Abstract:Controllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated videos to the inherent reactivity of the worlds they depict: the ability to infer from the scene state how the world should react and to generate plausible consequences not explicitly described in the input. Yet existing benchmarks mainly assess visual quality or explicit instruction fulfillment by checking whether requested actions and interaction outcomes are realized, leaving inherent reactivity underexamined. We introduce WorldExam, a hierarchical diagnostic benchmark spanning four levels: Visual Quality, Control Adherence, Spatial Consistency, and World Reactivity. It comprises 1,474 cases across eight dedicated tasks and supports unified evaluation of camera-, action-, and language-driven model paradigms. The World Reactivity level evaluates scene-conditioned reactions and goal-directed behaviors beyond what is explicitly specified in the input. Evaluation of 20 representative models reveals a clear capability split. Camera-driven models excel at camera control, but their interfaces do not support dynamic interaction; action-driven models control subjects more precisely but often leave the world unresponsive; and language-driven models perform better on interaction but follow complex controls less faithfully. No model combines broad task coverage with consistently strong performance, showing that high visual quality and explicit instruction fulfillment do not guarantee inherent reactivity.
Abstract:We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans' ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.
Abstract:Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
Abstract:We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.
Abstract:Large language model agents are increasingly envisioned as always-on personal assistants with access to anything relevant in the user's digital world. Yet current systems operate over only narrow slices of that world, limiting context-sensitive reasoning and effective assistance. Existing benchmarks similarly provide only partial user state and therefore fail to capture performance in such a broad, always-on setting. To address this gap, we introduce Claw-Anything, a benchmark that expands agent context along three dimensions: long-horizon activity histories, interdependent backend services, and integrated GUI and CLI interaction across multiple devices. To instantiate this setting, we simulate months of user activity through multi-round event injection, producing complex world states and realistic noise, including irrelevant events and conflicting signals. Agents must reason over rich contextual environments while remaining robust to such noise. This expanded scope also enables the evaluation of proactive assistance, requiring agents to anticipate user needs and deliver timely recommendations. Experiments show that GPT-5.5 achieves only 34.5% pass@1, substantially below prior benchmarks, underscoring a gap between current agent capabilities and the demands of always-on personal assistance. Alongside the benchmark, we release an automated data-generation pipeline that yields 2,000 training environments and improves the base model by 23.7%, demonstrating its utility of scalable data infrastructure.
Abstract:We present ReinDriveGen, a framework that enables full controllability over dynamic driving scenes, allowing users to freely edit actor trajectories to simulate safety-critical corner cases such as front-vehicle collisions, drifting cars, vehicles spinning out of control, pedestrians jaywalking, and cyclists cutting across lanes. Our approach constructs a dynamic 3D point cloud scene from multi-frame LiDAR data, introduces a vehicle completion module to reconstruct full 360° geometry from partial observations, and renders the edited scene into 2D condition images that guide a video diffusion model to synthesize realistic driving videos. Since such edited scenarios inevitably fall outside the training distribution, we further propose an RL-based post-training strategy with a pairwise preference model and a pairwise reward mechanism, enabling robust quality improvement under out-of-distribution conditions without ground-truth supervision. Extensive experiments demonstrate that ReinDriveGen outperforms existing approaches on edited driving scenarios and achieves state-of-the-art results on novel ego viewpoint synthesis.
Abstract:We propose DynVLA, a driving VLA model that introduces a new CoT paradigm termed Dynamics CoT. DynVLA forecasts compact world dynamics before action generation, enabling more informed and physically grounded decision-making. To obtain compact dynamics representations, DynVLA introduces a Dynamics Tokenizer that compresses future evolution into a small set of dynamics tokens. Considering the rich environment dynamics in interaction-intensive driving scenarios, DynVLA decouples ego-centric and environment-centric dynamics, yielding more accurate world dynamics modeling. We then train DynVLA to generate dynamics tokens before actions through SFT and RFT, improving decision quality while maintaining latency-efficient inference. Compared to Textual CoT, which lacks fine-grained spatiotemporal understanding, and Visual CoT, which introduces substantial redundancy due to dense image prediction, Dynamics CoT captures the evolution of the world in a compact, interpretable, and efficient form. Extensive experiments on NAVSIM, Bench2Drive, and a large-scale in-house dataset demonstrate that DynVLA consistently outperforms Textual CoT and Visual CoT methods, validating the effectiveness and practical value of Dynamics CoT.
Abstract:A free-viewpoint, editable, and high-fidelity driving simulator is crucial for training and evaluating end-to-end autonomous driving systems. In this paper, we present GA-Drive, a novel simulation framework capable of generating camera views along user-specified novel trajectories through Geometry-Appearance Decoupling and Diffusion-Based Generation. Given a set of images captured along a recorded trajectory and the corresponding scene geometry, GA-Drive synthesizes novel pseudo-views using geometry information. These pseudo-views are then transformed into photorealistic views using a trained video diffusion model. In this way, we decouple the geometry and appearance of scenes. An advantage of such decoupling is its support for appearance editing via state-of-the-art video-to-video editing techniques, while preserving the underlying geometry, enabling consistent edits across both original and novel trajectories. Extensive experiments demonstrate that GA-Drive substantially outperforms existing methods in terms of NTA-IoU, NTL-IoU, and FID scores.
Abstract:Agentic coding requires agents to effectively interact with runtime environments, e.g., command line interfaces (CLI), so as to complete tasks like resolving dependency issues, fixing system problems, etc. But it remains underexplored how such environment-intensive tasks can be obtained at scale to enhance agents' capabilities. To address this, based on an analogy between the Dockerfile and the agentic task, we propose to employ agents to simulate and explore environment histories, guided by execution feedback. By tracing histories of a healthy environment, its state can be inverted to an earlier one with runtime failures, from which a task can be derived by packing the buggy state and the corresponding error messages. With our method, named CLI-Gym, a total of 1,655 environment-intensive tasks are derived, being the largest collection of its kind. Moreover, with curated successful trajectories, our fine-tuned model, named LiberCoder, achieves substantial absolute improvements of +21.1% (to 46.1%) on Terminal-Bench, outperforming various strong baselines. To our knowledge, this is the first public pipeline for scalable derivation of environment-intensive tasks.
Abstract:Agents powered by large language models (LLMs) are increasingly adopted in the software industry, contributing code as collaborators or even autonomous developers. As their presence grows, it becomes important to assess the current boundaries of their coding abilities. Existing agentic coding benchmarks, however, cover a limited task scope, e.g., bug fixing within a single pull request (PR), and often rely on non-executable evaluations or lack an automated approach for continually updating the evaluation coverage. To address such issues, we propose FeatureBench, a benchmark designed to evaluate agentic coding performance in end-to-end, feature-oriented software development. FeatureBench incorporates an execution-based evaluation protocol and a scalable test-driven method that automatically derives tasks from code repositories with minimal human effort. By tracing from unit tests along a dependency graph, our approach can identify feature-level coding tasks spanning multiple commits and PRs scattered across the development timeline, while ensuring the proper functioning of other features after the separation. Using this framework, we curated 200 challenging evaluation tasks and 3825 executable environments from 24 open-source repositories in the first version of our benchmark. Empirical evaluation reveals that the state-of-the-art agentic model, such as Claude 4.5 Opus, which achieves a 74.4% resolved rate on SWE-bench, succeeds on only 11.0% of tasks, opening new opportunities for advancing agentic coding. Moreover, benefiting from our automated task collection toolkit, FeatureBench can be easily scaled and updated over time to mitigate data leakage. The inherent verifiability of constructed environments also makes our method potentially valuable for agent training.