The rapid advance of deep reinforcement learning techniques enables the oversight of safety-critical systems through the utilization of Deep Neural Networks (DNNs). This underscores the pressing need to promptly establish certified safety guarantees for such DNN-controlled systems. Most of the existing verification approaches rely on qualitative approaches, predominantly employing reachability analysis. However, qualitative verification proves inadequate for DNN-controlled systems as their behaviors exhibit stochastic tendencies when operating in open and adversarial environments. In this paper, we propose a novel framework for unifying both qualitative and quantitative safety verification problems of DNN-controlled systems. This is achieved by formulating the verification tasks as the synthesis of valid neural barrier certificates (NBCs). Initially, the framework seeks to establish almost-sure safety guarantees through qualitative verification. In cases where qualitative verification fails, our quantitative verification method is invoked, yielding precise lower and upper bounds on probabilistic safety across both infinite and finite time horizons. To facilitate the synthesis of NBCs, we introduce their $k$-inductive variants. We also devise a simulation-guided approach for training NBCs, aiming to achieve tightness in computing precise certified lower and upper bounds. We prototype our approach into a tool called $\textsf{UniQQ}$ and showcase its efficacy on four classic DNN-controlled systems.
The objective of the collaborative vehicle-to-everything perception task is to enhance the individual vehicle's perception capability through message communication among neighboring traffic agents. Previous methods focus on achieving optimal performance within bandwidth limitations and typically adopt BEV maps as the basic collaborative message units. However, we demonstrate that collaboration with dense representations is plagued by object feature destruction during message packing, inefficient message aggregation for long-range collaboration, and implicit structure representation communication. To tackle these issues, we introduce a brand new message unit, namely point cluster, designed to represent the scene sparsely with a combination of low-level structure information and high-level semantic information. The point cluster inherently preserves object information while packing messages, with weak relevance to the collaboration range, and supports explicit structure modeling. Building upon this representation, we propose a novel framework V2X-PC for collaborative perception. This framework includes a Point Cluster Packing (PCP) module to keep object feature and manage bandwidth through the manipulation of cluster point numbers. As for effective message aggregation, we propose a Point Cluster Aggregation (PCA) module to match and merge point clusters associated with the same object. To further handle time latency and pose errors encountered in real-world scenarios, we propose parameter-free solutions that can adapt to different noisy levels without finetuning. Experiments on two widely recognized collaborative perception benchmarks showcase the superior performance of our method compared to the previous state-of-the-art approaches relying on BEV maps.
In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond their trained resolutions. To address this issue, we introduce an innovative, training-free approach FouriScale from the perspective of frequency domain analysis. We replace the original convolutional layers in pre-trained diffusion models by incorporating a dilation technique along with a low-pass operation, intending to achieve structural consistency and scale consistency across resolutions, respectively. Further enhanced by a padding-then-crop strategy, our method can flexibly handle text-to-image generation of various aspect ratios. By using the FouriScale as guidance, our method successfully balances the structural integrity and fidelity of generated images, achieving an astonishing capacity of arbitrary-size, high-resolution, and high-quality generation. With its simplicity and compatibility, our method can provide valuable insights for future explorations into the synthesis of ultra-high-resolution images. The code will be released at https://github.com/LeonHLJ/FouriScale.
This survey presents a comprehensive analysis of data augmentation techniques in human-centric vision tasks, a first of its kind in the field. It delves into a wide range of research areas including person ReID, human parsing, human pose estimation, and pedestrian detection, addressing the significant challenges posed by overfitting and limited training data in these domains. Our work categorizes data augmentation methods into two main types: data generation and data perturbation. Data generation covers techniques like graphic engine-based generation, generative model-based generation, and data recombination, while data perturbation is divided into image-level and human-level perturbations. Each method is tailored to the unique requirements of human-centric tasks, with some applicable across multiple areas. Our contributions include an extensive literature review, providing deep insights into the influence of these augmentation techniques in human-centric vision and highlighting the nuances of each method. We also discuss open issues and future directions, such as the integration of advanced generative models like Latent Diffusion Models, for creating more realistic and diverse training data. This survey not only encapsulates the current state of data augmentation in human-centric vision but also charts a course for future research, aiming to develop more robust, accurate, and efficient human-centric vision systems.
Recent 3D object detectors typically utilize multi-sensor data and unify multi-modal features in the shared bird's-eye view (BEV) representation space. However, our empirical findings indicate that previous methods have limitations in generating fusion BEV features free from cross-modal conflicts. These conflicts encompass extrinsic conflicts caused by BEV feature construction and inherent conflicts stemming from heterogeneous sensor signals. Therefore, we propose a novel Eliminating Conflicts Fusion (ECFusion) method to explicitly eliminate the extrinsic/inherent conflicts in BEV space and produce improved multi-modal BEV features. Specifically, we devise a Semantic-guided Flow-based Alignment (SFA) module to resolve extrinsic conflicts via unifying spatial distribution in BEV space before fusion. Moreover, we design a Dissolved Query Recovering (DQR) mechanism to remedy inherent conflicts by preserving objectness clues that are lost in the fusion BEV feature. In general, our method maximizes the effective information utilization of each modality and leverages inter-modal complementarity. Our method achieves state-of-the-art performance in the highly competitive nuScenes 3D object detection dataset. The code is released at https://github.com/fjhzhixi/ECFusion.
