Precise and real-time localization of unmanned aerial vehicles (UAVs) or robots in GNSS denied indoor environments are critically important for various logistics and surveillance applications. Vision-based simultaneously locating and mapping (VSLAM) are key solutions but suffer location drifts in texture-less, man-made indoor environments. Line features are rich in man-made environments which can be exploited to improve the localization robustness, but existing point-line based VSLAM methods still lack accuracy and efficiency for the representation of lines introducing unnecessary degrees of freedoms. In this paper, we propose Inverse Depth Line Localization(IDLL), which models each extracted line feature using two inverse depth variables exploiting the fact that the projected pixel coordinates on the image plane are rather accurate, which partially restrict the lines. This freedom-reduced representation of lines enables easier line determination and faster convergence of bundle adjustment in each step, therefore achieves more accurate and more efficient frame-to-frame registration and frame-to-map registration using both point and line visual features. We redesign the whole front-end and back-end modules of VSLAM using this line model. IDLL is extensively evaluated in multiple perceptually-challenging datasets. The results show it is more accurate, robust, and needs lower computational overhead than the current state-of-the-art of feature-based VSLAM methods.
One fundamental limitation to the research of bird strike prevention is the lack of a large-scale dataset taken directly from real-world airports. Existing relevant datasets are either small in size or not dedicated for this purpose. To advance the research and practical solutions for bird strike prevention, in this paper, we present a large-scale challenging dataset AirBirds that consists of 118,312 time-series images, where a total of 409,967 bounding boxes of flying birds are manually, carefully annotated. The average size of all annotated instances is smaller than 10 pixels in 1920x1080 images. Images in the dataset are captured over 4 seasons of a whole year by a network of cameras deployed at a real-world airport, covering diverse bird species, lighting conditions and 13 meteorological scenarios. To the best of our knowledge, it is the first large-scale image dataset that directly collects flying birds in real-world airports for bird strike prevention. This dataset is publicly available at https://airbirdsdata.github.io/.
How can we teach a computer to recognize 10,000 different actions? Deep learning has evolved from supervised and unsupervised to self-supervised approaches. In this paper, we present a new contrastive learning-based framework for decision tree-based classification of actions, including human-human interactions (HHI) and human-object interactions (HOI). The key idea is to translate the original multi-class action recognition into a series of binary classification tasks on a pre-constructed decision tree. Under the new framework of contrastive learning, we present the design of an interaction adjacent matrix (IAM) with skeleton graphs as the backbone for modeling various action-related attributes such as periodicity and symmetry. Through the construction of various pretext tasks, we obtain a series of binary classification nodes on the decision tree that can be combined to support higher-level recognition tasks. Experimental justification for the potential of our approach in real-world applications ranges from interaction recognition to symmetry detection. In particular, we have demonstrated the promising performance of video-based autism spectrum disorder (ASD) diagnosis on the CalTech interview video database.
The AI City Challenge's seventh edition emphasizes two domains at the intersection of computer vision and artificial intelligence - retail business and Intelligent Traffic Systems (ITS) - that have considerable untapped potential. The 2023 challenge had five tracks, which drew a record-breaking number of participation requests from 508 teams across 46 countries. Track 1 was a brand new track that focused on multi-target multi-camera (MTMC) people tracking, where teams trained and evaluated using both real and highly realistic synthetic data. Track 2 centered around natural-language-based vehicle track retrieval. Track 3 required teams to classify driver actions in naturalistic driving analysis. Track 4 aimed to develop an automated checkout system for retail stores using a single view camera. Track 5, another new addition, tasked teams with detecting violations of the helmet rule for motorcyclists. Two leader boards were released for submissions based on different methods: a public leader board for the contest where external private data wasn't allowed and a general leader board for all results submitted. The participating teams' top performances established strong baselines and even outperformed the state-of-the-art in the proposed challenge tracks.
