CST
Abstract:Large language models (LLMs) have dramatically advanced machine learning research including natural language processing, computer vision, data mining, etc., yet they still exhibit critical limitations in reasoning, factual consistency, and interpretability. In this paper, we introduce a novel learning paradigm -- Modular Machine Learning (MML) -- as an essential approach toward new-generation LLMs. MML decomposes the complex structure of LLMs into three interdependent components: modular representation, modular model, and modular reasoning, aiming to enhance LLMs' capability of counterfactual reasoning, mitigating hallucinations, as well as promoting fairness, safety, and transparency. Specifically, the proposed MML paradigm can: i) clarify the internal working mechanism of LLMs through the disentanglement of semantic components; ii) allow for flexible and task-adaptive model design; iii) enable interpretable and logic-driven decision-making process. We present a feasible implementation of MML-based LLMs via leveraging advanced techniques such as disentangled representation learning, neural architecture search and neuro-symbolic learning. We critically identify key challenges, such as the integration of continuous neural and discrete symbolic processes, joint optimization, and computational scalability, present promising future research directions that deserve further exploration. Ultimately, the integration of the MML paradigm with LLMs has the potential to bridge the gap between statistical (deep) learning and formal (logical) reasoning, thereby paving the way for robust, adaptable, and trustworthy AI systems across a wide range of real-world applications.
Abstract:Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This paper introduces Embodied-R, a collaborative framework combining large-scale Vision-Language Models (VLMs) for perception and small-scale Language Models (LMs) for reasoning. Using Reinforcement Learning (RL) with a novel reward system considering think-answer logical consistency, the model achieves slow-thinking capabilities with limited computational resources. After training on only 5k embodied video samples, Embodied-R with a 3B LM matches state-of-the-art multimodal reasoning models (OpenAI-o1, Gemini-2.5-pro) on both in-distribution and out-of-distribution embodied spatial reasoning tasks. Embodied-R also exhibits emergent thinking patterns such as systematic analysis and contextual integration. We further explore research questions including response length, training on VLM, strategies for reward design, and differences in model generalization after SFT (Supervised Fine-Tuning) and RL training.
Abstract:Text-to-Video generation, which utilizes the provided text prompt to generate high-quality videos, has drawn increasing attention and achieved great success due to the development of diffusion models recently. Existing methods mainly rely on a pre-trained text encoder to capture the semantic information and perform cross attention with the encoded text prompt to guide the generation of video. However, when it comes to complex prompts that contain dynamic scenes and multiple camera-view transformations, these methods can not decompose the overall information into separate scenes, as well as fail to smoothly change scenes based on the corresponding camera-views. To solve these problems, we propose a novel method, i.e., Modular-Cam. Specifically, to better understand a given complex prompt, we utilize a large language model to analyze user instructions and decouple them into multiple scenes together with transition actions. To generate a video containing dynamic scenes that match the given camera-views, we incorporate the widely-used temporal transformer into the diffusion model to ensure continuity within a single scene and propose CamOperator, a modular network based module that well controls the camera movements. Moreover, we propose AdaControlNet, which utilizes ControlNet to ensure consistency across scenes and adaptively adjusts the color tone of the generated video. Extensive qualitative and quantitative experiments prove our proposed Modular-Cam's strong capability of generating multi-scene videos together with its ability to achieve fine-grained control of camera movements. Generated results are available at https://modular-cam.github.io.
Abstract:Diffusion models have achieved remarkable success in text-to-image generation. However, their practical applications are hindered by the misalignment between generated images and corresponding text prompts. To tackle this issue, reinforcement learning (RL) has been considered for diffusion model fine-tuning. Yet, RL's effectiveness is limited by the challenge of sparse reward, where feedback is only available at the end of the generation process. This makes it difficult to identify which actions during the denoising process contribute positively to the final generated image, potentially leading to ineffective or unnecessary denoising policies. To this end, this paper presents a novel RL-based framework that addresses the sparse reward problem when training diffusion models. Our framework, named $\text{B}^2\text{-DiffuRL}$, employs two strategies: \textbf{B}ackward progressive training and \textbf{B}ranch-based sampling. For one thing, backward progressive training focuses initially on the final timesteps of denoising process and gradually extends the training interval to earlier timesteps, easing the learning difficulty from sparse rewards. For another, we perform branch-based sampling for each training interval. By comparing the samples within the same branch, we can identify how much the policies of the current training interval contribute to the final image, which helps to learn effective policies instead of unnecessary ones. $\text{B}^2\text{-DiffuRL}$ is compatible with existing optimization algorithms. Extensive experiments demonstrate the effectiveness of $\text{B}^2\text{-DiffuRL}$ in improving prompt-image alignment and maintaining diversity in generated images. The code for this work is available.
