Abstract:Multimodal large language models (MLLMs) achieve remarkable progress in cross-modal perception and reasoning, yet a fundamental question remains unresolved: should the vision encoder be fine-tuned or frozen? Despite the success of models such as LLaVA and Qwen-VL, inconsistent design choices and heterogeneous training setups hinder a unified understanding of visual fine-tuning (VFT) in MLLMs. Through a configuration-aligned benchmark, we find that existing VFT methods fail to consistently outperform the frozen baseline across multimodal tasks. Our analysis suggests that this instability arises from visual preference conflicts, where the context-agnostic nature of vision encoders induces divergent parameter updates under diverse multimodal context. To address this issue, we propose the Context-aware Visual Fine-tuning (CoVFT) framework, which explicitly incorporates multimodal context into visual adaptation. By integrating a Context Vector Extraction (CVE) and a Contextual Mixture-of-Experts (CoMoE) module, CoVFT decomposes conflicting optimization signals and enables stable, context-sensitive visual updates. Extensive experiments on 12 multimodal benchmarks demonstrate that CoVFT achieves state-of-the-art performance with superior stability. Notably, fine-tuning a 7B MLLM with CoVFT surpasses the average performance of its 13B counterpart, revealing substantial untapped potential in visual encoder optimization within MLLMs.
Abstract:Recent advancements in text-to-image synthesis have been largely propelled by diffusion-based models, yet achieving precise alignment between text prompts and generated images remains a persistent challenge. We find that this difficulty arises primarily from the limitations of conventional diffusion loss, which provides only implicit supervision for modeling fine-grained text-image correspondence. In this paper, we introduce Cross-Timestep Self-Calibration (CTCal), founded on the supporting observation that establishing accurate text-image alignment within diffusion models becomes progressively more difficult as the timestep increases. CTCal leverages the reliable text-image alignment (i.e., cross-attention maps) formed at smaller timesteps with less noise to calibrate the representation learning at larger timesteps with more noise, thereby providing explicit supervision during training. We further propose a timestep-aware adaptive weighting to achieve a harmonious integration of CTCal and diffusion loss. CTCal is model-agnostic and can be seamlessly integrated into existing text-to-image diffusion models, encompassing both diffusion-based (e.g., SD 2.1) and flow-based approaches (e.g., SD 3). Extensive experiments on T2I-Compbench++ and GenEval benchmarks demonstrate the effectiveness and generalizability of the proposed CTCal. Our code is available at https://github.com/xiefan-guo/ctcal.
Abstract:Text-to-image diffusion models have achieved remarkable fidelity in synthesizing images from explicit text prompts, yet exhibit a critical deficiency in processing implicit prompts that require deep-level world knowledge, ranging from natural sciences to cultural commonsense, resulting in counter-factual synthesis. This paper traces the root of this limitation to a fundamental dislocation of the underlying knowledge structures, manifesting as a chaotic organization of implicit prompts compared to their explicit counterparts. In this paper, we propose EruDiff, which aims to refactor the knowledge within diffusion models. Specifically, we develop the Diffusion Knowledge Distribution Matching (DK-DM) to register the knowledge distribution of intractable implicit prompts with that of well-defined explicit anchors. Furthermore, to rectify the inherent biases in explicit prompt rendering, we employ the Negative-Only Reinforcement Learning (NO-RL) strategy for fine-grained correction. Rigorous empirical evaluations demonstrate that our method significantly enhances the performance of leading diffusion models, including FLUX and Qwen-Image, across both the scientific knowledge benchmark (i.e., Science-T2I) and the world knowledge benchmark (i.e., WISE), underscoring the effectiveness and generalizability. Our code is available at https://github.com/xiefan-guo/erudiff.
Abstract:SystemVerilog Assertions (SVAs) are crucial for hardware verification. Recent studies leverage general-purpose LLMs to translate natural language properties to SVAs (NL2SVA), but they perform poorly due to limited data. We propose a data synthesis framework to tackle two challenges: the scarcity of high-quality real-world SVA corpora and the lack of reliable methods to determine NL-SVA semantic equivalence. For the former, large-scale open-source RTLs are used to guide LLMs to generate real-world SVAs; for the latter, bidirectional translation serves as a data selection method. With the synthesized data, we train CodeV-SVA, a series of SVA generation models. Notably, CodeV-SVA-14B achieves 75.8% on NL2SVA-Human and 84.0% on NL2SVA-Machine in Func.@1, matching or exceeding advanced LLMs like GPT-5 and DeepSeek-R1.
Abstract:Recent advances in 3D scene editing using NeRF and 3DGS enable high-quality static scene editing. In contrast, dynamic scene editing remains challenging, as methods that directly extend 2D diffusion models to 4D often produce motion artifacts, temporal flickering, and inconsistent style propagation. We introduce Catalyst4D, a framework that transfers high-quality 3D edits to dynamic 4D Gaussian scenes while maintaining spatial and temporal coherence. At its core, Anchor-based Motion Guidance (AMG) builds a set of structurally stable and spatially representative anchors from both original and edited Gaussians. These anchors serve as robust region-level references, and their correspondences are established via optimal transport to enable consistent deformation propagation without cross-region interference or motion drift. Complementarily, Color Uncertainty-guided Appearance Refinement (CUAR) preserves temporal appearance consistency by estimating per-Gaussian color uncertainty and selectively refining regions prone to occlusion-induced artifacts. Extensive experiments demonstrate that Catalyst4D achieves temporally stable, high-fidelity dynamic scene editing and outperforms existing methods in both visual quality and motion coherence.
