Abstract:Recent innovations in language model training have demonstrated that it is possible to create highly performant models that are small enough to run on a smartphone. As these models are deployed in an increasing number of domains, it is critical to ensure that they are aligned with human preferences and safety considerations. In this report, we present our methodology for safety aligning the Phi-3 series of language models. We utilized a "break-fix" cycle, performing multiple rounds of dataset curation, safety post-training, benchmarking, red teaming, and vulnerability identification to cover a variety of harm areas in both single and multi-turn scenarios. Our results indicate that this approach iteratively improved the performance of the Phi-3 models across a wide range of responsible AI benchmarks.
Abstract:Reinforcement learning with human feedback (RLHF), as a widely adopted approach in current large language model pipelines, is \textit{bottlenecked by the size of human preference data}. While traditional methods rely on offline preference dataset constructions, recent approaches have shifted towards online settings, where a learner uses a small amount of labeled seed data and a large pool of unlabeled prompts to iteratively construct new preference data through self-generated responses and high-quality reward/preference feedback. However, most current online algorithms still focus on preference labeling during policy model updating with given feedback oracles, which incurs significant expert query costs. \textit{We are the first to explore cost-effective proxy reward oracles construction strategies for further labeling preferences or rewards with extremely limited labeled data and expert query budgets}. Our approach introduces two key innovations: (1) on-policy query to avoid OOD and imbalance issues in seed data, and (2) active learning to select the most informative data for preference queries. Using these methods, we train a evaluation model with minimal expert-labeled data, which then effectively labels nine times more preference pairs for further RLHF training. For instance, our model using Direct Preference Optimization (DPO) gains around over 1% average improvement on AlpacaEval2, MMLU-5shot and MMLU-0shot, with only 1.7K query cost. Our methodology is orthogonal to other direct expert query-based strategies and therefore might be integrated with them to further reduce query costs.
Abstract:Preference optimization, particularly through Reinforcement Learning from Human Feedback (RLHF), has achieved significant success in aligning Large Language Models (LLMs) to adhere to human intentions. Unlike offline alignment with a fixed dataset, online feedback collection from humans or AI on model generations typically leads to more capable reward models and better-aligned LLMs through an iterative process. However, achieving a globally accurate reward model requires systematic exploration to generate diverse responses that span the vast space of natural language. Random sampling from standard reward-maximizing LLMs alone is insufficient to fulfill this requirement. To address this issue, we propose a bilevel objective optimistically biased towards potentially high-reward responses to actively explore out-of-distribution regions. By solving the inner-level problem with the reparameterized reward function, the resulting algorithm, named Self-Exploring Language Models (SELM), eliminates the need for a separate RM and iteratively updates the LLM with a straightforward objective. Compared to Direct Preference Optimization (DPO), the SELM objective reduces indiscriminate favor of unseen extrapolations and enhances exploration efficiency. Our experimental results demonstrate that when finetuned on Zephyr-7B-SFT and Llama-3-8B-Instruct models, SELM significantly boosts the performance on instruction-following benchmarks such as MT-Bench and AlpacaEval 2.0, as well as various standard academic benchmarks in different settings. Our code and models are available at https://github.com/shenao-zhang/SELM.
Abstract:We introduce phi-3-mini, a 3.8 billion parameter language model trained on 3.3 trillion tokens, whose overall performance, as measured by both academic benchmarks and internal testing, rivals that of models such as Mixtral 8x7B and GPT-3.5 (e.g., phi-3-mini achieves 69% on MMLU and 8.38 on MT-bench), despite being small enough to be deployed on a phone. The innovation lies entirely in our dataset for training, a scaled-up version of the one used for phi-2, composed of heavily filtered web data and synthetic data. The model is also further aligned for robustness, safety, and chat format. We also provide some initial parameter-scaling results with a 7B and 14B models trained for 4.8T tokens, called phi-3-small and phi-3-medium, both significantly more capable than phi-3-mini (e.g., respectively 75% and 78% on MMLU, and 8.7 and 8.9 on MT-bench).
Abstract:In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is incorporating an implicit signed distance field (SDF) within 3D Gaussians to enable them to be aligned and jointly optimized. First, we introduce a differentiable SDF-to-opacity transformation function that converts SDF values into corresponding Gaussians' opacities. This function connects the SDF and 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. During learning, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only provides sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with those derived from 3D Gaussians. This consistency regularization introduces supervisory signals to locations not covered by discrete 3D Gaussians, effectively eliminating redundant surfaces outside the Gaussian sampling range. Our extensive experimental results demonstrate that our 3DGSR method enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities. The code will be available at https://github.com/CVMI-Lab/3DGSR.
