Abstract:Reinforcement learning has become a key paradigm for eliciting reasoning abilities in large language models, where exploration is crucial for discovering effective solution trajectories. Existing exploration methods typically encourage diversity in semantic or gradient spaces, without distinguishing what drives this diversity. A trajectory may appear novel because it follows a new reasoning process, or because it varies memorized patterns and shortcuts. Rewarding both cases equally may steer exploration toward memorization rather than genuine reasoning improvement. In this paper, we propose DiRL, a Direction-Aware Reinforcement Learning framework that anchors exploration to an internal reasoning-memorization direction of the policy. Specifically, DiRL extracts this direction from model representations, constructs direction-weighted gradient features to characterize rollout updates, and shapes rewards to amplify reasoning-aligned exploration while suppressing memorization-aligned variations. DiRL integrates seamlessly into standard Group Relative Policy Optimization (GRPO). Extensive experiments on mathematical and general reasoning benchmarks demonstrate the effectiveness of DiRL, showing significant improvements over various existing exploration methods.
Abstract:Language agents increasingly rely on reusable skills to improve multi-step web automation across related tasks. A growing line of work studies online skill learning, where agents continually induce skills from previous task trajectories and reuse them in future tasks on the fly. However, existing methods mainly reuse skills at the task-level: a fixed set of skills is retrieved based on the initial task instruction and then held fixed throughout execution. This static strategy is misaligned with web execution, where the appropriate next action depends not only on the task goal but also on the current webpage state, which often transitions into situations that the initial skills fail to cover. To address this gap, we propose State-Grounded Dynamic Retrieval (SGDR), an online skill learning method that enables stepwise skill reuse for web agents. SGDR consists of three components: a sliding-window extraction process that turns completed trajectories into reusable sub-procedures invokable at intermediate execution states, a dual text-code representation that connects skill retrieval with executable action, and a state-grounded dynamic retrieval mechanism that matches skills to both the task goal and the current webpage state. Experiments on WebArena across five domains show that SGDR consistently outperforms strong baselines, achieving average success rates of 37.5% with GPT-4.1 and 24.3% with Qwen3-4B, corresponding to relative gains of 10.6% and 10.0% over the strongest baseline, respectively. The code is available at https://github.com/plusnli/skill-dynamic-retrieval.
Abstract:Reinforcement learning (RL) for visual reasoning needs scalable, verifiable, and controllable training signals. Existing visual RL post-training trains on static curated datasets, with fixed image-question-answer samples bounded by their collection budget. In this work, we introduce TRON (Targeted, Rule-verifiable Online eNvironments), an online environment substrate: a training rollout is generated on demand by a controllable generator-verifier program that samples a fresh latent visual state, renders an image, asks a question, and exactly verifies the answer. A single run can therefore draw an unbounded stream of fresh instances at the difficulty level required by the current curriculum. The current TRON suite contains 520 environments organized into five ability buckets (spatial, mathematical, diagram, pattern/logic, and counting); the same substrate supports both a single full model trained on all buckets and per-bucket ability-specialist models, with no additional data collection. We also introduce a substrate analysis covering generation reliability, instance and level diversity, cross-environment near-duplicates, and base-model pass rate by difficulty level. RL post-training with METHOD consistently improves performance on ten external multimodal reasoning benchmarks across Qwen3-VL-4B, Qwen2.5-VL-7B, and MiMo-VL-7B-SFT.
Abstract:Can internal attention patterns in Large Vision Language Models (LVLMs) identify reliable small-object boxes without fine-tuning? In this work, we provide an affirmative answer. Attention structure in LVLMs encodes grounding quality-a lightweight IoU regressor trained solely on attention maps achieves strong IoU prediction (Pearson r > 0.67). This regressor powers the regressor-based variant of our Attention-based Candidate Selection (ACS) framework, called ACS-Learned, which selects the best box from multiple sampled candidates to improve object grounding. By analyzing what the regressor learns, we reveal which transformer layers and heads are most critical and derive ACS-Free: a training-free selector that ranks candidates by attention entropy on these discriminative heads, with no learned component at inference. Experiments on COCO and Objects365 demonstrate up to 19% self-improvement on small object localization, with ACS-Free ranking best among all training-free methods, demonstrating that useful attention structure improves both localization reliability and interpretability in LVLMs.
