Zhejiang Lab
Abstract:Continuous Sign Language Recognition (CSLR) has achieved remarkable progress in recent years; however, most existing methods are developed under single-view settings and thus remain insufficiently robust to viewpoint variations in real-world scenarios. To address this limitation, we propose CanonSLR, a canonical-view guided framework for multi-view CSLR. Specifically, we introduce a frontal-view-anchored teacher-student learning strategy, in which a teacher network trained on frontal-view data provides canonical temporal supervision for a student network trained on all viewpoints. To further reduce cross-view semantic discrepancy, we propose Sequence-Level Soft-Target Distillation, which transfers structured temporal knowledge from the frontal view to non-frontal samples, thereby alleviating gloss boundary ambiguity and category confusion caused by occlusion and projection variation. In addition, we introduce Temporal Motion Relational Enhancement to explicitly model motion-aware temporal relations in high-level visual features, strengthening stable dynamic representations while suppressing viewpoint-sensitive appearance disturbances. To support multi-view CSLR research, we further develop a universal multi-view sign language data construction pipeline that transforms original single-view RGB videos into semantically consistent, temporally coherent, and viewpoint-controllable multi-view sign language videos. Based on this pipeline, we extend PHOENIX-2014T and CSL-Daily into two seven-view benchmarks, namely PT14-MV and CSL-MV, providing a new experimental foundation for multi-view CSLR. Extensive experiments on PT14-MV and CSL-MV demonstrate that CanonSLR consistently outperforms existing approaches under multi-view settings and exhibits stronger robustness, especially on challenging non-frontal views.
Abstract:Existing forgery detection methods are often limited to uni-modal or bi-modal settings, failing to handle the interleaved text, images, and videos prevalent in real-world misinformation. To bridge this gap, this paper targets to develop a unified framework for omnibus vision-language forgery detection and grounding. In this unified setting, the {interplay} between diverse modalities and the dual requirements of simultaneous detection and localization pose a critical ``difficulty bias`` problem: the simpler veracity classification task tends to dominate the gradients, leading to suboptimal performance in fine-grained grounding during multi-task optimization. To address this challenge, we propose \textbf{OmniVL-Guard}, a balanced reinforcement learning framework for omnibus vision-language forgery detection and grounding. Particularly, OmniVL-Guard comprises two core designs: Self-Evolving CoT Generatio and Adaptive Reward Scaling Policy Optimization (ARSPO). {Self-Evolving CoT Generation} synthesizes high-quality reasoning paths, effectively overcoming the cold-start challenge. Building upon this, {Adaptive Reward Scaling Policy Optimization (ARSPO)} dynamically modulates reward scales and task weights, ensuring a balanced joint optimization. Extensive experiments demonstrate that OmniVL-Guard significantly outperforms state-of-the-art methods and exhibits zero-shot robust generalization across out-of-domain scenarios.
Abstract:Large language models (LLMs) exhibit powerful capabilities but risk memorizing sensitive personally identifiable information (PII) from their training data, posing significant privacy concerns. While machine unlearning techniques aim to remove such data, they predominantly depend on access to the training data. This requirement is often impractical, as training data in real-world deployments is commonly proprietary or inaccessible. To address this limitation, we propose Data-Free Selective Unlearning (DFSU), a novel privacy-preserving framework that removes sensitive PII from an LLM without requiring its training data. Our approach first synthesizes pseudo-PII through language model inversion, then constructs token-level privacy masks for these synthetic samples, and finally performs token-level selective unlearning via a contrastive mask loss within a low-rank adaptation (LoRA) subspace. Extensive experiments on the AI4Privacy PII-Masking dataset using Pythia models demonstrate that our method effectively removes target PII while maintaining model utility.
Abstract:Neural Radiance Fields (NeRFs) implicitly model continuous three-dimensional scenes using a set of images with known camera poses, enabling the rendering of photorealistic novel views. However, existing NeRF-based methods encounter challenges in applications such as autonomous driving and robotic perception, primarily due to the difficulty of capturing accurate camera poses and limitations in handling large-scale dynamic environments. To address these issues, we propose Vision-only Dynamic NeRF (VDNeRF), a method that accurately recovers camera trajectories and learns spatiotemporal representations for dynamic urban scenes without requiring additional camera pose information or expensive sensor data. VDNeRF employs two separate NeRF models to jointly reconstruct the scene. The static NeRF model optimizes camera poses and static background, while the dynamic NeRF model incorporates the 3D scene flow to ensure accurate and consistent reconstruction of dynamic objects. To address the ambiguity between camera motion and independent object motion, we design an effective and powerful training framework to achieve robust camera pose estimation and self-supervised decomposition of static and dynamic elements in a scene. Extensive evaluations on mainstream urban driving datasets demonstrate that VDNeRF surpasses state-of-the-art NeRF-based pose-free methods in both camera pose estimation and dynamic novel view synthesis.




