Abstract:Speaker adaptation, which involves cloning voices from unseen speakers in the Text-to-Speech task, has garnered significant interest due to its numerous applications in multi-media fields. Despite recent advancements, existing methods often struggle with inadequate speaker representation accuracy and overfitting, particularly in limited reference speeches scenarios. To address these challenges, we propose an Agile Speaker Representation Reinforcement Learning strategy to enhance speaker similarity in speaker adaptation tasks. ASRRL is the first work to apply reinforcement learning to improve the modeling accuracy of speaker embeddings in speaker adaptation, addressing the challenge of decoupling voice content and timbre. Our approach introduces two action strategies tailored to different reference speeches scenarios. In the single-sentence scenario, a knowledge-oriented optimal routine searching RL method is employed to expedite the exploration and retrieval of refinement information on the fringe of speaker representations. In the few-sentence scenario, we utilize a dynamic RL method to adaptively fuse reference speeches, enhancing the robustness and accuracy of speaker modeling. To achieve optimal results in the target domain, a multi-scale fusion scoring mechanism based reward model that evaluates speaker similarity, speech quality, and intelligibility across three dimensions is proposed, ensuring that improvements in speaker similarity do not compromise speech quality or intelligibility. The experimental results on the LibriTTS and VCTK datasets within mainstream TTS frameworks demonstrate the extensibility and generalization capabilities of the proposed ASRRL method. The results indicate that the ASRRL method significantly outperforms traditional fine-tuning approaches, achieving higher speaker similarity and better overall speech quality with limited reference speeches.
Abstract:The Long-form Video Question-Answering task requires the comprehension and analysis of extended video content to respond accurately to questions by utilizing both temporal and contextual information. In this paper, we present MM-Screenplayer, an advanced video understanding system with multi-modal perception capabilities that can convert any video into textual screenplay representations. Unlike previous storytelling methods, we organize video content into scenes as the basic unit, rather than just visually continuous shots. Additionally, we developed a ``Look Back'' strategy to reassess and validate uncertain information, particularly targeting breakpoint mode. MM-Screenplayer achieved highest score in the CVPR'2024 LOng-form VidEo Understanding (LOVEU) Track 1 Challenge, with a global accuracy of 87.5% and a breakpoint accuracy of 68.8%.
Abstract:This paper presents the development of a speech synthesis system for the LIMMITS'24 Challenge, focusing primarily on Track 2. The objective of the challenge is to establish a multi-speaker, multi-lingual Indic Text-to-Speech system with voice cloning capabilities, covering seven Indian languages with both male and female speakers. The system was trained using challenge data and fine-tuned for few-shot voice cloning on target speakers. Evaluation included both mono-lingual and cross-lingual synthesis across all seven languages, with subjective tests assessing naturalness and speaker similarity. Our system uses the VITS2 architecture, augmented with a multi-lingual ID and a BERT model to enhance contextual language comprehension. In Track 1, where no additional data usage was permitted, our model achieved a Speaker Similarity score of 4.02. In Track 2, which allowed the use of extra data, it attained a Speaker Similarity score of 4.17.
Abstract:Foley audio, critical for enhancing the immersive experience in multimedia content, faces significant challenges in the AI-generated content (AIGC) landscape. Despite advancements in AIGC technologies for text and image generation, the foley audio dubbing remains rudimentary due to difficulties in cross-modal scene matching and content correlation. Current text-to-audio technology, which relies on detailed and acoustically relevant textual descriptions, falls short in practical video dubbing applications. Existing datasets like AudioSet, AudioCaps, Clotho, Sound-of-Story, and WavCaps do not fully meet the requirements for real-world foley audio dubbing task. To address this, we introduce the Multi-modal Image and Narrative Text Dubbing Dataset (MINT), designed to enhance mainstream dubbing tasks such as literary story audiobooks dubbing, image/silent video dubbing. Besides, to address the limitations of existing TTA technology in understanding and planning complex prompts, a Foley Audio Content Planning, Generation, and Alignment (CPGA) framework is proposed, which includes a content planning module leveraging large language models for complex multi-modal prompts comprehension. Additionally, the training process is optimized using Proximal Policy Optimization based reinforcement learning, significantly improving the alignment and auditory realism of generated foley audio. Experimental results demonstrate that our approach significantly advances the field of foley audio dubbing, providing robust solutions for the challenges of multi-modal dubbing. Even when utilizing the relatively lightweight GPT-2 model, our framework outperforms open-source multimodal large models such as LLaVA, DeepSeek-VL, and Moondream2. The dataset is available at https://github.com/borisfrb/MINT .
Abstract:With the proliferation of Large Language Model (LLM) based deepfake audio, there is an urgent need for effective detection methods. Previous deepfake audio generation methods typically involve a multi-step generation process, with the final step using a vocoder to predict the waveform from handcrafted features. However, LLM-based audio is directly generated from discrete neural codecs in an end-to-end generation process, skipping the final step of vocoder processing. This poses a significant challenge for current audio deepfake detection (ADD) models based on vocoder artifacts. To effectively detect LLM-based deepfake audio, we focus on the core of the generation process, the conversion from neural codec to waveform. We propose Codecfake dataset, which is generated by seven representative neural codec methods. Experiment results show that codec-trained ADD models exhibit a 41.406% reduction in average equal error rate compared to vocoder-trained ADD models on the Codecfake test set.
