Abstract:Underwater images suffer from color distortion, haze, and poor visibility due to light refraction and absorption in water. These challenges significantly impact the utilization of Autonomous Underwater Vehicles (AUVs) or marine robots. Typically, color and brightness distortions manifest at lower frequencies, while edge and texture distortions are prevalent at higher frequencies. Traditional methods struggle to concurrently rectify these mixed distortions as they primarily concentrate on the spatial domain. To address these issues, we introduce the Dynamic SpectraFormer, which enhances underwater images through a frequency domain transformer. The Dynamic SpectraFormer introduces an ultra-high-resolution sparse spectrum attention module, which could capture the long-term dependency without losing the universal approximating power. Additionally, we have developed a dynamic spectrum weight generation layer that serves as an adaptive spectrum band selector, accentuating critical frequency bands and suppressing less relevant ones. Consequently, this method significantly improves underwater image quality by addressing both high- and low-frequency distortions. Our extensive ablation studies and comparative evaluations consolidate the Dynamic SpectraFormer's efficacy across multiple underwater image enhancement benchmarks. The source code is available at https://github.com/arifence2024/DynamicSpectraFormer.git.
Abstract:Model routing aims to select the most suitable model from a candidate pool for each query, balancing quality and cost. Existing VLM routing research is limited to traditional VQA evaluation, lacks systematic calibration optimization for open-set scenarios, and employs training objectives that dilute multi-positive signals via softmax normalization without incorporating cost. We address these limitations with three contributions: (1)VLM-ExecRouterBench, the first execution-oriented VLM routing benchmark covering Code, Agentic, and Search domains with 11 candidate models spanning nearly two orders of magnitude in pricing; (2)SCOPE-Router, a dual-tower router that matches queries to model behavior profiles constructed via hybrid calibration (random/diagnostic/diversity sampling), enabling new models to join routing without retraining; (3)CRM+RCCR, an architecture-agnostic cost-aware objective that encodes cost preference into continuous relevance targets through per-pair independent scoring, eliminating multi-positive dilution while regularizing queries with similar routing preferences to be closer in the routing space. Empirically, SCOPE-Router achieves the best Rank Score on all three benchmarks, surpassing the runner-up by 1.84 points under OOD settings and by 6.75 points under doubly OOD open-set evaluation. When applied to four diverse routers, CRM+RCCR improves Rank Score by 1.25--6.21 points.
Abstract:Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.
Abstract:Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited. Such settings are insufficient for real-world applications with large scenes and severe inter-person occlusions. To address this limitation, we introduce a large-scale synthetic benchmark for multiview multi-person HMR, termed MVMP-HMR. The proposed dataset contains 15 complex scenes with up to 50 camera views and 30 interacting persons, featuring large spatial coverage and severe occlusions, which significantly increases the difficulty of human mesh recovery. Based on this benchmark, we further propose a multiview multi-person whole-body human mesh recovery model, referred to as MVMP-HMR model. The model first fuses multiview features into a scene-level 3D feature volume, and then leverages pelvis joints predicted by a 3D pose estimation network to extract person-specific queries from the 3D feature volume. These human queries are cross-attended with the 3D feature volume and integrated to decode each person's 3D mesh. Moreover, we introduce two novel losses--the orientation loss and the 3D joint density loss--to alleviate orientation and pose ambiguities under severe occlusions. Experiments demonstrate that existing state-of-the-art HMR methods struggle on the proposed MVMP-HMR benchmark, while our method consistently outperforms prior SOTAs in large-scale scenes with severe occlusions.
Abstract:Preference over model-generated emotion descriptions is emerging as a standard evaluation metric for multimodal emotion understanding, exemplified by the MER2026 MER-Prefer track on EmoPrefer. Such benchmarks assume that predicting the preferred description requires grounded cross-modal understanding of the video. We conduct a systematic shortcut audit of EmoPrefer using content-blind probes. A simple logistic regression using only description length and generator identity, without processing the text, video, or audio, performs comparably to LoRA-finetuned 7B text and audio-visual judges (65.8 versus 66.8 WAF on EmoPrefer-V2). Generator identity is recoverable from description text with 99.5 percent accuracy, every candidate pair contrasts two distinct generators, and the human preference labels agree with a fold-exclusive per-generator win-rate prior on 66 percent of the evaluated pairs. When the human label conflicts with this prior, trained judges still follow the style prior on 63 to 80 percent of the pairs. On a length-matched subset that neutralizes verbosity bias, the tested media configurations yield no statistically significant improvement, while an ODIN-inspired diagnostic that decouples the style shortcut leaves its content head near chance. These results do not imply that human preferences are inherently stylistic or that the descriptions contain no emotional information. Instead, they show that the current scores can be reached without verifying either description against the video. We recommend source-balanced pairing, strict length control, counter-stereotypical sliced reporting, and multi-annotator consensus for future cross-generator evaluations. Code is available at https://github.com/jiabingyang01/EmoPrefer-Audit.
