Abstract:Long-horizon agents can execute continuously, but human attention remains intermittent and scarce. This creates a bidirectional coordination problem: users may need immediate access to an agent while work continues in the background, whereas agents may encounter consequential decisions that require user judgment after the user has stopped monitoring execution. We posit an always-on attention-coordination layer---\textit{Jarvis}\footnote{Named after the fictional AI assistant in \textit{Iron Man}.}---that mediates this interface and allocates human attention across one or more working agents. We introduce \textit{JarvisBench} to evaluate both directions of this coordination: whether an intermediary can accurately and promptly answer user-initiated questions about ongoing work, and whether it can recognize when an agent requires user judgment, solicit that judgment at the right moment, and route it back to improve task outcomes. JarvisBench contains 45 agentic task instances: 20 single-agent tasks and 25 workstreams organized into 10 multi-agent projects. The tasks span 19 domains and were selected and adapted from more than 2,000 public candidates. Crucially, the need for user attention arises naturally during execution rather than from an obvious omission in the initial prompt. JarvisBench is designed to integrate with arbitrary agent runtimes without modifying their underlying execution loops. Our reference implementation further provides a full-duplex speech interface, allowing users to reach Jarvis naturally while timely attention coordination supports agents working in the background. By separating agent execution from attention coordination, JarvisBench provides a stable evaluation target as agent capabilities continue to improve.
Abstract:Spoken dialogue is a natural form of human--computer interaction, yet most speech language models remain limited to turn-based operation and lack real-time adaptability, such as user barge-in. Recent duplex speech-to-speech and speech-to-text models reduce latency by replacing multi-stage pipelines, but often compromise speech quality because accurate ASR, interruption handling, and high-fidelity synthesis must be optimized jointly. We propose VoiceChat-TTS, a low-latency, continuous, and streamable text-to-speech model for interactive agents. VoiceChat-TTS is driven directly by LLM text-token streams, supports explicit interruption via control tokens, and produces silence when no textual input is available. The model enables always-on, responsive speech generation while preserving modularity and high speech quality, and it supports mid-utterance interruptions without resetting the KV cache.
Abstract:We present Voice Memory, a inference-only scheme for agentic speech recognition: at stream time, a frozen corrector reads a single per-domain memory.md and decides per utterance whether to act on the hypothesis or abstain and keep the 1-best. Asynchronously, a score-gated optimizer revises that file through bounded edits, accepting an edit only when it strictly improves a held-out score. Extended from classical ASR-LM framework, we refer this split the listener-thinker architecture; the two roles are coupled only through the memory, so no weights change and the learned skill stays auditable and portable. Restraint turns out to be the operative skill this loop discovers: unconstrained generative error correction (GER) over-corrects, breaking correct tokens on up to 64% of its edits on financial news, and Voice Memory, reduces this rate to 35%. Across ten HyPoradise domains with an open corrector, Voice Memory, lowers weighted word error rate from 8.36% to 7.52% (7.47% with three added in-context examples) without regressing any dataset below its 1-best baseline; gains concentrate where recoverable headroom is largest, including air-travel commands (8.40% to 3.40%) and noisy far-field speech (CHiME-4, 12.69% to 10.46%). The memory transfers across corrector families and adds zero parameters to the inference path. A demo and example code are provided for future studies.
Abstract:Long-horizon AI agents are becoming increasingly capable, yet their interaction with users remains surprisingly thin. In most workflows, users give an initial instruction, receive only selective textual updates, and lose a clear sense of what the agent is doing or when to step in. This leaves a missing part in the current agent ecosystem: an always-on Jarvis-style mediator that keeps the agent continuously reachable to the user. Such a mediator should support real-time spoken interaction with the user, answer questions without interrupting the worker, proactively report progress or confusion, and inject user guidance back into the agent's execution when useful. In this work, we introduce JarvisBench, a benchmark for measuring the dual value of mediation in long-horizon agent workflows. JarvisBench contains two complementary tracks: an agent-collaboration track that measures whether mediation improves downstream task completion, and a user-interaction track that measures whether mediation makes ongoing execution more understandable, responsive, and accessible to users. We instantiate the benchmark with a modular reference Jarvis prototype and evaluate it on 34 text-only WildClaw tasks executed in OpenClaw. Preliminary results with GPT-5.5, Claude Opus 4.7, Gemini-based, and GPT-based worker agents suggest that Jarvis-style mediation can provide trace-grounded responses to user questions and improve task performance when sparse user guidance is injected at appropriate moments. The results also show that effectiveness depends strongly on the mediator's LLM brain, highlighting both the promise of this missing middle layer and the need for broader community effort. Demo page https://cchen1436.github.io/jarvis
Abstract:Recent full-duplex spoken dialogue models have demonstrated compelling progress toward human-like interaction, enabling agents to respond with low latency, produce backchannels, and handle user barge-ins. Yet these improvements in conversational dynamics often come with weaker reasoning and instruction-following abilities, revealing a potential tension between interactive dynamics and intelligence capability. In this paper, we argue that such an intelligence--dynamics trade-off is not fundamental: conversational dynamics can instead be learned as a separate real-time decision policy from human dialogue data. To this end, we propose DuplexPO, a reinforcement learning (RL) framework that decouples when to speak from what to say. It preserves the semantic response capability of an instruction-tuned assistant, while optimizing its temporal interaction behavior over selected high-impact windows from long human conversations. To quantitatively optimize these dynamics, we formulate the Factorized Conversational Dynamics Reward (FCDR) to enable fine-grained temporal credit assignment for turn initiation, backchanneling, yielding, and regularized participation. The policy is then optimized with a GRPO-style objective. Experiments show that DuplexPO substantially improves full-duplex behaviors, including timely backchannels, smooth turn-taking, and barge-in handling, while maintaining strong reasoning and instruction-following performance. Moreover, improvements in dynamics-oriented metrics are reflected in better user experience, suggesting that optimizing conversational timing as a standalone objective can promote more natural full-duplex interaction.
