Learning good feature representations is important for deep reinforcement learning (RL). However, with limited experience, RL often suffers from data inefficiency for training. For un-experienced or less-experienced trajectories (i.e., state-action sequences), the lack of data limits the use of them for better feature learning. In this work, we propose a novel method, dubbed PlayVirtual, which augments cycle-consistent virtual trajectories to enhance the data efficiency for RL feature representation learning. Specifically, PlayVirtual predicts future states based on the current state and action by a dynamics model and then predicts the previous states by a backward dynamics model, which forms a trajectory cycle. Based on this, we augment the actions to generate a large amount of virtual state-action trajectories. Being free of groudtruth state supervision, we enforce a trajectory to meet the cycle consistency constraint, which can significantly enhance the data efficiency. We validate the effectiveness of our designs on the Atari and DeepMind Control Suite benchmarks. Our method outperforms the current state-of-the-art methods by a large margin on both benchmarks.
Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems, real-time human volumetric capture of complex scenarios, especially using light-weight setups, remains challenging. In this paper, we propose a human volumetric capture method that combines temporal volumetric fusion and deep implicit functions. To achieve high-quality and temporal-continuous reconstruction, we propose dynamic sliding fusion to fuse neighboring depth observations together with topology consistency. Moreover, for detailed and complete surface generation, we propose detail-preserving deep implicit functions for RGBD input which can not only preserve the geometric details on the depth inputs but also generate more plausible texturing results. Results and experiments show that our method outperforms existing methods in terms of view sparsity, generalization capacity, reconstruction quality, and run-time efficiency.
We propose DeepMultiCap, a novel method for multi-person performance capture using sparse multi-view cameras. Our method can capture time varying surface details without the need of using pre-scanned template models. To tackle with the serious occlusion challenge for close interacting scenes, we combine a recently proposed pixel-aligned implicit function with parametric model for robust reconstruction of the invisible surface areas. An effective attention-aware module is designed to obtain the fine-grained geometry details from multi-view images, where high-fidelity results can be generated. In addition to the spatial attention method, for video inputs, we further propose a novel temporal fusion method to alleviate the noise and temporal inconsistencies for moving character reconstruction. For quantitative evaluation, we contribute a high quality multi-person dataset, MultiHuman, which consists of 150 static scenes with different levels of occlusions and ground truth 3D human models. Experimental results demonstrate the state-of-the-art performance of our method and the well generalization to real multiview video data, which outperforms the prior works by a large margin.
Meetings are a key component of human collaboration. As increasing numbers of meetings are recorded and transcribed, meeting summaries have become essential to remind those who may or may not have attended the meetings about the key decisions made and the tasks to be completed. However, it is hard to create a single short summary that covers all the content of a long meeting involving multiple people and topics. In order to satisfy the needs of different types of users, we define a new query-based multi-domain meeting summarization task, where models have to select and summarize relevant spans of meetings in response to a query, and we introduce QMSum, a new benchmark for this task. QMSum consists of 1,808 query-summary pairs over 232 meetings in multiple domains. Besides, we investigate a locate-then-summarize method and evaluate a set of strong summarization baselines on the task. Experimental results and manual analysis reveal that QMSum presents significant challenges in long meeting summarization for future research. Dataset is available at \url{https://github.com/Yale-LILY/QMSum}.
The ConferencingSpeech 2021 challenge is proposed to stimulate research on far-field multi-channel speech enhancement for video conferencing. The challenge consists of two separate tasks: 1) Task 1 is multi-channel speech enhancement with single microphone array and focusing on practical application with real-time requirement and 2) Task 2 is multi-channel speech enhancement with multiple distributed microphone arrays, which is a non-real-time track and does not have any constraints so that participants could explore any algorithms to obtain high speech quality. Targeting the real video conferencing room application, the challenge database was recorded from real speakers and all recording facilities were located by following the real setup of conferencing room. In this challenge, we open-sourced the list of open source clean speech and noise datasets, simulation scripts, and a baseline system for participants to develop their own system. The final ranking of the challenge will be decided by the subjective evaluation which is performed using Absolute Category Ratings (ACR) to estimate Mean Opinion Score (MOS), speech MOS (S-MOS), and noise MOS (N-MOS). This paper describes the challenge, tasks, datasets, and subjective evaluation. The baseline system which is a complex ratio mask based neural network and its experimental results are also presented.
