Abstract:Agent-repair leaderboards reorder under evaluator reconfiguration, and a measurable share of the reordering is produced by methods that consult evaluator-derived signal during internal selection of candidate repairs. We document this failure mode on a public leaderboard and release AuditRepairBench, a paired-execution trace corpus of 576,000 registered cells (96,000 executed) that operationalizes evaluator-channel-blocking ranking instability within a declared observability boundary. A modular screening architecture decides pathway-blocking through four interchangeable implementations, a learned influence proxy, a rule-based channel-exposure ratio that uses no trained model, a counterfactual sensitivity proxy, and a sparse human-audit proxy, combined into a screening posterior that feeds a cell-level flip functional, a set-valued label, a stratified system score, and a set-valued leaderboard. The resource is supported by mechanism-anchored validation on an 80-case source-level channel-surgery subset, an independent-discovery protocol under which two annotator groups separated from the pipeline developers discover coupling patterns blinded to the screening design and the frozen ensemble attains pooled AUROC 0.83 on their 79 cases, implementation robustness, uncertainty propagation that raises 95% coverage from 0.81 to 0.95, and forward transfer with pooled community-evaluator Spearman \r{ho} = 0.65. Screening-guided blinding patches reduce rank displacement by 55--74% (mean 62%) at fewer than 50 lines of code, whereas random channel blinding produces at most 7% reduction and generic retraining at most 13%. AuditRepairBench-Lite, a rule-only configuration on a 12,000-cell subset, preserves the leaderboard at Kendall τ = 0.88 under twenty-four GPU-hours and is the primary release artifact at 42 GB.
Abstract:Many continual-learning methods modify gradients upstream (e.g., projection, penalty rescaling, replay mixing) while treating Adam as a neutral backend. We show this composition has a hidden failure mode. In a high-overlap, non-adaptive 8-domain continual LM, all shared-routing projection baselines collapse close to vanilla forgetting (12.5--12.8 vs. 13.2). A 0.5% replay buffer is the strongest shared alternative but still reaches 11.6, while fixed-strength decoupling falls below vanilla at 14.1. Only adaptive decoupled routing remains stable at 9.4, improving over vanilla by 3.8 units. On a 16-domain stream, its gain over the strongest shared-routing projection baseline grows to 4.5--4.8 units. The failure is largely invisible on clean benchmarks. We explain this effect through Adam's second-moment pathway: in the tested regime, projection induces a 1/(1-alpha) inflation of the old-direction effective learning rate, matching measurements within 8% across eight alpha values. The same conflict appears with penalty methods, replay mixing, and at 7B scale under LoRA. Our fix routes the modified gradient only to the first moment while preserving magnitude-faithful second-moment statistics, with overlap-aware adaptive strength. This simple change is the only tested configuration that consistently avoids collapse across methods, optimizers, and scale.
Abstract:Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object interactions. Existing decomposition methods are ill-suited, assuming fixed viewpoints or merging dynamics into a single foreground. To address these limitations, we introduce DP-DeGauss, a dynamic probabilistic Gaussian decomposition framework for egocentric 4D reconstruction. Our method initializes a unified 3D Gaussian set from COLMAP priors, augments each with a learnable category probability, and dynamically routes them into specialized deformation branches for background, hands, or object modeling. We employ category-specific masks for better disentanglement and introduce brightness and motion-flow control to improve static rendering and dynamic reconstruction. Extensive experiments show that DP-DeGauss outperforms baselines by +1.70dB in PSNR on average with SSIM and LPIPS gains. More importantly, our framework achieves the first and state-of-the-art disentanglement of background, hand, and object components, enabling explicit, fine-grained separation, paving the way for more intuitive ego scene understanding and editing.
