School of Software, Tianjin University
Abstract:The concept of Compressed Sensing-aided Space-Frequency Index Modulation (CS-SFIM) is conceived for the Large-Scale Multi-User Multiple-Input Multiple-Output Uplink (LS-MU-MIMO-UL) of Next-Generation (NG) networks. Explicitly, in CS-SFIM, the information bits are mapped to both spatial- and frequency-domain indices, where we treat the activation patterns of the transmit antennas and of the subcarriers separately. Serving a large number of users in an MU-MIMO-UL system leads to substantial Multi-User Interference (MUI). Hence, we design the Space-Frequency (SF) domain matrix as a joint factor graph, where the Approximate Message Passing (AMP) and Expectation Propagation (EP) based MU detectors can be utilized. In the LS-MU-MIMO-UL scenario considered, the proposed system uses optimal Maximum Likelihood (ML) and Minimum Mean Square Error (MMSE) detectors as benchmarks for comparison with the proposed MP-based detectors. These MP-based detectors significantly reduce the detection complexity compared to ML detection, making the design eminently suitable for LS-MU scenarios. To further reduce the detection complexity and improve the detection performance, we propose a pair of Graph Neural Network (GNN) based detectors, which rely on the orthogonal AMP (OAMP) and on the EP algorithm, which we refer to as the GNN-AMP and GEPNet detectors, respectively. The GEPNet detector maximizes the detection performance, while the GNN-AMP detector strikes a performance versus complexity trade-off. The GNN is trained for a single system configuration and yet it can be used for any number of users in the system. The simulation results show that the GNN-based detector approaches the ML performance in various configurations.
Abstract:Rotary Position Embedding (RoPE) is an efficient position encoding approach and is widely utilized in numerous large language models (LLMs). Recently, a lot of methods have been put forward to further expand the context window based on RoPE. The core concept of those methods is to predefine or search for a set of factors to rescale the base frequencies of RoPE. Nevertheless, it is quite a challenge for existing methods to predefine an optimal factor due to the exponential search space. In view of this, we introduce PSC (Phase Shift Calibration), a small module for calibrating the frequencies predefined by existing methods. With the employment of PSC, we demonstrate that many existing methods can be further enhanced, like PI, YaRN, and LongRoPE. We conducted extensive experiments across multiple models and tasks. The results demonstrate that (1) when PSC is enabled, the comparative reductions in perplexity increase as the context window size is varied from 16k, to 32k, and up to 64k. (2) Our approach is broadly applicable and exhibits robustness across a variety of models and tasks. The code can be found at https://github.com/WNQzhu/PSC.
Abstract:Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which rely on interactive motion-based anti-spoofing approaches. From a security perspective, there is a growing need for large-scale, high-quality interactive videos to train and strengthen authentication models. In this work, we introduce a novel paradigm for animating realistic hand-face interactions. Our approach simultaneously learns spatio-temporal contact dynamics and biomechanically plausible deformation effects, enabling natural interactions where hand movements induce anatomically accurate facial deformations while maintaining collision-free contact. To facilitate this research, we present InterHF, a large-scale hand-face interaction dataset featuring 18 interaction patterns and 90,000 annotated videos. Additionally, we propose InterAnimate, a region-aware diffusion model designed specifically for interaction animation. InterAnimate leverages learnable spatial and temporal latents to effectively capture dynamic interaction priors and integrates a region-aware interaction mechanism that injects these priors into the denoising process. To the best of our knowledge, this work represents the first large-scale effort to systematically study human hand-face interactions. Qualitative and quantitative results show InterAnimate produces highly realistic animations, setting a new benchmark. Code and data will be made public to advance research.
Abstract:Vision-and-language navigation (VLN) tasks require agents to navigate three-dimensional environments guided by natural language instructions, offering substantial potential for diverse applications. However, the scarcity of training data impedes progress in this field. This paper introduces PanoGen++, a novel framework that addresses this limitation by generating varied and pertinent panoramic environments for VLN tasks. PanoGen++ incorporates pre-trained diffusion models with domain-specific fine-tuning, employing parameter-efficient techniques such as low-rank adaptation to minimize computational costs. We investigate two settings for environment generation: masked image inpainting and recursive image outpainting. The former maximizes novel environment creation by inpainting masked regions based on textual descriptions, while the latter facilitates agents' learning of spatial relationships within panoramas. Empirical evaluations on room-to-room (R2R), room-for-room (R4R), and cooperative vision-and-dialog navigation (CVDN) datasets reveal significant performance enhancements: a 2.44% increase in success rate on the R2R test leaderboard, a 0.63% improvement on the R4R validation unseen set, and a 0.75-meter enhancement in goal progress on the CVDN validation unseen set. PanoGen++ augments the diversity and relevance of training environments, resulting in improved generalization and efficacy in VLN tasks.
Abstract:With the increasing integration of robots into human life, their role in architectural spaces where people spend most of their time has become more prominent. While motion capabilities and accurate localization for automated robots have rapidly developed, the challenge remains to generate efficient, smooth, comprehensive, and high-quality trajectories in these areas. In this paper, we propose a novel efficient planner for ground robots to autonomously navigate in large complex multi-layered architectural spaces. Considering that traversable regions typically include ground, slopes, and stairs, which are planar or nearly planar structures, we simplify the problem to navigation within and between complex intersecting planes. We first extract traversable planes from 3D point clouds through segmenting, merging, classifying, and connecting to build a plane-graph, which is lightweight but fully represents the traversable regions. We then build a trajectory optimization based on motion state trajectory and fully consider special constraints when crossing multi-layer planes to maximize the robot's maneuverability. We conduct experiments in simulated environments and test on a CubeTrack robot in real-world scenarios, validating the method's effectiveness and practicality.
