Abstract:Establishing dense correspondence across 3D shapes is crucial for fundamental downstream tasks, including texture transfer, shape interpolation, and robotic manipulation. However, learning these mappings without manual supervision remains a formidable challenge, particularly under severe non-isometric deformations and in inter-class settings where geometric cues are ambiguous. Conventional functional map methods, while elegant, typically struggle in these regimes due to their reliance on isometry. To address this, we present GLASS, a framework that bridges the gap by integrating geometric spectral analysis with rich semantic priors from vision-language foundation models. GLASS introduces three key innovations: (i) a view-consistent strategy that enables robust multi-view visual feature extraction from powerful vision foundation models; (ii) the injection of language embeddings into vertex descriptors via zero-shot 3D segmentation, capturing high-level part semantics; and (iii) a graph-assisted contrastive loss that enforces structural consistency between regions (e.g., source's head'' $\leftrightarrow$ target's head'') by leveraging geodesic and topological relationships between regions. This design allows GLASS to learn globally coherent and semantically consistent maps without ground-truth supervision. Extensive experiments demonstrate that GLASS achieves state-of-the-art performance across all regimes, maintaining high accuracy on standard near-isometric tasks while significantly advancing performance in challenging settings. Specifically, it achieves average geodesic errors of 0.21, 4.5, and 5.6 on the inter-class benchmark SNIS and non-isometric benchmarks SMAL and TOPKIDS, reducing errors from URSSM baselines of 0.49, 6.0, and 8.9 by 57%, 25%, and 37%, respectively.
Abstract:Large Multimodal Models (LMMs) that process 3D data typically rely on heavy, pre-trained visual encoders to extract geometric features. While recent 2D LMMs have begun to eliminate such encoders for efficiency and scalability, extending this paradigm to 3D remains challenging due to the unordered and large-scale nature of point clouds. This leaves a critical unanswered question: How can we design an LMM that tokenizes unordered 3D data effectively and efficiently without a cumbersome encoder? We propose Fase3D, the first efficient encoder-free Fourier-based 3D scene LMM. Fase3D tackles the challenges of scalability and permutation invariance with a novel tokenizer that combines point cloud serialization and the Fast Fourier Transform (FFT) to approximate self-attention. This design enables an effective and computationally minimal architecture, built upon three key innovations: First, we represent large scenes compactly via structured superpoints. Second, our space-filling curve serialization followed by an FFT enables efficient global context modeling and graph-based token merging. Lastly, our Fourier-augmented LoRA adapters inject global frequency-aware interactions into the LLMs at a negligible cost. Fase3D achieves performance comparable to encoder-based 3D LMMs while being significantly more efficient in computation and parameters. Project website: https://tev-fbk.github.io/Fase3D.
Abstract:Establishing dense correspondences between shapes is a crucial task in computer vision and graphics, while prior approaches depend on near-isometric assumptions and homogeneous subject types (i.e., only operate for human shapes). However, building semantic correspondences for cross-category objects remains challenging and has received relatively little attention. To achieve this, we propose UniMatch, a semantic-aware, coarse-to-fine framework for constructing dense semantic correspondences between strongly non-isometric shapes without restricting object categories. The key insight is to lift "coarse" semantic cues into "fine" correspondence, which is achieved through two stages. In the "coarse" stage, we perform class-agnostic 3D segmentation to obtain non-overlapping semantic parts and prompt multimodal large language models (MLLMs) to identify part names. Then, we employ pretrained vision language models (VLMs) to extract text embeddings, enabling the construction of matched semantic parts. In the "fine" stage, we leverage these coarse correspondences to guide the learning of dense correspondences through a dedicated rank-based contrastive scheme. Thanks to class-agnostic segmentation, language guiding, and rank-based contrastive learning, our method is versatile for universal object categories and requires no predefined part proposals, enabling universal matching for inter-class and non-isometric shapes. Extensive experiments demonstrate UniMatch consistently outperforms competing methods in various challenging scenarios.




Abstract:Vision transformers (ViTs) have recently been widely applied to 3D point cloud understanding, with masked autoencoding as the predominant pre-training paradigm. However, the challenge of learning dense and informative semantic features from point clouds via standard ViTs remains underexplored. We propose MaskClu, a novel unsupervised pre-training method for ViTs on 3D point clouds that integrates masked point modeling with clustering-based learning. MaskClu is designed to reconstruct both cluster assignments and cluster centers from masked point clouds, thus encouraging the model to capture dense semantic information. Additionally, we introduce a global contrastive learning mechanism that enhances instance-level feature learning by contrasting different masked views of the same point cloud. By jointly optimizing these complementary objectives, i.e., dense semantic reconstruction, and instance-level contrastive learning. MaskClu enables ViTs to learn richer and more semantically meaningful representations from 3D point clouds. We validate the effectiveness of our method via multiple 3D tasks, including part segmentation, semantic segmentation, object detection, and classification, where MaskClu sets new competitive results. The code and models will be released at:https://github.com/Amazingren/maskclu.




