In the realm of robotic grasping, achieving accurate and reliable interactions with the environment is a pivotal challenge. Traditional methods of grasp planning methods utilizing partial point clouds derived from depth image often suffer from reduced scene understanding due to occlusion, ultimately impeding their grasping accuracy. Furthermore, scene reconstruction methods have primarily relied upon static techniques, which are susceptible to environment change during manipulation process limits their efficacy in real-time grasping tasks. To address these limitations, this paper introduces a novel two-stage pipeline for dynamic scene reconstruction. In the first stage, our approach takes scene scanning as input to register each target object with mesh reconstruction and novel object pose tracking. In the second stage, pose tracking is still performed to provide object poses in real-time, enabling our approach to transform the reconstructed object point clouds back into the scene. Unlike conventional methodologies, which rely on static scene snapshots, our method continuously captures the evolving scene geometry, resulting in a comprehensive and up-to-date point cloud representation. By circumventing the constraints posed by occlusion, our method enhances the overall grasp planning process and empowers state-of-the-art 6-DoF robotic grasping algorithms to exhibit markedly improved accuracy.
Category-level object pose estimation involves estimating the 6D pose and the 3D metric size of objects from predetermined categories. While recent approaches take categorical shape prior information as reference to improve pose estimation accuracy, the single-stage network design and training manner lead to sub-optimal performance since there are two distinct tasks in the pipeline. In this paper, the advantage of two-stage pipeline over single-stage design is discussed. To this end, we propose a two-stage deformation-and registration pipeline called DR-Pose, which consists of completion-aided deformation stage and scaled registration stage. The first stage uses a point cloud completion method to generate unseen parts of target object, guiding subsequent deformation on the shape prior. In the second stage, a novel registration network is designed to extract pose-sensitive features and predict the representation of object partial point cloud in canonical space based on the deformation results from the first stage. DR-Pose produces superior results to the state-of-the-art shape prior-based methods on both CAMERA25 and REAL275 benchmarks. Codes are available at https://github.com/Zray26/DR-Pose.git.
This paper introduces Grounded Image Text Matching with Mismatched Relation (GITM-MR), a novel visual-linguistic joint task that evaluates the relation understanding capabilities of transformer-based pre-trained models. GITM-MR requires a model to first determine if an expression describes an image, then localize referred objects or ground the mismatched parts of the text. We provide a benchmark for evaluating pre-trained models on this task, with a focus on the challenging settings of limited data and out-of-distribution sentence lengths. Our evaluation demonstrates that pre-trained models lack data efficiency and length generalization ability. To address this, we propose the Relation-sensitive Correspondence Reasoning Network (RCRN), which incorporates relation-aware reasoning via bi-directional message propagation guided by language structure. RCRN can be interpreted as a modular program and delivers strong performance in both length generalization and data efficiency.
In this work, we present SynTable, a unified and flexible Python-based dataset generator built using NVIDIA's Isaac Sim Replicator Composer for generating high-quality synthetic datasets for unseen object amodal instance segmentation of cluttered tabletop scenes. Our dataset generation tool can render a complex 3D scene containing object meshes, materials, textures, lighting, and backgrounds. Metadata, such as modal and amodal instance segmentation masks, occlusion masks, depth maps, bounding boxes, and material properties, can be generated to automatically annotate the scene according to the users' requirements. Our tool eliminates the need for manual labeling in the dataset generation process while ensuring the quality and accuracy of the dataset. In this work, we discuss our design goals, framework architecture, and the performance of our tool. We demonstrate the use of a sample dataset generated using SynTable by ray tracing for training a state-of-the-art model, UOAIS-Net. The results show significantly improved performance in Sim-to-Real transfer when evaluated on the OSD-Amodal dataset. We offer this tool as an open-source, easy-to-use, photorealistic dataset generator for advancing research in deep learning and synthetic data generation.