Tumor lesion segmentation on CT or MRI images plays a critical role in cancer diagnosis and treatment planning. Considering the inherent differences in tumor lesion segmentation data across various medical imaging modalities and equipment, integrating medical knowledge into the Segment Anything Model (SAM) presents promising capability due to its versatility and generalization potential. Recent studies have attempted to enhance SAM with medical expertise by pre-training on large-scale medical segmentation datasets. However, challenges still exist in 3D tumor lesion segmentation owing to tumor complexity and the imbalance in foreground and background regions. Therefore, we introduce Mask-Enhanced SAM (M-SAM), an innovative architecture tailored for 3D tumor lesion segmentation. We propose a novel Mask-Enhanced Adapter (MEA) within M-SAM that enriches the semantic information of medical images with positional data from coarse segmentation masks, facilitating the generation of more precise segmentation masks. Furthermore, an iterative refinement scheme is implemented in M-SAM to refine the segmentation masks progressively, leading to improved performance. Extensive experiments on seven tumor lesion segmentation datasets indicate that our M-SAM not only achieves high segmentation accuracy but also exhibits robust generalization.
LiDAR-based 3D object detection plays an essential role in autonomous driving. Existing high-performing 3D object detectors usually build dense feature maps in the backbone network and prediction head. However, the computational costs introduced by the dense feature maps grow quadratically as the perception range increases, making these models hard to scale up to long-range detection. Some recent works have attempted to construct fully sparse detectors to solve this issue; nevertheless, the resulting models either rely on a complex multi-stage pipeline or exhibit inferior performance. In this work, we propose SAFDNet, a straightforward yet highly effective architecture, tailored for fully sparse 3D object detection. In SAFDNet, an adaptive feature diffusion strategy is designed to address the center feature missing problem. We conducted extensive experiments on Waymo Open, nuScenes, and Argoverse2 datasets. SAFDNet performed slightly better than the previous SOTA on the first two datasets but much better on the last dataset, which features long-range detection, verifying the efficacy of SAFDNet in scenarios where long-range detection is required. Notably, on Argoverse2, SAFDNet surpassed the previous best hybrid detector HEDNet by 2.6% mAP while being 2.1x faster, and yielded 2.1% mAP gains over the previous best sparse detector FSDv2 while being 1.3x faster. The code will be available at https://github.com/zhanggang001/HEDNet.
Employing data augmentation methods to enhance perception performance in adverse weather has attracted considerable attention recently. Most of the LiDAR augmentation methods post-process the existing dataset by physics-based models or machine-learning methods. However, due to the limited environmental annotations and the fixed vehicle trajectories in the existing dataset, it is challenging to edit the scene and expand the diversity of traffic flow and scenario. To this end, we propose a simulator-based physical modeling approach to augment LiDAR data in rainy weather in order to improve the perception performance of LiDAR in this scenario. We complete the modeling task of the rainy weather in the CARLA simulator and establish a pipeline for LiDAR data collection. In particular, we pay special attention to the spray and splash rolled up by the wheels of surrounding vehicles in rain and complete the simulation of this special scenario through the Spray Emitter method we developed. In addition, we examine the influence of different weather conditions on the intensity of the LiDAR echo, develop a prediction network for the intensity of the LiDAR echo, and complete the simulation of 4-feat LiDAR point cloud data. In the experiment, we observe that the model augmented by the synthetic data improves the object detection task's performance in the rainy sequence of the Waymo Open Dataset. Both the code and the dataset will be made publicly available at https://github.com/PJLab-ADG/PCSim#rainypcsim.
Traditional 3D segmentation methods can only recognize a fixed range of classes that appear in the training set, which limits their application in real-world scenarios due to the lack of generalization ability. Large-scale visual-language pre-trained models, such as CLIP, have shown their generalization ability in the zero-shot 2D vision tasks, but are still unable to be applied to 3D semantic segmentation directly. In this work, we focus on zero-shot point cloud semantic segmentation and propose a simple yet effective baseline to transfer the visual-linguistic knowledge implied in CLIP to point cloud encoder at both feature and output levels. Both feature-level and output-level alignments are conducted between 2D and 3D encoders for effective knowledge transfer. Concretely, a Multi-granularity Cross-modal Feature Alignment (MCFA) module is proposed to align 2D and 3D features from global semantic and local position perspectives for feature-level alignment. For the output level, per-pixel pseudo labels of unseen classes are extracted using the pre-trained CLIP model as supervision for the 3D segmentation model to mimic the behavior of the CLIP image encoder. Extensive experiments are conducted on two popular benchmarks of point cloud segmentation. Our method outperforms significantly previous state-of-the-art methods under zero-shot setting (+29.2% mIoU on SemanticKITTI and 31.8% mIoU on nuScenes), and further achieves promising results in the annotation-free point cloud semantic segmentation setting, showing its great potential for label-efficient learning.
In this paper, we target the adaptive source driven 3D scene editing task by proposing a CustomNeRF model that unifies a text description or a reference image as the editing prompt. However, obtaining desired editing results conformed with the editing prompt is nontrivial since there exist two significant challenges, including accurate editing of only foreground regions and multi-view consistency given a single-view reference image. To tackle the first challenge, we propose a Local-Global Iterative Editing (LGIE) training scheme that alternates between foreground region editing and full-image editing, aimed at foreground-only manipulation while preserving the background. For the second challenge, we also design a class-guided regularization that exploits class priors within the generation model to alleviate the inconsistency problem among different views in image-driven editing. Extensive experiments show that our CustomNeRF produces precise editing results under various real scenes for both text- and image-driven settings.