Abstract:Completing Long-Horizon (LH) tasks in open-ended worlds is an important yet difficult problem for embodied agents. Existing approaches suffer from two key challenges: (1) they heavily rely on experiences obtained from human-created data or curricula, lacking the ability to continuously update multimodal experiences, and (2) they may encounter catastrophic forgetting issues when faced with new tasks, lacking the ability to continuously update world knowledge. To solve these challenges, this paper presents EvoAgent, an autonomous-evolving agent with a continual World Model (WM), which can autonomously complete various LH tasks across environments through self-planning, self-control, and self-reflection, without human intervention. Our proposed EvoAgent contains three modules, i.e., i) the memory-driven planner which uses an LLM along with the WM and interaction memory, to convert LH tasks into executable sub-tasks; ii) the WM-guided action controller which leverages WM to generate low-level actions and incorporates a self-verification mechanism to update multimodal experiences; iii) the experience-inspired reflector which implements a two-stage curriculum learning algorithm to select experiences for task-adaptive WM updates. Moreover, we develop a continual World Model for EvoAgent, which can continuously update the multimodal experience pool and world knowledge through closed-loop dynamics. We conducted extensive experiments on Minecraft, compared with existing methods, EvoAgent can achieve an average success rate improvement of 105% and reduce ineffective actions by more than 6x.
Abstract:The co-design of neural network architectures, quantization precisions, and hardware accelerators offers a promising approach to achieving an optimal balance between performance and efficiency, particularly for model deployment on resource-constrained edge devices. In this work, we propose the JAQ Framework, which jointly optimizes the three critical dimensions. However, effectively automating the design process across the vast search space of those three dimensions poses significant challenges, especially when pursuing extremely low-bit quantization. Specifical, the primary challenges include: (1) Memory overhead in software-side: Low-precision quantization-aware training can lead to significant memory usage due to storing large intermediate features and latent weights for back-propagation, potentially causing memory exhaustion. (2) Search time-consuming in hardware-side: The discrete nature of hardware parameters and the complex interplay between compiler optimizations and individual operators make the accelerator search time-consuming. To address these issues, JAQ mitigates the memory overhead through a channel-wise sparse quantization (CSQ) scheme, selectively applying quantization to the most sensitive components of the model during optimization. Additionally, JAQ designs BatchTile, which employs a hardware generation network to encode all possible tiling modes, thereby speeding up the search for the optimal compiler mapping strategy. Extensive experiments demonstrate the effectiveness of JAQ, achieving approximately 7% higher Top-1 accuracy on ImageNet compared to previous methods and reducing the hardware search time per iteration to 0.15 seconds.
Abstract:Research on loss surface geometry, such as Sharpness-Aware Minimization (SAM), shows that flatter minima improve generalization. Recent studies further reveal that flatter minima can also reduce the domain generalization (DG) gap. However, existing flatness-based DG techniques predominantly operate within a full-precision training process, which is impractical for deployment on resource-constrained edge devices that typically rely on lower bit-width representations (e.g., 4 bits, 3 bits). Consequently, low-precision quantization-aware training is critical for optimizing these techniques in real-world applications. In this paper, we observe a significant degradation in performance when applying state-of-the-art DG-SAM methods to quantized models, suggesting that current approaches fail to preserve generalizability during the low-precision training process. To address this limitation, we propose a novel Gradient-Adaptive Quantization-Aware Training (GAQAT) framework for DG. Our approach begins by identifying the scale-gradient conflict problem in low-precision quantization, where the task loss and smoothness loss induce conflicting gradients for the scaling factors of quantizers, with certain layers exhibiting opposing gradient directions. This conflict renders the optimization of quantized weights highly unstable. To mitigate this, we further introduce a mechanism to quantify gradient inconsistencies and selectively freeze the gradients of scaling factors, thereby stabilizing the training process and enhancing out-of-domain generalization. Extensive experiments validate the effectiveness of the proposed GAQAT framework. On PACS, our 3-bit and 4-bit models outperform direct DG-QAT integration by up to 4.5%. On DomainNet, the 4-bit model achieves near-lossless performance compared to full precision, with improvements of 1.39% (4-bit) and 1.06% (3-bit) over the SOTA QAT baseline.
