Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis, parsing semantic labels, and tracking moving objects. Despite considerable progress, existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper, we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians, where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy, and reconstruct dynamic scenes, even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI, KITTI-360, and Virtual KITTI 2 demonstrate the effectiveness of our approach.
Autonomous vehicles rely extensively on perception systems to navigate and interpret their surroundings. Despite significant advancements in these systems recently, challenges persist under conditions like occlusion, extreme lighting, or in unfamiliar urban areas. Unlike these systems, humans do not solely depend on immediate observations to perceive the environment. In navigating new cities, humans gradually develop a preliminary mental map to supplement real-time perception during subsequent visits. Inspired by this human approach, we introduce a novel framework, Pre-Sight, that leverages past traversals to construct static prior memories, enhancing online perception in later navigations. Our method involves optimizing a city-scale neural radiance field with data from previous journeys to generate neural priors. These priors, rich in semantic and geometric details, are derived without manual annotations and can seamlessly augment various state-of-the-art perception models, improving their efficacy with minimal additional computational cost. Experimental results on the nuScenes dataset demonstrate the framework's high compatibility with diverse online perception models. Specifically, it shows remarkable improvements in HD-map construction and occupancy prediction tasks, highlighting its potential as a new perception framework for autonomous driving systems. Our code will be released at https://github.com/yuantianyuan01/PreSight.
Monocular SLAM has long grappled with the challenge of accurately modeling 3D geometries. Recent advances in Neural Radiance Fields (NeRF)-based monocular SLAM have shown promise, yet these methods typically focus on novel view synthesis rather than precise 3D geometry modeling. This focus results in a significant disconnect between NeRF applications, i.e., novel-view synthesis and the requirements of SLAM. We identify that the gap results from the volumetric representations used in NeRF, which are often dense and noisy. In this study, we propose a novel approach that reimagines volumetric representations through the lens of quadric forms. We posit that most scene components can be effectively represented as quadric planes. Leveraging this assumption, we reshape the volumetric representations with million of cubes by several quadric planes, which leads to more accurate and efficient modeling of 3D scenes in SLAM contexts. Our method involves two key steps: First, we use the quadric assumption to enhance coarse depth estimations obtained from tracking modules, e.g., Droid-SLAM. This step alone significantly improves depth estimation accuracy. Second, in the subsequent mapping phase, we diverge from previous NeRF-based SLAM methods that distribute sampling points across the entire volume space. Instead, we concentrate sampling points around quadric planes and aggregate them using a novel quadric-decomposed Transformer. Additionally, we introduce an end-to-end joint optimization strategy that synchronizes pose estimation with 3D reconstruction.
In this paper, we propose a new image-based visual place recognition (VPR) framework by exploiting the structural cues in bird's-eye view (BEV) from a single monocular camera. The motivation arises from two key observations about VPR: 1) For the methods based on both camera and LiDAR sensors, the integration of LiDAR in robotic systems has led to increased expenses, while the alignment of data between different sensors is also a major challenge. 2) Other image-/camera-based methods, involving integrating RGB images and their derived variants (e.g., pseudo depth images, pseudo 3D point clouds), exhibit several limitations, such as the failure to effectively exploit the explicit spatial relationships between different objects. To tackle the above issues, we design a new BEV-enhanced VPR framework, nemely BEV2PR, which can generate a composite descriptor with both visual cues and spatial awareness solely based on a single camera. For the visual cues, any popular aggregation module for RGB global features can be integrated into our framework. The key points lie in: 1) We use BEV segmentation features as an explicit source of structural knowledge in constructing global features. 2) The lower layers of the pre-trained backbone from BEV map generation are shared for visual and structural streams in VPR, facilitating the learning of fine-grained local features in the visual stream. 3) The complementary visual features and structural features can jointly enhance VPR performance. Our BEV2PR framework enables consistent performance improvements over several popular camera-based VPR aggregation modules when integrating them. The experiments on our collected VPR-NuScenes dataset demonstrate an absolute gain of 2.47% on Recall@1 for the strong Conv-AP baseline to achieve the best performance in our setting, and notably, a 18.06% gain on the hard set.
We introduce the Yi model family, a series of language and multimodal models that demonstrate strong multi-dimensional capabilities. The Yi model family is based on 6B and 34B pretrained language models, then we extend them to chat models, 200K long context models, depth-upscaled models, and vision-language models. Our base models achieve strong performance on a wide range of benchmarks like MMLU, and our finetuned chat models deliver strong human preference rate on major evaluation platforms like AlpacaEval and Chatbot Arena. Building upon our scalable super-computing infrastructure and the classical transformer architecture, we attribute the performance of Yi models primarily to its data quality resulting from our data-engineering efforts. For pretraining, we construct 3.1 trillion tokens of English and Chinese corpora using a cascaded data deduplication and quality filtering pipeline. For finetuning, we polish a small scale (less than 10K) instruction dataset over multiple iterations such that every single instance has been verified directly by our machine learning engineers. For vision-language, we combine the chat language model with a vision transformer encoder and train the model to align visual representations to the semantic space of the language model. We further extend the context length to 200K through lightweight continual pretraining and demonstrate strong needle-in-a-haystack retrieval performance. We show that extending the depth of the pretrained checkpoint through continual pretraining further improves performance. We believe that given our current results, continuing to scale up model parameters using thoroughly optimized data will lead to even stronger frontier models.
