The Institute of Statistical Mathematics
Abstract:Molecular generation plays an important role in drug discovery and materials science, especially in data-scarce scenarios where traditional generative models often struggle to achieve satisfactory conditional generalization. To address this challenge, we propose MetaMolGen, a first-order meta-learning-based molecular generator designed for few-shot and property-conditioned molecular generation. MetaMolGen standardizes the distribution of graph motifs by mapping them to a normalized latent space, and employs a lightweight autoregressive sequence model to generate SMILES sequences that faithfully reflect the underlying molecular structure. In addition, it supports conditional generation of molecules with target properties through a learnable property projector integrated into the generative process.Experimental results demonstrate that MetaMolGen consistently generates valid and diverse SMILES sequences under low-data regimes, outperforming conventional baselines. This highlights its advantage in fast adaptation and efficient conditional generation for practical molecular design.
Abstract:This paper addresses the challenge of energy efficiency management faced by intelligent IoT devices in complex application environments. A novel optimization method is proposed, combining Deep Q-Network (DQN) with an edge collaboration mechanism. The method builds a state-action-reward interaction model and introduces edge nodes as intermediaries for state aggregation and policy scheduling. This enables dynamic resource coordination and task allocation among multiple devices. During the modeling process, device status, task load, and network resources are jointly incorporated into the state space. The DQN is used to approximate and learn the optimal scheduling strategy. To enhance the model's ability to perceive inter-device relationships, a collaborative graph structure is introduced to model the multi-device environment and assist in decision optimization. Experiments are conducted using real-world IoT data collected from the FastBee platform. Several comparative and validation tests are performed, including energy efficiency comparisons across different scheduling strategies, robustness analysis under varying task loads, and evaluation of state dimension impacts on policy convergence speed. The results show that the proposed method outperforms existing baseline approaches in terms of average energy consumption, processing latency, and resource utilization. This confirms its effectiveness and practicality in intelligent IoT scenarios.
Abstract:Many existing video inpainting algorithms utilize optical flows to construct the corresponding maps and then propagate pixels from adjacent frames to missing areas by mapping. Despite the effectiveness of the propagation mechanism, they might encounter blurry and inconsistencies when dealing with inaccurate optical flows or large masks. Recently, Diffusion Transformer (DiT) has emerged as a revolutionary technique for video generation tasks. However, pretrained DiT models for video generation all contain a large amount of parameters, which makes it very time consuming to apply to video inpainting tasks. In this paper, we present DiTPainter, an end-to-end video inpainting model based on Diffusion Transformer (DiT). DiTPainter uses an efficient transformer network designed for video inpainting, which is trained from scratch instead of initializing from any large pretrained models. DiTPainter can address videos with arbitrary lengths and can be applied to video decaptioning and video completion tasks with an acceptable time cost. Experiments show that DiTPainter outperforms existing video inpainting algorithms with higher quality and better spatial-temporal consistency.
Abstract:The rapid accumulation of Electronic Health Records (EHRs) has transformed healthcare by providing valuable data that enhance clinical predictions and diagnoses. While conventional machine learning models have proven effective, they often lack robust representation learning and depend heavily on expert-crafted features. Although deep learning offers powerful solutions, it is often criticized for its lack of interpretability. To address these challenges, we propose DeepSelective, a novel end to end deep learning framework for predicting patient prognosis using EHR data, with a strong emphasis on enhancing model interpretability. DeepSelective combines data compression techniques with an innovative feature selection approach, integrating custom-designed modules that work together to improve both accuracy and interpretability. Our experiments demonstrate that DeepSelective not only enhances predictive accuracy but also significantly improves interpretability, making it a valuable tool for clinical decision-making. The source code is freely available at http://www.healthinformaticslab.org/supp/resources.php .
Abstract:This report provides a comprehensive overview of the 4th Pixel-level Video Understanding in the Wild (PVUW) Challenge, held in conjunction with CVPR 2025. It summarizes the challenge outcomes, participating methodologies, and future research directions. The challenge features two tracks: MOSE, which focuses on complex scene video object segmentation, and MeViS, which targets motion-guided, language-based video segmentation. Both tracks introduce new, more challenging datasets designed to better reflect real-world scenarios. Through detailed evaluation and analysis, the challenge offers valuable insights into the current state-of-the-art and emerging trends in complex video segmentation. More information can be found on the workshop website: https://pvuw.github.io/.
Abstract:The design of Analog and Mixed-Signal (AMS) integrated circuits (ICs) often involves significant manual effort, especially during the transistor sizing process. While Machine Learning techniques in Electronic Design Automation (EDA) have shown promise in reducing complexity and minimizing human intervention, they still face challenges such as numerous iterations and a lack of knowledge about AMS circuit design. Recently, Large Language Models (LLMs) have demonstrated significant potential across various fields, showing a certain level of knowledge in circuit design and indicating their potential to automate the transistor sizing process. In this work, we propose an LLM-based AI agent for AMS circuit design to assist in the sizing process. By integrating LLMs with external circuit simulation tools and data analysis functions and employing prompt engineering strategies, the agent successfully optimized multiple circuits to achieve target performance metrics. We evaluated the performance of different LLMs to assess their applicability and optimization effectiveness across seven basic circuits, and selected the best-performing model Claude 3.5 Sonnet for further exploration on an operational amplifier, with complementary input stage and class AB output stage. This circuit was evaluated against nine performance metrics, and we conducted experiments under three distinct performance requirement groups. A success rate of up to 60% was achieved for reaching the target requirements. Overall, this work demonstrates the potential of LLMs to improve AMS circuit design.
