Although link prediction on graphs has achieved great success with the development of graph neural networks (GNNs), the potential robustness under the edge noise is still less investigated. To close this gap, we first conduct an empirical study to disclose that the edge noise bilaterally perturbs both input topology and target label, yielding severe performance degradation and representation collapse. To address this dilemma, we propose an information-theory-guided principle, Robust Graph Information Bottleneck (RGIB), to extract reliable supervision signals and avoid representation collapse. Different from the basic information bottleneck, RGIB further decouples and balances the mutual dependence among graph topology, target labels, and representation, building new learning objectives for robust representation against the bilateral noise. Two instantiations, RGIB-SSL and RGIB-REP, are explored to leverage the merits of different methodologies, i.e., self-supervised learning and data reparameterization, for implicit and explicit data denoising, respectively. Extensive experiments on six datasets and three GNNs with diverse noisy scenarios verify the effectiveness of our RGIB instantiations. The code is publicly available at: https://github.com/tmlr-group/RGIB.
Box-supervised polyp segmentation attracts increasing attention for its cost-effective potential. Existing solutions often rely on learning-free methods or pretrained models to laboriously generate pseudo masks, triggering Dice constraint subsequently. In this paper, we found that a model guided by the simplest box-filled masks can accurately predict polyp locations/sizes, but suffers from shape collapsing. In response, we propose two innovative learning fashions, Improved Box-dice (IBox) and Contrastive Latent-Anchors (CLA), and combine them to train a robust box-supervised model IBoxCLA. The core idea behind IBoxCLA is to decouple the learning of location/size and shape, allowing for focused constraints on each of them. Specifically, IBox transforms the segmentation map into a proxy map using shape decoupling and confusion-region swapping sequentially. Within the proxy map, shapes are disentangled, while locations/sizes are encoded as box-like responses. By constraining the proxy map instead of the raw prediction, the box-filled mask can well supervise IBoxCLA without misleading its shape learning. Furthermore, CLA contributes to shape learning by generating two types of latent anchors, which are learned and updated using momentum and segmented polyps to steadily represent polyp and background features. The latent anchors facilitate IBoxCLA to capture discriminative features within and outside boxes in a contrastive manner, yielding clearer boundaries. We benchmark IBoxCLA on five public polyp datasets. The experimental results demonstrate the competitive performance of IBoxCLA compared to recent fully-supervised polyp segmentation methods, and its superiority over other box-supervised state-of-the-arts with a relative increase of overall mDice and mIoU by at least 6.5% and 7.5%, respectively.
In an era where the global population is aging significantly, cognitive impairments among the elderly have become a major health concern. The need for effective assistive technologies is clear, and facial recognition systems are emerging as promising tools to address this issue. This document discusses the development and evaluation of a new Multifunctional Facial Recognition System (MFRS), designed specifically to assist older adults with cognitive impairments. The MFRS leverages face_recognition [1], a powerful open-source library capable of extracting, identifying, and manipulating facial features. Our system integrates the face recognition and retrieval capabilities of face_recognition, along with additional functionalities to capture images and record voice memos. This combination of features notably enhances the system's usability and versatility, making it a more user-friendly and universally applicable tool for end-users. The source code for this project can be accessed at https://github.com/Li-8023/Multi-function-face-recognition.git.
Robot person following (RPF) is a crucial capability in human-robot interaction (HRI) applications, allowing a robot to persistently follow a designated person. In practical RPF scenarios, the person often be occluded by other objects or people. Consequently, it is necessary to re-identify the person when he/she re-appears within the robot's field of view. Previous person re-identification (ReID) approaches to person following rely on offline-trained features and short-term experiences. Such an approach i) has a limited capacity to generalize across scenarios; and ii) often fails to re-identify the person when his re-appearance is out of the learned domain represented by the short-term experiences. Based on this observation, in this work, we propose a ReID framework for RPF that leverages long-term experiences. The experiences are maintained by a loss-guided keyframe selection strategy, to enable online continual learning of the appearance model. Our experiments demonstrate that even in the presence of severe appearance changes and distractions from visually similar people, the proposed method can still re-identify the person more accurately than the state-of-the-art methods.
