Insufficient modeling of human preferences within the reward model is a major obstacle for leveraging human feedback to improve translation quality. Fortunately, quality estimation (QE), which predicts the quality of a given translation without reference, has achieved impressive alignment with human evaluations in the last two years. In this work, we investigate the potential of employing the QE model as the reward model (the QE-based reward model) to predict human preferences for feedback training. We first identify the overoptimization problem during QE-based feedback training, manifested as an increase in reward while translation quality declines. We examine the problem and argue that the vulnerability of the QE model might lead to high rewards for incorrect translations, resulting in overoptimization and error propagation. To address the problem, we adopt a simple yet effective method that uses heuristic rules to detect the incorrect translations and assigns a penalty term to the QE-based rewards for the detected incorrect translations. Experimental results show that the proposed QE-based feedback training achieves consistent and significant improvements across various settings, further verified through human preference studies. Our subsequent analysis demonstrates the high data efficiency of the proposed QE-based feedback training: the proposed approach using a small amount of monolingual data can outperform systems using larger parallel corpora.
Computational design can excite the full potential of soft robotics that has the drawbacks of being highly nonlinear from material, structure, and contact. Up to date, enthusiastic research interests have been demonstrated for individual soft fingers, but the frame design space (how each soft finger is assembled) remains largely unexplored. Computationally design remains challenging for the finger-based soft gripper to grip across multiple geometrical-distinct object types successfully. Including the design space for the gripper frame can bring huge difficulties for conventional optimisation algorithms and fitness calculation methods due to the exponential growth of high-dimensional design space. This work proposes an automated computational design optimisation framework that generates gripper diversity to individually grasp geometrically distinct object types based on a quality-diversity approach. This work first discusses a significantly large design space (28 design parameters) for a finger-based soft gripper, including the rarely-explored design space of finger arrangement that is converted to various configurations to arrange individual soft fingers. Then, a contact-based Finite Element Modelling (FEM) is proposed in SOFA to output high-fidelity grasping data for fitness evaluation and feature measurements. Finally, diverse gripper designs are obtained from the framework while considering features such as the volume and workspace of grippers. This work bridges the gap of computationally exploring the vast design space of finger-based soft grippers while grasping large geometrically distinct object types with a simple control scheme.
The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing techniques are costly, time-consuming, and lack adaptability. In this paper, inspired by the popular language game ``Who is Spy'', we propose to use the word guessing game to assess the intelligence performance of LLMs. Given a word, the LLM is asked to describe the word and determine its identity (spy or not) based on its and other players' descriptions. Ideally, an advanced agent should possess the ability to accurately describe a given word using an aggressive description while concurrently maximizing confusion in the conservative description, enhancing its participation in the game. To this end, we first develop DEEP to evaluate LLMs' expression and disguising abilities. DEEP requires LLM to describe a word in aggressive and conservative modes. We then introduce SpyGame, an interactive multi-agent framework designed to assess LLMs' intelligence through participation in a competitive language-based board game. Incorporating multi-agent interaction, SpyGame requires the target LLM to possess linguistic skills and strategic thinking, providing a more comprehensive evaluation of LLMs' human-like cognitive abilities and adaptability in complex communication situations. The proposed evaluation framework is very easy to implement. We collected words from multiple sources, domains, and languages and used the proposed evaluation framework to conduct experiments. Extensive experiments demonstrate that the proposed DEEP and SpyGame effectively evaluate the capabilities of various LLMs, capturing their ability to adapt to novel situations and engage in strategic communication.
In this work, we propose a novel framework for achieving robotic autonomy in orchards. It consists of two key steps: perception and semantic mapping. In the perception step, we introduce a 3D detection method that accurately identifies objects directly on point cloud maps. In the semantic mapping step, we develop a mapping module that constructs a visibility graph map by incorporating object-level information and terrain analysis. By combining these two steps, our framework improves the autonomy of agricultural robots in orchard environments. The accurate detection of objects and the construction of a semantic map enable the robot to navigate autonomously, perform tasks such as fruit harvesting, and acquire actionable information for efficient agricultural production.
Target detection is a basic task to divide the object types in the orchard point cloud global map, which is used to count the overall situation of the orchard. And provide necessary information for unmanned navigation planning of agricultural vehicles. In order to divide the fruit trees and the ground in the point cloud global map of the standardized orchard, and provide the orchard overall information for the path planning of autonomous vehicles in the natural orchard environment. A fruit tree detection method based on the Yolo-V7 network is proposed, which can effectively detect fruit tree targets from multi-sensor fused radar point cloud, reduce the 3D point cloud information of the point cloud map to 2D for the fruit tree point cloud in the Yolo-V7 network detection map, and project the prediction results into the point cloud map. Generally, the target detection network based on PointNet has the problem of low speed and large computational load. The method proposed in this paper is fast and low computational load and is suitable for deployment in mobile robots. From the experimental results, the recall rate and accuracy rate of the proposed method in orchard fruit tree detection are 0.4 and 0.696 respectively, and its weight and reasoning time are 7.4 M and 28 ms respectively. The experimental results show that this method can achieve the robustness and efficiency of real-time detection of orchard fruit trees.
