Recent leading zero-shot video object segmentation (ZVOS) works devote to integrating appearance and motion information by elaborately designing feature fusion modules and identically applying them in multiple feature stages. Our preliminary experiments show that with the strong long-range dependency modeling capacity of Transformer, simply concatenating the two modality features and feeding them to vanilla Transformers for feature fusion can distinctly benefit the performance but at a cost of heavy computation. Through further empirical analysis, we find that attention dependencies learned in Transformer in different stages exhibit completely different properties: global query-independent dependency in the low-level stages and semantic-specific dependency in the high-level stages. Motivated by the observations, we propose two Transformer variants: i) Context-Sharing Transformer (CST) that learns the global-shared contextual information within image frames with a lightweight computation. ii) Semantic Gathering-Scattering Transformer (SGST) that models the semantic correlation separately for the foreground and background and reduces the computation cost with a soft token merging mechanism. We apply CST and SGST for low-level and high-level feature fusions, respectively, formulating a level-isomerous Transformer framework for ZVOS task. Compared with the baseline that uses vanilla Transformers for multi-stage fusion, ours significantly increase the speed by 13 times and achieves new state-of-the-art ZVOS performance. Code is available at https://github.com/DLUT-yyc/Isomer.
Scene Text Image Super-resolution (STISR) aims to recover high-resolution (HR) scene text images with visually pleasant and readable text content from the given low-resolution (LR) input. Most existing works focus on recovering English texts, which have relatively simple character structures, while little work has been done on the more challenging Chinese texts with diverse and complex character structures. In this paper, we propose a real-world Chinese-English benchmark dataset, namely Real-CE, for the task of STISR with the emphasis on restoring structurally complex Chinese characters. The benchmark provides 1,935/783 real-world LR-HR text image pairs~(contains 33,789 text lines in total) for training/testing in 2$\times$ and 4$\times$ zooming modes, complemented by detailed annotations, including detection boxes and text transcripts. Moreover, we design an edge-aware learning method, which provides structural supervision in image and feature domains, to effectively reconstruct the dense structures of Chinese characters. We conduct experiments on the proposed Real-CE benchmark and evaluate the existing STISR models with and without our edge-aware loss. The benchmark, including data and source code, is available at https://github.com/mjq11302010044/Real-CE.
Weakly-supervised image segmentation has recently attracted increasing research attentions, aiming to avoid the expensive pixel-wise labeling. In this paper, we present an effective method, namely Point2Mask, to achieve high-quality panoptic prediction using only a single random point annotation per target for training. Specifically, we formulate the panoptic pseudo-mask generation as an Optimal Transport (OT) problem, where each ground-truth (gt) point label and pixel sample are defined as the label supplier and consumer, respectively. The transportation cost is calculated by the introduced task-oriented maps, which focus on the category-wise and instance-wise differences among the various thing and stuff targets. Furthermore, a centroid-based scheme is proposed to set the accurate unit number for each gt point supplier. Hence, the pseudo-mask generation is converted into finding the optimal transport plan at a globally minimal transportation cost, which can be solved via the Sinkhorn-Knopp Iteration. Experimental results on Pascal VOC and COCO demonstrate the promising performance of our proposed Point2Mask approach to point-supervised panoptic segmentation. Source code is available at: https://github.com/LiWentomng/Point2Mask.
This paper presents CORE, a conceptually simple, effective and communication-efficient model for multi-agent cooperative perception. It addresses the task from a novel perspective of cooperative reconstruction, based on two key insights: 1) cooperating agents together provide a more holistic observation of the environment, and 2) the holistic observation can serve as valuable supervision to explicitly guide the model learning how to reconstruct the ideal observation based on collaboration. CORE instantiates the idea with three major components: a compressor for each agent to create more compact feature representation for efficient broadcasting, a lightweight attentive collaboration component for cross-agent message aggregation, and a reconstruction module to reconstruct the observation based on aggregated feature representations. This learning-to-reconstruct idea is task-agnostic, and offers clear and reasonable supervision to inspire more effective collaboration, eventually promoting perception tasks. We validate CORE on OPV2V, a large-scale multi-agent percetion dataset, in two tasks, i.e., 3D object detection and semantic segmentation. Results demonstrate that the model achieves state-of-the-art performance on both tasks, and is more communication-efficient.