Abstract:Text-to-Audio (TTA) aims to generate audio that corresponds to the given text description, playing a crucial role in media production. The text descriptions in TTA datasets lack rich variations and diversity, resulting in a drop in TTA model performance when faced with complex text. To address this issue, we propose a method called Portable Plug-in Prompt Refiner, which utilizes rich knowledge about textual descriptions inherent in large language models to effectively enhance the robustness of TTA acoustic models without altering the acoustic training set. Furthermore, a Chain-of-Thought that mimics human verification is introduced to enhance the accuracy of audio descriptions, thereby improving the accuracy of generated content in practical applications. The experiments show that our method achieves a state-of-the-art Inception Score (IS) of 8.72, surpassing AudioGen, AudioLDM and Tango.
Abstract:The generalization of Fake Audio Detection (FAD) is critical due to the emergence of new spoofing techniques. Traditional FAD methods often focus solely on distinguishing between genuine and known spoofed audio. We propose a Genuine-Focused Learning (GFL) framework guided, aiming for highly generalized FAD, called GFL-FAD. This method incorporates a Counterfactual Reasoning Enhanced Representation (CRER) based on audio reconstruction using the Mask AutoEncoder (MAE) architecture to accurately model genuine audio features. To reduce the influence of spoofed audio during training, we introduce a genuine audio reconstruction loss, maintaining the focus on learning genuine data features. In addition, content-related bottleneck (BN) features are extracted from the MAE to supplement the knowledge of the original audio. These BN features are adaptively fused with CRER to further improve robustness. Our method achieves state-of-the-art performance with an EER of 0.25% on ASVspoof2019 LA.
Abstract:Although current fake audio detection approaches have achieved remarkable success on specific datasets, they often fail when evaluated with datasets from different distributions. Previous studies typically address distribution shift by focusing on using extra data or applying extra loss restrictions during training. However, these methods either require a substantial amount of data or complicate the training process. In this work, we propose a stable learning-based training scheme that involves a Sample Weight Learning (SWL) module, addressing distribution shift by decorrelating all selected features via learning weights from training samples. The proposed portable plug-in-like SWL is easy to apply to multiple base models and generalizes them without using extra data during training. Experiments conducted on the ASVspoof datasets clearly demonstrate the effectiveness of SWL in generalizing different models across three evaluation datasets from different distributions.
Abstract:With the proliferation of Audio Language Model (ALM) based deepfake audio, there is an urgent need for effective detection methods. Unlike traditional deepfake audio generation, which often involves multi-step processes culminating in vocoder usage, ALM directly utilizes neural codec methods to decode discrete codes into audio. Moreover, driven by large-scale data, ALMs exhibit remarkable robustness and versatility, posing a significant challenge to current audio deepfake detection (ADD) models. To effectively detect ALM-based deepfake audio, we focus on the mechanism of the ALM-based audio generation method, the conversion from neural codec to waveform. We initially construct the Codecfake dataset, an open-source large-scale dataset, including two languages, millions of audio samples, and various test conditions, tailored for ALM-based audio detection. Additionally, to achieve universal detection of deepfake audio and tackle domain ascent bias issue of original SAM, we propose the CSAM strategy to learn a domain balanced and generalized minima. Experiment results demonstrate that co-training on Codecfake dataset and vocoded dataset with CSAM strategy yield the lowest average Equal Error Rate (EER) of 0.616% across all test conditions compared to baseline models.
Abstract:Image aesthetic evaluation is a highly prominent research domain in the field of computer vision. In recent years, there has been a proliferation of datasets and corresponding evaluation methodologies for assessing the aesthetic quality of photographic works, leading to the establishment of a relatively mature research environment. However, in contrast to the extensive research in photographic aesthetics, the field of aesthetic evaluation for paintings and Drawings has seen limited attention until the introduction of the BAID dataset in March 2023. This dataset solely comprises overall scores for high-quality artistic images. Our research marks the pioneering introduction of a multi-attribute, multi-category dataset specifically tailored to the field of painting: Aesthetics of Paintings and Drawings Dataset (APDD). The construction of APDD received active participation from 28 professional artists worldwide, along with dozens of students specializing in the field of art. This dataset encompasses 24 distinct artistic categories and 10 different aesthetic attributes. Each image in APDD has been evaluated by six professionally trained experts in the field of art, including assessments for both total aesthetic scores and aesthetic attribute scores. The final APDD dataset comprises a total of 4985 images, with an annotation count exceeding 31100 entries. Concurrently, we propose an innovative approach: Art Assessment Network for Specific Painting Styles (AANSPS), designed for the assessment of aesthetic attributes in mixed-attribute art datasets. Through this research, our goal is to catalyze advancements in the field of aesthetic evaluation for paintings and drawings, while enriching the available resources and methodologies for its further development and application.