Abstract:Major cloud data platforms now expose large language model capabilities as native SQL functions, enabling analysts to perform classification, filtering, sentiment analysis, extraction, similarity search, and aggregation within ordinary SQL queries. Yet existing text-to-SQL benchmarks evaluate only conventional SQL and provide no signal on whether models can generate such AI-native SQL. We introduce Spider 2.0-AIFunc, a benchmark of 465 verified instances across 125 real-world databases covering six types of AI functions on the Snowflake platform. Starting from an existing enterprise text-to-SQL benchmark, we construct Spider 2.0-AIFunc through an agent-based pipeline that rewrites source tasks into AI-native form, simultaneously transforming target queries and refining natural language instructions to make the intended AI-native solution explicit and reduce ambiguity. All instances pass a multi-round repeated execution protocol across temporally separated windows to confirm result stability before release. Evaluating ten state-of-the-art language models, we find that the strongest proprietary models reach 67-70% execution accuracy while the best open-source model achieves 58.1%, a gap driven primarily by errors in predicate specification, schema grounding, and AI function parameterization. Agent frameworks designed for traditional text-to-SQL challenges, such as schema retrieval and relevant table selection, do not transfer effectively to AI-native SQL: a minimal agent setup consistently matches or outperforms more elaborate alternatives, suggesting that the strategies these frameworks employ are less critical in this setting. Data are available at https://github.com/Leolty/Spider2-AIFunc .
Abstract:Learning visual world models for planning requires compact latent dynamics that remain sensitive to actions, yet reconstruction-free joint-embedding objectives can collapse to action-insensitive representations. We propose Delta-JEPA, an end-to-end reconstruction-free world model that augments latent forward prediction with a Latent Difference Action Decoder (LDAD). Unlike inverse decoders that infer actions from concatenated endpoint embeddings, LDAD reconstructs the executed action from the latent displacement between consecutive observations. This displacement-level supervision directly regularizes transition geometry: adjacent embeddings cannot collapse without losing action information, and different actions are encouraged to induce distinguishable latent changes for rollout-based planning. Delta-JEPA uses only latent prediction and action reconstruction, avoiding pixel reconstruction and distribution-matching regularizers. Across four visual continuous-control tasks, Delta-JEPA improves planning over JEPA-based and representation-learning world model baselines. Ablations show that displacement-based action decoding is consistently more effective than endpoint concatenation, and action-sensitivity analyses show clearer action-conditioned latent responses. These results indicate that supervising latent differences is a simple and effective mechanism for collapse-resistant and action-sensitive world model learning.
Abstract:Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.
Abstract:Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors. In this work, we revisit humanoid motion imitation from the perspective of physical grounding and leverage pressure as a unified modality across perception and control. We present PressMimic, a framework that integrates pressure into the full pipeline from motion capture to humanoid control. In the perception stage, we introduce FRAPPE++, a multimodal model that fuses RGB and pressure to jointly estimate 3D pose and global motion, where pressure provides explicit contact and support constraints to resolve ambiguity in vision-based estimation. In the control stage, we propose a pressure-supervised policy (PSP) that incorporates pressure-derived signals into reinforcement learning, enabling physically consistent contact patterns during execution. We further construct MotionPRO, a large-scale dataset with synchronized RGB, pressure, and motion capture data. Experiments show that pressure improves motion estimation accuracy, trajectory consistency, and execution stability. These results demonstrate that pressure serves as an effective physical grounding signal, bridging perception and control for physically consistent humanoid motion imitation.
Abstract:Gaussian Splatting has enabled real-time neural rendering, yet existing LiDAR-inertial-visual (LIV) Gaussian mapping pipelines remain fragile under illumination changes and texture-deficient scenes due to their reliance on RGB photometric cues. We present LIT-GS, a LiDAR-inertial-thermal Gaussian Splatting framework that injects LiDAR-derived plane geometry as an explicit constraint in both pose/structure refinement and Gaussian optimization. Specifically, we exploit LIV visual map points as confidence-aware cross-modal anchors to establish reliable thermal-LiDAR associations, and incorporate weighted LiDAR point-to-plane residuals into bundle adjustment to jointly refine camera poses and 3D points under weak thermal supervision. Building on the refined structure, we further introduce a LiDAR-plane-regularized differentiable splatting objective that constrains rendered 3D points to align with locally observed planes, mitigating surface thickening and structural drift in low-contrast thermal imagery. Experiments on proprietary sequences and public datasets demonstrate that LIT-GS consistently improves geometric accuracy and rendering quality over state-of-the-art LIV-based Gaussian Splatting baselines, particularly in challenging lighting conditions.