Although the variational autoencoder (VAE) and its conditional extension (CVAE) are capable of state-of-the-art results across multiple domains, their precise behavior is still not fully understood, particularly in the context of data (like images) that lie on or near a low-dimensional manifold. For example, while prior work has suggested that the globally optimal VAE solution can learn the correct manifold dimension, a necessary (but not sufficient) condition for producing samples from the true data distribution, this has never been rigorously proven. Moreover, it remains unclear how such considerations would change when various types of conditioning variables are introduced, or when the data support is extended to a union of manifolds (e.g., as is likely the case for MNIST digits and related). In this work, we address these points by first proving that VAE global minima are indeed capable of recovering the correct manifold dimension. We then extend this result to more general CVAEs, demonstrating practical scenarios whereby the conditioning variables allow the model to adaptively learn manifolds of varying dimension across samples. Our analyses, which have practical implications for various CVAE design choices, are also supported by numerical results on both synthetic and real-world datasets.
Layout-to-image generation refers to the task of synthesizing photo-realistic images based on semantic layouts. In this paper, we propose LayoutDiffuse that adapts a foundational diffusion model pretrained on large-scale image or text-image datasets for layout-to-image generation. By adopting a novel neural adaptor based on layout attention and task-aware prompts, our method trains efficiently, generates images with both high perceptual quality and layout alignment, and needs less data. Experiments on three datasets show that our method significantly outperforms other 10 generative models based on GANs, VQ-VAE, and diffusion models.
Neural Architecture Search has attracted increasing attention in recent years. Among them, differential NAS approaches such as DARTS, have gained popularity for the search efficiency. However, they still suffer from three main issues, that are, the weak stability due to the performance collapse, the poor generalization ability of the searched architectures, and the inferior robustness to different kinds of proxies. To solve the stability and generalization problems, a simple-but-effective regularization method, termed as Beta-Decay, is proposed to regularize the DARTS-based NAS searching process (i.e., $\beta$-DARTS). Specifically, Beta-Decay regularization can impose constraints to keep the value and variance of activated architecture parameters from being too large, thereby ensuring fair competition among architecture parameters and making the supernet less sensitive to the impact of input on the operation set. In-depth theoretical analyses on how it works and why it works are provided. Comprehensive experiments validate that Beta-Decay regularization can help to stabilize the searching process and makes the searched network more transferable across different datasets. To address the robustness problem, we first benchmark different NAS methods under a wide range of proxy data, proxy channels, proxy layers and proxy epochs, since the robustness of NAS under different kinds of proxies has not been explored before. We then conclude some interesting findings and find that $\beta$-DARTS always achieves the best result among all compared NAS methods under almost all proxies. We further introduce the novel flooding regularization to the weight optimization of $\beta$-DARTS (i.e., Bi-level regularization), and experimentally and theoretically verify its effectiveness for improving the proxy robustness of differentiable NAS.
We propose a novel approach to self-supervised learning of point cloud representations by differentiable neural rendering. Motivated by the fact that informative point cloud features should be able to encode rich geometry and appearance cues and render realistic images, we train a point-cloud encoder within a devised point-based neural renderer by comparing the rendered images with real images on massive RGB-D data. The learned point-cloud encoder can be easily integrated into various downstream tasks, including not only high-level tasks like 3D detection and segmentation, but low-level tasks like 3D reconstruction and image synthesis. Extensive experiments on various tasks demonstrate the superiority of our approach compared to existing pre-training methods.
Compared to typical multi-sensor systems, monocular 3D object detection has attracted much attention due to its simple configuration. However, there is still a significant gap between LiDAR-based and monocular-based methods. In this paper, we find that the ill-posed nature of monocular imagery can lead to depth ambiguity. Specifically, objects with different depths can appear with the same bounding boxes and similar visual features in the 2D image. Unfortunately, the network cannot accurately distinguish different depths from such non-discriminative visual features, resulting in unstable depth training. To facilitate depth learning, we propose a simple yet effective plug-and-play module, One Bounding Box Multiple Objects (OBMO). Concretely, we add a set of suitable pseudo labels by shifting the 3D bounding box along the viewing frustum. To constrain the pseudo-3D labels to be reasonable, we carefully design two label scoring strategies to represent their quality. In contrast to the original hard depth labels, such soft pseudo labels with quality scores allow the network to learn a reasonable depth range, boosting training stability and thus improving final performance. Extensive experiments on KITTI and Waymo benchmarks show that our method significantly improves state-of-the-art monocular 3D detectors by a significant margin (The improvements under the moderate setting on KITTI validation set are $\mathbf{1.82\sim 10.91\%}$ mAP in BEV and $\mathbf{1.18\sim 9.36\%}$ mAP in 3D}. Codes have been released at https://github.com/mrsempress/OBMO.
