Abstract:Graph neural networks (GNNs) are widely deployed on relational data, yet they can leak sensitive or proprietary information about the training graph adjacency, e.g., social ties, transactions, and interactions. This work studies graph reconstruction attacks (GRA), a form of model inversion that reconstructs the training adjacency from a trained GNN, given different levels of attacker-side information. We first provide a systematic characterization of when and why adjacency becomes recoverable through features, labels, embeddings, and predictions, with leakage modulated by graph homophily, heterophily, and the model's inductive bias. Motivated by these findings, we view GNN inference through a Markov chain approximation lens, treating the layered forward computation as a chain of topology-dependent representations. Building on this view, we develop complementary attack and defense methods. On the attack side, we propose MC-GRA (+), which reconstructs the adjacency by optimizing a surrogate adjacency whose GNN-induced representations align with those of the target model at each layer. On the defense side, we propose MC-GPB (+), which suppresses adjacency-dependent information throughout the representation chain while aiming to preserve classification accuracy under a privacy-utility trade-off. Experiments across homophilic/heterophilic graph benchmarks and GNNs show that our attacks improve reconstruction fidelity over prior methods, while our defenses reduce reconstruction success with only minor accuracy loss.
Abstract:RL with verifiable rewards can substantially improve LLM reasoning, yet standard GRPO-style training often treats easy, hard, and learnable questions alike through uniform sampling and weighting, leading to inefficient compute allocation. We study GRPO by tracking token log-probabilities, group-normalized advantages, and the induced token-level update weights. This reveals three recurring dynamics as training proceeds: (1) confidence inflation, (2) advantage contraction, and (3) hierarchical convergence. These findings suggest that the utility of each update depends strongly on both question difficulty and the model's current competence. Motivated by this, we propose Confidence and Difficulty-adaptive Policy Optimization (CoDaPO), which assigns each question a bounded value from rollout confidence and empirical difficulty. CoDaPO then uses this value to reweight policy updates and resample high-value learnable questions within mini-batches, thereby increasing discovery within the learnable band under a fixed compute budget. Across twelve benchmarks, CoDaPO consistently improves accuracy over existing RL methods. Our code is publicly available at https://github.com/tmlr-group/CoDaPO.
Abstract:Multi-agent large language model (LLM) systems often fail to reliably outperform a single strong model equipped with best-of-N sampling. We argue that a core source of this instability is ill-posed equilibrium selection: current systems specify what information agents share, but not which coordination convention should be selected. We formalize a broad class of such systems as discounted incomplete-information Markov games and show that two common pathologies, oscillation between competing conventions and drift across them, can both induce unstable learning and linear Bayesian regret. To obtain a well-posed target, we introduce the Heterogeneous Quantal Response Equilibrium (HQRE), an entropy-regularized equilibrium concept with agent- and state-dependent temperatures. Under a monotonicity condition, HQRE is unique, admits linearly convergent mirror updates, and yields bounded Bayesian regret; the same condition yields rollout-measurable stability diagnostics. We instantiate this objective in two algorithms: DICE-PC, which coordinates frozen models through prompt-control actions, and DICE-FT, which performs parameter-efficient mirror fine-tuning. Across eleven benchmarks in four domains, DICE improves accuracy-cost trade-offs over strong within-class baselines; on reasoning and planning tasks, DICE-PC improves by 4.3 percentage points on average and DICE-FT by 8.5 points.
Abstract:Symbolic regression (SR) discovers compact mathematical expressions from data, yet recent LLM-based evolutionary methods remain sample-inefficient because they rely mainly on scalar feedback such as MSE. We identify a core limitation: existing methods conflate candidate proposal with search guidance, requiring the LLM to infer how to evolve an expression, diagnose its errors, and reuse past experience from a single score. To address this, we propose Deliberate Evolution (DE), an agentic framework that decouples symbolic generation from search control. DE guides LLM proposals with adaptive operators for search direction, analytical tools for structural diagnosis, and reflective memory for trajectory-level experience. Experiments on LLM-SRBench show that DE consistently outperforms representative LLM-based SR baselines across diverse scientific domains while using only 40% of the standard sample budget.
Abstract:Recent work pairs LLMs with evolutionary search to iteratively generate, modify, and select code using task-specific feedback. These systems have produced strong results in mathematical discovery and algorithm design, yet a fundamental question remains: what do they actually evolve? Progress is typically summarized by the best score a run reaches under a task-specific evaluator, but that score can reflect several different mechanisms: new algorithmic structure, re-tuning an existing strategy, recombining ideas already in the model's internal knowledge, or overfitting to the evaluator. Distinguishing these mechanisms requires inspecting the search process itself, not only its final outcome. We introduce EvoTrace, a dataset of evolutionary coding traces spanning four evolutionary frameworks, reasoning and non-reasoning models, and 16 tasks across mathematics and algorithm design. To analyze these traces, we develop EvoReplay, a replay-based methodology that reconstructs the local search states behind high-scoring solutions and tests controlled interventions, including adjusting constants, removing program components and substituting models or prompting contexts. We annotate every code edit in EvoTrace with one of nine recurring edit types using an LLM-as-judge pipeline validated against blind human re-annotation. Across EvoTrace, most score gains come from a small subset of these edit types. We further find a deterministic cycling pattern: about 30% of code lines added during search are byte-identical re-introductions of previously-deleted lines, present throughout nearly every run. These results show that benchmark gains in evolutionary coding agents can arise from qualitatively different mechanisms, only some of which correspond to new algorithmic structure. EvoTrace enables more diagnostic evaluation of evolutionary coding agents beyond final benchmark scores.
Abstract:Reinforcement learning (RL) holds significant promise for enhancing the agentic reasoning capabilities of large language models (LLMs) with external environments. However, the inherent sparsity of terminal rewards hinders fine-grained, state-level optimization. Although process reward modeling offers a promising alternative, training dedicated reward models often entails substantial computational costs and scaling difficulties. To address these challenges, we introduce RewardFlow, a lightweight method for estimating state-level rewards tailored to agentic reasoning tasks. RewardFlow leverages the intrinsic topological structure of states within reasoning trajectories by constructing state graphs. This enables an analysis of state-wise contributions to success, followed by topology-aware graph propagation to quantify contributions and yield objective, state-level rewards. When integrated as dense rewards for RL optimization, RewardFlow substantially outperforms prior RL baselines across four agentic reasoning benchmarks, demonstrating superior performance, robustness, and training efficiency. The implementation of RewardFlow is publicly available at https://github.com/tmlr-group/RewardFlow.




