Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may need to control the movement of different objects or regions. Additionally, current I2V methods require users not only to describe the target motion but also to provide redundant detailed descriptions of frame contents. These two issues hinder the practical utilization of current I2V tools. In this paper, we propose a practical framework, named Follow-Your-Click, to achieve image animation with a simple user click (for specifying what to move) and a short motion prompt (for specifying how to move). Technically, we propose the first-frame masking strategy, which significantly improves the video generation quality, and a motion-augmented module equipped with a short motion prompt dataset to improve the short prompt following abilities of our model. To further control the motion speed, we propose flow-based motion magnitude control to control the speed of target movement more precisely. Our framework has simpler yet precise user control and better generation performance than previous methods. Extensive experiments compared with 7 baselines, including both commercial tools and research methods on 8 metrics, suggest the superiority of our approach. Project Page: https://follow-your-click.github.io/
This work targets a novel text-driven whole-body motion generation task, which takes a given textual description as input and aims at generating high-quality, diverse, and coherent facial expressions, hand gestures, and body motions simultaneously. Previous works on text-driven motion generation tasks mainly have two limitations: they ignore the key role of fine-grained hand and face controlling in vivid whole-body motion generation, and lack a good alignment between text and motion. To address such limitations, we propose a Text-aligned whOle-body Motion generATiOn framework, named HumanTOMATO, which is the first attempt to our knowledge towards applicable holistic motion generation in this research area. To tackle this challenging task, our solution includes two key designs: (1) a Holistic Hierarchical VQ-VAE (aka H$^2$VQ) and a Hierarchical-GPT for fine-grained body and hand motion reconstruction and generation with two structured codebooks; and (2) a pre-trained text-motion-alignment model to help generated motion align with the input textual description explicitly. Comprehensive experiments verify that our model has significant advantages in both the quality of generated motions and their alignment with text.
In this paper, we present TOSS, which introduces text to the task of novel view synthesis (NVS) from just a single RGB image. While Zero-1-to-3 has demonstrated impressive zero-shot open-set NVS capability, it treats NVS as a pure image-to-image translation problem. This approach suffers from the challengingly under-constrained nature of single-view NVS: the process lacks means of explicit user control and often results in implausible NVS generations. To address this limitation, TOSS uses text as high-level semantic information to constrain the NVS solution space. TOSS fine-tunes text-to-image Stable Diffusion pre-trained on large-scale text-image pairs and introduces modules specifically tailored to image and camera pose conditioning, as well as dedicated training for pose correctness and preservation of fine details. Comprehensive experiments are conducted with results showing that our proposed TOSS outperforms Zero-1-to-3 with more plausible, controllable and multiview-consistent NVS results. We further support these results with comprehensive ablations that underscore the effectiveness and potential of the introduced semantic guidance and architecture design.
The SOTA face swap models still suffer the problem of either target identity (i.e., shape) being leaked or the target non-identity attributes (i.e., background, hair) failing to be fully preserved in the final results. We show that this insufficient disentanglement is caused by two flawed designs that were commonly adopted in prior models: (1) counting on only one compressed encoder to represent both the semantic-level non-identity facial attributes(i.e., pose) and the pixel-level non-facial region details, which is contradictory to satisfy at the same time; (2) highly relying on long skip-connections between the encoder and the final generator, leaking a certain amount of target face identity into the result. To fix them, we introduce a new face swap framework called 'WSC-swap' that gets rid of skip connections and uses two target encoders to respectively capture the pixel-level non-facial region attributes and the semantic non-identity attributes in the face region. To further reinforce the disentanglement learning for the target encoder, we employ both identity removal loss via adversarial training (i.e., GAN) and the non-identity preservation loss via prior 3DMM models like [11]. Extensive experiments on both FaceForensics++ and CelebA-HQ show that our results significantly outperform previous works on a rich set of metrics, including one novel metric for measuring identity consistency that was completely neglected before.
