Abstract:Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically limited to head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness. Project page: https://streamavatar.github.io .
Abstract:As embodied agents advance toward real-world deployment, ensuring optimal decisions becomes critical for resource-constrained applications. Current evaluation methods focus primarily on functional correctness, overlooking the non-functional optimality of generated plans. This gap can lead to significant performance degradation and resource waste. We identify and formalize the problem of Non-optimal Decisions (NoDs), where agents complete tasks successfully but inefficiently. We present NoD-DGMT, a systematic framework for detecting NoDs in embodied agent task planning via diversity-guided metamorphic testing. Our key insight is that optimal planners should exhibit invariant behavioral properties under specific transformations. We design four novel metamorphic relations capturing fundamental optimality properties: position detour suboptimality, action optimality completeness, condition refinement monotonicity, and scene perturbation invariance. To maximize detection efficiency, we introduce a diversity-guided selection strategy that actively selects test cases exploring different violation categories, avoiding redundant evaluations while ensuring comprehensive diversity coverage. Extensive experiments on the AI2-THOR simulator with four state-of-the-art planning models demonstrate that NoD-DGMT achieves violation detection rates of 31.9% on average, with our diversity-guided filter improving rates by 4.3% and diversity scores by 3.3 on average. NoD-DGMT significantly outperforms six baseline methods, with 16.8% relative improvement over the best baseline, and demonstrates consistent superiority across different model architectures and task complexities.
Abstract:Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency on additional control signals such as pose skeletons. We present ActAvatar, a framework that achieves phase-level precision in action control through textual guidance by capturing both action semantics and temporal context. Our approach introduces three core innovations: (1) Phase-Aware Cross-Attention (PACA), which decomposes prompts into a global base block and temporally-anchored phase blocks, enabling the model to concentrate on phase-relevant tokens for precise temporal-semantic alignment; (2) Progressive Audio-Visual Alignment, which aligns modality influence with the hierarchical feature learning process-early layers prioritize text for establishing action structure while deeper layers emphasize audio for refining lip movements, preventing modality interference; (3) A two-stage training strategy that first establishes robust audio-visual correspondence on diverse data, then injects action control through fine-tuning on structured annotations, maintaining both audio-visual alignment and the model's text-following capabilities. Extensive experiments demonstrate that ActAvatar significantly outperforms state-of-the-art methods in both action control and visual quality.
Abstract:Versatile 3D tasks (e.g., generation or editing) that distill from Text-to-Image (T2I) diffusion models have attracted significant research interest for not relying on extensive 3D training data. However, T2I models exhibit limitations resulting from prior view bias, which produces conflicting appearances between different views of an object. This bias causes subject-words to preferentially activate prior view features during cross-attention (CA) computation, regardless of the target view condition. To overcome this limitation, we conduct a comprehensive mathematical analysis to reveal the root cause of the prior view bias in T2I models. Moreover, we find different UNet layers show different effects of prior view in CA. Therefore, we propose a novel framework, TD-Attn, which addresses multi-view inconsistency via two key components: (1) the 3D-Aware Attention Guidance Module (3D-AAG) constructs a view-consistent 3D attention Gaussian for subject-words to enforce spatial consistency across attention-focused regions, thereby compensating for the limited spatial information in 2D individual view CA maps; (2) the Hierarchical Attention Modulation Module (HAM) utilizes a Semantic Guidance Tree (SGT) to direct the Semantic Response Profiler (SRP) in localizing and modulating CA layers that are highly responsive to view conditions, where the enhanced CA maps further support the construction of more consistent 3D attention Gaussians. Notably, HAM facilitates semantic-specific interventions, enabling controllable and precise 3D editing. Extensive experiments firmly establish that TD-Attn has the potential to serve as a universal plugin, significantly enhancing multi-view consistency across 3D tasks.
Abstract:Keyframe selection has become essential for video understanding with vision-language models (VLMs) due to limited input tokens and the temporal sparsity of relevant information across video frames. Video understanding often relies on effective keyframes that are not only informative but also causally decisive. To this end, we propose Reinforced Causal Search with Information Bottleneck (ReaSon), a framework that formulates keyframe selection as an optimization problem with the help of a novel Causal Information Bottleneck (CIB), which explicitly defines keyframes as those satisfying both predictive sufficiency and causal necessity. Specifically, ReaSon employs a learnable policy network to select keyframes from a visually relevant pool of candidate frames to capture predictive sufficiency, and then assesses causal necessity via counterfactual interventions. Finally, a composite reward aligned with the CIB principle is designed to guide the selection policy through reinforcement learning. Extensive experiments on NExT-QA, EgoSchema, and Video-MME demonstrate that ReaSon consistently outperforms existing state-of-the-art methods under limited-frame settings, validating its effectiveness and generalization ability.
