In addition to the advancements in deepfake generation, corresponding detection technologies need to continuously evolve to regulate the potential misuse of deepfakes, such as for privacy invasion and phishing attacks. This survey comprehensively reviews the latest developments in deepfake generation and detection, summarizing and analyzing the current state of the art in this rapidly evolving field. We first unify task definitions, comprehensively introduce datasets and metrics, and discuss the development of generation and detection technology frameworks. Then, we discuss the development of several related sub-fields and focus on researching four mainstream deepfake fields: popular face swap, face reenactment, talking face generation, and facial attribute editing, as well as foreign detection. Subsequently, we comprehensively benchmark representative methods on popular datasets for each field, fully evaluating the latest and influential works published in top conferences/journals. Finally, we analyze the challenges and future research directions of the discussed fields. We closely follow the latest developments in https://github.com/flyingby/Awesome-Deepfake-Generation-and-Detection.
Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV. Despite recent text-to-3D advancements in supervising multi-view renderings using large text-to-image (T2I) models, issues persist with generation speed, text consistency, and texture quality, resulting in data scarcity among existing datasets. We present TexDreamer, the first zero-shot multimodal high-fidelity 3D human texture generation model. Utilizing an efficient texture adaptation finetuning strategy, we adapt large T2I model to a semantic UV structure while preserving its original generalization capability. Leveraging a novel feature translator module, the trained model is capable of generating high-fidelity 3D human textures from either text or image within seconds. Furthermore, we introduce ArTicuLated humAn textureS (ATLAS), the largest high-resolution (1024 X 1024) 3D human texture dataset which contains 50k high-fidelity textures with text descriptions.
Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation by improving auto-regressive models at capacity and scalability simultaneously. Firstly, we leverage an ensemble of publicly available 3D datasets to facilitate the training of large-scale models. It consists of a comprehensive collection of approximately 900,000 objects, with multiple properties of meshes, points, voxels, rendered images, and text captions. This diverse labeled dataset, termed Objaverse-Mix, empowers our model to learn from a wide range of object variations. However, directly applying 3D auto-regression encounters critical challenges of high computational demands on volumetric grids and ambiguous auto-regressive order along grid dimensions, resulting in inferior quality of 3D shapes. To this end, we then present a novel framework Argus3D in terms of capacity. Concretely, our approach introduces discrete representation learning based on a latent vector instead of volumetric grids, which not only reduces computational costs but also preserves essential geometric details by learning the joint distributions in a more tractable order. The capacity of conditional generation can thus be realized by simply concatenating various conditioning inputs to the latent vector, such as point clouds, categories, images, and texts. In addition, thanks to the simplicity of our model architecture, we naturally scale up our approach to a larger model with an impressive 3.6 billion parameters, further enhancing the quality of versatile 3D generation. Extensive experiments on four generation tasks demonstrate that Argus3D can synthesize diverse and faithful shapes across multiple categories, achieving remarkable performance.
3D open-vocabulary scene understanding aims to recognize arbitrary novel categories beyond the base label space. However, existing works not only fail to fully utilize all the available modal information in the 3D domain but also lack sufficient granularity in representing the features of each modality. In this paper, we propose a unified multimodal 3D open-vocabulary scene understanding network, namely UniM-OV3D, which aligns point clouds with image, language and depth. To better integrate global and local features of the point clouds, we design a hierarchical point cloud feature extraction module that learns comprehensive fine-grained feature representations. Further, to facilitate the learning of coarse-to-fine point-semantic representations from captions, we propose the utilization of hierarchical 3D caption pairs, capitalizing on geometric constraints across various viewpoints of 3D scenes. Extensive experimental results demonstrate the effectiveness and superiority of our method in open-vocabulary semantic and instance segmentation, which achieves state-of-the-art performance on both indoor and outdoor benchmarks such as ScanNet, ScanNet200, S3IDS and nuScenes. Code is available at https://github.com/hithqd/UniM-OV3D.
