K}\to\mathbb{R}_{\geq 0}$. To sample from these distributions, we propose a byte-level sequential Monte Carlo (SMC) algorithm that operates in a shared character space, enabling ensembles of models with mismatching vocabularies and consistent sampling in the limit. We evaluate a family of $f$-ensembles across prompt and model combinations for various structured text generation tasks, highlighting the benefits of alternative aggregation strategies over traditional probability averaging, and showing that better posterior approximations can yield better ensemble performance.
Abstract:Large language models are known to often exhibit inconsistent knowledge. This is particularly problematic in multilingual scenarios, where models are likely to be asked similar questions in different languages, and inconsistent responses can undermine their reliability. In this work, we show that this issue can be mitigated using reinforcement learning with a structured reward function, which leads to an optimal policy with consistent crosslingual responses. We introduce Direct Consistency Optimization (DCO), a DPO-inspired method that requires no explicit reward model and is derived directly from the LLM itself. Comprehensive experiments show that DCO significantly improves crosslingual consistency across diverse LLMs and outperforms existing methods when training with samples of multiple languages, while complementing DPO when gold labels are available. Extra experiments demonstrate the effectiveness of DCO in bilingual settings, significant out-of-domain generalizability, and controllable alignment via direction hyperparameters. Taken together, these results establish DCO as a robust and efficient solution for improving knowledge consistency across languages in multilingual LLMs. All code, training scripts, and evaluation benchmarks are released at https://github.com/Betswish/ConsistencyRL.
Abstract:Electroencephalography (EEG) foundation models (EFMs) have achieved strong performance under full fine-tuning but exhibit poor generalization when subject-level supervision is limited, a common constraint in real-world clinical settings. We show that this failure stems not merely from limited supervision, but from a structural mismatch between noisy, limited supervision and the highly plastic parameter space of EFMs. To address this challenge, we propose SCOPE, a Structured COnfidence-aware Prototype-guided adaptation framework for EFM fine-tuning. SCOPE follows a two-stage pipeline. In the first stage, we construct reliable external supervision by learning geometry-regularized task priors, constructing balanced class-level prototypes over the resulting embeddings, and producing confidence-aware pseudo-labels from their agreement to filter unreliable signals on unlabeled data. In the second stage, we introduce ProAdapter, which adapts frozen EEG foundation models via a lightweight adapter conditioned on the structured prototypes. Experiments across three EEG tasks and five foundation model backbones demonstrate that SCOPE consistently achieves strong performance and efficiency under label-limited cross-subject settings.
Abstract:Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning capabilities of multi-agent LLMs. It couples a game engine, multi-agent LLMs self-play, and Bayesian optimization operating over a multi-dimensional rule space. As a proof of concept, we instantiate RuleSmith on CivMini, a simplified civilization-style game containing heterogeneous factions, economy systems, production rules, and combat mechanics, all governed by tunable parameters. LLM agents interpret textual rulebooks and game states to generate actions, to conduct fast evaluation of balance metrics such as win-rate disparities. To search the parameter landscape efficiently, we integrate Bayesian optimization with acquisition-based adaptive sampling and discrete projection: promising candidates receive more evaluation games for accurate assessment, while exploratory candidates receive fewer games for efficient exploration. Experiments show that RuleSmith converges to highly balanced configurations and provides interpretable rule adjustments that can be directly applied to downstream game systems. Our results illustrate that LLM simulation can serve as a powerful surrogate for automating design and balancing in complex multi-agent environments.
Abstract:We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to $4.5\times$ over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.