Picture for Jingyi Yu

Jingyi Yu

MeshXL: Neural Coordinate Field for Generative 3D Foundation Models

Add code
May 31, 2024
Figure 1 for MeshXL: Neural Coordinate Field for Generative 3D Foundation Models
Figure 2 for MeshXL: Neural Coordinate Field for Generative 3D Foundation Models
Figure 3 for MeshXL: Neural Coordinate Field for Generative 3D Foundation Models
Figure 4 for MeshXL: Neural Coordinate Field for Generative 3D Foundation Models
Viaarxiv icon

CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

Add code
May 30, 2024
Figure 1 for CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Figure 2 for CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Figure 3 for CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Figure 4 for CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Viaarxiv icon

Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization

Add code
May 25, 2024
Figure 1 for Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization
Figure 2 for Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization
Figure 3 for Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization
Figure 4 for Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization
Viaarxiv icon

Unsupervised Density Neural Representation for CT Metal Artifact Reduction

Add code
May 11, 2024
Figure 1 for Unsupervised Density Neural Representation for CT Metal Artifact Reduction
Figure 2 for Unsupervised Density Neural Representation for CT Metal Artifact Reduction
Figure 3 for Unsupervised Density Neural Representation for CT Metal Artifact Reduction
Figure 4 for Unsupervised Density Neural Representation for CT Metal Artifact Reduction
Viaarxiv icon

Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

Add code
May 01, 2024
Figure 1 for Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes
Figure 2 for Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes
Figure 3 for Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes
Figure 4 for Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes
Viaarxiv icon

DPER: Diffusion Prior Driven Neural Representation for Limited Angle and Sparse View CT Reconstruction

Add code
Apr 27, 2024
Figure 1 for DPER: Diffusion Prior Driven Neural Representation for Limited Angle and Sparse View CT Reconstruction
Figure 2 for DPER: Diffusion Prior Driven Neural Representation for Limited Angle and Sparse View CT Reconstruction
Figure 3 for DPER: Diffusion Prior Driven Neural Representation for Limited Angle and Sparse View CT Reconstruction
Figure 4 for DPER: Diffusion Prior Driven Neural Representation for Limited Angle and Sparse View CT Reconstruction
Viaarxiv icon

LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives

Add code
Apr 15, 2024
Figure 1 for LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Figure 2 for LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Figure 3 for LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Figure 4 for LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Viaarxiv icon

A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals

Add code
Apr 07, 2024
Figure 1 for A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals
Viaarxiv icon

HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment

Add code
Apr 02, 2024
Figure 1 for HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment
Figure 2 for HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment
Figure 3 for HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment
Figure 4 for HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment
Viaarxiv icon

Gaze-guided Hand-Object Interaction Synthesis: Benchmark and Method

Add code
Mar 28, 2024
Figure 1 for Gaze-guided Hand-Object Interaction Synthesis: Benchmark and Method
Figure 2 for Gaze-guided Hand-Object Interaction Synthesis: Benchmark and Method
Figure 3 for Gaze-guided Hand-Object Interaction Synthesis: Benchmark and Method
Figure 4 for Gaze-guided Hand-Object Interaction Synthesis: Benchmark and Method
Viaarxiv icon