Abstract:Learning latent motion from Internet videos is crucial for building generalist robots. However, existing discrete latent action methods suffer from information loss and struggle with complex and fine-grained dynamics. We propose CoMo, which aims to learn more informative continuous motion representations from diverse, internet-scale videos. CoMo employs a early temporal feature difference mechanism to prevent model collapse and suppress static appearance noise, effectively discouraging shortcut learning problem. Furthermore, guided by the information bottleneck principle, we constrain the latent motion embedding dimensionality to achieve a better balance between retaining sufficient action-relevant information and minimizing the inclusion of action-irrelevant appearance noise. Additionally, we also introduce two new metrics for more robustly and affordably evaluating motion and guiding motion learning methods development: (i) the linear probing MSE of action prediction, and (ii) the cosine similarity between past-to-current and future-to-current motion embeddings. Critically, CoMo exhibits strong zero-shot generalization, enabling it to generate continuous pseudo actions for previously unseen video domains. This capability facilitates unified policy joint learning using pseudo actions derived from various action-less video datasets (such as cross-embodiment videos and, notably, human demonstration videos), potentially augmented with limited labeled robot data. Extensive experiments show that policies co-trained with CoMo pseudo actions achieve superior performance with both diffusion and autoregressive architectures in simulated and real-world settings.
Abstract:The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware reasoning in world models by jointly optimizing three core capabilities: (1) 4D dynamic reconstruction, (2) action-conditioned video prediction, and (3) goal-conditioned visual planning. Through task-interleaved feature learning, Aether achieves synergistic knowledge sharing across reconstruction, prediction, and planning objectives. Building upon video generation models, our framework demonstrates unprecedented synthetic-to-real generalization despite never observing real-world data during training. Furthermore, our approach achieves zero-shot generalization in both action following and reconstruction tasks, thanks to its intrinsic geometric modeling. Remarkably, even without real-world data, its reconstruction performance is comparable with or even better than that of domain-specific models. Additionally, Aether employs camera trajectories as geometry-informed action spaces, enabling effective action-conditioned prediction and visual planning. We hope our work inspires the community to explore new frontiers in physically-reasonable world modeling and its applications.
Abstract:We propose GoalFlow, an end-to-end autonomous driving method for generating high-quality multimodal trajectories. In autonomous driving scenarios, there is rarely a single suitable trajectory. Recent methods have increasingly focused on modeling multimodal trajectory distributions. However, they suffer from trajectory selection complexity and reduced trajectory quality due to high trajectory divergence and inconsistencies between guidance and scene information. To address these issues, we introduce GoalFlow, a novel method that effectively constrains the generative process to produce high-quality, multimodal trajectories. To resolve the trajectory divergence problem inherent in diffusion-based methods, GoalFlow constrains the generated trajectories by introducing a goal point. GoalFlow establishes a novel scoring mechanism that selects the most appropriate goal point from the candidate points based on scene information. Furthermore, GoalFlow employs an efficient generative method, Flow Matching, to generate multimodal trajectories, and incorporates a refined scoring mechanism to select the optimal trajectory from the candidates. Our experimental results, validated on the Navsim\cite{Dauner2024_navsim}, demonstrate that GoalFlow achieves state-of-the-art performance, delivering robust multimodal trajectories for autonomous driving. GoalFlow achieved PDMS of 90.3, significantly surpassing other methods. Compared with other diffusion-policy-based methods, our approach requires only a single denoising step to obtain excellent performance. The code is available at https://github.com/YvanYin/GoalFlow.
Abstract:Our primary goal here is to create a good, generalist perception model that can tackle multiple tasks, within limits on computational resources and training data. To achieve this, we resort to text-to-image diffusion models pre-trained on billions of images. Our exhaustive evaluation metrics demonstrate that DICEPTION effectively tackles multiple perception tasks, achieving performance on par with state-of-the-art models. We achieve results on par with SAM-vit-h using only 0.06% of their data (e.g., 600K vs. 1B pixel-level annotated images). Inspired by Wang et al., DICEPTION formulates the outputs of various perception tasks using color encoding; and we show that the strategy of assigning random colors to different instances is highly effective in both entity segmentation and semantic segmentation. Unifying various perception tasks as conditional image generation enables us to fully leverage pre-trained text-to-image models. Thus, DICEPTION can be efficiently trained at a cost of orders of magnitude lower, compared to conventional models that were trained from scratch. When adapting our model to other tasks, it only requires fine-tuning on as few as 50 images and 1% of its parameters. DICEPTION provides valuable insights and a more promising solution for visual generalist models. Homepage: https://aim-uofa.github.io/Diception, Huggingface Demo: https://huggingface.co/spaces/Canyu/Diception-Demo.
