The accurate protein-ligand binding affinity prediction is essential in drug design and many other molecular recognition problems. Despite many advances in affinity prediction based on machine learning techniques, they are still limited since the protein-ligand binding is determined by the dynamics of atoms and molecules. To this end, we curated an MD dataset containing 3,218 dynamic protein-ligand complexes and further developed Dynaformer, a graph-based deep learning framework. Dynaformer can fully capture the dynamic binding rules by considering various geometric characteristics of the interaction. Our method shows superior performance over the methods hitherto reported. Moreover, we performed virtual screening on heat shock protein 90 (HSP90) by integrating our model with structure-based docking. We benchmarked our performance against other baselines, demonstrating that our method can identify the molecule with the highest experimental potency. We anticipate that large-scale MD dataset and machine learning models will form a new synergy, providing a new route towards accelerated drug discovery and optimization.
Recent years have witnessed significant success in Gradient Boosting Decision Trees (GBDT) for a wide range of machine learning applications. Generally, a consensus about GBDT's training algorithms is gradients and statistics are computed based on high-precision floating points. In this paper, we investigate an essentially important question which has been largely ignored by the previous literature: how many bits are needed for representing gradients in training GBDT? To solve this mystery, we propose to quantize all the high-precision gradients in a very simple yet effective way in the GBDT's training algorithm. Surprisingly, both our theoretical analysis and empirical studies show that the necessary precisions of gradients without hurting any performance can be quite low, e.g., 2 or 3 bits. With low-precision gradients, most arithmetic operations in GBDT training can be replaced by integer operations of 8, 16, or 32 bits. Promisingly, these findings may pave the way for much more efficient training of GBDT from several aspects: (1) speeding up the computation of gradient statistics in histograms; (2) compressing the communication cost of high-precision statistical information during distributed training; (3) the inspiration of utilization and development of hardware architectures which well support low-precision computation for GBDT training. Benchmarked on CPU, GPU, and distributed clusters, we observe up to 2$\times$ speedup of our simple quantization strategy compared with SOTA GBDT systems on extensive datasets, demonstrating the effectiveness and potential of the low-precision training of GBDT. The code will be released to the official repository of LightGBM.
The deep convolutional neural networks (CNNs) using attention mechanism have achieved great success for dynamic scene deblurring. In most of these networks, only the features refined by the attention maps can be passed to the next layer and the attention maps of different layers are separated from each other, which does not make full use of the attention information from different layers in the CNN. To address this problem, we introduce a new continuous cross-layer attention transmission (CCLAT) mechanism that can exploit hierarchical attention information from all the convolutional layers. Based on the CCLAT mechanism, we use a very simple attention module to construct a novel residual dense attention fusion block (RDAFB). In RDAFB, the attention maps inferred from the outputs of the preceding RDAFB and each layer are directly connected to the subsequent ones, leading to a CRLAT mechanism. Taking RDAFB as the building block, we design an effective architecture for dynamic scene deblurring named RDAFNet. The experiments on benchmark datasets show that the proposed model outperforms the state-of-the-art deblurring approaches, and demonstrate the effectiveness of CCLAT mechanism. The source code is available on: https://github.com/xjmz6/RDAFNet.
Video question answering (VideoQA) is challenging given its multimodal combination of visual understanding and natural language processing. While most existing approaches ignore the visual appearance-motion information at different temporal scales, it is unknown how to incorporate the multilevel processing capacity of a deep learning model with such multiscale information. Targeting these issues, this paper proposes a novel Multilevel Hierarchical Network (MHN) with multiscale sampling for VideoQA. MHN comprises two modules, namely Recurrent Multimodal Interaction (RMI) and Parallel Visual Reasoning (PVR). With a multiscale sampling, RMI iterates the interaction of appearance-motion information at each scale and the question embeddings to build the multilevel question-guided visual representations. Thereon, with a shared transformer encoder, PVR infers the visual cues at each level in parallel to fit with answering different question types that may rely on the visual information at relevant levels. Through extensive experiments on three VideoQA datasets, we demonstrate improved performances than previous state-of-the-arts and justify the effectiveness of each part of our method.
Human intelligence is multimodal; we integrate visual, linguistic, and acoustic signals to maintain a holistic worldview. Most current pretraining methods, however, are limited to one or two modalities. We present i-Code, a self-supervised pretraining framework where users may flexibly combine the modalities of vision, speech, and language into unified and general-purpose vector representations. In this framework, data from each modality are first given to pretrained single-modality encoders. The encoder outputs are then integrated with a multimodal fusion network, which uses novel attention mechanisms and other architectural innovations to effectively combine information from the different modalities. The entire system is pretrained end-to-end with new objectives including masked modality unit modeling and cross-modality contrastive learning. Unlike previous research using only video for pretraining, the i-Code framework can dynamically process single, dual, and triple-modality data during training and inference, flexibly projecting different combinations of modalities into a single representation space. Experimental results demonstrate how i-Code can outperform state-of-the-art techniques on five video understanding tasks and the GLUE NLP benchmark, improving by as much as 11% and demonstrating the power of integrative multimodal pretraining.
This technical note describes the recent updates of Graphormer, including architecture design modifications, and the adaption to 3D molecular dynamics simulation. The "Graphormer-V2" could attain better results on large-scale molecular modeling datasets than the vanilla one, and the performance gain could be consistently obtained on downstream tasks. In addition, we show that with a global receptive field and an adaptive aggregation strategy, Graphormer is more powerful than classic message-passing-based GNNs. Graphormer-V2 achieves much less MAE than the vanilla Graphormer on the PCQM4M quantum chemistry dataset used in KDD Cup 2021, where the latter one won the first place in this competition. In the meanwhile, Graphormer-V2 greatly outperforms the competitors in the recent Open Catalyst Challenge, which is a competition track on NeurIPS 2021 workshop, and aims to model the catalyst-adsorbate reaction system with advanced AI models. All models could be found at \url{https://github.com/Microsoft/Graphormer}.
This technical note describes the recent updates of Graphormer, including architecture design modifications, and the adaption to 3D molecular dynamics simulation. With these simple modifications, Graphormer could attain better results on large-scale molecular modeling datasets than the vanilla one, and the performance gain could be consistently obtained on 2D and 3D molecular graph modeling tasks. In addition, we show that with a global receptive field and an adaptive aggregation strategy, Graphormer is more powerful than classic message-passing-based GNNs. Empirically, Graphormer could achieve much less MAE than the originally reported results on the PCQM4M quantum chemistry dataset used in KDD Cup 2021. In the meanwhile, it greatly outperforms the competitors in the recent Open Catalyst Challenge, which is a competition track on NeurIPS 2021 workshop, and aims to model the catalyst-adsorbate reaction system with advanced AI models. All codes could be found at https://github.com/Microsoft/Graphormer.
The sparsely-gated Mixture of Experts (MoE) can magnify a network capacity with a little computational complexity. In this work, we investigate how multi-lingual Automatic Speech Recognition (ASR) networks can be scaled up with a simple routing algorithm in order to achieve better accuracy. More specifically, we apply the sparsely-gated MoE technique to two types of networks: Sequence-to-Sequence Transformer (S2S-T) and Transformer Transducer (T-T). We demonstrate through a set of ASR experiments on multiple language data that the MoE networks can reduce the relative word error rates by 16.3% and 4.6% with the S2S-T and T-T, respectively. Moreover, we thoroughly investigate the effect of the MoE on the T-T architecture in various conditions: streaming mode, non-streaming mode, the use of language ID and the label decoder with the MoE.