Abstract:Diffusion Transformer (DiT) has now become the preferred choice for building image generation models due to its great generation capability. Unlike previous convolution-based UNet models, DiT is purely composed of a stack of transformer blocks, which renders DiT excellent in scalability like large language models. However, the growing model size and multi-step sampling paradigm bring about considerable pressure on deployment and inference. In this work, we propose a post-training quantization framework tailored for Diffusion Transforms to tackle these challenges. We firstly locate that the quantization difficulty of DiT mainly originates from the time-dependent channel-specific outliers. We propose a timestep-aware shift-and-scale strategy to smooth the activation distribution to reduce the quantization error. Secondly, based on the observation that activations of adjacent timesteps have similar distributions, we utilize a hierarchical clustering scheme to divide the denoising timesteps into multiple groups. We further design a re-parameterization scheme which absorbs the quantization parameters into nearby module to avoid redundant computations. Comprehensive experiments demonstrate that out PTQ method successfully quantize the Diffusion Transformer into 8-bit weight and 8-bit activation (W8A8) with state-of-the-art FiD score. And our method can further quantize DiT model into 4-bit weight and 8-bit activation (W4A8) without sacrificing generation quality.
Abstract:Video-to-audio generation is essential for synthesizing realistic audio tracks that synchronize effectively with silent videos. Following the perspective of extracting essential signals from videos that can precisely control the mature text-to-audio generative diffusion models, this paper presents how to balance the representation of mel-spectrograms in terms of completeness and complexity through a new approach called Mel Quantization-Continuum Decomposition (Mel-QCD). We decompose the mel-spectrogram into three distinct types of signals, employing quantization or continuity to them, we can effectively predict them from video by a devised video-to-all (V2X) predictor. Then, the predicted signals are recomposed and fed into a ControlNet, along with a textual inversion design, to control the audio generation process. Our proposed Mel-QCD method demonstrates state-of-the-art performance across eight metrics, evaluating dimensions such as quality, synchronization, and semantic consistency. Our codes and demos will be released at \href{Website}{https://wjc2830.github.io/MelQCD/}.
Abstract:Terrain analysis is critical for the practical application of ground mobile robots in real-world tasks, especially in outdoor unstructured environments. In this paper, we propose a novel spatial-temporal traversability assessment method, which aims to enable autonomous robots to effectively navigate through complex terrains. Our approach utilizes sparse Gaussian processes (SGP) to extract geometric features (curvature, gradient, elevation, etc.) directly from point cloud scans. These features are then used to construct a high-resolution local traversability map. Then, we design a spatial-temporal Bayesian Gaussian kernel (BGK) inference method to dynamically evaluate traversability scores, integrating historical and real-time data while considering factors such as slope, flatness, gradient, and uncertainty metrics. GPU acceleration is applied in the feature extraction step, and the system achieves real-time performance. Extensive simulation experiments across diverse terrain scenarios demonstrate that our method outperforms SOTA approaches in both accuracy and computational efficiency. Additionally, we develop an autonomous navigation framework integrated with the traversability map and validate it with a differential driven vehicle in complex outdoor environments. Our code will be open-source for further research and development by the community, https://github.com/ZJU-FAST-Lab/FSGP_BGK.
Abstract:Autonomous navigation of car-like robots on uneven terrain poses unique challenges compared to flat terrain, particularly in traversability assessment and terrain-associated kinematic modelling for motion planning. This paper introduces SEB-Naver, a novel SE(2)-based local navigation framework designed to overcome these challenges. First, we propose an efficient traversability assessment method for SE(2) grids, leveraging GPU parallel computing to enable real-time updates and maintenance of local maps. Second, inspired by differential flatness, we present an optimization-based trajectory planning method that integrates terrain-associated kinematic models, significantly improving both planning efficiency and trajectory quality. Finally, we unify these components into SEB-Naver, achieving real-time terrain assessment and trajectory optimization. Extensive simulations and real-world experiments demonstrate the effectiveness and efficiency of our approach. The code is at https://github.com/ZJU-FAST-Lab/seb_naver.
Abstract:The tractor-trailer vehicle (robot) consists of a drivable tractor and one or more non-drivable trailers connected via hitches. Compared to typical car-like robots, the addition of trailers provides greater transportation capability. However, this also complicates motion planning due to the robot's complex kinematics, high-dimensional state space, and deformable structure. To efficiently plan safe, time-optimal trajectories that adhere to the kinematic constraints of the robot and address the challenges posed by its unique features, this paper introduces a lightweight, compact, and high-order smooth trajectory representation for tractor-trailer robots. Based on it, we design an efficiently solvable spatio-temporal trajectory optimization problem. To deal with deformable structures, which leads to difficulties in collision avoidance, we fully leverage the collision-free regions of the environment, directly applying deformations to trajectories in continuous space. This approach not requires constructing safe regions from the environment using convex approximations through collision-free seed points before each optimization, avoiding the loss of the solution space, thus reducing the dependency of the optimization on initial values. Moreover, a multi-terminal fast path search algorithm is proposed to generate the initial values for optimization. Extensive simulation experiments demonstrate that our approach achieves several-fold improvements in efficiency compared to existing algorithms, while also ensuring lower curvature and trajectory duration. Real-world experiments involving the transportation, loading and unloading of goods in both indoor and outdoor scenarios further validate the effectiveness of our method. The source code is accessible at https://github.com/ZJU-FAST-Lab/tracailer/.