College of Computer and Artificial Intelligence, Zhengzhou University, Institute of Physical Education
Abstract:Text and faces are among the most perceptually salient and practically important patterns in visual generation, yet they remain challenging for autoregressive generators built on discrete tokenization. A central bottleneck is the tokenizer: aggressive downsampling and quantization often discard the fine-grained structures needed to preserve readable glyphs and distinctive facial features. We attribute this gap to standard discrete-tokenizer objectives being weakly aligned with text legibility and facial fidelity, as these objectives typically optimize generic reconstruction while compressing diverse content uniformly. To address this, we propose InsightTok, a simple yet effective discrete visual tokenization framework that enhances text and face fidelity through localized, content-aware perceptual losses. With a compact 16k codebook and a 16x downsampling rate, InsightTok significantly outperforms prior tokenizers in text and face reconstruction without compromising general reconstruction quality. These gains consistently transfer to autoregressive image generation in InsightAR, producing images with clearer text and more faithful facial details. Overall, our results highlight the potential of specialized supervision in tokenizer training for advancing discrete image generation.
Abstract:Predicting a user's next search query from recent interaction behaviors is a critical problem in modern e-commerce systems, particularly in scenarios where user intent evolves rapidly. Large Language Models (LLMs) offer strong semantic reasoning capabilities and have recently been adopted to enhance training data construction for next-query prediction. However, due to resource constraints on mobile devices, existing applications are deployed on cloud servers, resulting in high inference costs. In this paper, we propose RecGPT-Mobile, a framework that designs a lightweight LLM-based intent understanding agent to improve recommendation quality in mobile e-commerce scenarios. By deploying LLMs directly on mobile devices, our approach can capture evolving interests of users more quickly and adjust the recommendation results in real time. Extensive offline analyses and online experiments demonstrate that our method significantly improves the accuracy of recommendation results, laying a practical path for LLM deployment in production-scale recommendation systems on mobile devices, as well as a scalable solution for integrating LLMs into real-world next-query prediction systems.
Abstract:Standard diffusion models are flexible estimators of complex distributions, but they do not encode causal structures and therefore do not by themselves support causal analysis. We propose a causality-encoded diffusion framework that incorporates a known directed acyclic graph by training conditional diffusion models consistent with the graph factorisation. The resulting sampler approximately recovers the observational distribution and enables interventional sampling by fixing intervened variables while propagating effects through the graph during reverse diffusion. Building on this interventional simulator, we develop a resampling-based test for directed edges that generates null replicates under a candidate graph. We establish convergence guarantees for observational and interventional distribution estimation, with rates governed by the maximum local dimension rather than the ambient dimension, and prove asymptotic control of type I error for the edge test. Simulations show improved interventional distribution recovery relative to baselines, with near-nominal size and favourable power in inference. An application to flow cytometry data demonstrates practical utility of the proposed method in assessing disputed signalling linkages.
Abstract:Large language model (LLM) based recommendation agents personalize what they know through evolving per-user semantic memory, yet how they reason remains a universal, static system prompt shared identically across all users. This asymmetry is a fundamental bottleneck: when a recommendation fails, the agent updates its memory of user preferences but never interrogates the decision logic that produced the failure, leaving its reasoning process structurally unchanged regardless of how many mistakes it accumulates. To address this bottleneck, we propose SAGER (Self-Evolving Agent for Personalized Recommendation), the first recommendation agent framework in which each user is equipped with a dedicated policy skill, a structured natural-language document encoding personalized decision principles that evolves continuously through interaction. SAGER introduces a two-representation skill architecture that decouples a rich evolution substrate from a minimal inference-time injection, an incremental contrastive chain-of-thought engine that diagnoses reasoning flaws by contrasting accepted against unchosen items while preserving accumulated priors, and skill-augmented listwise reasoning that creates fine-grained decision boundaries where the evolved skill provides genuine discriminative value. Experiments on four public benchmarks demonstrate that SAGER achieves state-of-the-art performance, with gains orthogonal to memory accumulation, confirming that personalizing the reasoning process itself is a qualitatively distinct source of recommendation improvement.
Abstract:The next generation of autonomous AI systems will be constrained not only by model capability, but by how intelligence is structured across heterogeneous hardware. Current paradigms -- cloud-centric AI, on-device inference, and edge-cloud pipelines -- treat planning, reasoning, and execution as a monolithic process, leading to unnecessary latency, energy consumption, and fragmented behavioral continuity. We introduce the Tri-Spirit Architecture, a three-layer cognitive framework that decomposes intelligence into planning (Super Layer), reasoning (Agent Layer), and execution (Reflex Layer), each mapped to distinct compute substrates and coordinated via an asynchronous message bus. We formalize the system with a parameterized routing policy, a habit-compilation mechanism that promotes repeated reasoning paths into zero-inference execution policies, a convergent memory model, and explicit safety constraints. We evaluate the architecture in a reproducible simulation of 2000 synthetic tasks against cloud-centric and edge-only baselines. Tri-Spirit reduces mean task latency by 75.6 percent and energy consumption by 71.1 percent, while decreasing LLM invocations by 30 percent and enabling 77.6 percent offline task completion. These results suggest that cognitive decomposition, rather than model scaling alone, is a primary driver of system-level efficiency in AI hardware.
