Picture for Mulin Yu

Mulin Yu

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Add code
Jun 05, 2025
Viaarxiv icon

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Add code
May 29, 2025
Viaarxiv icon

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Add code
May 27, 2025
Viaarxiv icon

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

Add code
May 26, 2025
Viaarxiv icon

Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction

Add code
Feb 19, 2025
Viaarxiv icon

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Add code
Dec 10, 2024
Viaarxiv icon

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Add code
Dec 02, 2024
Figure 1 for Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Figure 2 for Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Figure 3 for Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Figure 4 for Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Viaarxiv icon

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Add code
Mar 26, 2024
Viaarxiv icon

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Add code
Mar 25, 2024
Figure 1 for GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Figure 2 for GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Figure 3 for GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Figure 4 for GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Viaarxiv icon

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Add code
Nov 30, 2023
Figure 1 for Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Figure 2 for Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Figure 3 for Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Figure 4 for Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Viaarxiv icon