The burgeoning field of camouflaged object detection (COD) seeks to identify objects that blend into their surroundings. Despite the impressive performance of recent models, we have identified a limitation in their robustness, where existing methods may misclassify salient objects as camouflaged ones, despite these two characteristics being contradictory. This limitation may stem from lacking multi-pattern training images, leading to less saliency robustness. To address this issue, we introduce CamDiff, a novel approach inspired by AI-Generated Content (AIGC) that overcomes the scarcity of multi-pattern training images. Specifically, we leverage the latent diffusion model to synthesize salient objects in camouflaged scenes, while using the zero-shot image classification ability of the Contrastive Language-Image Pre-training (CLIP) model to prevent synthesis failures and ensure the synthesized object aligns with the input prompt. Consequently, the synthesized image retains its original camouflage label while incorporating salient objects, yielding camouflage samples with richer characteristics. The results of user studies show that the salient objects in the scenes synthesized by our framework attract the user's attention more; thus, such samples pose a greater challenge to the existing COD models. Our approach enables flexible editing and efficient large-scale dataset generation at a low cost. It significantly enhances COD baselines' training and testing phases, emphasizing robustness across diverse domains. Our newly-generated datasets and source code are available at https://github.com/drlxj/CamDiff.
Vision transformers have recently shown strong global context modeling capabilities in camouflaged object detection. However, they suffer from two major limitations: less effective locality modeling and insufficient feature aggregation in decoders, which are not conducive to camouflaged object detection that explores subtle cues from indistinguishable backgrounds. To address these issues, in this paper, we propose a novel transformer-based Feature Shrinkage Pyramid Network (FSPNet), which aims to hierarchically decode locality-enhanced neighboring transformer features through progressive shrinking for camouflaged object detection. Specifically, we propose a nonlocal token enhancement module (NL-TEM) that employs the non-local mechanism to interact neighboring tokens and explore graph-based high-order relations within tokens to enhance local representations of transformers. Moreover, we design a feature shrinkage decoder (FSD) with adjacent interaction modules (AIM), which progressively aggregates adjacent transformer features through a layer-bylayer shrinkage pyramid to accumulate imperceptible but effective cues as much as possible for object information decoding. Extensive quantitative and qualitative experiments demonstrate that the proposed model significantly outperforms the existing 24 competitors on three challenging COD benchmark datasets under six widely-used evaluation metrics. Our code is publicly available at https://github.com/ZhouHuang23/FSPNet.
It is well-known that zero-shot learning (ZSL) can suffer severely from the problem of domain shift, where the true and learned data distributions for the unseen classes do not match. Although transductive ZSL (TZSL) attempts to improve this by allowing the use of unlabelled examples from the unseen classes, there is still a high level of distribution shift. We propose a novel TZSL model (named as Bi-VAEGAN), which largely improves the shift by a strengthened distribution alignment between the visual and auxiliary spaces. The key proposal of the model design includes (1) a bi-directional distribution alignment, (2) a simple but effective L_2-norm based feature normalization approach, and (3) a more sophisticated unseen class prior estimation approach. In benchmark evaluation using four datasets, Bi-VAEGAN achieves the new state of the arts under both the standard and generalized TZSL settings. Code could be found at https://github.com/Zhicaiwww/Bi-VAEGAN
For the task of speech separation, previous study usually treats multi-channel and single-channel scenarios as two research tracks with specialized solutions developed respectively. Instead, we propose a simple and unified architecture - DasFormer (Deep alternating spectrogram transFormer) to handle both of them in the challenging reverberant environments. Unlike frame-wise sequence modeling, each TF-bin in the spectrogram is assigned with an embedding encoding spectral and spatial information. With such input, DasFormer is then formed by multiple repetition of simple blocks each of which integrates 1) two multi-head self-attention (MHSA) modules alternately processing within each frequency bin & temporal frame of the spectrogram 2) MBConv before each MHSA for modeling local features on the spectrogram. Experiments show that DasFormer has a powerful ability to model the time-frequency representation, whose performance far exceeds the current SOTA models in multi-channel speech separation, and also achieves single-channel SOTA in the more challenging yet realistic reverberation scenario.