Jilin Jianzhu University
Abstract:With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method incorporates mutual information enhancement mechanisms to mitigate structural redundancy, leveraging the relevance between nodes in the octree hierarchy. By adapting the octree structure and dynamically adjusting the anchor nodes, ProGS ensures scalable data compression without compromising the rendering quality. ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%. This demonstrates that ProGS can provide a robust solution for real-time applications with varying network conditions.
Abstract:Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.
Abstract:Hybrid Automatic Repeat Request (HARQ) schemes typically allocate all available resources to retransmit failed packets to ensure reliability. However, under stringent delay constraints, these schemes often exhibit low spectral efficiency and increased transmission latency. To address these challenges, this paper proposes an efficient Non-Orthogonal HARQ with Chase Combining (N-HARQ-CC) transmission strategy. Specifically, the proposed approach allocates a larger portion of retransmission resources to new data packets, reserving only a small fraction for retransmitting previously erroneous packets. This is based on the observation that only a small number of information bits are typically incorrect, enabling surplus communication resources to be utilized for transmitting new messages. The N-HARQ-CC scheme retransmits the same redundant version of a failed packet and employs Maximum Ratio Combining (MRC) for decoding. To minimize complex packet scheduling and decoding complexity, the proposed scheme limits superposition to at most two messages per transmission round. At the receiver, Successive Interference Cancellation (SIC) is used to decouple the superimposed messages. The proposed N-HARQ-CC system was implemented using GNU Radio and USRP platforms for validation. Compared to conventional Type-I HARQ and HARQ-CC schemes, the proposed scheme achieves a significant improvement in spectral efficiency of approximately 0.5 bps/Hz, aligning with the low-latency requirements of 6G networks.
Abstract:Agentic systems increasingly rely on reusable procedural capabilities, \textit{a.k.a., agentic skills}, to execute long-horizon workflows reliably. These capabilities are callable modules that package procedural knowledge with explicit applicability conditions, execution policies, termination criteria, and reusable interfaces. Unlike one-off plans or atomic tool calls, skills operate (and often do well) across tasks. This paper maps the skill layer across the full lifecycle (discovery, practice, distillation, storage, composition, evaluation, and update) and introduces two complementary taxonomies. The first is a system-level set of \textbf{seven design patterns} capturing how skills are packaged and executed in practice, from metadata-driven progressive disclosure and executable code skills to self-evolving libraries and marketplace distribution. The second is an orthogonal \textbf{representation $\times$ scope} taxonomy describing what skills \emph{are} (natural language, code, policy, hybrid) and what environments they operate over (web, OS, software engineering, robotics). We analyze the security and governance implications of skill-based agents, covering supply-chain risks, prompt injection via skill payloads, and trust-tiered execution, grounded by a case study of the ClawHavoc campaign in which nearly 1{,}200 malicious skills infiltrated a major agent marketplace, exfiltrating API keys, cryptocurrency wallets, and browser credentials at scale. We further survey deterministic evaluation approaches, anchored by recent benchmark evidence that curated skills can substantially improve agent success rates while self-generated skills may degrade them. We conclude with open challenges toward robust, verifiable, and certifiable skills for real-world autonomous agents.
Abstract:Despite growing interest in using LLMs to generate feedback on students' writing, little is known about how students respond to AI-mediated versus human-provided feedback. We address this gap through a randomized controlled trial in a large introductory economics course (N=354), where we introduce and deploy FeedbackWriter - a system that generates AI suggestions to teaching assistants (TAs) while they provide feedback on students' knowledge-intensive essays. TAs have the full capacity to adopt, edit, or dismiss the suggestions. Students were randomly assigned to receive either handwritten feedback from TAs (baseline) or AI-mediated feedback where TAs received suggestions from FeedbackWriter. Students revise their drafts based on the feedback, which is further graded. In total, 1,366 essays were graded using the system. We found that students receiving AI-mediated feedback produced significantly higher-quality revisions, with gains increasing as TAs adopted more AI suggestions. TAs found the AI suggestions useful for spotting gaps and clarifying rubrics.
Abstract:We present MedXIAOHE, a medical vision-language foundation model designed to advance general-purpose medical understanding and reasoning in real-world clinical applications. MedXIAOHE achieves state-of-the-art performance across diverse medical benchmarks and surpasses leading closed-source multimodal systems on multiple capabilities. To achieve this, we propose an entity-aware continual pretraining framework that organizes heterogeneous medical corpora to broaden knowledge coverage and reduce long-tail gaps (e.g., rare diseases). For medical expert-level reasoning and interaction, MedXIAOHE incorporates diverse medical reasoning patterns via reinforcement learning and tool-augmented agentic training, enabling multi-step diagnostic reasoning with verifiable decision traces. To improve reliability in real-world use, MedXIAOHE integrates user-preference rubrics, evidence-grounded reasoning, and low-hallucination long-form report generation, with improved adherence to medical instructions. We release this report to document our practical design choices, scaling insights, and evaluation framework, hoping to inspire further research.