Masked Modeling (MM) has demonstrated widespread success in various vision challenges, by reconstructing masked visual patches. Yet, applying MM for large-scale 3D scenes remains an open problem due to the data sparsity and scene complexity. The conventional random masking paradigm used in 2D images often causes a high risk of ambiguity when recovering the masked region of 3D scenes. To this end, we propose a novel informative-preserved reconstruction, which explores local statistics to discover and preserve the representative structured points, effectively enhancing the pretext masking task for 3D scene understanding. Integrated with a progressive reconstruction manner, our method can concentrate on modeling regional geometry and enjoy less ambiguity for masked reconstruction. Besides, such scenes with progressive masking ratios can also serve to self-distill their intrinsic spatial consistency, requiring to learn the consistent representations from unmasked areas. By elegantly combining informative-preserved reconstruction on masked areas and consistency self-distillation from unmasked areas, a unified framework called MM-3DScene is yielded. We conduct comprehensive experiments on a host of downstream tasks. The consistent improvement (e.g., +6.1 mAP@0.5 on object detection and +2.2% mIoU on semantic segmentation) demonstrates the superiority of our approach.
The pretraining-finetuning paradigm has demonstrated great success in NLP and 2D image fields because of the high-quality representation ability and transferability of their pretrained models. However, pretraining such a strong model is difficult in the 3D point cloud field since the training data is limited and point cloud collection is expensive. This paper introduces Efficient Point Cloud Learning (EPCL), an effective and efficient point cloud learner for directly training high-quality point cloud models with a frozen CLIP model. Our EPCL connects the 2D and 3D modalities by semantically aligning the 2D features and point cloud features without paired 2D-3D data. Specifically, the input point cloud is divided into a sequence of tokens and directly fed into the frozen CLIP model to learn point cloud representation. Furthermore, we design a task token to narrow the gap between 2D images and 3D point clouds. Comprehensive experiments on 3D detection, semantic segmentation, classification and few-shot learning demonstrate that the 2D CLIP model can be an efficient point cloud backbone and our method achieves state-of-the-art accuracy on both real-world and synthetic downstream tasks. Code will be available.
Despite the tremendous progress of Masked Autoencoders (MAE) in developing vision tasks such as image and video, exploring MAE in large-scale 3D point clouds remains challenging due to the inherent irregularity. In contrast to previous 3D MAE frameworks, which either design a complex decoder to infer masked information from maintained regions or adopt sophisticated masking strategies, we instead propose a much simpler paradigm. The core idea is to apply a \textbf{G}enerative \textbf{D}ecoder for MAE (GD-MAE) to automatically merges the surrounding context to restore the masked geometric knowledge in a hierarchical fusion manner. In doing so, our approach is free from introducing the heuristic design of decoders and enjoys the flexibility of exploring various masking strategies. The corresponding part costs less than \textbf{12\%} latency compared with conventional methods, while achieving better performance. We demonstrate the efficacy of the proposed method on several large-scale benchmarks: Waymo, KITTI, and ONCE. Consistent improvement on downstream detection tasks illustrates strong robustness and generalization capability. Not only our method reveals state-of-the-art results, but remarkably, we achieve comparable accuracy even with \textbf{20\%} of the labeled data on the Waymo dataset. The code will be released at \url{https://github.com/Nightmare-n/GD-MAE}.
This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. Then, the object geometry can be recovered by solving a multi-view reconstruction problem. We devise an implicit neural representation-based method to solve the reconstruction problem and address the issues of imprecise hand pose estimation, relative hand-object motion, and insufficient geometry optimization for small objects. We also provide a newly collected dataset with 3D ground truth to validate the proposed approach.
Previous top-performing methods for 3D instance segmentation often maintain inter-task dependencies and the tendency towards a lack of robustness. Besides, inevitable variations of different datasets make these methods become particularly sensitive to hyper-parameter values and manifest poor generalization capability. In this paper, we address the aforementioned challenges by proposing a novel query-based method, termed as 3D-QueryIS, which is detector-free, semantic segmentation-free, and cluster-free. Specifically, we propose to generate representative points in an implicit manner, and use them together with the initial queries to generate the informative instance queries. Then, the class and binary instance mask predictions can be produced by simply applying MLP layers on top of the instance queries and the extracted point cloud embeddings. Thus, our 3D-QueryIS is free from the accumulated errors caused by the inter-task dependencies. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness and efficiency of our proposed 3D-QueryIS method.