Abstract:Source-Free Cross-Domain Few-Shot Learning (SF-CDFSL) focuses on fine-tuning with limited training data from target domains (e.g., medical or satellite images), where CLIP has recently shown promising results due to its generalizability to downstream tasks. Current works indicate CLIP's text encoder is more suitable for cross-domain tasks, however, we find that \textbf{removing certain middle layers of the text encoder can effectively improve performance in SF-CDFSL}, which we call the Lost Layers. In this paper, we delve into this phenomenon for a deeper understanding. We discover that instead of being harmful for the SF-CDFSL task, the information in these layers is actually beneficial, but visual gaps prevent this useful information from being fully utilized, making these layers seem redundant. Based on this understanding, unlike current works that simply remove these layers, we propose a method to teachs the model to \textbf{re-utilize} information in these lost layers at both the layer and encoder levels, guiding the re-learning of the visual branch under domain shifts. Our approach effectively addresses the issue of underutilized information in the text encoder. Extensive experiments across various settings, backbones (CLIP, SigLip, PE-Core), and tasks (4 CDFSL datasets and 10 Meta-dataset datasets) demonstrate the effectiveness of our method. Code is available at https://github.com/zhenyuZ-HUST/CVPR26-VtT.
Abstract:Mixture-of-Experts (MoE) decouples model capacity from per-token computation, yet their scalability remains limited by the physical dimensions of depth and width. To overcome this, we propose Mixture of Universal Experts (MOUE),a MoE generalization introducing a novel scaling dimension: Virtual Width. In general, MoUE aims to reuse a universal layer-agnostic expert pool across layers, converting depth into virtual width under a fixed per-token activation budget. However, two challenges remain: a routing path explosion from recursive expert reuse, and a mismatch between the exposure induced by reuse and the conventional load-balancing objectives. We address these with three core components: a Staggered Rotational Topology for structured expert sharing, a Universal Expert Load Balance for depth-aware exposure correction, and a Universal Router with lightweight trajectory state for coherent multi-step routing. Empirically, MoUE consistently outperforms matched MoE baselines by up to 1.3% across scaling regimes, enables progressive conversion of existing MoE checkpoints with up to 4.2% gains, and reveals a new scaling dimension for MoE architectures.
Abstract:Reinforcement learning (RL) with group relative policy optimization (GRPO) has become a widely adopted approach for enhancing the reasoning capabilities of multimodal large language models (MLLMs). While GRPO enables long-chain reasoning without a critic, it often suffers from sparse rewards on difficult problems and advantage vanishing when group-level rewards are too consistent for overly easy or hard problems. Existing solutions (sample expansion, selective utilization, and indirect reward design) often fail to maintain enough variance in within-group reward distributions to yield clear optimization signals. To address this, we propose DIVA-GRPO, a difficulty-adaptive variant advantage method that adjusts variant difficulty distributions from a global perspective. DIVA-GRPO dynamically assesses problem difficulty, samples variants with appropriate difficulty levels, and calculates advantages across local and global groups using difficulty-weighted and normalized scaling. This alleviates reward sparsity and advantage vanishing while improving training stability. Extensive experiments on six reasoning benchmarks demonstrate that DIVA-GRPO outperforms existing approaches in training efficiency and reasoning performance. Code: https://github.com/Siaaaaaa1/DIVA-GRPO
Abstract:In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Abstract:Today, E-commerce sellers face several key challenges, including difficulties in discovering and effectively utilizing available programs and tools, and struggling to understand and utilize rich data from various tools. We therefore aim to develop Insight Agents (IA), a conversational multi-agent Data Insight system, to provide E-commerce sellers with personalized data and business insights through automated information retrieval. Our hypothesis is that IA will serve as a force multiplier for sellers, thereby driving incremental seller adoption by reducing the effort required and increase speed at which sellers make good business decisions. In this paper, we introduce this novel LLM-backed end-to-end agentic system built on a plan-and-execute paradigm and designed for comprehensive coverage, high accuracy, and low latency. It features a hierarchical multi-agent structure, consisting of manager agent and two worker agents: data presentation and insight generation, for efficient information retrieval and problem-solving. We design a simple yet effective ML solution for manager agent that combines Out-of-Domain (OOD) detection using a lightweight encoder-decoder model and agent routing through a BERT-based classifier, optimizing both accuracy and latency. Within the two worker agents, a strategic planning is designed for API-based data model that breaks down queries into granular components to generate more accurate responses, and domain knowledge is dynamically injected to to enhance the insight generator. IA has been launched for Amazon sellers in US, which has achieved high accuracy of 90% based on human evaluation, with latency of P90 below 15s.