Vision foundation models have been explored recently to build general-purpose vision systems. However, predominant paradigms, driven by casting instance-level tasks as an object-word alignment, bring heavy cross-modality interaction, which is not effective in prompting object detection and visual grounding. Another line of work that focuses on pixel-level tasks often encounters a large annotation gap of things and stuff, and suffers from mutual interference between foreground-object and background-class segmentation. In stark contrast to the prevailing methods, we present APE, a universal visual perception model for aligning and prompting everything all at once in an image to perform diverse tasks, i.e., detection, segmentation, and grounding, as an instance-level sentence-object matching paradigm. Specifically, APE advances the convergence of detection and grounding by reformulating language-guided grounding as open-vocabulary detection, which efficiently scales up model prompting to thousands of category vocabularies and region descriptions while maintaining the effectiveness of cross-modality fusion. To bridge the granularity gap of different pixel-level tasks, APE equalizes semantic and panoptic segmentation to proxy instance learning by considering any isolated regions as individual instances. APE aligns vision and language representation on broad data with natural and challenging characteristics all at once without task-specific fine-tuning. The extensive experiments on over 160 datasets demonstrate that, with only one-suit of weights, APE outperforms (or is on par with) the state-of-the-art models, proving that an effective yet universal perception for anything aligning and prompting is indeed feasible. Codes and trained models are released at https://github.com/shenyunhang/APE.
This paper considers zero-shot Anomaly Detection (AD), a valuable yet under-studied task, which performs AD without any reference images of the test objects. Specifically, we employ a language-guided strategy and propose a simple-yet-effective architecture CLIP-AD, leveraging the superior zero-shot classification capabilities of the large vision-language model CLIP. A natural idea for anomaly segmentation is to directly calculate the similarity between text/image features, but we observe opposite predictions and irrelevant highlights in the results. Inspired by the phenomena, we introduce a Staged Dual-Path model (SDP) that effectively uses features from various levels and applies architecture and feature surgery to address these issues. Furthermore, delving beyond surface phenomena, we identify the problem arising from misalignment of text/image features in the joint embedding space. Thus, we introduce a fine-tuning strategy by adding linear layers and construct an extended model SDP+, further enhancing the performance. Abundant experiments demonstrate the effectiveness of our approach, e.g., on VisA, SDP outperforms SOTA by +1.0/+1.2 in classification/segmentation F1 scores, while SDP+ achieves +1.9/+11.7 improvements.
We propose MemoChat, a pipeline for refining instructions that enables large language models (LLMs) to effectively employ self-composed memos for maintaining consistent long-range open-domain conversations. We demonstrate a long-range open-domain conversation through iterative "memorization-retrieval-response" cycles. This requires us to carefully design tailored tuning instructions for each distinct stage. The instructions are reconstructed from a collection of public datasets to teach the LLMs to memorize and retrieve past dialogues with structured memos, leading to enhanced consistency when participating in future conversations. We invite experts to manually annotate a test set designed to evaluate the consistency of long-range conversations questions. Experiments on three testing scenarios involving both open-source and API-accessible chatbots at scale verify the efficacy of MemoChat, which outperforms strong baselines. Our codes, data and models are available here: https://github.com/LuJunru/MemoChat.
Spatio-temporal relations among facial action units (AUs) convey significant information for AU detection yet have not been thoroughly exploited. The main reasons are the limited capability of current AU detection works in simultaneously learning spatial and temporal relations, and the lack of precise localization information for AU feature learning. To tackle these limitations, we propose a novel spatio-temporal relation and attention learning framework for AU detection. Specifically, we introduce a spatio-temporal graph convolutional network to capture both spatial and temporal relations from dynamic AUs, in which the AU relations are formulated as a spatio-temporal graph with adaptively learned instead of predefined edge weights. Moreover, the learning of spatio-temporal relations among AUs requires individual AU features. Considering the dynamism and shape irregularity of AUs, we propose an attention regularization method to adaptively learn regional attentions that capture highly relevant regions and suppress irrelevant regions so as to extract a complete feature for each AU. Extensive experiments show that our approach achieves substantial improvements over the state-of-the-art AU detection methods on BP4D and especially DISFA benchmarks.
Network architectures obtained by Neural Architecture Search (NAS) have shown state-of-the-art performance in various computer vision tasks. Despite the exciting progress, the computational complexity of the forward-backward propagation and the search process makes it difficult to apply NAS in practice. In particular, most previous methods require thousands of GPU days for the search process to converge. In this paper, we propose a dynamic distribution pruning method towards extremely efficient NAS, which samples architectures from a joint categorical distribution. The search space is dynamically pruned every a few epochs to update this distribution, and the optimal neural architecture is obtained when there is only one structure remained. We conduct experiments on two widely-used datasets in NAS. On CIFAR-10, the optimal structure obtained by our method achieves the state-of-the-art $1.9$\% test error, while the search process is more than $1,000$ times faster (only $1.5$ GPU hours on a Tesla V100) than the state-of-the-art NAS algorithms. On ImageNet, our model achieves 75.2\% top-1 accuracy under the MobileNet settings, with a time cost of only $2$ GPU days that is $100\%$ acceleration over the fastest NAS algorithm. The code is available at \url{ https://github.com/tanglang96/DDPNAS}