Abstract:The scaling laws and extraordinary performance of large foundation models motivate the development and utilization of such large models in biomedicine. However, despite early promising results on some biomedical benchmarks, there are still major challenges that need to be addressed before these models can be used in real-world applications. Frontier models such as GPT-4V still have major competency gaps in multimodal capabilities for biomedical applications. Moreover, pragmatic issues such as access, cost, latency, and compliance make it hard for clinicians to use privately-hosted state-of-the-art large models directly on private patient data. In this paper, we explore training open-source small multimodal models (SMMs) to bridge biomedical competency gaps for unmet clinical needs. To maximize data efficiency, we adopt a modular approach by incorporating state-of-the-art pre-trained models for image and text modalities, and focusing on training a lightweight adapter to ground each modality to the text embedding space. We conduct a comprehensive study of this approach on radiology imaging. For training, we assemble a large dataset with over 1 million image-text pairs. For evaluation, we propose a clinically driven novel approach using GPT-4 and demonstrate its parity with expert evaluation. We also study grounding qualitatively using attention. For best practice, we conduct a systematic ablation study on various choices in data engineering and multimodal training. The resulting LLaVA-Rad (7B) model attains state-of-the-art results on radiology tasks such as report generation and cross-modal retrieval, even outperforming much larger models such as GPT-4V and Med-PaLM M (84B). LLaVA-Rad is fast and can be run on a single V100 GPU in private settings, offering a promising state-of-the-art tool for real-world clinical applications.
Abstract:While training large language models (LLMs) from scratch can indeed lead to models with distinct capabilities and strengths, this approach incurs substantial costs and may lead to potential redundancy in competencies. An alternative strategy is to combine existing LLMs into a more robust LLM, thereby diminishing the necessity for expensive pre-training. However, due to the diverse architectures of LLMs, direct parameter blending proves to be unfeasible. Recently, \textsc{FuseLLM} introduced the concept of knowledge fusion to transfer the collective knowledge of multiple structurally varied LLMs into a target LLM through lightweight continual training. In this report, we extend the scalability and flexibility of the \textsc{FuseLLM} framework to realize the fusion of chat LLMs, resulting in \textsc{FuseChat}. \textsc{FuseChat} comprises two main stages. Firstly, we undertake knowledge fusion for structurally and scale-varied source LLMs to derive multiple target LLMs of identical structure and size via lightweight fine-tuning. Then, these target LLMs are merged within the parameter space, wherein we propose a novel method for determining the merging weights based on the variation ratio of parameter matrices before and after fine-tuning. We validate our approach using three prominent chat LLMs with diverse architectures and scales, namely \texttt{NH2-Mixtral-8x7B}, \texttt{NH2-Solar-10.7B}, and \texttt{OpenChat-3.5-7B}. Experimental results spanning various chat domains demonstrate the superiority of \texttt{\textsc{FuseChat}-7B} across a broad spectrum of chat LLMs at 7B and 34B scales, even surpassing \texttt{GPT-3.5 (March)} and approaching \texttt{Mixtral-8x7B-Instruct}. Our code, model weights, and data are openly accessible at \url{https://github.com/fanqiwan/FuseLLM}.
Abstract:The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its exceptional rendering quality and performance on standard datasets, 3D-GS frequently encounters difficulties in accurately modeling specular and anisotropic components. This issue stems from the limited ability of spherical harmonics (SH) to represent high-frequency information. To overcome this challenge, we introduce Spec-Gaussian, an approach that utilizes an anisotropic spherical Gaussian (ASG) appearance field instead of SH for modeling the view-dependent appearance of each 3D Gaussian. Additionally, we have developed a coarse-to-fine training strategy to improve learning efficiency and eliminate floaters caused by overfitting in real-world scenes. Our experimental results demonstrate that our method surpasses existing approaches in terms of rendering quality. Thanks to ASG, we have significantly improved the ability of 3D-GS to model scenes with specular and anisotropic components without increasing the number of 3D Gaussians. This improvement extends the applicability of 3D GS to handle intricate scenarios with specular and anisotropic surfaces.
Abstract:We present CoDi-2, a versatile and interactive Multimodal Large Language Model (MLLM) that can follow complex multimodal interleaved instructions, conduct in-context learning (ICL), reason, chat, edit, etc., in an any-to-any input-output modality paradigm. By aligning modalities with language for both encoding and generation, CoDi-2 empowers Large Language Models (LLMs) to not only understand complex modality-interleaved instructions and in-context examples, but also autoregressively generate grounded and coherent multimodal outputs in the continuous feature space. To train CoDi-2, we build a large-scale generation dataset encompassing in-context multimodal instructions across text, vision, and audio. CoDi-2 demonstrates a wide range of zero-shot capabilities for multimodal generation, such as in-context learning, reasoning, and compositionality of any-to-any modality generation through multi-round interactive conversation. CoDi-2 surpasses previous domain-specific models on tasks such as subject-driven image generation, vision transformation, and audio editing. CoDi-2 signifies a substantial breakthrough in developing a comprehensive multimodal foundation model adept at interpreting in-context language-vision-audio interleaved instructions and producing multimodal outputs.
Abstract:Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect illumination. The existence of shadows and reflections can lead to an inaccurate understanding of scene geometry, making precise factorization difficult. To this end, we present SIRe-IR, an implicit neural inverse rendering approach that uses non-linear mapping and regularized visibility estimation to decompose the scene into environment map, albedo, and roughness. By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to remove both shadows and indirect illumination in materials without imposing strict constraints on the scene. Even in the presence of intense illumination, our method recovers high-quality albedo and roughness with no shadow interference. SIRe-IR outperforms existing methods in both quantitative and qualitative evaluations.