Abstract:Text-to-motion generation has advanced with diffusion- and flow-based generative models, yet supervised pretraining remains insufficient to align models with high-level objectives such as semantic consistency, realism, and human preference. Existing post-training methods have key limitations: they (1) target a specific motion representation, such as joints, (2) optimize a particular aspect, such as text-motion alignment, and may compromise other factors; and (3) incur substantial computational overhead, data dependence, and coarse-grained optimization. We present a reinforcement fine-tuning framework that comprises a heterogeneous-representation, multi-dimensional reward model, MotionReward, and an efficient, fine-grained fine-tuning method, EasyTune. To obtain a unified semantics representation, MotionReward maps heterogeneous motions into a shared semantic space anchored by text, enabling multidimensional reward learning; Self-refinement Preference Learning further enhances semantics without additional annotations. For efficient and effective fine-tuning, we identify the recursive gradient dependence across denoising steps as the key bottleneck, and propose EasyTune, which optimizes step-wise rather than over the full trajectory, yielding dense, fine-grained, and memory-efficient updates. Extensive experiments validate the effectiveness of our framework, achieving FID 0.132 at 22.10 GB peak memory for MLD model and saving up to 15.22 GB over DRaFT. It reduces FID by 22.9% on joint-based ACMDM, and achieves a 12.6% R-Precision gain and 23.3% FID improvement on rotation-based HY Motion. Our project page with code is publicly available.
Abstract:Text-to-image (T2I) models have substantially improved image fidelity and prompt adherence, yet their creativity remains constrained by reliance on discrete natural language prompts. When presented with fuzzy prompts such as ``a creative vinyl record-inspired skyscraper'', these models often fail to infer the underlying creative intent, leaving creative ideation and prompt design largely to human users. Recent reasoning- or agent-driven approaches iteratively augment prompts but incur high computational and monetary costs, as their instance-specific generation makes ``creativity'' costly and non-reusable, requiring repeated queries or reasoning for subsequent generations. To address this, we introduce \textbf{CAT}, a framework for \textbf{C}reative \textbf{A}gent \textbf{T}okenization that encapsulates agents' intrinsic understanding of ``creativity'' through a \textit{Creative Tokenizer}. Given the embeddings of fuzzy prompts, the tokenizer generates a reusable token template that can be directly concatenated with them to inject creative semantics into T2I models without repeated reasoning or prompt augmentation. To enable this, the tokenizer is trained via creative semantic disentanglement, leveraging relations among partially overlapping concept pairs to capture the agent's latent creative representations. Extensive experiments on \textbf{\textit{Architecture Design}}, \textbf{\textit{Furniture Design}}, and \textbf{\textit{Nature Mixture}} tasks demonstrate that CAT provides a scalable and effective paradigm for enhancing creativity in T2I generation, achieving a $3.7\times$ speedup and a $4.8\times$ reduction in computational cost, while producing images with superior human preference and text-image alignment compared to state-of-the-art T2I models and creative generation methods.
Abstract:Large Language Models (LLMs) have achieved remarkable success across diverse natural language tasks, yet the reward models employed for aligning LLMs often encounter challenges of reward hacking, where the approaches predominantly rely on directly mapping prompt-response pairs to scalar scores, which may inadvertently capture spurious correlations rather than authentic human preferences. In contrast, human evaluation employs a sophisticated process that initially weighs the relative importance of multiple high-dimensional objectives according to the prompt context, subsequently evaluating response quality through low-dimensional semantic features such as logical coherence and contextual appropriateness. Motivated by this consideration, we propose VRM, i.e., Variational Reward Modeling, a novel framework that explicitly models the evaluation process of human preference judgments by incorporating both high-dimensional objective weights and low-dimensional semantic features as latent variables, which are inferred through variational inference techniques. Additionally, we provide a theoretical analysis showing that VRM can achieve a tighter generalization error bound compared to the traditional reward model. Extensive experiments on benchmark datasets demonstrate that VRM significantly outperforms existing methods in capturing authentic human preferences.
Abstract:Model merging aims to integrate multiple task-specific fine-tuned models derived from a shared pre-trained checkpoint into a single multi-task model without additional training. Despite extensive research, task interference remains a major obstacle that often undermines the performance of merged models. In this paper, we propose ESM (Essential Subspace Merging) , a robust framework for effective model merging. We begin by performing Principal Component Analysis (PCA) on feature shifts induced by parameter updates. The resulting principal directions span an essential subspace that dominantly influences feature representations. Each task's parameter update matrix is projected onto its respective essential subspace for low-rank decomposition before merging. This methodology mitigates inter-task interference while preserving core task-specific functionality. Furthermore, we introduce a multi-level polarized scaling strategy that amplifies parameters containing critical knowledge and suppresses redundant ones, preventing essential knowledge from being overwhelmed during fusion. Extensive experiments across multiple task sets and model scales demonstrate that our method achieves state-of-the-art performance in multi-task model merging.