In this paper, we propose a new operator, called 3D DeFormable Attention (DFA3D), for 2D-to-3D feature lifting, which transforms multi-view 2D image features into a unified 3D space for 3D object detection. Existing feature lifting approaches, such as Lift-Splat-based and 2D attention-based, either use estimated depth to get pseudo LiDAR features and then splat them to a 3D space, which is a one-pass operation without feature refinement, or ignore depth and lift features by 2D attention mechanisms, which achieve finer semantics while suffering from a depth ambiguity problem. In contrast, our DFA3D-based method first leverages the estimated depth to expand each view's 2D feature map to 3D and then utilizes DFA3D to aggregate features from the expanded 3D feature maps. With the help of DFA3D, the depth ambiguity problem can be effectively alleviated from the root, and the lifted features can be progressively refined layer by layer, thanks to the Transformer-like architecture. In addition, we propose a mathematically equivalent implementation of DFA3D which can significantly improve its memory efficiency and computational speed. We integrate DFA3D into several methods that use 2D attention-based feature lifting with only a few modifications in code and evaluate on the nuScenes dataset. The experiment results show a consistent improvement of +1.41\% mAP on average, and up to +15.1\% mAP improvement when high-quality depth information is available, demonstrating the superiority, applicability, and huge potential of DFA3D. The code is available at https://github.com/IDEA-Research/3D-deformable-attention.git.
We seek the best traffic allocation scheme for the edge-cloud computing network that satisfies constraints and minimizes the cost based on burstable billing. First, for a fixed network topology, we formulate a family of integer programming problems with random parameters describing the various traffic demands. Then, to overcome the difficulty caused by the discrete feature of the problem, we generalize the Gumbel-softmax reparameterization method to induce an unconstrained continuous optimization problem as a regularized continuation of the discrete problem. Finally, we introduce the Gumbel-softmax sampling network to solve the optimization problems via unsupervised learning. The network structure reflects the edge-cloud computing topology and is trained to minimize the expectation of the cost function for unconstrained continuous optimization problems. The trained network works as an efficient traffic allocation scheme sampler, remarkably outperforming the random strategy in feasibility and cost function value. Besides testing the quality of the output allocation scheme, we examine the generalization property of the network by increasing the time steps and the number of users. We also feed the solution to existing integer optimization solvers as initial conditions and verify the warm-starts can accelerate the short-time iteration process. The framework is general with solid performance, and the decoupled feature of the random neural networks is adequate for practical implementations.
In this paper, we introduce Semantic-SAM, a universal image segmentation model to enable segment and recognize anything at any desired granularity. Our model offers two key advantages: semantic-awareness and granularity-abundance. To achieve semantic-awareness, we consolidate multiple datasets across three granularities and introduce decoupled classification for objects and parts. This allows our model to capture rich semantic information. For the multi-granularity capability, we propose a multi-choice learning scheme during training, enabling each click to generate masks at multiple levels that correspond to multiple ground-truth masks. Notably, this work represents the first attempt to jointly train a model on SA-1B, generic, and part segmentation datasets. Experimental results and visualizations demonstrate that our model successfully achieves semantic-awareness and granularity-abundance. Furthermore, combining SA-1B training with other segmentation tasks, such as panoptic and part segmentation, leads to performance improvements. We will provide code and a demo for further exploration and evaluation.
The display devices like HDR10 televisions are increasingly prevalent in our daily life for visualizing high dynamic range (HDR) images. But the majority of media images on the internet remain in 8-bit standard dynamic range (SDR) format. Therefore, converting SDR images to HDR ones by inverse tone mapping (ITM) is crucial to unlock the full potential of abundant media images. However, existing ITM methods are usually developed with complex network architectures requiring huge computational costs. In this paper, we propose a lightweight Improved Residual Network (IRNet) by enhancing the power of popular residual block for efficient ITM. Specifically, we propose a new Improved Residual Block (IRB) to extract and fuse multi-layer features for fine-grained HDR image reconstruction. Experiments on three benchmark datasets demonstrate that our IRNet achieves state-of-the-art performance on both the ITM and joint SR-ITM tasks. The code, models and data will be publicly available at https://github.com/ThisisVikki/ITM-baseline.
Video moment retrieval pursues an efficient and generalized solution to identify the specific temporal segments within an untrimmed video that correspond to a given language description. To achieve this goal, we provide a generative diffusion-based framework called MomentDiff, which simulates a typical human retrieval process from random browsing to gradual localization. Specifically, we first diffuse the real span to random noise, and learn to denoise the random noise to the original span with the guidance of similarity between text and video. This allows the model to learn a mapping from arbitrary random locations to real moments, enabling the ability to locate segments from random initialization. Once trained, MomentDiff could sample random temporal segments as initial guesses and iteratively refine them to generate an accurate temporal boundary. Different from discriminative works (e.g., based on learnable proposals or queries), MomentDiff with random initialized spans could resist the temporal location biases from datasets. To evaluate the influence of the temporal location biases, we propose two anti-bias datasets with location distribution shifts, named Charades-STA-Len and Charades-STA-Mom. The experimental results demonstrate that our efficient framework consistently outperforms state-of-the-art methods on three public benchmarks, and exhibits better generalization and robustness on the proposed anti-bias datasets. The code, model, and anti-bias evaluation datasets are available at https://github.com/IMCCretrieval/MomentDiff.