Abstract:Infrared and visible image fusion (IVIF) integrates the complementary information of two modalities into a single image with richer scene content. While existing methods are largely built on artificial neural networks (ANNs), which densely compute over all activations, spiking neural networks (SNNs) communicate through sparse binary spikes and compute only where and when a spike occurs, offering a route to more energy-efficient fusion. However, directly applying SNNs to IVIF creates a fundamental tension: cross-modal fusion relies on fine-grained responses from both modalities, whereas binary spikes can discard complementary cues that remain below the firing threshold. The membrane potential retains these subthreshold responses before firing, letting both modalities jointly shape the output when integrated at this stage. Building on this, we propose CIS-Fuse, a spiking network that performs cross-modal fusion directly at the membrane-potential level. At its core is the current injection spiking (CIS) operator, which injects one modality as a gated auxiliary current into the driving neuron of the other, so the two integrate before spike firing, with a per-channel learnable injection strength that adaptively regulates the modulation magnitude. Building on CIS, we construct a bidirectional cross-modal fusion (BCMF) module and deploy it on a dual-branch architecture with asymmetric stacking depths, where the two branches develop a clear functional specialization. Extensive experiments on four IVIF benchmarks and on downstream detection and segmentation show that CIS-Fuse achieves fusion quality on par with state-of-the-art ANN-based methods while inheriting the energy efficiency of spike-based computation, with roughly an order of magnitude lower inference energy than the similarly-sized ANN-based DCEvo. Code will be released upon publication.
Abstract:Data assimilation estimates the state of a dynamical system from model forecasts and incoming observations. Many observation mechanisms, however, are many-to-one, implicit, non-smooth, or accessible only through simulation, and need not provide the residual structures or likelihood guidance required by existing ensemble filters. We introduce implicit data assimilation, in which the analysis law is defined as an energy tilt of the forecast distribution. We then propose the Ensemble Controlled-flow Filter (EnCF), which realizes this update through a stochastic controlled flow and learns the observation-dependent control by adjoint matching from terminal energy gradients. For simulator-defined observations, EnCF-LF learns a surrogate conditional energy from samples and applies the same controlled-flow solver. We prove ideal exactness, derive a one-step error decomposition, and establish non-accumulation of local errors under filter stability. Numerical results show that Kalman-type filters remain preferable for smooth additive-Gaussian observations, while the proposed methods are better suited to non-Gaussian, many-to-one, multimodal, and implicit observation models.
Abstract:We present ReFlow, a unified framework for monocular dynamic scene reconstruction that learns 3D motion in a novel self-correction manner from raw video. Existing methods often suffer from incomplete scene initialization for dynamic regions, leading to unstable reconstruction and motion estimation, which often resorts to external dense motion guidance such as pre-computed optical flow to further stabilize and constrain the reconstruction of dynamic components. However, this introduces additional complexity and potential error propagation. To address these issues, ReFlow integrates a Complete Canonical Space Construction module for enhanced initialization of both static and dynamic regions, and a Separation-Based Dynamic Scene Modeling module that decouples static and dynamic components for targeted motion supervision. The core of ReFlow is a novel self-correction flow matching mechanism, consisting of Full Flow Matching to align 3D scene flow with time-varying 2D observations, and Camera Flow Matching to enforce multi-view consistency for static objects. Together, these modules enable robust and accurate dynamic scene reconstruction. Extensive experiments across diverse scenarios demonstrate that ReFlow achieves superior reconstruction quality and robustness, establishing a novel self-correction paradigm for monocular 4D reconstruction.
Abstract:Open-vocabulary 3D semantic segmentation aims to segment arbitrary categories beyond the training set. Existing methods predominantly rely on distilling knowledge from 2D open-vocabulary models. However, aligning 3D features to the 2D representation space restricts intrinsic 3D geometric learning and inherits errors from 2D predictions. To address these limitations, we propose GeoGuide, a novel framework that leverages pretrained 3D models to integrate hierarchical geometry-semantic consistency for open-vocabulary 3D segmentation. Specifically, we introduce an Uncertainty-based Superpoint Distillation module to fuse geometric and semantic features for estimating per-point uncertainty, adaptively weighting 2D features within superpoints to suppress noise while preserving discriminative information to enhance local semantic consistency. Furthermore, our Instance-level Mask Reconstruction module leverages geometric priors to enforce semantic consistency within instances by reconstructing complete instance masks. Additionally, our Inter-Instance Relation Consistency module aligns geometric and semantic similarity matrices to calibrate cross-instance consistency for same-category objects, mitigating viewpoint-induced semantic drift. Extensive experiments on ScanNet v2, Matterport3D, and nuScenes demonstrate the superior performance of GeoGuide.
Abstract:Multi-agent collaboration has emerged as a promising paradigm for enhancing reasoning capabilities of Large Language Models (LLMs). However, existing approaches remain largely heuristic, lacking principled guidance on what drives performance gains and how to systematically optimize multi-agent reasoning. Specifically, it remains unclear why multi-agent collaboration outperforms single-agent reasoning and which design choices contribute most to these gains, making it difficult to build better systems. We address this gap by introducing a unified theoretical framework that decomposes multi-agent reasoning gains into three conceptually independent dimensions: Exploration for diverse solution coverage, Information for high-fidelity feedback, and Aggregation for principled consensus. Through this lens, existing methods can be understood as special cases that optimize only subsets of these dimensions. Building upon this decomposition, a novel framework called PRISM (Propose-Review-Integrate Synthesis for Multi-agent Reasoning) is proposed, which jointly maximizes all three dimensions through role-based diversity, execution-grounded feedback with evidence-based cross-evaluation, and iterative synthesis with closed-loop validation. Extensive experiments across mathematical reasoning, code generation, and function calling benchmarks demonstrate that PRISM achieves state-of-the-art performance with superior compute-efficiency compared to methods optimizing partial dimensions. The theoretical framework provides actionable design principles for future multi-agent reasoning systems.
