Abstract:High-dimensional manipulator operation in unstructured environments requires a differentiable, scene-agnostic distance query mechanism to guide safe motion generation. Existing geometric collision checkers are typically non-differentiable, while workspace-based implicit distance models are hindered by the highly nonlinear workspace--configuration mapping and often suffer from poor convergence; moreover, self-collision and environment collision are commonly handled as separate constraints. We propose Configuration-Space Signed Distance Field-Net (CSSDF-Net), which learns a continuous signed distance field directly in configuration space to provide joint-space distance and gradient queries under a unified geometric notion of safety. To enable zero-shot generalization without environment-specific retraining, we introduce a spatial-hashing-based data generation pipeline that encodes robot-centric geometric priors and supports efficient retrieval of risk configurations for arbitrary obstacle point sets. The learned distance field is integrated into safety-constrained trajectory optimization and receding-horizon MPC, enabling both offline planning and online reactive avoidance. Experiments on a planar arm and a 7-DoF manipulator demonstrate stable gradients, effective collision avoidance in static and dynamic scenes, and practical inference latency for large-scale point-cloud queries, supporting deployment in previously unseen environments.
Abstract:Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .
Abstract:Retrieval-augmented generation is a practical paradigm for question answering over long documents, but it remains brittle for multimodal reading where text, tables, and figures are interleaved across many pages. First, flat chunking breaks document-native structure and cross-modal alignment, yielding semantic fragments that are hard to interpret in isolation. Second, even iterative retrieval can fail in long contexts by looping on partial evidence or drifting into irrelevant sections as noise accumulates, since each step is guided only by the current snippet without a persistent global search state. We introduce $G^2$-Reader, a dual-graph system, to address both issues. It evolves a Content Graph to preserve document-native structure and cross-modal semantics, and maintains a Planning Graph, an agentic directed acyclic graph of sub-questions, to track intermediate findings and guide stepwise navigation for evidence completion. On VisDoMBench across five multimodal domains, $G^2$-Reader with Qwen3-VL-32B-Instruct reaches 66.21\% average accuracy, outperforming strong baselines and a standalone GPT-5 (53.08\%).
Abstract:Creating high-quality figures and visualizations for scientific papers is a time-consuming task that requires both deep domain knowledge and professional design skills. Despite over 2.5 million scientific papers published annually, the figure generation process remains largely manual. We introduce $\textbf{SciFig}$, an end-to-end AI agent system that generates publication-ready pipeline figures directly from research paper texts. SciFig uses a hierarchical layout generation strategy, which parses research descriptions to identify component relationships, groups related elements into functional modules, and generates inter-module connections to establish visual organization. Furthermore, an iterative chain-of-thought (CoT) feedback mechanism progressively improves layouts through multiple rounds of visual analysis and reasoning. We introduce a rubric-based evaluation framework that analyzes 2,219 real scientific figures to extract evaluation rubrics and automatically generates comprehensive evaluation criteria. SciFig demonstrates remarkable performance: achieving 70.1$\%$ overall quality on dataset-level evaluation and 66.2$\%$ on paper-specific evaluation, and consistently high scores across metrics such as visual clarity, structural organization, and scientific accuracy. SciFig figure generation pipeline and our evaluation benchmark will be open-sourced.
Abstract:While Large Language Models (LLMs) excel at generalized reasoning, standard retrieval-augmented approaches fail to address the disconnected nature of long-term agentic memory. To bridge this gap, we introduce Synapse (Synergistic Associative Processing Semantic Encoding), a unified memory architecture that transcends static vector similarity. Drawing from cognitive science, Synapse models memory as a dynamic graph where relevance emerges from spreading activation rather than pre-computed links. By integrating lateral inhibition and temporal decay, the system dynamically highlights relevant sub-graphs while filtering interference. We implement a Triple Hybrid Retrieval strategy that fuses geometric embeddings with activation-based graph traversal. Comprehensive evaluations on the LoCoMo benchmark show that Synapse significantly outperforms state-of-the-art methods in complex temporal and multi-hop reasoning tasks, offering a robust solution to the "Contextual Tunneling" problem. Our code and data will be made publicly available upon acceptance.
Abstract:We introduce SciEvalKit, a unified benchmarking toolkit designed to evaluate AI models for science across a broad range of scientific disciplines and task capabilities. Unlike general-purpose evaluation platforms, SciEvalKit focuses on the core competencies of scientific intelligence, including Scientific Multimodal Perception, Scientific Multimodal Reasoning, Scientific Multimodal Understanding, Scientific Symbolic Reasoning, Scientific Code Generation, Science Hypothesis Generation and Scientific Knowledge Understanding. It supports six major scientific domains, spanning from physics and chemistry to astronomy and materials science. SciEvalKit builds a foundation of expert-grade scientific benchmarks, curated from real-world, domain-specific datasets, ensuring that tasks reflect authentic scientific challenges. The toolkit features a flexible, extensible evaluation pipeline that enables batch evaluation across models and datasets, supports custom model and dataset integration, and provides transparent, reproducible, and comparable results. By bridging capability-based evaluation and disciplinary diversity, SciEvalKit offers a standardized yet customizable infrastructure to benchmark the next generation of scientific foundation models and intelligent agents. The toolkit is open-sourced and actively maintained to foster community-driven development and progress in AI4Science.