Long-term time series forecasting plays an important role in various real-world scenarios. Recent deep learning methods for long-term series forecasting tend to capture the intricate patterns of time series by decomposition-based or sampling-based methods. However, most of the extracted patterns may include unpredictable noise and lack good interpretability. Moreover, the multivariate series forecasting methods usually ignore the individual characteristics of each variate, which may affecting the prediction accuracy. To capture the intrinsic patterns of time series, we propose a novel deep learning network architecture, named Multi-resolution Periodic Pattern Network (MPPN), for long-term series forecasting. We first construct context-aware multi-resolution semantic units of time series and employ multi-periodic pattern mining to capture the key patterns of time series. Then, we propose a channel adaptive module to capture the perceptions of multivariate towards different patterns. In addition, we present an entropy-based method for evaluating the predictability of time series and providing an upper bound on the prediction accuracy before forecasting. Our experimental evaluation on nine real-world benchmarks demonstrated that MPPN significantly outperforms the state-of-the-art Transformer-based, decomposition-based and sampling-based methods for long-term series forecasting.
Modern large language models (LLMs) like ChatGPT have shown remarkable performance on general language tasks but still struggle on complex reasoning tasks, which drives the research on cognitive behaviors of LLMs to explore human-like problem-solving strategies. Along this direction, one representative strategy is self-reflection, which asks an LLM to refine the solution with the feedback generated by itself iteratively. However, our study shows that such reflection-style methods suffer from the Degeneration-of-Thought (DoT) problem: once the LLM has established confidence in its solutions, it is unable to generate novel thoughts later through reflection even if its initial stance is incorrect. To address the DoT problem, we propose a Multi-Agent Debate (MAD) framework, in which multiple agents express their arguments in the state of "tit for tat" and a judge manages the debate process to obtain a final solution. Clearly, our MAD framework encourages divergent thinking in LLMs which would be helpful for tasks that require deep levels of contemplation. Experiment results on two challenging datasets, commonsense machine translation and counter-intuitive arithmetic reasoning, demonstrate the effectiveness of our MAD framework. Extensive analyses suggest that the adaptive break of debate and the modest level of "tit for tat" state are required for MAD to obtain good performance. Moreover, we find that LLMs might not be a fair judge if different LLMs are used for agents. Codes: https://github.com/Skytliang/Multi-Agents-Debate
End-to-end sign language translation (SLT) aims to convert sign language videos into spoken language texts directly without intermediate representations. It has been a challenging task due to the modality gap between sign videos and texts and the data scarcity of labeled data. To tackle these challenges, we propose a novel Cross-modality Data Augmentation (XmDA) framework to transfer the powerful gloss-to-text translation capabilities to end-to-end sign language translation (i.e. video-to-text) by exploiting pseudo gloss-text pairs from the sign gloss translation model. Specifically, XmDA consists of two key components, namely, cross-modality mix-up and cross-modality knowledge distillation. The former explicitly encourages the alignment between sign video features and gloss embeddings to bridge the modality gap. The latter utilizes the generation knowledge from gloss-to-text teacher models to guide the spoken language text generation. Experimental results on two widely used SLT datasets, i.e., PHOENIX-2014T and CSL-Daily, demonstrate that the proposed XmDA framework significantly and consistently outperforms the baseline models. Extensive analyses confirm our claim that XmDA enhances spoken language text generation by reducing the representation distance between videos and texts, as well as improving the processing of low-frequency words and long sentences.
Large language models (LLMs) have demonstrated impressive capabilities in general scenarios, exhibiting a level of aptitude that approaches, in some aspects even surpasses, human-level intelligence. Among their numerous skills, the translation abilities of LLMs have received considerable attention. In contrast to traditional machine translation that focuses solely on source-target mapping, LLM-based translation can potentially mimic the human translation process that takes many preparatory steps to ensure high-quality translation. This work aims to explore this possibility by proposing the MAPS framework, which stands for Multi-Aspect Prompting and Selection. Specifically, we enable LLMs to first analyze the given source text and extract three aspects of translation-related knowledge: keywords, topics and relevant demonstrations to guide the translation process. To filter out the noisy and unhelpful knowledge, we employ a selection mechanism based on quality estimation. Experiments suggest that MAPS brings significant and consistent improvements over text-davinci-003 and Alpaca on eight translation directions from the latest WMT22 test sets. Our further analysis shows that the extracted knowledge is critical in resolving up to 59% of hallucination mistakes in translation. Code is available at https://github.com/zwhe99/MAPS-mt.