The recent advancements in transformer-based visual trackers have led to significant progress, attributed to their strong modeling capabilities. However, as performance improves, running latency correspondingly increases, presenting a challenge for real-time robotics applications, especially on edge devices with computational constraints. In response to this, we introduce LiteTrack, an efficient transformer-based tracking model optimized for high-speed operations across various devices. It achieves a more favorable trade-off between accuracy and efficiency than the other lightweight trackers. The main innovations of LiteTrack encompass: 1) asynchronous feature extraction and interaction between the template and search region for better feature fushion and cutting redundant computation, and 2) pruning encoder layers from a heavy tracker to refine the balnace between performance and speed. As an example, our fastest variant, LiteTrack-B4, achieves 65.2% AO on the GOT-10k benchmark, surpassing all preceding efficient trackers, while running over 100 fps with ONNX on the Jetson Orin NX edge device. Moreover, our LiteTrack-B9 reaches competitive 72.2% AO on GOT-10k and 82.4% AUC on TrackingNet, and operates at 171 fps on an NVIDIA 2080Ti GPU. The code and demo materials will be available at https://github.com/TsingWei/LiteTrack.
The Internet and social media have altered how individuals access news in the age of instantaneous information distribution. While this development has increased access to information, it has also created a significant problem: the spread of fake news and information. Fake news is rapidly spreading on digital platforms, which has a negative impact on the media ecosystem, public opinion, decision-making, and social cohesion. Natural Language Processing(NLP), which offers a variety of approaches to identify content as authentic, has emerged as a potent weapon in the growing war against disinformation. This paper takes an in-depth look at how NLP technology can be used to detect fake news and reveals the challenges and opportunities it presents.
Preference-based reinforcement learning (PbRL) promises to learn a complex reward function with binary human preference. However, such human-in-the-loop formulation requires considerable human effort to assign preference labels to segment pairs, hindering its large-scale applications. Recent approache has tried to reuse unlabeled segments, which implicitly elucidates the distribution of segments and thereby alleviates the human effort. And consistency regularization is further considered to improve the performance of semi-supervised learning. However, we notice that, unlike general classification tasks, in PbRL there exits a unique phenomenon that we defined as similarity trap in this paper. Intuitively, human can have diametrically opposite preferredness for similar segment pairs, but such similarity may trap consistency regularization fail in PbRL. Due to the existence of similarity trap, such consistency regularization improperly enhances the consistency possiblity of the model's predictions between segment pairs, and thus reduces the confidence in reward learning, since the augmented distribution does not match with the original one in PbRL. To overcome such issue, we present a self-training method along with our proposed peer regularization, which penalizes the reward model memorizing uninformative labels and acquires confident predictions. Empirically, we demonstrate that our approach is capable of learning well a variety of locomotion and robotic manipulation behaviors using different semi-supervised alternatives and peer regularization.
In this paper, we present \textbf{C}ont\textbf{E}xtual \textbf{I}mitation \textbf{L}earning~(CEIL), a general and broadly applicable algorithm for imitation learning (IL). Inspired by the formulation of hindsight information matching, we derive CEIL by explicitly learning a hindsight embedding function together with a contextual policy using the hindsight embeddings. To achieve the expert matching objective for IL, we advocate for optimizing a contextual variable such that it biases the contextual policy towards mimicking expert behaviors. Beyond the typical learning from demonstrations (LfD) setting, CEIL is a generalist that can be effectively applied to multiple settings including: 1)~learning from observations (LfO), 2)~offline IL, 3)~cross-domain IL (mismatched experts), and 4) one-shot IL settings. Empirically, we evaluate CEIL on the popular MuJoCo tasks (online) and the D4RL dataset (offline). Compared to prior state-of-the-art baselines, we show that CEIL is more sample-efficient in most online IL tasks and achieves better or competitive performances in offline tasks.
Offline reinforcement learning (RL) aims to learn an optimal policy from pre-collected and labeled datasets, which eliminates the time-consuming data collection in online RL. However, offline RL still bears a large burden of specifying/handcrafting extrinsic rewards for each transition in the offline data. As a remedy for the labor-intensive labeling, we propose to endow offline RL tasks with a few expert data and utilize the limited expert data to drive intrinsic rewards, thus eliminating the need for extrinsic rewards. To achieve that, we introduce \textbf{C}alibrated \textbf{L}atent g\textbf{U}idanc\textbf{E} (CLUE), which utilizes a conditional variational auto-encoder to learn a latent space such that intrinsic rewards can be directly qualified over the latent space. CLUE's key idea is to align the intrinsic rewards consistent with the expert intention via enforcing the embeddings of expert data to a calibrated contextual representation. We instantiate the expert-driven intrinsic rewards in sparse-reward offline RL tasks, offline imitation learning (IL) tasks, and unsupervised offline RL tasks. Empirically, we find that CLUE can effectively improve the sparse-reward offline RL performance, outperform the state-of-the-art offline IL baselines, and discover diverse skills from static reward-free offline data.