Abstract:We pursue a vision for self-improving language models in which the model does not merely generate problems or traces to imitate, but constructs the environments that train it. In zero-data reasoning RL, this reframes self-improvement from a data-generation loop into an environment-construction loop, where each artifact is a reusable executable object that samples instances, computes references, and scores responses. Whether this vision sustains improvement hinges on a single property: the environments must exhibit stable solve--verify asymmetry, the model must be able to write an oracle once that it cannot reliably execute in natural language on fresh instances. This asymmetry takes two complementary forms. Some tasks are algorithmically hard to reason through but trivial as code: a dynamic program or graph traversal, compiled once, yields unboundedly many calibrated instances. Others are intrinsically hard to solve but easy to verify, like planted subset-sum or constraint satisfaction. Both create a durable gap between proposing and solving that the policy cannot close by gaming the verifier, and it is this gap that keeps reward informative as the learner improves. We instantiate this view in EvoEnv, a single-policy generator, solver method that synthesizes Python environments from ten seeds and admits them only after staged validation, semantic self-review, solver-relative difficulty calibration, and novelty checks. The strongest evidence comes from the already-strong regime: on Qwen3-4B-Thinking, fixed public-data RLVR and fixed hand-crafted environment RLVR reduce the average, while EvoEnv improves it from 72.4 to 74.8, a relative gain of 3.3%. Stable self-improvement, we suggest, depends not on producing more synthetic data, but on models learning to construct worlds whose difficulty stays structurally beyond their own reach.
Abstract:Aligning Multimodal Large Language Models (MLLMs) requires reliable reward models, yet existing single-step evaluators can suffer from lazy judging, exploiting language priors over fine-grained visual verification. While rubric-based evaluation mitigates these biases in text-only settings, extending it to multimodal tasks is bottlenecked by the complexity of visual reasoning. The critical differences between responses often depend on instance-specific visual details. Robust evaluation requires dynamically synthesizing rubrics that isolate spatial and factual discrepancies. To address this, we introduce $\textbf{DeltaRubric}$, an approach that reformulates multimodal preference evaluation as a plan-and-execute process within a single MLLM. DeltaRubric operates in two steps: acting first as a $\textit{Disagreement Planner}$, the model generates a neutral, instance-specific verification checklist. Transitioning into a $\textit{Checklist Verifier}$, it executes these self-generated checks against the image and question to produce the final grounded judgment. We formulate DeltaRubric as a multi-role reinforcement learning problem, jointly optimizing planning and verification capabilities. Validated on Qwen3-VL 4B and 8B Instruct models, DeltaRubric achieves solid empirical gains. For instance, On VL-RewardBench, it improves base model overall accuracy by $\textbf{+22.6}$ (4B) and $\textbf{+18.8}$ (8B) points, largely outperforming standard no-rubric baselines. The results demonstrate that decomposing evaluation into structured, verifiable steps leads to more reliable and generalizable multimodal reward modeling.
Abstract:Reinforcement Learning has significantly advanced the reasoning capabilities of Multimodal Large Language Models (MLLMs), yet the resulting policies remain brittle against real-world visual degradations such as blur, compression artifacts, and low-resolution scans. Prior robustness techniques from vision and deep RL rely on static data augmentation or value-based regularization, neither of which transfers cleanly to critic-free RL fine-tuning of autoregressive MLLMs. Reinforcing reasoning against such corruptions is non-trivial: naively injecting degraded views during rollout induces reward poisoning, where perceptual occlusions trigger hallucinated trajectories and destabilize optimization. We propose ROMA, an RL fine-tuning framework that modifies the optimization dynamics to reinforce reasoning against visual degradation while preserving clean-input performance. A dual-forward-pass strategy uses teacher forcing to evaluate corrupted views against clean-image trajectories, avoiding new rollouts on degraded inputs. For distributional consistency, we apply a token-level surrogate KL penalty against the worst-case augmentation; to prevent policy collapse under regularization, an auxiliary policy gradient loss anchored to clean-image advantages preserves a reliable reward signal; and to avoid systematically incorrect invariance, correctness-conditioned regularization restricts enforcement to successful trajectories. On Qwen3-VL 4B/8B across seven multimodal reasoning benchmarks, our method improves robustness by +2.4% on seen and +2.3% on unseen corruptions over GRPO while matching clean accuracy.