Abstract:Vision-language models like CLIP can offer a promising foundation for 3D scene understanding when extended with 3D tokenizers. However, standard approaches, such as k-nearest neighbor or radius-based tokenization, struggle with cross-domain generalization due to sensitivity to dataset-specific spatial scales. We present a universal 3D tokenizer designed for scale-invariant representation learning with a frozen CLIP backbone. We show that combining superpoint-based grouping with coordinate scale normalization consistently outperforms conventional methods through extensive experimental analysis. Specifically, we introduce S4Token, a tokenization pipeline that produces semantically-informed tokens regardless of scene scale. Our tokenizer is trained without annotations using masked point modeling and clustering-based objectives, along with cross-modal distillation to align 3D tokens with 2D multi-view image features. For dense prediction tasks, we propose a superpoint-level feature propagation module to recover point-level detail from sparse tokens.
Abstract:Recent unified multi-modal encoders align a wide range of modalities into a shared representation space, enabling diverse cross-modal tasks. Despite their impressive capabilities, the robustness of these models under adversarial perturbations remains underexplored, which is a critical concern for safety-sensitive applications. In this work, we present the first comprehensive study of adversarial vulnerability in unified multi-modal encoders. We find that even mild adversarial perturbations lead to substantial performance drops across all modalities. Non-visual inputs, such as audio and point clouds, are especially fragile, while visual inputs like images and videos also degrade significantly. To address this, we propose an efficient adversarial calibration framework that improves robustness across modalities without modifying pretrained encoders or semantic centers, ensuring compatibility with existing foundation models. Our method introduces modality-specific projection heads trained solely on adversarial examples, while keeping the backbone and embeddings frozen. We explore three training objectives: fixed-center cross-entropy, clean-to-adversarial L2 alignment, and clean-adversarial InfoNCE, and we introduce a regularization strategy to ensure modality-consistent alignment under attack. Experiments on six modalities and three Bind-style models show that our method improves adversarial robustness by up to 47.3 percent at epsilon = 4/255, while preserving or even improving clean zero-shot and retrieval performance with less than 1 percent trainable parameters.




Abstract:Performing robotic grasping from a cluttered bin based on human instructions is a challenging task, as it requires understanding both the nuances of free-form language and the spatial relationships between objects. Vision-Language Models (VLMs) trained on web-scale data, such as GPT-4o, have demonstrated remarkable reasoning capabilities across both text and images. But can they truly be used for this task in a zero-shot setting? And what are their limitations? In this paper, we explore these research questions via the free-form language-based robotic grasping task, and propose a novel method, FreeGrasp, leveraging the pre-trained VLMs' world knowledge to reason about human instructions and object spatial arrangements. Our method detects all objects as keypoints and uses these keypoints to annotate marks on images, aiming to facilitate GPT-4o's zero-shot spatial reasoning. This allows our method to determine whether a requested object is directly graspable or if other objects must be grasped and removed first. Since no existing dataset is specifically designed for this task, we introduce a synthetic dataset FreeGraspData by extending the MetaGraspNetV2 dataset with human-annotated instructions and ground-truth grasping sequences. We conduct extensive analyses with both FreeGraspData and real-world validation with a gripper-equipped robotic arm, demonstrating state-of-the-art performance in grasp reasoning and execution. Project website: https://tev-fbk.github.io/FreeGrasp/.




Abstract:Point cloud registration approaches often fail when the overlap between point clouds is low due to noisy point correspondences. This work introduces a novel cross-attention mechanism tailored for Transformer-based architectures that tackles this problem, by fusing information from coordinates and features at the super-point level between point clouds. This formulation has remained unexplored primarily because it must guarantee rotation and translation invariance since point clouds reside in different and independent reference frames. We integrate the Gromov-Wasserstein distance into the cross-attention formulation to jointly compute distances between points across different point clouds and account for their geometric structure. By doing so, points from two distinct point clouds can attend to each other under arbitrary rigid transformations. At the point level, we also devise a self-attention mechanism that aggregates the local geometric structure information into point features for fine matching. Our formulation boosts the number of inlier correspondences, thereby yielding more precise registration results compared to state-of-the-art approaches. We have conducted an extensive evaluation on 3DMatch, 3DLoMatch, KITTI, and 3DCSR datasets.




Abstract:Enabling Large Language Models (LLMs) to understand the 3D physical world is an emerging yet challenging research direction. Current strategies for processing point clouds typically downsample the scene or divide it into smaller parts for separate analysis. However, both approaches risk losing key local details or global contextual information. In this paper, we introduce PerLA, a 3D language assistant designed to be more perceptive to both details and context, making visual representations more informative for the LLM. PerLA captures high-resolution (local) details in parallel from different point cloud areas and integrates them with (global) context obtained from a lower-resolution whole point cloud. We present a novel algorithm that preserves point cloud locality through the Hilbert curve and effectively aggregates local-to-global information via cross-attention and a graph neural network. Lastly, we introduce a novel loss for local representation consensus to promote training stability. PerLA outperforms state-of-the-art 3D language assistants, with gains of up to +1.34 CiDEr on ScanQA for question answering, and +4.22 on ScanRefer and +3.88 on Nr3D for dense captioning.\url{https://gfmei.github.io/PerLA/}




Abstract:Learning meaningful local and global information remains a challenge in point cloud segmentation tasks. When utilizing local information, prior studies indiscriminately aggregates neighbor information from different classes to update query points, potentially compromising the distinctive feature of query points. In parallel, inaccurate modeling of long-distance contextual dependencies when utilizing global information can also impact model performance. To address these issues, we propose GSTran, a novel transformer network tailored for the segmentation task. The proposed network mainly consists of two principal components: a local geometric transformer and a global semantic transformer. In the local geometric transformer module, we explicitly calculate the geometric disparity within the local region. This enables amplifying the affinity with geometrically similar neighbor points while suppressing the association with other neighbors. In the global semantic transformer module, we design a multi-head voting strategy. This strategy evaluates semantic similarity across the entire spatial range, facilitating the precise capture of contextual dependencies. Experiments on ShapeNetPart and S3DIS benchmarks demonstrate the effectiveness of the proposed method, showing its superiority over other algorithms. The code is available at https://github.com/LAB123-tech/GSTran.