We propose POse-guided SElective Fusion (POSEFusion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve high-fidelity and dynamic 3D reconstruction. By contributing a novel reconstruction framework which contains pose-guided keyframe selection and robust implicit surface fusion, our method fully utilizes the advantages of both tracking-based methods and tracking-free inference methods, and finally enables the high-fidelity reconstruction of dynamic surface details even in the invisible regions. We formulate the keyframe selection as a dynamic programming problem to guarantee the temporal continuity of the reconstructed sequence. Moreover, the novel robust implicit surface fusion involves an adaptive blending weight to preserve high-fidelity surface details and an automatic collision handling method to deal with the potential self-collisions. Overall, our method enables high-fidelity and dynamic capture in both visible and invisible regions from a single RGBD camera, and the results and experiments show that our method outperforms state-of-the-art methods.
Data augmentation (DA) plays a critical role in training deep neural networks for improving the generalization of models. Recent work has shown that automatic DA policy, such as AutoAugment (AA), significantly improves model performance. However, most automatic DA methods search for DA policies at the image-level without considering that the optimal policies for different regions in an image may be diverse. In this paper, we propose a patch-level automatic DA algorithm called Patch AutoAugment (PAA). PAA divides an image into a grid of patches and searches for the optimal DA policy of each patch. Specifically, PAA allows each patch DA operation to be controlled by an agent and models it as a Multi-Agent Reinforcement Learning (MARL) problem. At each step, PAA samples the most effective operation for each patch based on its content and the semantics of the whole image. The agents cooperate as a team and share a unified team reward for achieving the joint optimal DA policy of the whole image. The experiment shows that PAA consistently improves the target network performance on many benchmark datasets of image classification and fine-grained image recognition. PAA also achieves remarkable computational efficiency, i.e 2.3x faster than FastAA and 56.1x faster than AA on ImageNet.
Traditional single image super-resolution (SISR) methods that focus on solving single and uniform degradation (i.e., bicubic down-sampling), typically suffer from poor performance when applied into real-world low-resolution (LR) images due to the complicated realistic degradations. The key to solving this more challenging real image super-resolution (RealSR) problem lies in learning feature representations that are both informative and content-aware. In this paper, we propose an Omni-frequency Region-adaptive Network (ORNet) to address both challenges, here we call features of all low, middle and high frequencies omni-frequency features. Specifically, we start from the frequency perspective and design a Frequency Decomposition (FD) module to separate different frequency components to comprehensively compensate the information lost for real LR image. Then, considering the different regions of real LR image have different frequency information lost, we further design a Region-adaptive Frequency Aggregation (RFA) module by leveraging dynamic convolution and spatial attention to adaptively restore frequency components for different regions. The extensive experiments endorse the effective, and scenario-agnostic nature of our OR-Net for RealSR.
We introduce VERTEX, an effective solution to recover 3D shape and intrinsic texture of vehicles from uncalibrated monocular input in real-world street environments. To fully utilize the template prior of vehicles, we propose a novel geometry and texture joint representation, based on implicit semantic template mapping. Compared to existing representations which infer 3D texture distribution, our method explicitly constrains the texture distribution on the 2D surface of the template as well as avoids limitations of fixed resolution and topology. Moreover, by fusing the global and local features together, our approach is capable to generate consistent and detailed texture in both visible and invisible areas. We also contribute a new synthetic dataset containing 830 elaborate textured car models labeled with sparse key points and rendered using Physically Based Rendering (PBRT) system with measured HDRI skymaps to obtain highly realistic images. Experiments demonstrate the superior performance of our approach on both testing dataset and in-the-wild images. Furthermore, the presented technique enables additional applications such as 3D vehicle texture transfer and material identification.
Garment representation, animation and editing is a challenging topic in the area of computer vision and graphics. Existing methods cannot perform smooth and reasonable garment transition under different shape styles and topologies. In this work, we introduce a novel method, termed as DeepCloth, to establish a unified garment representation framework enabling free and smooth garment style transition. Our key idea is to represent garment geometry by a "UV-position map with mask", which potentially allows the description of various garments with different shapes and topologies. Furthermore, we learn a continuous feature space mapped from the above UV space, enabling garment shape editing and transition by controlling the garment features. Finally, we demonstrate applications of garment animation, reconstruction and editing based on our neural garment representation and encoding method. To conclude, with the proposed DeepCloth, we move a step forward on establishing a more flexible and general 3D garment digitization framework. Experiments demonstrate that our method can achieve the state-of-the-art garment modeling results compared with the previous methods.