Abstract:The transition from image to video understanding requires vision-language models (VLMs) to shift from recognizing static patterns to reasoning over temporal dynamics such as motion trajectories, speed changes, and state transitions. Yet current post-training methods fall short due to two critical limitations: (1) existing datasets often lack temporal-centricity, where answers can be inferred from isolated keyframes rather than requiring holistic temporal integration; and (2) training data generated by proprietary models contains systematic errors in fundamental temporal perception, such as confusing motion directions or misjudging speeds. We introduce SynRL, a post-training framework that teaches models temporal primitives, the fundamental building blocks of temporal understanding including direction, speed, and state tracking. Our key insight is that these abstract primitives, learned from programmatically generated synthetic videos, transfer effectively to real-world scenarios. We decompose temporal understanding into short-term perceptual primitives (speed, direction) and long-term cognitive primitives, constructing 7.7K CoT and 7K RL samples with ground-truth frame-level annotations through code-based video generation. Despite training on simple geometric shapes, SynRL achieves substantial improvements across 15 benchmarks spanning temporal grounding, complex reasoning, and general video understanding. Remarkably, our 7.7K synthetic CoT samples outperform Video-R1 with 165K real-world samples. We attribute this to fundamental temporal skills, such as tracking frame by frame changes and comparing velocity, that transfer effectively from abstract synthetic patterns to complex real-world scenarios. This establishes a new paradigm for video post-training: video temporal learning through carefully designed synthetic data provides a more cost efficient scaling path.
Abstract:3D intraoral scans (IOS) are increasingly adopted in routine dentistry due to abundant geometric evidence, and unified multi-disease diagnosis is desirable for clinical documentation and communication. While recent works introduce dental vision-language models (VLMs) to enable unified diagnosis and report generation on 2D images or multi-view images rendered from IOS, they do not fully leverage native 3D geometry. Such work is necessary and also challenging, due to: (i) heterogeneous scan forms and the complex IOS topology, (ii) multi-disease co-occurrence with class imbalance and fine-grained morphological ambiguity, (iii) limited paired 3D IOS-text data. Thus, we present IOSVLM, an end-to-end 3D VLM that represents scans as point clouds and follows a 3D encoder-projector-LLM design for unified diagnosis and generative visual question-answering (VQA), together with IOSVQA, a large-scale multi-source IOS diagnosis VQA dataset comprising 19,002 cases and 249,055 VQA pairs over 23 oral diseases and heterogeneous scan types. To address the distribution gap between color-free IOS data and color-dependent 3D pre-training, we propose a geometry-to-chromatic proxy that stabilizes fine-grained geometric perception and cross-modal alignment. A two-stage curriculum training strategy further enhances robustness. IOSVLM consistently outperforms strong baselines, achieving gains of at least +9.58% macro accuracy and +1.46% macro F1, indicating the effectiveness of direct 3D geometry modeling for IOS-based diagnosis.
Abstract:Generative AI has advanced rapidly in medical report generation; however, its application to oral and maxillofacial CBCT reporting remains limited, largely because of the scarcity of high-quality paired CBCT-report data and the intrinsic complexity of volumetric CBCT interpretation. To address this, we introduce CBCTRepD, a bilingual oral and maxillofacial CBCT report-generation system designed for integration into routine radiologist-AI co-authoring workflows. We curated a large-scale, high-quality paired CBCT-report dataset comprising approximately 7,408 studies, covering 55 oral disease entities across diverse acquisition settings, and used it to develop the system. We further established a clinically grounded, multi-level evaluation framework that assesses both direct AI-generated drafts and radiologist-edited collaboration reports using automatic metrics together with radiologist- and clinician-centered evaluation. Using this framework, we show that CBCTRepD achieves superior report-generation performance and produces drafts with writing quality and standardization comparable to those of intermediate radiologists. More importantly, in radiologist-AI collaboration, CBCTRepD provides consistent and clinically meaningful benefits across experience levels: it helps novice radiologists improve toward intermediate-level reporting, enables intermediate radiologists to approach senior-level performance, and even assists senior radiologists by reducing omission-related errors, including clinically important missed lesions. By improving report structure, reducing omissions, and promoting attention to co-existing lesions across anatomical regions, CBCTRepD shows strong and reliable potential as a practical assistant for real-world CBCT reporting across multi-level care settings.
Abstract:As a key form in online social platforms, group chat is a popular space for interest exchange or problem-solving, but its effectiveness is often hindered by inactivity and management challenges. While recent large language models (LLMs) have powered impressive one-to-one conversational agents, their seamlessly integration into multi-participant conversations remains unexplored. To address this gap, we introduce GCAgent, an LLM-driven system for enhancing group chats communication with both entertainment- and utility-oriented dialogue agents. The system comprises three tightly integrated modules: Agent Builder, which customizes agents to align with users' interests; Dialogue Manager, which coordinates dialogue states and manage agent invocations; and Interface Plugins, which reduce interaction barriers by three distinct tools. Through extensive experiment, GCAgent achieved an average score of 4.68 across various criteria and was preferred in 51.04\% of cases compared to its base model. Additionally, in real-world deployments over 350 days, it increased message volume by 28.80\%, significantly improving group activity and engagement. Overall, this work presents a practical blueprint for extending LLM-based dialogue agent from one-party chats to multi-party group scenarios.