Abstract:Supervised fine-tuning (SFT) is computationally efficient but often yields inferior generalization compared to reinforcement learning (RL). This gap is primarily driven by RL's use of on-policy data. We propose a framework to bridge this chasm by enabling On-Policy SFT. We first present \textbf{\textit{Distribution Discriminant Theory (DDT)}}, which explains and quantifies the alignment between data and the model-induced distribution. Leveraging DDT, we introduce two complementary techniques: (i) \textbf{\textit{In-Distribution Finetuning (IDFT)}}, a loss-level method to enhance generalization ability of SFT, and (ii) \textbf{\textit{Hinted Decoding}}, a data-level technique that can re-align the training corpus to the model's distribution. Extensive experiments demonstrate that our framework achieves generalization performance on par with prominent offline RL algorithms, including DPO and SimPO, while maintaining the efficiency of an SFT pipeline. The proposed framework thus offers a practical alternative in domains where RL is infeasible. We open-source the code here: https://github.com/zhangmiaosen2000/Towards-On-Policy-SFT
Abstract:LLM-based deep research agents are largely built on the ReAct framework. This linear design makes it difficult to revisit earlier states, branch into alternative search directions, or maintain global awareness under long contexts, often leading to local optima, redundant exploration, and inefficient search. We propose Re-TRAC, an agentic framework that performs cross-trajectory exploration by generating a structured state representation after each trajectory to summarize evidence, uncertainties, failures, and future plans, and conditioning subsequent trajectories on this state representation. This enables iterative reflection and globally informed planning, reframing research as a progressive process. Empirical results show that Re-TRAC consistently outperforms ReAct by 15-20% on BrowseComp with frontier LLMs. For smaller models, we introduce Re-TRAC-aware supervised fine-tuning, achieving state-of-the-art performance at comparable scales. Notably, Re-TRAC shows a monotonic reduction in tool calls and token usage across rounds, indicating progressively targeted exploration driven by cross-trajectory reflection rather than redundant search.
Abstract:Due to constraints on privacy, cost, and latency, on-premise deployment of small models is increasingly common. However, most practical pipelines stop at supervised fine-tuning (SFT) and fail to reach the reinforcement learning (RL) alignment stage. The main reason is that RL alignment typically requires either expensive human preference annotation or heavy reliance on high-quality reward models with large-scale API usage and ongoing engineering maintenance, both of which are ill-suited to on-premise settings. To bridge this gap, we propose a positive-unlabeled (PU) RL distillation method for on-premise small-model deployment. Without human-labeled preferences or a reward model, our method distills the teacher's preference-optimization capability from black-box generations into a locally trainable student. For each prompt, we query the teacher once to obtain an anchor response, locally sample multiple student candidates, and perform anchor-conditioned self-ranking to induce pairwise or listwise preferences, enabling a fully local training loop via direct preference optimization or group relative policy optimization. Theoretical analysis justifies that the induced preference signal by our method is order-consistent and concentrates on near-optimal candidates, supporting its stability for preference optimization. Experiments demonstrate that our method achieves consistently strong performance under a low-cost setting.
Abstract:The increasing scale and complexity of modern model parameters underscore the importance of pre-trained models. However, deployment often demands architectures of varying sizes, exposing limitations of conventional pre-training and fine-tuning. To address this, we propose SWEET, a self-supervised framework that performs constraint-based pre-training to enable scalable initialization in vision tasks. Instead of pre-training a fixed-size model, we learn a shared weight template and size-specific weight scalers under Tucker-based factorization, which promotes modularity and supports flexible adaptation to architectures with varying depths and widths. Target models are subsequently initialized by composing and reweighting the template through lightweight weight scalers, whose parameters can be efficiently learned from minimal training data. To further enhance flexibility in width expansion, we introduce width-wise stochastic scaling, which regularizes the template along width-related dimensions and encourages robust, width-invariant representations for improved cross-width generalization. Extensive experiments on \textsc{classification}, \textsc{detection}, \textsc{segmentation} and \textsc{generation} tasks demonstrate the state-of-the-art performance of SWEET for initializing variable-sized vision models.




Abstract:Autoregressive (AR) image models achieve diffusion-level quality but suffer from sequential inference, requiring approximately 2,000 steps for a 576x576 image. Speculative decoding with draft trees accelerates LLMs yet underperforms on visual AR models due to spatially varying token prediction difficulty. We identify a key obstacle in applying speculative decoding to visual AR models: inconsistent acceptance rates across draft trees due to varying prediction difficulties in different image regions. We propose Adjacency-Adaptive Dynamical Draft Trees (ADT-Tree), an adjacency-adaptive dynamic draft tree that dynamically adjusts draft tree depth and width by leveraging adjacent token states and prior acceptance rates. ADT-Tree initializes via horizontal adjacency, then refines depth/width via bisectional adaptation, yielding deeper trees in simple regions and wider trees in complex ones. The empirical evaluations on MS-COCO 2017 and PartiPrompts demonstrate that ADT-Tree achieves speedups of 3.13xand 3.05x, respectively. Moreover, it integrates seamlessly with relaxed sampling methods such as LANTERN, enabling further acceleration. Code is available at https://github.com/Haodong-Lei-Ray/ADT-Tree.
Abstract:Universal morphology control aims to learn a universal policy that generalizes across heterogeneous agent morphologies, with Transformer-based controllers emerging as a popular choice. However, such architectures incur substantial computational costs, resulting in high deployment overhead, and existing methods exhibit limited cross-task generalization, necessitating training from scratch for each new task. To this end, we propose \textbf{DivMorph}, a modular training paradigm that leverages knowledge diversion to learn decomposable controllers. DivMorph factorizes randomly initialized Transformer weights into factor units via SVD prior to training and employs dynamic soft gating to modulate these units based on task and morphology embeddings, separating them into shared \textit{learngenes} and morphology- and task-specific \textit{tailors}, thereby achieving knowledge disentanglement. By selectively activating relevant components, DivMorph enables scalable and efficient policy deployment while supporting effective policy transfer to novel tasks. Extensive experiments demonstrate that DivMorph achieves state-of-the-art performance, achieving a 3$\times$ improvement in sample efficiency over direct finetuning for cross-task transfer and a 17$\times$ reduction in model size for single-agent deployment.