Abstract:Human voice encodes both identity and paralinguistic cues, yet encoders in large audio-language models (LALMs) rarely balance both aspects. In this work, we present a study toward building a general-purpose voice encoder that captures nuanced voice cues. Through a comprehensive evaluation, we find that multi-task training yields the most balanced representations, whereas contrastive language-audio pretraining (CLAP) primarily improves retrieval without enhancing paralinguistic understanding. Our final encoder, Auden-Voice, also demonstrates strong performance when integrated with LLMs. The code and training recipes will be released with the audio understanding toolkit Auden.
Abstract:Training generalist policies for robotic manipulation has shown great promise, as they enable language-conditioned, multi-task behaviors across diverse scenarios. However, evaluating these policies remains difficult because real-world testing is expensive, time-consuming, and labor-intensive. It also requires frequent environment resets and carries safety risks when deploying unproven policies on physical robots. Manually creating and populating simulation environments with assets for robotic manipulation has not addressed these issues, primarily due to the significant engineering effort required and the often substantial sim-to-real gap, both in terms of physics and rendering. In this paper, we explore the use of action-conditional video generation models as a scalable way to learn world models for policy evaluation. We demonstrate how to incorporate action conditioning into existing pre-trained video generation models. This allows leveraging internet-scale in-the-wild online videos during the pre-training stage, and alleviates the need for a large dataset of paired video-action data, which is expensive to collect for robotic manipulation. Our paper examines the effect of dataset diversity, pre-trained weight and common failure cases for the proposed evaluation pipeline. Our experiments demonstrate that, across various metrics, including policy ranking and the correlation between actual policy values and predicted policy values, these models offer a promising approach for evaluating policies without requiring real-world interactions.
Abstract:Neural speech codecs have revolutionized speech coding, achieving higher compression while preserving audio fidelity. Beyond compression, they have emerged as tokenization strategies, enabling language modeling on speech and driving paradigm shifts across various speech processing tasks. Despite these advancements, their robustness in noisy environments remains underexplored, raising concerns about their generalization to real-world scenarios. In this work, we systematically evaluate neural speech codecs under various noise conditions, revealing non-trivial differences in their robustness. We further examine their linearity properties, uncovering non-linear distortions which partly explain observed variations in robustness. Lastly, we analyze their frequency response to identify factors affecting audio fidelity. Our findings provide critical insights into codec behavior and future codec design, as well as emphasizing the importance of noise robustness for their real-world integration.




Abstract:Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make our platform open-source and our models open-weight with permissive licenses available via https://github.com/NVIDIA/Cosmos.




Abstract:Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results indicate that none of the models performed well universally. SALMONN-13B excelled in English ASR, while WavLLM demonstrated high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We will soon open-source all task data and the evaluation pipeline.




Abstract:Recent advancements in learned 3D representations have enabled significant progress in solving complex robotic manipulation tasks, particularly for rigid-body objects. However, manipulating granular materials such as beans, nuts, and rice, remains challenging due to the intricate physics of particle interactions, high-dimensional and partially observable state, inability to visually track individual particles in a pile, and the computational demands of accurate dynamics prediction. Current deep latent dynamics models often struggle to generalize in granular material manipulation due to a lack of inductive biases. In this work, we propose a novel approach that learns a visual dynamics model over Gaussian splatting representations of scenes and leverages this model for manipulating granular media via Model-Predictive Control. Our method enables efficient optimization for complex manipulation tasks on piles of granular media. We evaluate our approach in both simulated and real-world settings, demonstrating its ability to solve unseen planning tasks and generalize to new environments in a zero-shot transfer. We also show significant prediction and manipulation performance improvements compared to existing granular media manipulation methods.




Abstract:Prompting has become a practical method for utilizing pre-trained language models (LMs). This approach offers several advantages. It allows an LM to adapt to new tasks with minimal training and parameter updates, thus achieving efficiency in both storage and computation. Additionally, prompting modifies only the LM's inputs and harnesses the generative capabilities of language models to address various downstream tasks in a unified manner. This significantly reduces the need for human labor in designing task-specific models. These advantages become even more evident as the number of tasks served by the LM scales up. Motivated by the strengths of prompting, we are the first to explore the potential of prompting speech LMs in the domain of speech processing. Recently, there has been a growing interest in converting speech into discrete units for language modeling. Our pioneer research demonstrates that these quantized speech units are highly versatile within our unified prompting framework. Not only can they serve as class labels, but they also contain rich phonetic information that can be re-synthesized back into speech signals for speech generation tasks. Specifically, we reformulate speech processing tasks into speech-to-unit generation tasks. As a result, we can seamlessly integrate tasks such as speech classification, sequence generation, and speech generation within a single, unified prompting framework. The experiment results show that the prompting method can achieve competitive performance compared to the strong fine-tuning method based on self-supervised learning models with a similar number of trainable parameters. The prompting method also shows promising results in the few-shot setting. Moreover, with the advanced speech LMs coming into the stage, the proposed prompting framework attains great potential.
Abstract:The foundation model paradigm leverages a shared foundation model to achieve state-of-the-art (SOTA) performance for various tasks, requiring minimal downstream-specific modeling and data annotation. This approach has proven crucial in the field of Natural Language Processing (NLP). However, the speech processing community lacks a similar setup to explore the paradigm systematically. In this work, we establish the Speech processing Universal PERformance Benchmark (SUPERB) to study the effectiveness of the paradigm for speech. We propose a unified multi-tasking framework to address speech processing tasks in SUPERB using a frozen foundation model followed by task-specialized, lightweight prediction heads. Combining our results with community submissions, we verify that the foundation model paradigm is promising for speech, and our multi-tasking framework is simple yet effective, as the best-performing foundation model shows competitive generalizability across most SUPERB tasks. For reproducibility and extensibility, we have developed a long-term maintained platform that enables deterministic benchmarking, allows for result sharing via an online leaderboard, and promotes collaboration through a community-driven benchmark database to support new development cycles. Finally, we conduct a series of analyses to offer an in-depth understanding of SUPERB and speech foundation models, including information flows across tasks inside the models, the correctness of the weighted-sum benchmarking protocol and the statistical significance and robustness of the benchmark.
Abstract:We propose a content-based system for matching video and background music. The system aims to address the challenges in music recommendation for new users or new music give short-form videos. To this end, we propose a cross-modal framework VMCML that finds a shared embedding space between video and music representations. To ensure the embedding space can be effectively shared by both representations, we leverage CosFace loss based on margin-based cosine similarity loss. Furthermore, we establish a large-scale dataset called MSVD, in which we provide 390 individual music and the corresponding matched 150,000 videos. We conduct extensive experiments on Youtube-8M and our MSVD datasets. Our quantitative and qualitative results demonstrate the effectiveness of our proposed framework and achieve state-of-the-art video and music matching performance.




Abstract:Prompt tuning is a technology that tunes a small set of parameters to steer a pre-trained language model (LM) to directly generate the output for downstream tasks. Recently, prompt tuning has demonstrated its storage and computation efficiency in both natural language processing (NLP) and speech processing fields. These advantages have also revealed prompt tuning as a candidate approach to serving pre-trained LM for multiple tasks in a unified manner. For speech processing, SpeechPrompt shows its high parameter efficiency and competitive performance on a few speech classification tasks. However, whether SpeechPrompt is capable of serving a large number of tasks is unanswered. In this work, we propose SpeechPrompt v2, a prompt tuning framework capable of performing a wide variety of speech classification tasks, covering multiple languages and prosody-related tasks. The experiment result shows that SpeechPrompt v2 achieves performance on par with prior works with less than 0.15M trainable parameters in a unified framework.