The proliferation of the Internet has led to the emergence of online advertising, driven by the mechanics of online auctions. In these repeated auctions, software agents participate on behalf of aggregated advertisers to optimize for their long-term utility. To fulfill the diverse demands, bidding strategies are employed to optimize advertising objectives subject to different spending constraints. Existing approaches on constrained bidding typically rely on i.i.d. train and test conditions, which contradicts the adversarial nature of online ad markets where different parties possess potentially conflicting objectives. In this regard, we explore the problem of constrained bidding in adversarial bidding environments, which assumes no knowledge about the adversarial factors. Instead of relying on the i.i.d. assumption, our insight is to align the train distribution of environments with the potential test distribution meanwhile minimizing policy regret. Based on this insight, we propose a practical Minimax Regret Optimization (MiRO) approach that interleaves between a teacher finding adversarial environments for tutoring and a learner meta-learning its policy over the given distribution of environments. In addition, we pioneer to incorporate expert demonstrations for learning bidding strategies. Through a causality-aware policy design, we improve upon MiRO by distilling knowledge from the experts. Extensive experiments on both industrial data and synthetic data show that our method, MiRO with Causality-aware reinforcement Learning (MiROCL), outperforms prior methods by over 30%.
Real-Time Bidding (RTB) is an important mechanism in modern online advertising systems. Advertisers employ bidding strategies in RTB to optimize their advertising effects subject to various financial requirements, especially the return-on-investment (ROI) constraint. ROIs change non-monotonically during the sequential bidding process, and often induce a see-saw effect between constraint satisfaction and objective optimization. While some existing approaches show promising results in static or mildly changing ad markets, they fail to generalize to highly dynamic ad markets with ROI constraints, due to their inability to adaptively balance constraints and objectives amidst non-stationarity and partial observability. In this work, we specialize in ROI-Constrained Bidding in non-stationary markets. Based on a Partially Observable Constrained Markov Decision Process, our method exploits an indicator-augmented reward function free of extra trade-off parameters and develops a Curriculum-Guided Bayesian Reinforcement Learning (CBRL) framework to adaptively control the constraint-objective trade-off in non-stationary ad markets. Extensive experiments on a large-scale industrial dataset with two problem settings reveal that CBRL generalizes well in both in-distribution and out-of-distribution data regimes, and enjoys superior learning efficiency and stability.
Performing closed-loop grasping at close proximity to an object requires a large field of view. However, such images will inevitably bring large amounts of unnecessary background information, especially when the camera is far away from the target object at the initial stage, resulting in performance degradation of the grasping network. To address this problem, we design a novel PEGG-Net, a real-time, pixel-wise, robotic grasp generation network. The proposed lightweight network is inherently able to learn to remove background noise that can reduce grasping accuracy. Our proposed PEGG-Net achieves improved state-of-the-art performance on both Cornell dataset (98.9%) and Jacquard dataset (93.8%). In the real-world tests, PEGG-Net can support closed-loop grasping at up to 50Hz using an image size of 480x480 in dynamic environments. The trained model also generalizes to previously unseen objects with complex geometrical shapes, household objects and workshop tools and achieved an overall grasp success rate of 91.2% in our real-world grasping experiments.
Despite recent success of deep network-based Reinforcement Learning (RL), it remains elusive to achieve human-level efficiency in learning novel tasks. While previous efforts attempt to address this challenge using meta-learning strategies, they typically suffer from sampling inefficiency with on-policy RL algorithms or meta-overfitting with off-policy learning. In this work, we propose a novel meta-RL strategy to address those limitations. In particular, we decompose the meta-RL problem into three sub-tasks, task-exploration, task-inference and task-fulfillment, instantiated with two deep network agents and a task encoder. During meta-training, our method learns a task-conditioned actor network for task-fulfillment, an explorer network with a self-supervised reward shaping that encourages task-informative experiences in task-exploration, and a context-aware graph-based task encoder for task inference. We validate our approach with extensive experiments on several public benchmarks and the results show that our algorithm effectively performs exploration for task inference, improves sample efficiency during both training and testing, and mitigates the meta-overfitting problem.