Abstract:Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.
Abstract:Web agents require massive trajectories to generalize, yet real-world training is constrained by network latency, rate limits, and safety risks. We introduce \textbf{WebWorld} series, the first open-web simulator trained at scale. While existing simulators are restricted to closed environments with thousands of trajectories, WebWorld leverages a scalable data pipeline to train on 1M+ open-web interactions, supporting reasoning, multi-format data, and long-horizon simulations of 30+ steps. For intrinsic evaluation, we introduce WebWorld-Bench with dual metrics spanning nine dimensions, where WebWorld achieves simulation performance comparable to Gemini-3-Pro. For extrinsic evaluation, Qwen3-14B trained on WebWorld-synthesized trajectories improves by +9.2\% on WebArena, reaching performance comparable to GPT-4o. WebWorld enables effective inference-time search, outperforming GPT-5 as a world model. Beyond web simulation, WebWorld exhibits cross-domain generalization to code, GUI, and game environments, providing a replicable recipe for world model construction.
Abstract:Recently, few-shot learning (FSL) has become a popular task that aims to recognize new classes from only a few labeled examples and has been widely applied in fields such as natural science, remote sensing, and medical images. However, most existing methods focus only on the visual modality and compute prototypes directly from raw support images, which lack comprehensive and rich multimodal information. To address these limitations, we propose a novel Multimodal Prototype Augmentation FSL framework called MPA, including LLM-based Multi-Variant Semantic Enhancement (LMSE), Hierarchical Multi-View Augmentation (HMA), and an Adaptive Uncertain Class Absorber (AUCA). LMSE leverages large language models to generate diverse paraphrased category descriptions, enriching the support set with additional semantic cues. HMA exploits both natural and multi-view augmentations to enhance feature diversity (e.g., changes in viewing distance, camera angles, and lighting conditions). AUCA models uncertainty by introducing uncertain classes via interpolation and Gaussian sampling, effectively absorbing uncertain samples. Extensive experiments on four single-domain and six cross-domain FSL benchmarks demonstrate that MPA achieves superior performance compared to existing state-of-the-art methods across most settings. Notably, MPA surpasses the second-best method by 12.29% and 24.56% in the single-domain and cross-domain setting, respectively, in the 5-way 1-shot setting.
Abstract:Large Language Model (LLM)-based agents are increasingly deployed in e-commerce applications to assist customer services in tasks such as product inquiries, recommendations, and order management. Existing benchmarks primarily evaluate whether these agents successfully complete the final task, overlooking the intermediate reasoning stages that are crucial for effective decision-making. To address this gap, we propose EComStage, a unified benchmark for evaluating agent-capable LLMs across the comprehensive stage-wise reasoning process: Perception (understanding user intent), Planning (formulating an action plan), and Action (executing the decision). EComStage evaluates LLMs through seven separate representative tasks spanning diverse e-commerce scenarios, with all samples human-annotated and quality-checked. Unlike prior benchmarks that focus only on customer-oriented interactions, EComStage also evaluates merchant-oriented scenarios, including promotion management, content review, and operational support relevant to real-world applications. We evaluate a wide range of over 30 LLMs, spanning from 1B to over 200B parameters, including open-source models and closed-source APIs, revealing stage/orientation-specific strengths and weaknesses. Our results provide fine-grained, actionable insights for designing and optimizing LLM-based agents in real-world e-commerce settings.




Abstract:State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence and is computationally expensive when generating long videos. In this paper, we introduce SemanticGen, a novel solution to address these limitations by generating videos in the semantic space. Our main insight is that, due to the inherent redundancy in videos, the generation process should begin in a compact, high-level semantic space for global planning, followed by the addition of high-frequency details, rather than directly modeling a vast set of low-level video tokens using bi-directional attention. SemanticGen adopts a two-stage generation process. In the first stage, a diffusion model generates compact semantic video features, which define the global layout of the video. In the second stage, another diffusion model generates VAE latents conditioned on these semantic features to produce the final output. We observe that generation in the semantic space leads to faster convergence compared to the VAE latent space. Our method is also effective and computationally efficient when extended to long video generation. Extensive experiments demonstrate that SemanticGen produces high-quality videos and outperforms state-of-the-art approaches and strong baselines.
Abstract:The deployment of Large Language Models (LLMs) in interactive systems necessitates a deep alignment with the nuanced and dynamic preferences of individual users. Current alignment techniques predominantly address universal human values or static, single-turn preferences, thereby failing to address the critical needs of long-term personalization and the initial user cold-start problem. To bridge this gap, we propose PersonalAgent, a novel user-centric lifelong agent designed to continuously infer and adapt to user preferences. PersonalAgent constructs and dynamically refines a unified user profile by decomposing dialogues into single-turn interactions, framing preference inference as a sequential decision-making task. Experiments show that PersonalAgent achieves superior performance over strong prompt-based and policy optimization baselines, not only in idealized but also in noisy conversational contexts, while preserving cross-session preference consistency. Furthermore, human evaluation confirms that PersonalAgent excels at capturing user preferences naturally and coherently. Our findings underscore the importance of lifelong personalization for developing more inclusive and adaptive conversational agents. Our code is available here.