Abstract:Multi-Agent Reinforcement Learning is widely used for multi-robot coordination, where simple graphs typically model pairwise interactions. However, such representations fail to capture higher-order collaborations, limiting effectiveness in complex tasks. While hypergraph-based approaches enhance cooperation, existing methods often generate arbitrary hypergraph structures and lack adaptability to environmental uncertainties. To address these challenges, we propose the Skewness-Driven Hypergraph Network (SDHN), which employs stochastic Bernoulli hyperedges to explicitly model higher-order multi-robot interactions. By introducing a skewness loss, SDHN promotes an efficient structure with Small-Hyperedge Dominant Hypergraph, allowing robots to prioritize localized synchronization while still adhering to the overall information, similar to human coordination. Extensive experiments on Moving Agents in Formation and Robotic Warehouse tasks validate SDHN's effectiveness, demonstrating superior performance over state-of-the-art baselines.
Abstract:As short videos have risen in popularity, the role of video content in advertising has become increasingly significant. Typically, advertisers record a large amount of raw footage about the product and then create numerous different short-form advertisement videos based on this raw footage. Creating such videos mainly involves editing raw footage and writing advertisement scripts, which requires a certain level of creative ability. It is usually challenging to create many different video contents for the same product, and manual efficiency is often low. In this paper, we present VC-LLM, a framework powered by Large Language Models for the automatic creation of high-quality short-form advertisement videos. Our approach leverages high-resolution spatial input and low-resolution temporal input to represent video clips more effectively, capturing both fine-grained visual details and broader temporal dynamics. In addition, during training, we incorporate supplementary information generated by rewriting the ground truth text, ensuring that all key output information can be directly traced back to the input, thereby reducing model hallucinations. We also designed a benchmark to evaluate the quality of the created videos. Experiments show that VC-LLM based on GPT-4o can produce videos comparable to those created by humans. Furthermore, we collected numerous high-quality short advertisement videos to create a pre-training dataset and manually cleaned a portion of the data to construct a high-quality fine-tuning dataset. Experiments indicate that, on the benchmark, the VC-LLM based on fine-tuned LLM can produce videos with superior narrative logic compared to those created by the VC-LLM based on GPT-4o.
Abstract:Robotic navigation in complex environments remains a critical research challenge. Traditional navigation methods focus on optimal trajectory generation within free space, struggling in environments lacking viable paths to the goal, such as disaster zones or cluttered warehouses. To address this gap, we propose an adaptive interactive navigation approach that proactively interacts with environments to create feasible paths to reach originally unavailable goals. Specifically, we present a primitive tree for task planning with large language models (LLMs), facilitating effective reasoning to determine interaction objects and sequences. To ensure robust subtask execution, we adopt reinforcement learning to pre-train a comprehensive skill library containing versatile locomotion and interaction behaviors for motion planning. Furthermore, we introduce an adaptive replanning method featuring two LLM-based modules: an advisor serving as a flexible replanning trigger and an arborist for autonomous plan adjustment. Integrated with the tree structure, the replanning mechanism allows for convenient node addition and pruning, enabling rapid plan modification in unknown environments. Comprehensive simulations and experiments have demonstrated our method's effectiveness and adaptivity in diverse scenarios. The supplementary video is available at page: https://youtu.be/W5ttPnSap2g.
Abstract:Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose estimation. Previous approaches have achieved impressive pose-free surface reconstruction results in dense-view settings, but could easily fail for sparse-view scenarios without sufficient visual overlap. In this paper, we propose a new technique for pose-free surface reconstruction, which follows triplane-based signed distance field (SDF) learning but regularizes the learning by explicit points sampled from ray-based diffusion of camera pose estimation. Our key contribution is a novel Geometric Consistent Ray Diffusion model (GCRayDiffusion), where we represent camera poses as neural bundle rays and regress the distribution of noisy rays via a diffusion model. More importantly, we further condition the denoising process of RGRayDiffusion using the triplane-based SDF of the entire scene, which provides effective 3D consistent regularization to achieve multi-view consistent camera pose estimation. Finally, we incorporate RGRayDiffusion into the triplane-based SDF learning by introducing on-surface geometric regularization from the sampling points of the neural bundle rays, which leads to highly accurate pose-free surface reconstruction results even for sparse-view inputs. Extensive evaluations on public datasets show that our GCRayDiffusion achieves more accurate camera pose estimation than previous approaches, with geometrically more consistent surface reconstruction results, especially given sparse-view inputs.