Abstract:Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified framework for Open-World 3D Scene Graph Generation with Retrieval-Augmented Reasoning, which enables generalizable and interactive 3D scene understanding. Our method integrates Vision-Language Models (VLMs) with retrieval-based reasoning to support multimodal exploration and language-guided interaction. The framework comprises two key components: (1) a dynamic scene graph generation module that detects objects and infers semantic relationships without fixed label sets, and (2) a retrieval-augmented reasoning pipeline that encodes scene graphs into a vector database to support text/image-conditioned queries. We evaluate our method on 3DSSG and Replica benchmarks across four tasks-scene question answering, visual grounding, instance retrieval, and task planning-demonstrating robust generalization and superior performance in diverse environments. Our results highlight the effectiveness of combining open-vocabulary perception with retrieval-based reasoning for scalable 3D scene understanding.
Abstract:This paper explores image editing under the joint control of text and drag interactions. While recent advances in text-driven and drag-driven editing have achieved remarkable progress, they suffer from complementary limitations: text-driven methods excel in texture manipulation but lack precise spatial control, whereas drag-driven approaches primarily modify shape and structure without fine-grained texture guidance. To address these limitations, we propose a unified diffusion-based framework for joint drag-text image editing, integrating the strengths of both paradigms. Our framework introduces two key innovations: (1) Point-Cloud Deterministic Drag, which enhances latent-space layout control through 3D feature mapping, and (2) Drag-Text Guided Denoising, dynamically balancing the influence of drag and text conditions during denoising. Notably, our model supports flexible editing modes - operating with text-only, drag-only, or combined conditions - while maintaining strong performance in each setting. Extensive quantitative and qualitative experiments demonstrate that our method not only achieves high-fidelity joint editing but also matches or surpasses the performance of specialized text-only or drag-only approaches, establishing a versatile and generalizable solution for controllable image manipulation. Code will be made publicly available to reproduce all results presented in this work.




Abstract:The detection and grounding of manipulated content in multimodal data has emerged as a critical challenge in media forensics. While existing benchmarks demonstrate technical progress, they suffer from misalignment artifacts that poorly reflect real-world manipulation patterns: practical attacks typically maintain semantic consistency across modalities, whereas current datasets artificially disrupt cross-modal alignment, creating easily detectable anomalies. To bridge this gap, we pioneer the detection of semantically-coordinated manipulations where visual edits are systematically paired with semantically consistent textual descriptions. Our approach begins with constructing the first Semantic-Aligned Multimodal Manipulation (SAMM) dataset, generated through a two-stage pipeline: 1) applying state-of-the-art image manipulations, followed by 2) generation of contextually-plausible textual narratives that reinforce the visual deception. Building on this foundation, we propose a Retrieval-Augmented Manipulation Detection and Grounding (RamDG) framework. RamDG commences by harnessing external knowledge repositories to retrieve contextual evidence, which serves as the auxiliary texts and encoded together with the inputs through our image forgery grounding and deep manipulation detection modules to trace all manipulations. Extensive experiments demonstrate our framework significantly outperforms existing methods, achieving 2.06\% higher detection accuracy on SAMM compared to state-of-the-art approaches. The dataset and code are publicly available at https://github.com/shen8424/SAMM-RamDG-CAP.
Abstract:Sign Language Production (SLP) is the task of generating sign language video from spoken language inputs. The field has seen a range of innovations over the last few years, with the introduction of deep learning-based approaches providing significant improvements in the realism and naturalness of generated outputs. However, the lack of standardized evaluation metrics for SLP approaches hampers meaningful comparisons across different systems. To address this, we introduce the first Sign Language Production Challenge, held as part of the third SLRTP Workshop at CVPR 2025. The competition's aims are to evaluate architectures that translate from spoken language sentences to a sequence of skeleton poses, known as Text-to-Pose (T2P) translation, over a range of metrics. For our evaluation data, we use the RWTH-PHOENIX-Weather-2014T dataset, a German Sign Language - Deutsche Gebardensprache (DGS) weather broadcast dataset. In addition, we curate a custom hidden test set from a similar domain of discourse. This paper presents the challenge design and the winning methodologies. The challenge attracted 33 participants who submitted 231 solutions, with the top-performing team achieving BLEU-1 scores of 31.40 and DTW-MJE of 0.0574. The winning approach utilized a retrieval-based framework and a pre-trained language model. As part of the workshop, we release a standardized evaluation network, including high-quality skeleton extraction-based keypoints establishing a consistent baseline for the SLP field, which will enable future researchers to compare their work against a broader range of methods.




Abstract:Reconstructing dynamic 3D scenes from monocular video remains fundamentally challenging due to the need to jointly infer motion, structure, and appearance from limited observations. Existing dynamic scene reconstruction methods based on Gaussian Splatting often entangle static and dynamic elements in a shared representation, leading to motion leakage, geometric distortions, and temporal flickering. We identify that the root cause lies in the coupled modeling of geometry and appearance across time, which hampers both stability and interpretability. To address this, we propose \textbf{SplitGaussian}, a novel framework that explicitly decomposes scene representations into static and dynamic components. By decoupling motion modeling from background geometry and allowing only the dynamic branch to deform over time, our method prevents motion artifacts in static regions while supporting view- and time-dependent appearance refinement. This disentangled design not only enhances temporal consistency and reconstruction fidelity but also accelerates convergence. Extensive experiments demonstrate that SplitGaussian outperforms prior state-of-the-art methods in rendering quality, geometric stability, and motion separation.
Abstract:Sign language video generation requires producing natural signing motions with realistic appearances under precise semantic control, yet faces two critical challenges: excessive signer-specific data requirements and poor generalization. We propose a new paradigm for sign language video generation that decouples motion semantics from signer identity through a two-phase synthesis framework. First, we construct a signer-independent multimodal motion lexicon, where each gloss is stored as identity-agnostic pose, gesture, and 3D mesh sequences, requiring only one recording per sign. This compact representation enables our second key innovation: a discrete-to-continuous motion synthesis stage that transforms retrieved gloss sequences into temporally coherent motion trajectories, followed by identity-aware neural rendering to produce photorealistic videos of arbitrary signers. Unlike prior work constrained by signer-specific datasets, our method treats motion as a first-class citizen: the learned latent pose dynamics serve as a portable "choreography layer" that can be visually realized through different human appearances. Extensive experiments demonstrate that disentangling motion from identity is not just viable but advantageous - enabling both high-quality synthesis and unprecedented flexibility in signer personalization.