Abstract:As a probabilistic sampling framework, Generative Flow Networks (GFlowNets) show strong potential for constructing complex combinatorial objects through the sequential composition of elementary components. However, existing GFlowNets often suffer from excessive exploration over vast state spaces, leading to over-sampling of low-reward regions and convergence to suboptimal distributions. Effectively biasing GFlowNets toward high-reward solutions remains a non-trivial challenge. In this paper, we propose CMAB-GFN, which integrates a combinatorial multi-armed bandit (CMAB) framework with GFlowNet policies. The CMAB component prunes low-quality actions, yielding compact high-scoring subspaces for exploration. Restricting GFNs to these compact high-scoring subspaces accelerates the discovery of high-value candidates, while the exploration of different subspaces ensures that diversity is not sacrificed. Experimental results on multiple tasks demonstrate that CMAB-GFN generates higher-reward candidates than existing approaches.
Abstract:Generative Flow Networks (GFlowNets) have shown promising potential to generate high-scoring candidates with probability proportional to their rewards. As existing GFlowNets freely explore in state space, they encounter significant convergence challenges when scaling to large state spaces. Addressing this issue, this paper proposes to restrict the exploration of actor. A planner is introduced to partition the entire state space into overlapping partial state spaces. Given their limited size, these partial state spaces allow the actor to efficiently identify subregions with higher rewards. A heuristic strategy is introduced to switch partial regions thus preventing the actor from wasting time exploring fully explored or low-reward partial regions. By iteratively exploring these partial state spaces, the actor learns to converge towards the high-reward subregions within the entire state space. Experiments on several widely used datasets demonstrate that \modelname converges faster than existing works on large state spaces. Furthermore, \modelname not only generates candidates with higher rewards but also significantly improves their diversity.
Abstract:Text-attributed graphs (TAGs) associate nodes with textual attributes and graph structure, enabling GNNs to jointly model semantic and structural information. While effective on in-distribution (ID) data, GNNs often encounter out-of-distribution (OOD) nodes with unseen textual or structural patterns in real-world settings, leading to overconfident and erroneous predictions in the absence of reliable OOD detection. Early approaches address this issue from a topology-driven perspective, leveraging neighboring structures to mitigate node-level detection bias. However, these methods typically encode node texts as shallow vector features, failing to fully exploit rich semantic information. In contrast, recent LLM-based approaches generate pseudo OOD priors by leveraging textual knowledge, but they suffer from several limitations: (1) a reliability-informativeness imbalance in the synthesized OOD priors, as the generated OOD exposures either deviate from the true OOD semantics, or introduce non-negligible ID noise, all of which offers limited improvement to detection performance; (2) reliance on specialized architectures, which prevents incorporation of the extensive effective topology-level insights that have been empirically validated in prior work. To this end, we propose LG-Plug, an LLM-Guided Plug-and-play strategy for TAG OOD detection tasks. LG-Plug aligns topology and text representations to produce fine-grained node embeddings, then generates consensus-driven OOD exposure via clustered iterative LLM prompting. Moreover, it leverages lightweight in-cluster codebook and heuristic sampling reduce time cost of LLM querying. The resulting OOD exposure serves as a regularization term to separate ID and OOD nodes, enabling seamless integration with existing detectors.
Abstract:Industrial recommender systems typically rely on multi-task learning to estimate diverse user feedback signals and aggregate them for ranking. Recent advances in model scaling have shown promising gains in recommendation. However, naively increasing model capacity imposes prohibitive online inference costs and often yields diminishing returns for sparse tasks with skewed label distributions. This mismatch between uniform parameter scaling and heterogeneous task capacity demands poses a fundamental challenge for scalable multi-task recommendation. In this work, we investigate parameter sparsification as a principled scaling paradigm and identify two critical obstacles when applying sparse Mixture-of-Experts (MoE) to multi-task recommendation: exploded expert activation that undermines instance-level sparsity and expert load skew caused by independent task-wise routing. To address these challenges, we propose SMES, a scalable sparse MoE framework with progressive expert routing. SMES decomposes expert activation into a task-shared expert subset jointly selected across tasks and task-adaptive private experts, explicitly bounding per-instance expert execution while preserving task-specific capacity. In addition, SMES introduces a global multi-gate load-balancing regularizer that stabilizes training by regulating aggregated expert utilization across all tasks. SMES has been deployed in Kuaishou large-scale short-video services, supporting over 400 million daily active users. Extensive online experiments demonstrate stable improvements, with GAUC gain of 0.29% and a 0.31% uplift in user watch time.