One of the most important tasks in quantitative investment research is mining new alphas (effective trading signals or factors). Traditional alpha mining methods, either hand-crafted factor synthesizing or algorithmic factor mining (e.g., search with genetic programming), have inherent limitations, especially in implementing the ideas of quants. In this work, we propose a new alpha mining paradigm by introducing human-AI interaction, and a novel prompt engineering algorithmic framework to implement this paradigm by leveraging the power of large language models. Moreover, we develop Alpha-GPT, a new interactive alpha mining system framework that provides a heuristic way to ``understand'' the ideas of quant researchers and outputs creative, insightful, and effective alphas. We demonstrate the effectiveness and advantage of Alpha-GPT via a number of alpha mining experiments.
Large language models (LLMs) have made significant strides in various tasks, yet they often struggle with complex reasoning and exhibit poor performance in scenarios where knowledge traceability, timeliness, and accuracy are crucial. To address these limitations, we present Think-on-Graph (ToG), a novel framework that leverages knowledge graphs to enhance LLMs' ability for deep and responsible reasoning. By employing ToG, we can identify entities relevant to a given question and conduct exploration and reasoning to retrieve related triples from an external knowledge database. This iterative procedure generates multiple reasoning pathways consisting of sequentially connected triplets until sufficient information is gathered to answer the question or the maximum depth is reached. Through experiments on complex multi-hop reasoning question-answering tasks, we demonstrate that ToG outperforms existing methods, effectively addressing the aforementioned limitations of LLMs without incurring additional training costs.
Although the recent rapid evolution of 3D generative neural networks greatly improves 3D shape generation, it is still not convenient for ordinary users to create 3D shapes and control the local geometry of generated shapes. To address these challenges, we propose a diffusion-based 3D generation framework -- locally attentional SDF diffusion, to model plausible 3D shapes, via 2D sketch image input. Our method is built on a two-stage diffusion model. The first stage, named occupancy-diffusion, aims to generate a low-resolution occupancy field to approximate the shape shell. The second stage, named SDF-diffusion, synthesizes a high-resolution signed distance field within the occupied voxels determined by the first stage to extract fine geometry. Our model is empowered by a novel view-aware local attention mechanism for image-conditioned shape generation, which takes advantage of 2D image patch features to guide 3D voxel feature learning, greatly improving local controllability and model generalizability. Through extensive experiments in sketch-conditioned and category-conditioned 3D shape generation tasks, we validate and demonstrate the ability of our method to provide plausible and diverse 3D shapes, as well as its superior controllability and generalizability over existing work. Our code and trained models are available at https://zhengxinyang.github.io/projects/LAS-Diffusion.html
Autoencoding has achieved great empirical success as a framework for learning generative models for natural images. Autoencoders often use generic deep networks as the encoder or decoder, which are difficult to interpret, and the learned representations lack clear structure. In this work, we make the explicit assumption that the image distribution is generated from a multi-stage sparse deconvolution. The corresponding inverse map, which we use as an encoder, is a multi-stage convolution sparse coding (CSC), with each stage obtained from unrolling an optimization algorithm for solving the corresponding (convexified) sparse coding program. To avoid computational difficulties in minimizing distributional distance between the real and generated images, we utilize the recent closed-loop transcription (CTRL) framework that optimizes the rate reduction of the learned sparse representations. Conceptually, our method has high-level connections to score-matching methods such as diffusion models. Empirically, our framework demonstrates competitive performance on large-scale datasets, such as ImageNet-1K, compared to existing autoencoding and generative methods under fair conditions. Even with simpler networks and fewer computational resources, our method demonstrates high visual quality in regenerated images. More surprisingly, the learned autoencoder performs well on unseen datasets. Our method enjoys several side benefits, including more structured and interpretable representations, more stable convergence, and scalability to large datasets. Our method is arguably the first to demonstrate that a concatenation of multiple convolution sparse coding/decoding layers leads to an interpretable and effective autoencoder for modeling the distribution of large-scale natural image datasets.