Cinemagraph is a unique form of visual media that combines elements of still photography and subtle motion to create a captivating experience. However, the majority of videos generated by recent works lack depth information and are confined to the constraints of 2D image space. In this paper, inspired by significant progress in the field of novel view synthesis (NVS) achieved by 3D Gaussian Splatting (3D-GS), we propose LoopGaussian to elevate cinemagraph from 2D image space to 3D space using 3D Gaussian modeling. To achieve this, we first employ the 3D-GS method to reconstruct 3D Gaussian point clouds from multi-view images of static scenes,incorporating shape regularization terms to prevent blurring or artifacts caused by object deformation. We then adopt an autoencoder tailored for 3D Gaussian to project it into feature space. To maintain the local continuity of the scene, we devise SuperGaussian for clustering based on the acquired features. By calculating the similarity between clusters and employing a two-stage estimation method, we derive an Eulerian motion field to describe velocities across the entire scene. The 3D Gaussian points then move within the estimated Eulerian motion field. Through bidirectional animation techniques, we ultimately generate a 3D Cinemagraph that exhibits natural and seamlessly loopable dynamics. Experiment results validate the effectiveness of our approach, demonstrating high-quality and visually appealing scene generation.
Large Language Models (LLMs) have significantly advanced healthcare innovation on generation capabilities. However, their application in real clinical settings is challenging due to potential deviations from medical facts and inherent biases. In this work, we develop an augmented LLM framework, KG-Rank, which leverages a medical knowledge graph (KG) with ranking and re-ranking techniques, aiming to improve free-text question-answering (QA) in the medical domain. Specifically, upon receiving a question, we initially retrieve triplets from a medical KG to gather factual information. Subsequently, we innovatively apply ranking methods to refine the ordering of these triplets, aiming to yield more precise answers. To the best of our knowledge, KG-Rank is the first application of ranking models combined with KG in medical QA specifically for generating long answers. Evaluation of four selected medical QA datasets shows that KG-Rank achieves an improvement of over 18% in the ROUGE-L score. Moreover, we extend KG-Rank to open domains, where it realizes a 14% improvement in ROUGE-L, showing the effectiveness and potential of KG-Rank.
Visual prompt tuning (VPT) is a promising solution incorporating learnable prompt tokens to customize pre-trained models for downstream tasks. However, VPT and its variants often encounter challenges like prompt initialization, prompt length, and subpar performance in self-supervised pretraining, hindering successful contextual adaptation. This study commences by exploring the correlation evolvement between prompts and patch tokens during proficient training. Inspired by the observation that the prompt tokens tend to share high mutual information with patch tokens, we propose initializing prompts with downstream token prototypes. The strategic initialization, a stand-in for the previous initialization, substantially improves performance in fine-tuning. To refine further, we optimize token construction with a streamlined pipeline that maintains excellent performance with almost no increase in computational expenses compared to VPT. Exhaustive experiments show our proposed approach outperforms existing methods by a remarkable margin. For instance, it surpasses full fine-tuning in 19 out of 24 tasks, using less than 0.4% of learnable parameters on the FGVC and VTAB-1K benchmarks. Notably, our method significantly advances the adaptation for self-supervised pretraining, achieving impressive task performance gains of at least 10% to 30%. Besides, the experimental results demonstrate the proposed SPT is robust to prompt lengths and scales well with model capacity and training data size. We finally provide an insightful exploration into the amount of target data facilitating the adaptation of pre-trained models to downstream tasks.
A comprehensive understanding of videos is inseparable from describing the action with its contextual action-object interactions. However, many current video understanding tasks prioritize general action classification and overlook the actors and relationships that shape the nature of the action, resulting in a superficial understanding of the action. Motivated by this, we introduce Open-vocabulary Video Relation Extraction (OVRE), a novel task that views action understanding through the lens of action-centric relation triplets. OVRE focuses on pairwise relations that take part in the action and describes these relation triplets with natural languages. Moreover, we curate the Moments-OVRE dataset, which comprises 180K videos with action-centric relation triplets, sourced from a multi-label action classification dataset. With Moments-OVRE, we further propose a crossmodal mapping model to generate relation triplets as a sequence. Finally, we benchmark existing cross-modal generation models on the new task of OVRE.
