Micro-expressions (MEs) are involuntary movements revealing people's hidden feelings, which has attracted numerous interests for its objectivity in emotion detection. However, despite its wide applications in various scenarios, micro-expression recognition (MER) remains a challenging problem in real life due to three reasons, including (i) data-level: lack of data and imbalanced classes, (ii) feature-level: subtle, rapid changing, and complex features of MEs, and (iii) decision-making-level: impact of individual differences. To address these issues, we propose a dual-branch meta-auxiliary learning method, called LightmanNet, for fast and robust micro-expression recognition. Specifically, LightmanNet learns general MER knowledge from limited data through a dual-branch bi-level optimization process: (i) In the first level, it obtains task-specific MER knowledge by learning in two branches, where the first branch is for learning MER features via primary MER tasks, while the other branch is for guiding the model obtain discriminative features via auxiliary tasks, i.e., image alignment between micro-expressions and macro-expressions since their resemblance in both spatial and temporal behavioral patterns. The two branches of learning jointly constrain the model of learning meaningful task-specific MER knowledge while avoiding learning noise or superficial connections between MEs and emotions that may damage its generalization ability. (ii) In the second level, LightmanNet further refines the learned task-specific knowledge, improving model generalization and efficiency. Extensive experiments on various benchmark datasets demonstrate the superior robustness and efficiency of LightmanNet.
Recent advances in text-to-video generation have harnessed the power of diffusion models to create visually compelling content conditioned on text prompts. However, they usually encounter high computational costs and often struggle to produce videos with coherent physical motions. To tackle these issues, we propose GPT4Motion, a training-free framework that leverages the planning capability of large language models such as GPT, the physical simulation strength of Blender, and the excellent image generation ability of text-to-image diffusion models to enhance the quality of video synthesis. Specifically, GPT4Motion employs GPT-4 to generate a Blender script based on a user textual prompt, which commands Blender's built-in physics engine to craft fundamental scene components that encapsulate coherent physical motions across frames. Then these components are inputted into Stable Diffusion to generate a video aligned with the textual prompt. Experimental results on three basic physical motion scenarios, including rigid object drop and collision, cloth draping and swinging, and liquid flow, demonstrate that GPT4Motion can generate high-quality videos efficiently in maintaining motion coherency and entity consistency. GPT4Motion offers new insights in text-to-video research, enhancing its quality and broadening its horizon for future explorations.
We present ImageBind-LLM, a multi-modality instruction tuning method of large language models (LLMs) via ImageBind. Existing works mainly focus on language and image instruction tuning, different from which, our ImageBind-LLM can respond to multi-modality conditions, including audio, 3D point clouds, video, and their embedding-space arithmetic by only image-text alignment training. During training, we adopt a learnable bind network to align the embedding space between LLaMA and ImageBind's image encoder. Then, the image features transformed by the bind network are added to word tokens of all layers in LLaMA, which progressively injects visual instructions via an attention-free and zero-initialized gating mechanism. Aided by the joint embedding of ImageBind, the simple image-text training enables our model to exhibit superior multi-modality instruction-following capabilities. During inference, the multi-modality inputs are fed into the corresponding ImageBind encoders, and processed by a proposed visual cache model for further cross-modal embedding enhancement. The training-free cache model retrieves from three million image features extracted by ImageBind, which effectively mitigates the training-inference modality discrepancy. Notably, with our approach, ImageBind-LLM can respond to instructions of diverse modalities and demonstrate significant language generation quality. Code is released at https://github.com/OpenGVLab/LLaMA-Adapter.
Prompt learning has emerged as an efficient and effective approach for transferring foundational Vision-Language Models (e.g., CLIP) to downstream tasks. However, current methods tend to overfit to seen categories, thereby limiting their generalization ability for unseen classes. In this paper, we propose a new method, Decoupled Prompt Learning (DPL), which reformulates the attention in prompt learning to alleviate this problem. Specifically, we theoretically investigate the collaborative process between prompts and instances (i.e., image patches/text tokens) by reformulating the original self-attention into four separate sub-processes. Through detailed analysis, we observe that certain sub-processes can be strengthened to bolster robustness and generalizability by some approximation techniques. Furthermore, we introduce language-conditioned textual prompting based on decoupled attention to naturally preserve the generalization of text input. Our approach is flexible for both visual and textual modalities, making it easily extendable to multi-modal prompt learning. By combining the proposed techniques, our approach achieves state-of-the-art performance on three representative benchmarks encompassing 15 image recognition datasets, while maintaining parameter-efficient. Moreover, our DPL does not rely on any auxiliary regularization task or extra training data, further demonstrating its remarkable generalization ability.