Abstract:In this paper, we aim to create physical digital twins of deformable objects under interaction. Existing methods focus more on the physical learning of current state modeling, but generalize worse to future prediction. This is because existing methods ignore the intrinsic physical properties of deformable objects, resulting in the limited physical learning in the current state modeling. To address this, we present NeuSpring, a neural spring field for the reconstruction and simulation of deformable objects from videos. Built upon spring-mass models for realistic physical simulation, our method consists of two major innovations: 1) a piecewise topology solution that efficiently models multi-region spring connection topologies using zero-order optimization, which considers the material heterogeneity of real-world objects. 2) a neural spring field that represents spring physical properties across different frames using a canonical coordinate-based neural network, which effectively leverages the spatial associativity of springs for physical learning. Experiments on real-world datasets demonstrate that our NeuSping achieves superior reconstruction and simulation performance for current state modeling and future prediction, with Chamfer distance improved by 20% and 25%, respectively.
Abstract:Long-form video generation presents a dual challenge: models must capture long-range dependencies while preventing the error accumulation inherent in autoregressive decoding. To address these challenges, we make two contributions. First, for dynamic context modeling, we propose MemoryPack, a learnable context-retrieval mechanism that leverages both textual and image information as global guidance to jointly model short- and long-term dependencies, achieving minute-level temporal consistency. This design scales gracefully with video length, preserves computational efficiency, and maintains linear complexity. Second, to mitigate error accumulation, we introduce Direct Forcing, an efficient single-step approximating strategy that improves training-inference alignment and thereby curtails error propagation during inference. Together, MemoryPack and Direct Forcing substantially enhance the context consistency and reliability of long-form video generation, advancing the practical usability of autoregressive video models.
Abstract:Video frame interpolation (VFI), which generates intermediate frames from given start and end frames, has become a fundamental function in video generation applications. However, existing generative VFI methods are constrained to synthesize a fixed number of intermediate frames, lacking the flexibility to adjust generated frame rates or total sequence duration. In this work, we present ArbInterp, a novel generative VFI framework that enables efficient interpolation at any timestamp and of any length. Specifically, to support interpolation at any timestamp, we propose the Timestamp-aware Rotary Position Embedding (TaRoPE), which modulates positions in temporal RoPE to align generated frames with target normalized timestamps. This design enables fine-grained control over frame timestamps, addressing the inflexibility of fixed-position paradigms in prior work. For any-length interpolation, we decompose long-sequence generation into segment-wise frame synthesis. We further design a novel appearance-motion decoupled conditioning strategy: it leverages prior segment endpoints to enforce appearance consistency and temporal semantics to maintain motion coherence, ensuring seamless spatiotemporal transitions across segments. Experimentally, we build comprehensive benchmarks for multi-scale frame interpolation (2x to 32x) to assess generalizability across arbitrary interpolation factors. Results show that ArbInterp outperforms prior methods across all scenarios with higher fidelity and more seamless spatiotemporal continuity. Project website: https://mcg-nju.github.io/ArbInterp-Web/.




Abstract:The field of video diffusion generation faces critical bottlenecks in sampling efficiency, especially for large-scale models and long sequences. Existing video acceleration methods adopt image-based techniques but suffer from fundamental limitations: they neither model the temporal coherence of video frames nor provide single-step distillation for large-scale video models. To bridge this gap, we propose POSE (Phased One-Step Equilibrium), a distillation framework that reduces the sampling steps of large-scale video diffusion models, enabling the generation of high-quality videos in a single step. POSE employs a carefully designed two-phase process to distill video models:(i) stability priming: a warm-up mechanism to stabilize adversarial distillation that adapts the high-quality trajectory of the one-step generator from high to low signal-to-noise ratio regimes, optimizing the video quality of single-step mappings near the endpoints of flow trajectories. (ii) unified adversarial equilibrium: a flexible self-adversarial distillation mechanism that promotes stable single-step adversarial training towards a Nash equilibrium within the Gaussian noise space, generating realistic single-step videos close to real videos. For conditional video generation, we propose (iii) conditional adversarial consistency, a method to improve both semantic consistency and frame consistency between conditional frames and generated frames. Comprehensive experiments demonstrate that POSE outperforms other acceleration methods on VBench-I2V by average 7.15% in semantic alignment, temporal conference and frame quality, reducing the latency of the pre-trained model by 100$\times$, from 1000 seconds to 10 seconds, while maintaining competitive performance.




Abstract:Reranking plays a crucial role in modern recommender systems by capturing the mutual influences within the list. Due to the inherent challenges of combinatorial search spaces, most methods adopt a two-stage search paradigm: a simple General Search Unit (GSU) efficiently reduces the candidate space, and an Exact Search Unit (ESU) effectively selects the optimal sequence. These methods essentially involve making trade-offs between effectiveness and efficiency, while suffering from a severe \textbf{inconsistency problem}, that is, the GSU often misses high-value lists from ESU. To address this problem, we propose YOLOR, a one-stage reranking method that removes the GSU while retaining only the ESU. Specifically, YOLOR includes: (1) a Tree-based Context Extraction Module (TCEM) that hierarchically aggregates multi-scale contextual features to achieve "list-level effectiveness", and (2) a Context Cache Module (CCM) that enables efficient feature reuse across candidate permutations to achieve "permutation-level efficiency". Extensive experiments across public and industry datasets validate YOLOR's performance, and we have successfully deployed YOLOR on the Meituan food delivery platform.