Abstract:While existing benchmarks probe the reasoning abilities of large language models (LLMs) across diverse domains, they predominantly assess passive reasoning, providing models with all the information needed to reach a solution. By contrast, active reasoning-where an LLM must interact with external systems to acquire missing evidence or data-has received little systematic attention. To address this shortfall, we present AR-Bench, a novel benchmark designed explicitly to evaluate an LLM's active reasoning skills. AR-Bench comprises three task families-detective cases, situation puzzles, and guessing numbers-that together simulate real-world, agentic scenarios and measure performance across commonsense, logical, and symbolic reasoning challenges. Empirical evaluation on AR-Bench demonstrates that contemporary LLMs exhibit pronounced difficulties with active reasoning: they frequently fail to acquire or leverage the information needed to solve tasks. This gap highlights a stark divergence between their passive and active reasoning abilities. Moreover, ablation studies indicate that even advanced strategies, such as tree-based searching or post-training approaches, yield only modest gains and fall short of the levels required for real-world deployment. Collectively, these findings highlight the critical need to advance methodology for active reasoning, e.g., incorporating interactive learning, real-time feedback loops, and environment-aware objectives for training. The benchmark is publicly available at: https://github.com/tmlr-group/AR-Bench.
Abstract:Multi-agent frameworks can substantially boost the reasoning power of large language models (LLMs), but they typically incur heavy computational costs and lack convergence guarantees. To overcome these challenges, we recast multi-LLM coordination as an incomplete-information game and seek a Bayesian Nash equilibrium (BNE), in which each agent optimally responds to its probabilistic beliefs about the strategies of others. We introduce Efficient Coordination via Nash Equilibrium (ECON), a hierarchical reinforcement-learning paradigm that marries distributed reasoning with centralized final output. Under ECON, each LLM independently selects responses that maximize its expected reward, conditioned on its beliefs about co-agents, without requiring costly inter-agent exchanges. We mathematically prove that ECON attains a markedly tighter regret bound than non-equilibrium multi-agent schemes. Empirically, ECON outperforms existing multi-LLM approaches by 11.2% on average across six benchmarks spanning complex reasoning and planning tasks. Further experiments demonstrate ECON's ability to flexibly incorporate additional models, confirming its scalability and paving the way toward larger, more powerful multi-LLM ensembles. The code is publicly available at: https://github.com/tmlr-group/ECON.




Abstract:We introduce SATBench, a benchmark for evaluating the logical reasoning capabilities of large language models (LLMs) through logical puzzles derived from Boolean satisfiability (SAT) problems. Unlike prior work that focuses on inference rule-based reasoning, which often involves deducing conclusions from a set of premises, our approach leverages the search-based nature of SAT problems, where the objective is to find a solution that fulfills a specified set of logical constraints. Each instance in SATBench is generated from a SAT formula, then translated into a story context and conditions using LLMs. The generation process is fully automated and allows for adjustable difficulty by varying the number of clauses. All 2100 puzzles are validated through both LLM-assisted and solver-based consistency checks, with human validation on a subset. Experimental results show that even the strongest model, o4-mini, achieves only 65.0% accuracy on hard UNSAT problems, close to the random baseline of 50%. SATBench exposes fundamental limitations in the search-based logical reasoning abilities of current LLMs and provides a scalable testbed for future research in logical reasoning.




Abstract:Numerous applications of large language models (LLMs) rely on their ability to perform step-by-step reasoning. However, the reasoning behavior of LLMs remains poorly understood, posing challenges to research, development, and safety. To address this gap, we introduce landscape of thoughts-the first visualization tool for users to inspect the reasoning paths of chain-of-thought and its derivatives on any multi-choice dataset. Specifically, we represent the states in a reasoning path as feature vectors that quantify their distances to all answer choices. These features are then visualized in two-dimensional plots using t-SNE. Qualitative and quantitative analysis with the landscape of thoughts effectively distinguishes between strong and weak models, correct and incorrect answers, as well as different reasoning tasks. It also uncovers undesirable reasoning patterns, such as low consistency and high uncertainty. Additionally, users can adapt our tool to a model that predicts the property they observe. We showcase this advantage by adapting our tool to a lightweight verifier that evaluates the correctness of reasoning paths. The code is publicly available at: https://github.com/tmlr-group/landscape-of-thoughts.