Abstract:Lookup table (LUT) methods demonstrate considerable potential in accelerating image super-resolution inference. However, pursuing higher image quality through larger receptive fields and bit-depth triggers exponential growth in the LUT's index space, creating a storage bottleneck that limits deployment on resource-constrained devices. We introduce IQ-LUT, which achieves a reduction in LUT size while simultaneously enhancing super-resolution quality. First, we integrate interpolation and quantization into the single-input, multiple-output ECNN, which dramatically reduces the index space and thereby the overall LUT size. Second, the integration of residual learning mitigates the dependence on LUT bit-depth, which facilitates training stability and prioritizes the reconstruction of fine-grained details for superior visual quality. Finally, guided by knowledge distillation, our non-uniform quantization process optimizes the quantization levels, thereby reducing storage while also compensating for quantization loss. Extensive benchmarking demonstrates our approach substantially reduces storage costs (by up to 50x compared to ECNN) while achieving superior super-resolution quality.
Abstract:Recent diffusion-based extreme image compression methods have demonstrated remarkable performance at ultra-low bitrates. However, most approaches require training separate diffusion models for each target bitrate, resulting in substantial computational overhead and hindering practical deployment. Meanwhile, recent studies have shown that joint super-resolution can serve as an effective approach for enhancing low-bitrate reconstruction. However, when moving toward ultra-low bitrate regimes, these methods struggle due to severe information loss, and their reliance on fixed super-resolution scales prevents flexible adaptation across diverse bitrates. To address these limitations, we propose ASSR-EIC, a novel image compression framework that leverages arbitrary-scale super-resolution (ASSR) to support variable-rate extreme image compression (EIC). An arbitrary-scale downsampling module is introduced at the encoder side to provide controllable rate reduction, while a diffusion-based, joint degradation-aware ASSR decoder enables rate-adaptive reconstruction within a single model. We exploit the compression- and rescaling-aware diffusion prior to guide the reconstruction, yielding high fidelity and high realism restoration across diverse compression and rescaling settings. Specifically, we design a global compression-rescaling adaptor that offers holistic guidance for rate adaptation, and a local compression-rescaling modulator that dynamically balances generative and fidelity-oriented behaviors to achieve fine-grained, bitrate-adaptive detail restoration. To further enhance reconstruction quality, we introduce a dual semantic-enhanced design. Extensive experiments demonstrate that ASSR-EIC delivers state-of-the-art performance in extreme image compression while simultaneously supporting flexible bitrate control and adaptive rate-dependent reconstruction.
Abstract:Lossless compression is essential for efficient data storage and transmission. Although learning-based lossless compressors achieve strong results, most of them are designed for a single modality, leading to redundant compressor deployments in multi-modal settings. Designing a unified multi-modal compressor is critical yet challenging, as different data types vary largely in format, dimension, and statistics. Multi-modal large language models offer a promising resolution but remain too complex for practical use. Thus, we propose \textbf{OmniZip}, \textbf{a unified and lightweight lossless compressor for multi-modal data (like image, text, speech, tactile, database, and gene sequence)}. Built on a lightweight backbone, OmniZip incorporates three key components to enable efficient multi-modal lossless compression: a modality-unified tokenizer that reversibly transforms diverse data into tokens, a modality-routing context learning mechanism that enables flexible multi-modal context modeling, and a modality-routing feedforward design that further enhances the model's nonlinear representation flexibility. A reparameterization training strategy is used to enhance model capacity. OmniZip outperforms or matches other state-of-the-art compressors on multiple modalities, achieving 42\%, 57\%, 62\% and 42\%, 53\% higher compression efficiency than gzip on CLIC-M, TouchandGo, enwik9, LibriSpeech, and WikiSQL datasets, respectively. It also supports near real-time inference on resource-constrained edge devices, reaching about 1MB/s on MacBook CPUs and iPhone NPUs. Our code is released at https://github.com/adminasmi/OmniZip-CVPR2026.
