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Mulin Yu

MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting

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Aug 25, 2025
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Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

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Jun 05, 2025
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AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

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May 29, 2025
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MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

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May 27, 2025
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HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

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May 26, 2025
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Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction

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Feb 19, 2025
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Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

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Dec 10, 2024
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Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

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Dec 02, 2024
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Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

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Mar 26, 2024
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GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

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Mar 25, 2024
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