Abstract:We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.
Abstract:We introduce Full-Duplex-Bench-v3 (FDB-v3), a benchmark for evaluating spoken language models under naturalistic speech conditions and multi-step tool use. Unlike prior work, our dataset consists entirely of real human audio annotated for five disfluency categories, paired with scenarios requiring chained API calls across four task domains. We evaluate six model configurations -- GPT-Realtime, Gemini Live 2.5, Gemini Live 3.1, Grok, Ultravox v0.7, and a traditional Cascaded pipeline (Whisper$\rightarrow$GPT-4o$\rightarrow$TTS) -- across accuracy, latency, and turn-taking dimensions. GPT-Realtime leads on Pass@1 (0.600) and interruption avoidance (13.5\%); Gemini Live 3.1 achieves the fastest latency (4.25~s) but the lowest turn-take rate (78.0\%); and the Cascaded baseline, despite a perfect turn-take rate, incurs the highest latency (10.12~s). Across all systems, self-correction handling and multi-step reasoning under hard scenarios remain the most consistent failure modes.
Abstract:Large language models (LLMs) have been widely used as knowledge backbones of Large Audio Language Models (LALMs), yet how much auditory knowledge they encode through text-only pre-training and how this affects downstream performance remains unclear. We study this gap by comparing different LLMs under two text-only and one audio-grounded setting: (1) direct probing on AKB-2000, a curated benchmark testing the breadth and depth of auditory knowledge; (2) cascade evaluation, where LLMs reason over text descriptions from an audio captioner; and (3) audio-grounded evaluation, where each LLM is fine-tuned into a Large Audio Language Model (LALM) with an audio encoder. Our findings reveal that auditory knowledge varies substantially across families, and text-only results are strongly correlated with audio performance. Our work provides empirical grounding for a comprehensive understanding of LLMs in audio research.
Abstract:We introduce a voice-agentic framework that learns one critical omni-understanding skill: knowing when to trust itself versus when to consult external audio perception. Our work is motivated by a crucial yet counterintuitive finding: naively fine-tuning an omni-model on both speech recognition and external sound understanding tasks often degrades performance, as the model can be easily misled by noisy hypotheses. To address this, our framework, Speech-Hands, recasts the problem as an explicit self-reflection decision. This learnable reflection primitive proves effective in preventing the model from being derailed by flawed external candidates. We show that this agentic action mechanism generalizes naturally from speech recognition to complex, multiple-choice audio reasoning. Across the OpenASR leaderboard, Speech-Hands consistently outperforms strong baselines by 12.1% WER on seven benchmarks. The model also achieves 77.37% accuracy and high F1 on audio QA decisions, showing robust generalization and reliability across diverse audio question answering datasets. By unifying perception and decision-making, our work offers a practical path toward more reliable and resilient audio intelligence.




Abstract:We introduce DeSTA2.5-Audio, a general-purpose Large Audio Language Model (LALM) designed for robust auditory perception and instruction-following, without requiring task-specific audio instruction-tuning. Recent LALMs typically augment Large Language Models (LLMs) with auditory capabilities by training on large-scale, manually curated or LLM-synthesized audio-instruction datasets. However, these approaches have often suffered from the catastrophic forgetting of the LLM's original language abilities. To address this, we revisit the data construction pipeline and propose DeSTA, a self-generated cross-modal alignment strategy in which the backbone LLM generates its own training targets. This approach preserves the LLM's native language proficiency while establishing effective audio-text alignment, thereby enabling zero-shot generalization without task-specific tuning. Using DeSTA, we construct DeSTA-AQA5M, a large-scale, task-agnostic dataset containing 5 million training samples derived from 7,000 hours of audio spanning 50 diverse datasets, including speech, environmental sounds, and music. DeSTA2.5-Audio achieves state-of-the-art or competitive performance across a wide range of audio-language benchmarks, including Dynamic-SUPERB, MMAU, SAKURA, Speech-IFEval, and VoiceBench. Comprehensive comparative studies demonstrate that our self-generated strategy outperforms widely adopted data construction and training strategies in both auditory perception and instruction-following capabilities. Our findings underscore the importance of carefully designed data construction in LALM development and offer practical insights for building robust, general-purpose LALMs.