Abstract:We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of biological forms, to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing. Project page: https://luhexiao.github.io/Muses.github.io/.
Abstract:Human mesh recovery from multi-view images faces a fundamental challenge: real-world datasets contain imperfect ground-truth annotations that bias the models' training, while synthetic data with precise supervision suffers from domain gap. In this paper, we propose DiffProxy, a novel framework that generates multi-view consistent human proxies for mesh recovery. Central to DiffProxy is leveraging the diffusion-based generative priors to bridge the synthetic training and real-world generalization. Its key innovations include: (1) a multi-conditional mechanism for generating multi-view consistent, pixel-aligned human proxies; (2) a hand refinement module that incorporates flexible visual prompts to enhance local details; and (3) an uncertainty-aware test-time scaling method that increases robustness to challenging cases during optimization. These designs ensure that the mesh recovery process effectively benefits from the precise synthetic ground truth and generative advantages of the diffusion-based pipeline. Trained entirely on synthetic data, DiffProxy achieves state-of-the-art performance across five real-world benchmarks, demonstrating strong zero-shot generalization particularly on challenging scenarios with occlusions and partial views. Project page: https://wrk226.github.io/DiffProxy.html
Abstract:3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.
Abstract:3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes. Existing methods rely on a pre-defined Object Lookup Table (OLT) to query Visual Language Models (VLMs) for reasoning about object locations, which limits the applications in scenarios with undefined or unforeseen targets. To address this problem, we present OpenGround, a novel zero-shot framework for open-world 3D visual grounding. Central to OpenGround is the Active Cognition-based Reasoning (ACR) module, which is designed to overcome the fundamental limitation of pre-defined OLTs by progressively augmenting the cognitive scope of VLMs. The ACR module performs human-like perception of the target via a cognitive task chain and actively reasons about contextually relevant objects, thereby extending VLM cognition through a dynamically updated OLT. This allows OpenGround to function with both pre-defined and open-world categories. We also propose a new dataset named OpenTarget, which contains over 7000 object-description pairs to evaluate our method in open-world scenarios. Extensive experiments demonstrate that OpenGround achieves competitive performance on Nr3D, state-of-the-art on ScanRefer, and delivers a substantial 17.6% improvement on OpenTarget. Project Page at https://why-102.github.io/openground.io/.
Abstract:Large Language Models (LLMs) often rely on long chain-of-thought (CoT) reasoning to solve complex tasks. While effective, these trajectories are frequently inefficient, leading to high latency from excessive token generation, or unstable reasoning that alternates between underthinking (shallow, inconsistent steps) and overthinking (repetitive, verbose reasoning). In this work, we study the structure of reasoning trajectories and uncover specialized attention heads that correlate with distinct cognitive behaviors such as verification and backtracking. By lightly intervening on these heads at inference time, we can steer the model away from inefficient modes. Building on this insight, we propose CREST, a training-free method for Cognitive REasoning Steering at Test-time. CREST has two components: (1) an offline calibration step that identifies cognitive heads and derives head-specific steering vectors, and (2) an inference-time procedure that rotates hidden representations to suppress components along those vectors. CREST adaptively suppresses unproductive reasoning behaviors, yielding both higher accuracy and lower computational cost. Across diverse reasoning benchmarks and models, CREST improves accuracy by up to 17.5% while reducing token usage by 37.6%, offering a simple and effective pathway to faster, more reliable LLM reasoning.