Abstract:Adaptive impedance matching between antennas and radio frequency front-end modules is critical for maximizing power transmission efficiency in mobile communication systems. Conventional numerical and analytical methods struggle with a trade-off between accuracy and efficiency, while deep neural network (DNN)-based supervised learning approaches rely heavily on large labeled datasets and lack flexibility for dynamic environments. To address these limitations, this paper proposes a deep reinforcement learning (DRL)-based approach for adaptive impedance matching. First, we model the impedance tuning problem as an optimal control problem, proving the feasibility of solving the optimal control law via reinforcement learning. Then, we design a tailored DRL framework for impedance tuning, which employs a compact state representation that integrates key frequency characteristics and matching quality metrics. Additionally, this framework incorporates a piecewise reward function that accounts for both matching accuracy and tuning speed. Furthermore, a test-phase exploration mechanism is introduced to enhance tuning stability, which effectively reduces local optimal trapping and high-frequency tuning variance. Experimental results demonstrate that the proposed method achieves superior performance in terms of tuning accuracy, efficiency, and stability compared with conventional heuristic and gradient-based methods, making it promising for practical impedance tuning systems.
Abstract:Handheld paradigms offer an efficient and intuitive way for collecting large-scale demonstration of robot manipulation. However, achieving contact-rich bimanual manipulation through these methods remains a pivotal challenge, which is substantially hindered by hardware adaptability and data efficacy. Prior hardware designs remain gripper-specific and often face a trade-off between tracking precision and portability. Furthermore, the lack of online feasibility checking during demonstration leads to poor replayability. More importantly, existing handheld setups struggle to collect interactive recovery data during robot execution, lacking the authentic tactile information necessary for robust policy refinement. To bridge these gaps, we present TAMEn, a tactile-aware manipulation engine for closed-loop data collection in contact-rich tasks. Our system features a cross-morphology wearable interface that enables rapid adaptation across heterogeneous grippers. To balance data quality and environmental diversity, we implement a dual-modal acquisition pipeline: a precision mode leveraging motion capture for high-fidelity demonstrations, and a portable mode utilizing VR-based tracking for in-the-wild acquisition and tactile-visualized recovery teleoperation. Building on this hardware, we unify large-scale tactile pretraining, task-specific bimanual demonstrations, and human-in-the-loop recovery data into a pyramid-structured data regime, enabling closed-loop policy refinement. Experiments show that our feasibility-aware pipeline significantly improves demonstration replayability, and that the proposed visuo-tactile learning framework increases task success rates from 34% to 75% across diverse bimanual manipulation tasks. We further open-source the hardware and dataset to facilitate reproducibility and support research in visuo-tactile manipulation.
Abstract:In-Context Reinforcement Learning (ICRL) enables Large Language Models (LLMs) to learn online from external rewards directly within the context window. However, a central challenge in ICRL is reward estimation, as models typically lack access to ground-truths during inference. To address this limitation, we propose Test-Time Rethinking for In-Context Reinforcement Learning (TR-ICRL), a novel ICRL framework designed for both reasoning and knowledge-intensive tasks. TR-ICRL operates by first retrieving the most relevant instances from an unlabeled evaluation set for a given query. During each ICRL iteration, LLM generates a set of candidate answers for every retrieved instance. Next, a pseudo-label is derived from this set through majority voting. This label then serves as a proxy to give reward messages and generate formative feedbacks, guiding LLM through iterative refinement. In the end, this synthesized contextual information is integrated with the original query to form a comprehensive prompt, with the answer determining through a final round of majority voting. TR-ICRL is evaluated on mainstream reasoning and knowledge-intensive tasks, where it demonstrates significant performance gains. Remarkably, TR-ICRL improves Qwen2.5-7B by 21.23% on average on MedQA and even 137.59% on AIME2024. Extensive ablation studies and analyses further validate the effectiveness and robustness of our approach. Our code is available at https://github.com/pangpang-xuan/TR_ICRL.
Abstract:Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.
Abstract:Solving complex, long-horizon robotic manipulation tasks requires a deep understanding of physical interactions, reasoning about their long-term consequences, and precise high-level planning. Vision-Language Models (VLMs) offer a general perceive-reason-act framework for this goal. However, previous approaches using reflective planning to guide VLMs in correcting actions encounter significant limitations. These methods rely on inefficient and often inaccurate implicit learning of state-values from noisy foresight predictions, evaluate only a single greedy future, and suffer from substantial inference latency. To address these limitations, we propose a novel test-time computation framework that decouples state evaluation from action generation. This provides a more direct and fine-grained supervisory signal for robust decision-making. Our method explicitly models the advantage of an action plan, quantified by its reduction in distance to the goal, and uses a scalable critic to estimate. To address the stochastic nature of single-trajectory evaluation, we employ beam search to explore multiple future paths and aggregate them during decoding to model their expected long-term returns, leading to more robust action generation. Additionally, we introduce a lightweight, confidence-based trigger that allows for early exit when direct predictions are reliable, invoking reflection only when necessary. Extensive experiments on diverse, unseen multi-stage robotic manipulation tasks demonstrate a 24.6% improvement in success rate over state-of-the-art baselines, while significantly reducing inference time by 56.5%.