Abstract:This paper addresses the task of learning an agent model behaving like humans, which can jointly perceive, predict, and act in egocentric worlds. Previous methods usually train separate models for these three abilities, leading to information silos among them, which prevents these abilities from learning from each other and collaborating effectively. In this paper, we propose a joint predictive agent model, named EgoAgent, that simultaneously learns to represent the world, predict future states, and take reasonable actions with a single transformer. EgoAgent unifies the representational spaces of the three abilities by mapping them all into a sequence of continuous tokens. Learnable query tokens are appended to obtain current states, future states, and next actions. With joint supervision, our agent model establishes the internal relationship among these three abilities and effectively mimics the human inference and learning processes. Comprehensive evaluations of EgoAgent covering image classification, egocentric future state prediction, and 3D human motion prediction tasks demonstrate the superiority of our method. The code and trained model will be released for reproducibility.
Abstract:3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.
Abstract:This paper studies the best practices for automatic machine learning (AutoML). While previous AutoML efforts have predominantly focused on unimodal data, the multimodal aspect remains under-explored. Our study delves into classification and regression problems involving flexible combinations of image, text, and tabular data. We curate a benchmark comprising 22 multimodal datasets from diverse real-world applications, encompassing all 4 combinations of the 3 modalities. Across this benchmark, we scrutinize design choices related to multimodal fusion strategies, multimodal data augmentation, converting tabular data into text, cross-modal alignment, and handling missing modalities. Through extensive experimentation and analysis, we distill a collection of effective strategies and consolidate them into a unified pipeline, achieving robust performance on diverse datasets.
Abstract:We introduce InternVL 2.5, an advanced multimodal large language model (MLLM) series that builds upon InternVL 2.0, maintaining its core model architecture while introducing significant enhancements in training and testing strategies as well as data quality. In this work, we delve into the relationship between model scaling and performance, systematically exploring the performance trends in vision encoders, language models, dataset sizes, and test-time configurations. Through extensive evaluations on a wide range of benchmarks, including multi-discipline reasoning, document understanding, multi-image / video understanding, real-world comprehension, multimodal hallucination detection, visual grounding, multilingual capabilities, and pure language processing, InternVL 2.5 exhibits competitive performance, rivaling leading commercial models such as GPT-4o and Claude-3.5-Sonnet. Notably, our model is the first open-source MLLMs to surpass 70% on the MMMU benchmark, achieving a 3.7-point improvement through Chain-of-Thought (CoT) reasoning and showcasing strong potential for test-time scaling. We hope this model contributes to the open-source community by setting new standards for developing and applying multimodal AI systems. HuggingFace demo see https://huggingface.co/spaces/OpenGVLab/InternVL
Abstract:Visual tokenizers are fundamental to image generation. They convert visual data into discrete tokens, enabling transformer-based models to excel at image generation. Despite their success, VQ-based tokenizers like VQGAN face significant limitations due to constrained vocabulary sizes. Simply expanding the codebook often leads to training instability and diminishing performance gains, making scalability a critical challenge. In this work, we introduce Factorized Quantization (FQ), a novel approach that revitalizes VQ-based tokenizers by decomposing a large codebook into multiple independent sub-codebooks. This factorization reduces the lookup complexity of large codebooks, enabling more efficient and scalable visual tokenization. To ensure each sub-codebook captures distinct and complementary information, we propose a disentanglement regularization that explicitly reduces redundancy, promoting diversity across the sub-codebooks. Furthermore, we integrate representation learning into the training process, leveraging pretrained vision models like CLIP and DINO to infuse semantic richness into the learned representations. This design ensures our tokenizer captures diverse semantic levels, leading to more expressive and disentangled representations. Experiments show that the proposed FQGAN model substantially improves the reconstruction quality of visual tokenizers, achieving state-of-the-art performance. We further demonstrate that this tokenizer can be effectively adapted into auto-regressive image generation. https://showlab.github.io/FQGAN
Abstract:Learning from multiple domains is a primary factor that influences the generalization of a single unified robot system. In this paper, we aim to learn the trajectory prediction model by using broad out-of-domain data to improve its performance and generalization ability. Trajectory model is designed to predict any-point trajectories in the current frame given an instruction and can provide detailed control guidance for robotic policy learning. To handle the diverse out-of-domain data distribution, we propose a sparsely-gated MoE (\textbf{Top-1} gating strategy) architecture for trajectory model, coined as \textbf{Tra-MoE}. The sparse activation design enables good balance between parameter cooperation and specialization, effectively benefiting from large-scale out-of-domain data while maintaining constant FLOPs per token. In addition, we further introduce an adaptive policy conditioning technique by learning 2D mask representations for predicted trajectories, which is explicitly aligned with image observations to guide action prediction more flexibly. We perform extensive experiments on both simulation and real-world scenarios to verify the effectiveness of Tra-MoE and adaptive policy conditioning technique. We also conduct a comprehensive empirical study to train Tra-MoE, demonstrating that our Tra-MoE consistently exhibits superior performance compared to the dense baseline model, even when the latter is scaled to match Tra-MoE's parameter count.