The integration of biomolecular modeling with natural language (BL) has emerged as a promising interdisciplinary area at the intersection of artificial intelligence, chemistry and biology. This approach leverages the rich, multifaceted descriptions of biomolecules contained within textual data sources to enhance our fundamental understanding and enable downstream computational tasks such as biomolecule property prediction. The fusion of the nuanced narratives expressed through natural language with the structural and functional specifics of biomolecules described via various molecular modeling techniques opens new avenues for comprehensively representing and analyzing biomolecules. By incorporating the contextual language data that surrounds biomolecules into their modeling, BL aims to capture a holistic view encompassing both the symbolic qualities conveyed through language as well as quantitative structural characteristics. In this review, we provide an extensive analysis of recent advancements achieved through cross modeling of biomolecules and natural language. (1) We begin by outlining the technical representations of biomolecules employed, including sequences, 2D graphs, and 3D structures. (2) We then examine in depth the rationale and key objectives underlying effective multi-modal integration of language and molecular data sources. (3) We subsequently survey the practical applications enabled to date in this developing research area. (4) We also compile and summarize the available resources and datasets to facilitate future work. (5) Looking ahead, we identify several promising research directions worthy of further exploration and investment to continue advancing the field. The related resources and contents are updating in \url{https://github.com/QizhiPei/Awesome-Biomolecule-Language-Cross-Modeling}.
Identifying critical nodes in networks is a classical decision-making task, and many methods struggle to strike a balance between adaptability and utility. Therefore, we propose an approach that empowers Evolutionary Algorithm (EA) with Large Language Models (LLMs), to generate a function called "score\_nodes" which can further be used to identify crucial nodes based on their assigned scores. Our model consists of three main components: Manual Initialization, Population Management, and LLMs-based Evolution. It evolves from initial populations with a set of designed node scoring functions created manually. LLMs leverage their strong contextual understanding and rich programming skills to perform crossover and mutation operations on the individuals, generating excellent new functions. These functions are then categorized, ranked, and eliminated to ensure the stable development of the populations while preserving diversity. Extensive experiments demonstrate the excellent performance of our method, showcasing its strong generalization ability compared to other state-of-the-art algorithms. It can consistently and orderly generate diverse and efficient node scoring functions. All source codes and models that can reproduce all results in this work are publicly available at this link: \url{https://anonymous.4open.science/r/LLM4CN-6520}
Fusion-based place recognition is an emerging technique jointly utilizing multi-modal perception data, to recognize previously visited places in GPS-denied scenarios for robots and autonomous vehicles. Recent fusion-based place recognition methods combine multi-modal features in implicit manners. While achieving remarkable results, they do not explicitly consider what the individual modality affords in the fusion system. Therefore, the benefit of multi-modal feature fusion may not be fully explored. In this paper, we propose a novel fusion-based network, dubbed EINet, to achieve explicit interaction of the two modalities. EINet uses LiDAR ranges to supervise more robust vision features for long time spans, and simultaneously uses camera RGB data to improve the discrimination of LiDAR point clouds. In addition, we develop a new benchmark for the place recognition task based on the nuScenes dataset. To establish this benchmark for future research with comprehensive comparisons, we introduce both supervised and self-supervised training schemes alongside evaluation protocols. We conduct extensive experiments on the proposed benchmark, and the experimental results show that our EINet exhibits better recognition performance as well as solid generalization ability compared to the state-of-the-art fusion-based place recognition approaches. Our open-source code and benchmark are released at: https://github.com/BIT-XJY/EINet.
While modern best practices advocate for scalable architectures that support long-range interactions, object-centric models are yet to fully embrace these architectures. In particular, existing object-centric models for handling sequential inputs, due to their reliance on RNN-based implementation, show poor stability and capacity and are slow to train on long sequences. We introduce Parallelizable Spatiotemporal Binder or PSB, the first temporally-parallelizable slot learning architecture for sequential inputs. Unlike conventional RNN-based approaches, PSB produces object-centric representations, known as slots, for all time-steps in parallel. This is achieved by refining the initial slots across all time-steps through a fixed number of layers equipped with causal attention. By capitalizing on the parallelism induced by our architecture, the proposed model exhibits a significant boost in efficiency. In experiments, we test PSB extensively as an encoder within an auto-encoding framework paired with a wide variety of decoder options. Compared to the state-of-the-art, our architecture demonstrates stable training on longer sequences, achieves parallelization that results in a 60% increase in training speed, and yields performance that is on par with or better on unsupervised 2D and 3D object-centric scene decomposition and understanding.
We focus on the task of unknown object rearrangement, where a robot is supposed to re-configure the objects into a desired goal configuration specified by an RGB-D image. Recent works explore unknown object rearrangement systems by incorporating learning-based perception modules. However, they are sensitive to perception error, and pay less attention to task-level performance. In this paper, we aim to develop an effective system for unknown object rearrangement amidst perception noise. We theoretically reveal the noisy perception impacts grasp and place in a decoupled way, and show such a decoupled structure is non-trivial to improve task optimality. We propose GSP, a dual-loop system with the decoupled structure as prior. For the inner loop, we learn an active seeing policy for self-confident object matching to improve the perception of place. For the outer loop, we learn a grasp policy aware of object matching and grasp capability guided by task-level rewards. We leverage the foundation model CLIP for object matching, policy learning and self-termination. A series of experiments indicate that GSP can conduct unknown object rearrangement with higher completion rate and less steps.