Abstract:This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability, occlusion, or insufficient precision, which hinders their applicability to complex whole-body tasks. To address these challenges, we introduce HumDex, a portable teleoperation system designed for humanoid whole-body dexterous manipulation. Our system leverages IMU-based motion tracking to address the portability-precision trade-off, enabling accurate full-body tracking while remaining easy to deploy. For dexterous hand control, we further introduce a learning-based retargeting method that generates smooth and natural hand motions without manual parameter tuning. Beyond teleoperation, HumDex enables efficient collection of human motion data. Building on this capability, we propose a two-stage imitation learning framework that first pre-trains on diverse human motion data to learn generalizable priors, and then fine-tunes on robot data to bridge the embodiment gap for precise execution. We demonstrate that this approach significantly improves generalization to new configurations, objects, and backgrounds with minimal data acquisition costs. The entire system is fully reproducible and open-sourced at https://github.com/physical-superintelligence-lab/HumDex.
Abstract:We introduce $Ψ_0$ (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and humanoid data, we argue that this strategy is suboptimal due to the fundamental kinematic and motion disparities between humans and humanoid robots. Therefore, data efficiency and model performance remain unsatisfactory despite the considerable data volume. To address this challenge, \ours\;decouples the learning process to maximize the utility of heterogeneous data sources. Specifically, we propose a staged training paradigm with different learning objectives: First, we autoregressively pre-train a VLM backbone on large-scale egocentric human videos to acquire generalizable visual-action representations. Then, we post-train a flow-based action expert on high-quality humanoid robot data to learn precise robot joint control. Our research further identifies a critical yet often overlooked data recipe: in contrast to approaches that scale with noisy Internet clips or heterogeneous cross-embodiment robot datasets, we demonstrate that pre-training on high-quality egocentric human manipulation data followed by post-training on domain-specific real-world humanoid trajectories yields superior performance. Extensive real-world experiments demonstrate that \ours\ achieves the best performance using only about 800 hours of human video data and 30 hours of real-world robot data, outperforming baselines pre-trained on more than 10$\times$ as much data by over 40\% in overall success rate across multiple tasks. We will open-source the entire ecosystem to the community, including a data processing and training pipeline, a humanoid foundation model, and a real-time action inference engine.
Abstract:We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space. Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians. To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement. Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods. Project page: https://kidleyh.github.io/tokensplat/.
Abstract:This paper focuses on enhancing the grasping precision and generalization of manipulation policies learned via imitation learning. Diffusion-based policy learning methods have recently become the mainstream approach for robotic manipulation tasks. As grasping is a critical subtask in manipulation, the ability of imitation-learned policies to execute precise and generalizable grasps merits particular attention. Existing imitation learning techniques for grasping often suffer from imprecise grasp executions, limited spatial generalization, and poor object generalization. To address these challenges, we incorporate grasp prior knowledge into the diffusion policy framework. In particular, we employ a latent diffusion policy to guide action chunk decoding with grasp pose prior, ensuring that generated motion trajectories adhere closely to feasible grasp configurations. Furthermore, we introduce a self-supervised reconstruction objective during diffusion to embed the graspness prior: at each reverse diffusion step, we reconstruct wrist-camera images back-projected the graspness from the intermediate representations. Both simulation and real robot experiments demonstrate that our approach significantly outperforms baseline methods and exhibits strong dynamic grasping capabilities.
Abstract:Human demonstrations offer rich environmental diversity and scale naturally, making them an appealing alternative to robot teleoperation. While this paradigm has advanced robot-arm manipulation, its potential for the more challenging, data-hungry problem of humanoid loco-manipulation remains largely unexplored. We present EgoHumanoid, the first framework to co-train a vision-language-action policy using abundant egocentric human demonstrations together with a limited amount of robot data, enabling humanoids to perform loco-manipulation across diverse real-world environments. To bridge the embodiment gap between humans and robots, including discrepancies in physical morphology and viewpoint, we introduce a systematic alignment pipeline spanning from hardware design to data processing. A portable system for scalable human data collection is developed, and we establish practical collection protocols to improve transferability. At the core of our human-to-humanoid alignment pipeline lies two key components. The view alignment reduces visual domain discrepancies caused by camera height and perspective variation. The action alignment maps human motions into a unified, kinematically feasible action space for humanoid control. Extensive real-world experiments demonstrate that incorporating robot-free egocentric data significantly outperforms robot-only baselines by 51\%, particularly in unseen environments. Our analysis further reveals which behaviors transfer effectively and the potential for scaling human data.