Abstract:Reliable autonomous driving requires scene understanding that is semantically consistent across heterogeneous sensors and verifiable at the reasoning stage. However, many recent LLM-driven driving systems attach the language model as a post-processor and force it to reason over redundant or conflicting perception outputs, which can amplify hallucinated entities and unsafe conclusions. This paper proposes InfoCoordiBridge, a BEV-centric neuro-symbolic architecture that inserts an explicit coordination bridge between perception and language reasoning. InfoCoordiBridge comprises (i) a unified multi-agent perception layer that outputs typed structured facts together with modality-focused synopses, (ii) an ICA module that aligns and fuses multi-source outputs into a single SceneSummary, and (iii) an SSRE module that performs SceneSummary-grounded reasoning with verification. Experiments on nuScenes and Waymo show that ICA preserves competitive 3D detection accuracy while substantially improving fusion consistency, reducing redundancy to below 1% and achieving about 98% attribute agreement. On NuScenes-QA and a template-aligned Waymo-QA benchmark, SSRE improves factual grounding and reduces hallucinated entity mentions compared with representative VLM and agentic baselines. Overall, by coordinating multi-sensor outputs into a single conflict-aware SceneSummary before prompting, InfoCoordiBridge prevents redundant and cross-modally inconsistent perception evidence from propagating into high-level reasoning.
Abstract:Large language models (LLMs) are promising backbones for generative recommender systems, yet a key challenge remains underexplored: verbalization, i.e., converting structured user interaction logs into effective natural language inputs. Existing methods rely on rigid templates that simply concatenate fields, yielding suboptimal representations for recommendation. We propose a data-centric framework that learns verbalization for LLM-based recommendation. Using reinforcement learning, a verbalization agent transforms raw interaction histories into optimized textual contexts, with recommendation accuracy as the training signal. This agent learns to filter noise, incorporate relevant metadata, and reorganize information to improve downstream predictions. Experiments on a large-scale industrial streaming dataset show that learned verbalization delivers up to 93% relative improvement in discovery item recommendation accuracy over template-based baselines. Further analysis reveals emergent strategies such as user interest summarization, noise removal, and syntax normalization, offering insights into effective context construction for LLM-based recommender systems.
Abstract:As large language models (LLMs) become increasingly integrated into clinical decision-making, ensuring transparent and trustworthy reasoning is essential. However, existing evaluation strategies of LLMs' medical reasoning capability either suffer from unsatisfactory assessment or poor scalability, and a rigorous benchmark remains lacking. To address this, we introduce MedThink-Bench, a benchmark designed for rigorous, explainable, and scalable assessment of LLMs' medical reasoning. MedThink-Bench comprises 500 challenging questions across ten medical domains, each annotated with expert-crafted step-by-step rationales. Building on this, we propose LLM-w-Ref, a novel evaluation framework that leverages fine-grained rationales and LLM-as-a-Judge mechanisms to assess intermediate reasoning with expert-level fidelity while maintaining scalability. Experiments show that LLM-w-Ref exhibits a strong positive correlation with expert judgments. Benchmarking twelve state-of-the-art LLMs, we find that smaller models (e.g., MedGemma-27B) can surpass larger proprietary counterparts (e.g., OpenAI-o3). Overall, MedThink-Bench offers a foundational tool for evaluating LLMs' medical reasoning, advancing their safe and responsible deployment in clinical practice.