Compared to conventional semantic segmentation with pixel-level supervision, Weakly Supervised Semantic Segmentation (WSSS) with image-level labels poses the challenge that it always focuses on the most discriminative regions, resulting in a disparity between fully supervised conditions. A typical manifestation is the diminished precision on the object boundaries, leading to a deteriorated accuracy of WSSS. To alleviate this issue, we propose to adaptively partition the image content into deterministic regions (e.g., confident foreground and background) and uncertain regions (e.g., object boundaries and misclassified categories) for separate processing. For uncertain cues, we employ an activation-based masking strategy and seek to recover the local information with self-distilled knowledge. We further assume that the unmasked confident regions should be robust enough to preserve the global semantics. Building upon this, we introduce a complementary self-enhancement method that constrains the semantic consistency between these confident regions and an augmented image with the same class labels. Extensive experiments conducted on PASCAL VOC 2012 and MS COCO 2014 demonstrate that our proposed single-stage approach for WSSS not only outperforms state-of-the-art benchmarks remarkably but also surpasses multi-stage methodologies that trade complexity for accuracy. The code can be found at \url{https://github.com/Jessie459/feature-self-reinforcement}.
Camera-based bird-eye-view (BEV) perception paradigm has made significant progress in the autonomous driving field. Under such a paradigm, accurate BEV representation construction relies on reliable depth estimation for multi-camera images. However, existing approaches exhaustively predict depths for every pixel without prioritizing objects, which are precisely the entities requiring detection in the 3D space. To this end, we propose IA-BEV, which integrates image-plane instance awareness into the depth estimation process within a BEV-based detector. First, a category-specific structural priors mining approach is proposed for enhancing the efficacy of monocular depth generation. Besides, a self-boosting learning strategy is further proposed to encourage the model to place more emphasis on challenging objects in computation-expensive temporal stereo matching. Together they provide advanced depth estimation results for high-quality BEV features construction, benefiting the ultimate 3D detection. The proposed method achieves state-of-the-art performances on the challenging nuScenes benchmark, and extensive experimental results demonstrate the effectiveness of our designs.
The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.
Applying NeRF to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an additional rendering task, \textit{i.e.}, the "label rendering" task, to build semantic NeRFs. However, by rendering semantic/instance labels per pixel without considering the contextual information of the rendered image, these methods usually suffer from unclear boundary segmentation and abnormal segmentation of pixels within an object. To solve this problem, we propose Generalized Perception NeRF (GP-NeRF), a novel pipeline that makes the widely used segmentation model and NeRF work compatibly under a unified framework, for facilitating context-aware 3D scene perception. To accomplish this goal, we introduce transformers to aggregate radiance as well as semantic embedding fields jointly for novel views and facilitate the joint volumetric rendering of both fields. In addition, we propose two self-distillation mechanisms, i.e., the Semantic Distill Loss and the Depth-Guided Semantic Distill Loss, to enhance the discrimination and quality of the semantic field and the maintenance of geometric consistency. In evaluation, we conduct experimental comparisons under two perception tasks (\textit{i.e.} semantic and instance segmentation) using both synthetic and real-world datasets. Notably, our method outperforms SOTA approaches by 6.94\%, 11.76\%, and 8.47\% on generalized semantic segmentation, finetuning semantic segmentation, and instance segmentation, respectively.
Large language models (LLMs) have demonstrated powerful text generation capabilities, bringing unprecedented innovation to the healthcare field. While LLMs hold immense promise for applications in healthcare, applying them to real clinical scenarios presents significant challenges, as these models may generate content that deviates from established medical facts and even exhibit potential biases. In our research, we develop an augmented LLM framework based on the Unified Medical Language System (UMLS), aiming to better serve the healthcare community. We employ LLaMa2-13b-chat and ChatGPT-3.5 as our benchmark models, and conduct automatic evaluations using the ROUGE Score and BERTScore on 104 questions from the LiveQA test set. Additionally, we establish criteria for physician-evaluation based on four dimensions: Factuality, Completeness, Readability and Relevancy. ChatGPT-3.5 is used for physician evaluation with 20 questions on the LiveQA test set. Multiple resident physicians conducted blind reviews to evaluate the generated content, and the results indicate that this framework effectively enhances the factuality, completeness, and relevance of generated content. Our research demonstrates the effectiveness of using UMLS-augmented LLMs and highlights the potential application value of LLMs in in medical question-answering.