Abstract:Video coding standards are essential to enable the interoperability and widespread adoption of efficient video compression technologies. In pursuit of greater video compression efficiency, the AVS video coding working group launched the standardization exploration of end-to-end intelligent video coding, establishing the AVS End-to-End Intelligent Video Coding Exploration Model (AVS-EEM) project. A core design principle of AVS-EEM is its focus on practical deployment, featuring inherently low computational complexity and requiring strict adherence to the common test conditions of conventional video coding. This paper details the development history of AVS-EEM and provides a systematic introduction to its key technical framework, covering model architectures, training strategies, and inference optimizations. These innovations have collectively driven the project's rapid performance evolution, enabling continuous and significant gains under strict complexity constraints. Through over two years of iterative refinement and collaborative effort, the coding performance of AVS-EEM has seen substantial improvement. Experimental results demonstrate that its latest model achieves superior compression efficiency compared to the conventional AVS3 reference software, marking a significant step toward a deployable intelligent video coding standard.
Abstract:In-loop filtering (ILF) is a key technology in video coding standards to reduce artifacts and enhance visual quality. Recently, neural network-based ILF schemes have achieved remarkable coding gains, emerging as a powerful candidate for next-generation video coding standards. However, the use of deep neural networks (DNN) brings significant computational and time complexity or high demands for dedicated hardware, making it challenging for general use. To address this limitation, we study a practical ILF solution by adopting look-up tables (LUTs). After training a DNN with a restricted reference range for ILF, all possible inputs are traversed, and the output values of the DNN are cached into LUTs. During the coding process, the filtering process is performed by simply retrieving the filtered pixel through locating the input pixels and interpolating between the cached values, instead of relying on heavy inference computations. In this paper, we propose a universal LUT-based ILF framework, termed LUT-ILF++. First, we introduce the cooperation of multiple kinds of filtering LUTs and propose a series of customized indexing mechanisms to enable better filtering reference perception with limited storage consumption. Second, we propose the cross-component indexing mechanism to enable the filtering of different color components jointly. Third, in order to make our solution practical for coding uses, we propose the LUT compaction scheme to enable the LUT pruning, achieving a lower storage cost of the entire solution. The proposed framework is implemented in the VVC reference software. Experimental results show that the proposed framework achieves on average 0.82%/2.97%/1.63% and 0.85%/4.11%/2.06% bitrate reduction for common test sequences, under the AI and RA configurations, respectively. Compared to DNN-based solutions, our proposed solution has much lower time complexity and storage cost.
Abstract:Surface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we propose MeshSplat, a generalizable sparse-view surface reconstruction framework via Gaussian Splatting. Our key idea is to leverage 2DGS as a bridge, which connects novel view synthesis to learned geometric priors and then transfers these priors to achieve surface reconstruction. Specifically, we incorporate a feed-forward network to predict per-view pixel-aligned 2DGS, which enables the network to synthesize novel view images and thus eliminates the need for direct 3D ground-truth supervision. To improve the accuracy of 2DGS position and orientation prediction, we propose a Weighted Chamfer Distance Loss to regularize the depth maps, especially in overlapping areas of input views, and also a normal prediction network to align the orientation of 2DGS with normal vectors predicted by a monocular normal estimator. Extensive experiments validate the effectiveness of our proposed improvement, demonstrating that our method achieves state-of-the-art performance in generalizable sparse-view mesh reconstruction tasks. Project Page: https://hanzhichang.github.io/meshsplat_web




Abstract:This work examines the findings of the NTIRE 2025 Shadow Removal Challenge. A total of 306 participants have registered, with 17 teams successfully submitting their solutions during the final evaluation phase. Following the last two editions, this challenge had two evaluation tracks: one focusing on reconstruction fidelity and the other on visual perception through a user study. Both tracks were evaluated with images from the WSRD+ dataset, simulating interactions between self- and cast-shadows with a large number of diverse objects, textures, and materials.




Abstract:Efficient video coding is highly dependent on exploiting the temporal redundancy, which is usually achieved by extracting and leveraging the temporal context in the emerging conditional coding-based neural video codec (NVC). Although the latest NVC has achieved remarkable progress in improving the compression performance, the inherent temporal context propagation mechanism lacks the ability to sufficiently leverage the reference information, limiting further improvement. In this paper, we address the limitation by modulating the temporal context with the reference frame in two steps. Specifically, we first propose the flow orientation to mine the inter-correlation between the reference frame and prediction frame for generating the additional oriented temporal context. Moreover, we introduce the context compensation to leverage the oriented context to modulate the propagated temporal context generated from the propagated reference feature. Through the synergy mechanism and decoupling loss supervision, the irrelevant propagated information can be effectively eliminated to ensure better context modeling. Experimental results demonstrate that our codec achieves on average 22.7% bitrate reduction over the advanced traditional video codec H.266/VVC, and offers an average 10.1% bitrate saving over the previous state-of-the-art NVC DCVC-FM. The code is available at https://github.com/Austin4USTC/DCMVC.