Abstract:Existing Video Corpus Moment Retrieval (VCMR) is limited to coarse-grained understanding, which hinders precise video moment localization when given fine-grained queries. In this paper, we propose a more challenging fine-grained VCMR benchmark requiring methods to localize the best-matched moment from the corpus with other partially matched candidates. To improve the dataset construction efficiency and guarantee high-quality data annotations, we propose VERIFIED, an automatic \underline{V}id\underline{E}o-text annotation pipeline to generate captions with \underline{R}el\underline{I}able \underline{FI}n\underline{E}-grained statics and \underline{D}ynamics. Specifically, we resort to large language models (LLM) and large multimodal models (LMM) with our proposed Statics and Dynamics Enhanced Captioning modules to generate diverse fine-grained captions for each video. To filter out the inaccurate annotations caused by the LLM hallucination, we propose a Fine-Granularity Aware Noise Evaluator where we fine-tune a video foundation model with disturbed hard-negatives augmented contrastive and matching losses. With VERIFIED, we construct a more challenging fine-grained VCMR benchmark containing Charades-FIG, DiDeMo-FIG, and ActivityNet-FIG which demonstrate a high level of annotation quality. We evaluate several state-of-the-art VCMR models on the proposed dataset, revealing that there is still significant scope for fine-grained video understanding in VCMR. Code and Datasets are in \href{https://github.com/hlchen23/VERIFIED}{https://github.com/hlchen23/VERIFIED}.
Abstract:Modern perception systems for autonomous flight are sensitive to occlusion and have limited long-range capability, which is a key bottleneck in improving low-altitude economic task performance. Recent research has shown that the UAV-to-UAV (U2U) cooperative perception system has great potential to revolutionize the autonomous flight industry. However, the lack of a large-scale dataset is hindering progress in this area. This paper presents U2UData, the first large-scale cooperative perception dataset for swarm UAVs autonomous flight. The dataset was collected by three UAVs flying autonomously in the U2USim, covering a 9 km$^2$ flight area. It comprises 315K LiDAR frames, 945K RGB and depth frames, and 2.41M annotated 3D bounding boxes for 3 classes. It also includes brightness, temperature, humidity, smoke, and airflow values covering all flight routes. U2USim is the first real-world mapping swarm UAVs simulation environment. It takes Yunnan Province as the prototype and includes 4 terrains, 7 weather conditions, and 8 sensor types. U2UData introduces two perception tasks: cooperative 3D object detection and cooperative 3D object tracking. This paper provides comprehensive benchmarks of recent cooperative perception algorithms on these tasks.
Abstract:Cross-view geo-localization in GNSS-denied environments aims to determine an unknown location by matching drone-view images with the correct geo-tagged satellite-view images from a large gallery. Recent research shows that learning discriminative image representations under specific weather conditions can significantly enhance performance. However, the frequent occurrence of unseen extreme weather conditions hinders progress. This paper introduces MCGF, a Multi-weather Cross-view Geo-localization Framework designed to dynamically adapt to unseen weather conditions. MCGF establishes a joint optimization between image restoration and geo-localization using denoising diffusion models. For image restoration, MCGF incorporates a shared encoder and a lightweight restoration module to help the backbone eliminate weather-specific information. For geo-localization, MCGF uses EVA-02 as a backbone for feature extraction, with cross-entropy loss for training and cosine distance for testing. Extensive experiments on University160k-WX demonstrate that MCGF achieves competitive results for geo-localization in varying weather conditions.