Abstract:Tactile sensing is crucial for embodied intelligence, providing fine-grained perception and control in complex environments. However, efficient tactile data compression, which is essential for real-time robotic applications under strict bandwidth constraints, remains underexplored. The inherent heterogeneity and spatiotemporal complexity of tactile data further complicate this challenge. To bridge this gap, we introduce TaCo, the first comprehensive benchmark for Tactile data Codecs. TaCo evaluates 30 compression methods, including off-the-shelf compression algorithms and neural codecs, across five diverse datasets from various sensor types. We systematically assess both lossless and lossy compression schemes on four key tasks: lossless storage, human visualization, material and object classification, and dexterous robotic grasping. Notably, we pioneer the development of data-driven codecs explicitly trained on tactile data, TaCo-LL (lossless) and TaCo-L (lossy). Results have validated the superior performance of our TaCo-LL and TaCo-L. This benchmark provides a foundational framework for understanding the critical trade-offs between compression efficiency and task performance, paving the way for future advances in tactile perception.
Abstract:Acquiring large-scale, high-fidelity robot demonstration data remains a critical bottleneck for scaling Vision-Language-Action (VLA) models in dexterous manipulation. We propose a Real-Sim-Real data collection and data editing pipeline that transforms human demonstrations into robot-executable, environment-specific training data without direct robot teleoperation. Standardized data collection rooms are built to capture multimodal human demonstrations (synchronized 3 RGB-D videos, 11 RGB videos, 29-DoF glove joint angles, and 14-channel tactile signals). Based on these human demonstrations, we introduce a tactile-aware retargeting method that maps human hand states to robot dex-hand states via geometry and force-guided optimization. Then the retargeted robot trajectories are rendered in a photorealistic Isaac Sim environment to build robot training data. Real world experiments have demonstrated: (1) The retargeted dex-hand trajectories achieve an 84\% success rate across 10 diverse object manipulation tasks. (2) VLA policies (Pi0.5) trained exclusively on our generated data achieve 80\% average success rate on three representative tasks, i.e., pick-and-place, pushing and pouring. To conclude, robot training data can be efficiently "painted" from human demonstrations using our real-sim-real data pipeline. We offer a scalable, cost-effective alternative to teleoperation with minimal performance loss for complex dexterous manipulation.
Abstract:Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new evaluation metric designed to evaluate high-resolution reconstruction quality. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that SurfSplat consistently outperforms prior methods on both standard metrics and HRRC, establishing a robust solution for high-fidelity 3D reconstruction from sparse inputs. Project page: https://hebing-sjtu.github.io/SurfSplat-website/
Abstract:Enterprise meeting environments require AI assistants that handle diverse operational tasks, from rapid fact checking during live discussions to cross meeting analysis for strategic planning, under strict latency, cost, and privacy constraints. Existing meeting benchmarks mainly focus on simplified question answering and fail to reflect real world enterprise workflows, where queries arise organically from multi stakeholder collaboration, span long temporal contexts, and require tool augmented reasoning. We address this gap through a grounded dataset and a learned agent framework. First, we introduce MeetAll, a bilingual and multimodal corpus derived from 231 enterprise meetings totaling 140 hours. Questions are injected using an enterprise informed protocol validated by domain expert review and human discriminability studies. Unlike purely synthetic benchmarks, this protocol is grounded in four enterprise critical dimensions: cognitive load, temporal context span, domain expertise, and actionable task execution, calibrated through interviews with stakeholders across finance, healthcare, and technology sectors. Second, we propose MeetBench XL, a multi dimensional evaluation protocol aligned with human judgment that measures factual fidelity, intent alignment, response efficiency, structural clarity, and completeness. Third, we present MeetMaster XL, a learned dual policy agent that jointly optimizes query routing between fast and slow reasoning paths and tool invocation, including retrieval, cross meeting aggregation, and web search. A lightweight classifier enables accurate routing with minimal overhead, achieving a superior quality latency tradeoff over single model baselines. Experiments against commercial systems show consistent gains, supported by ablations, robustness tests, and a real world deployment case study.Resources: https://github.com/huyuelin/MeetBench.