Prompt learning has been designed as an alternative to fine-tuning for adapting Vision-language (V-L) models to the downstream tasks. Previous works mainly focus on text prompt while visual prompt works are limited for V-L models. The existing visual prompt methods endure either mediocre performance or unstable training process, indicating the difficulty of visual prompt learning. In this paper, we propose a new Progressive Visual Prompt (ProVP) structure to strengthen the interactions among prompts of different layers. More importantly, our ProVP could effectively propagate the image embeddings to deep layers and behave partially similar to an instance adaptive prompt method. To alleviate generalization deterioration, we further propose a new contrastive feature re-formation, which prevents the serious deviation of the prompted visual feature from the fixed CLIP visual feature distribution. Combining both, our method (ProVP-Ref) is evaluated on 11 image benchmark datasets and achieves 7/11 state-of-theart results on both few-shot and base-to-novel settings. To the best of our knowledge, we are the first to demonstrate the superior performance of visual prompts in V-L models to previous prompt-based methods in downstream tasks. Meanwhile, it implies that our ProVP-Ref shows the best capability to adapt and to generalize.
Moire patterns appear frequently when taking photos of digital screens, drastically degrading the image quality. Despite the advance of CNNs in image demoireing, existing networks are with heavy design, causing redundant computation burden for mobile devices. In this paper, we launch the first study on accelerating demoireing networks and propose a dynamic demoireing acceleration method (DDA) towards a real-time deployment on mobile devices. Our stimulus stems from a simple-yet-universal fact that moire patterns often unbalancedly distribute across an image. Consequently, excessive computation is wasted upon non-moire areas. Therefore, we reallocate computation costs in proportion to the complexity of image patches. In order to achieve this aim, we measure the complexity of an image patch by designing a novel moire prior that considers both colorfulness and frequency information of moire patterns. Then, we restore image patches with higher-complexity using larger networks and the ones with lower-complexity are assigned with smaller networks to relieve the computation burden. At last, we train all networks in a parameter-shared supernet paradigm to avoid additional parameter burden. Extensive experiments on several benchmarks demonstrate the efficacy of our proposed DDA. In addition, the acceleration evaluated on the VIVO X80 Pro smartphone equipped with a chip of Snapdragon 8 Gen 1 shows that our method can drastically reduce the inference time, leading to a real-time image demoireing on mobile devices. Source codes and models are released at https://github.com/zyxxmu/DDA
Humans have a strong class-agnostic object segmentation ability and can outline boundaries of unknown objects precisely, which motivates us to propose a box-supervised class-agnostic object segmentation (BoxCaseg) based solution for weakly-supervised instance segmentation. The BoxCaseg model is jointly trained using box-supervised images and salient images in a multi-task learning manner. The fine-annotated salient images provide class-agnostic and precise object localization guidance for box-supervised images. The object masks predicted by a pretrained BoxCaseg model are refined via a novel merged and dropped strategy as proxy ground truth to train a Mask R-CNN for weakly-supervised instance segmentation. Only using $7991$ salient images, the weakly-supervised Mask R-CNN is on par with fully-supervised Mask R-CNN on PASCAL VOC and significantly outperforms previous state-of-the-art box-supervised instance segmentation methods on COCO. The source code, pretrained models and datasets are available at \url{https://github.com/hustvl/BoxCaseg}.
Although deep reinforcement learning has achieved great success recently, there are still challenges in Real Time Strategy (RTS) games. Due to its large state and action space, as well as hidden information, RTS games require macro strategies as well as micro level manipulation to obtain satisfactory performance. In this paper, we present a novel hierarchical reinforcement learning model for mastering Multiplayer Online Battle Arena (MOBA) games, a sub-genre of RTS games. In this hierarchical framework, agents make macro strategies by imitation learning and do micromanipulations through reinforcement learning. Moreover, we propose a simple self-learning method to get better sample efficiency for reinforcement part and extract some global features by multi-target detection method in the absence of game engine or API. In 1v1 mode, our agent successfully learns to combat and defeat built-in AI with 100\% win rate, and experiments show that our method can create a competitive multi-agent for a kind of mobile MOBA game King of Glory (KOG) in 5v5 mode.