Abstract:Despite advances in scientific AI, a coherent framework for Scientific General Intelligence (SGI)-the ability to autonomously conceive, investigate, and reason across scientific domains-remains lacking. We present an operational SGI definition grounded in the Practical Inquiry Model (PIM: Deliberation, Conception, Action, Perception) and operationalize it via four scientist-aligned tasks: deep research, idea generation, dry/wet experiments, and experimental reasoning. SGI-Bench comprises over 1,000 expert-curated, cross-disciplinary samples inspired by Science's 125 Big Questions, enabling systematic evaluation of state-of-the-art LLMs. Results reveal gaps: low exact match (10--20%) in deep research despite step-level alignment; ideas lacking feasibility and detail; high code executability but low execution result accuracy in dry experiments; low sequence fidelity in wet protocols; and persistent multimodal comparative-reasoning challenges. We further introduce Test-Time Reinforcement Learning (TTRL), which optimizes retrieval-augmented novelty rewards at inference, enhancing hypothesis novelty without reference answer. Together, our PIM-grounded definition, workflow-centric benchmark, and empirical insights establish a foundation for AI systems that genuinely participate in scientific discovery.




Abstract:Diffusion Transformers (DiTs) set the state of the art in visual generation, yet their quadratic self-attention cost fundamentally limits scaling to long token sequences. Recent Top-K sparse attention approaches reduce the computation of DiTs by compressing tokens into block-wise representation and selecting a small set of relevant key blocks, but still suffer from (i) quadratic selection cost on compressed tokens and (ii) increasing K required to maintain model quality as sequences grow. We identify that their inefficiency is due to the single-level design, as a single coarse level is insufficient to represent the global structure. In this paper, we introduce Log-linear Sparse Attention (LLSA), a trainable sparse attention mechanism for extremely long token sequences that reduces both selection and attention costs from quadratic to log-linear complexity by utilizing a hierarchical structure. LLSA performs hierarchical Top-K selection, progressively adopting sparse Top-K selection with the indices found at the previous level, and introduces a Hierarchical KV Enrichment mechanism that preserves global context while using fewer tokens of different granularity during attention computation. To support efficient training, we develop a high-performance GPU implementation that uses only sparse indices for both the forward and backward passes, eliminating the need for dense attention masks. We evaluate LLSA on high-resolution pixel-space image generation without using patchification and VAE encoding. LLSA accelerates attention inference by 28.27x and DiT training by 6.09x on 256x256 pixel token sequences, while maintaining generation quality. The results demonstrate that LLSA offers a promising direction for training long-sequence DiTs efficiently. Code is available at: https://github.com/SingleZombie/LLSA
Abstract:Information seeking is a fundamental requirement for humans. However, existing LLM agents rely heavily on open-web search, which exposes two fundamental weaknesses: online content is noisy and unreliable, and many real-world tasks require precise, domain-specific knowledge unavailable from the web. The emergence of the Model Context Protocol (MCP) now allows agents to interface with thousands of specialized tools, seemingly resolving this limitation. Yet it remains unclear whether agents can effectively leverage such tools -- and more importantly, whether they can integrate them with general-purpose search to solve complex tasks. Therefore, we introduce InfoMosaic-Bench, the first benchmark dedicated to multi-source information seeking in tool-augmented agents. Covering six representative domains (medicine, finance, maps, video, web, and multi-domain integration), InfoMosaic-Bench requires agents to combine general-purpose search with domain-specific tools. Tasks are synthesized with InfoMosaic-Flow, a scalable pipeline that grounds task conditions in verified tool outputs, enforces cross-source dependencies, and filters out shortcut cases solvable by trivial lookup. This design guarantees both reliability and non-triviality. Experiments with 14 state-of-the-art LLM agents reveal three findings: (i) web information alone is insufficient, with GPT-5 achieving only 38.2% accuracy and 67.5% pass rate; (ii) domain tools provide selective but inconsistent benefits, improving some domains while degrading others; and (iii) 22.4% of failures arise from incorrect tool usage or selection, highlighting that current LLMs still struggle with even basic tool handling.




Abstract:While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature collision from high-dimensional grid sampling. This is because of the inherent spectral conflicts between preserving motion details and maintaining deformation consistency at different frequency. To address these challenges, we propose a novel dynamic 3DGS framework with hybrid explicit-implicit functions. Our approach contains three key innovations: a spectral-aware Laplacian encoding architecture which merges Hash encoding and Laplacian-based module for flexible frequency motion control, an enhanced Gaussian dynamics attribute that compensates for photometric distortions caused by geometric deformation, and an adaptive Gaussian split strategy guided by KDTree-based primitive control to efficiently query and optimize dynamic areas. Through extensive experiments, our method demonstrates state-of-the-art performance in reconstructing complex dynamic scenes, achieving better reconstruction fidelity.