The use of machine learning in fluid dynamics is becoming more common to expedite the computation when solving forward and inverse problems of partial differential equations. Yet, a notable challenge with existing convolutional neural network (CNN)-based methods for data fidelity enhancement is their reliance on specific low-fidelity data patterns and distributions during the training phase. In addition, the CNN-based method essentially treats the flow reconstruction task as a computer vision task that prioritizes the element-wise precision which lacks a physical and mathematical explanation. This dependence can dramatically affect the models' effectiveness in real-world scenarios, especially when the low-fidelity input deviates from the training data or contains noise not accounted for during training. The introduction of diffusion models in this context shows promise for improving performance and generalizability. Unlike direct mapping from a specific low-fidelity to a high-fidelity distribution, diffusion models learn to transition from any low-fidelity distribution towards a high-fidelity one. Our proposed model - Physics-informed Residual Diffusion, demonstrates the capability to elevate the quality of data from both standard low-fidelity inputs, to low-fidelity inputs with injected Gaussian noise, and randomly collected samples. By integrating physics-based insights into the objective function, it further refines the accuracy and the fidelity of the inferred high-quality data. Experimental results have shown that our approach can effectively reconstruct high-quality outcomes for two-dimensional turbulent flows from a range of low-fidelity input conditions without requiring retraining.
Virtual try-on focuses on adjusting the given clothes to fit a specific person seamlessly while avoiding any distortion of the patterns and textures of the garment. However, the clothing identity uncontrollability and training inefficiency of existing diffusion-based methods, which struggle to maintain the identity even with full parameter training, are significant limitations that hinder the widespread applications. In this work, we propose an effective and efficient framework, termed TryOn-Adapter. Specifically, we first decouple clothing identity into fine-grained factors: style for color and category information, texture for high-frequency details, and structure for smooth spatial adaptive transformation. Our approach utilizes a pre-trained exemplar-based diffusion model as the fundamental network, whose parameters are frozen except for the attention layers. We then customize three lightweight modules (Style Preserving, Texture Highlighting, and Structure Adapting) incorporated with fine-tuning techniques to enable precise and efficient identity control. Meanwhile, we introduce the training-free T-RePaint strategy to further enhance clothing identity preservation while maintaining the realistic try-on effect during the inference. Our experiments demonstrate that our approach achieves state-of-the-art performance on two widely-used benchmarks. Additionally, compared with recent full-tuning diffusion-based methods, we only use about half of their tunable parameters during training. The code will be made publicly available at https://github.com/jiazheng-xing/TryOn-Adapter.
In this paper, we introduce an innovative task focused on human communication, aiming to generate 3D holistic human motions for both speakers and listeners. Central to our approach is the incorporation of factorization to decouple audio features and the combination of textual semantic information, thereby facilitating the creation of more realistic and coordinated movements. We separately train VQ-VAEs with respect to the holistic motions of both speaker and listener. We consider the real-time mutual influence between the speaker and the listener and propose a novel chain-like transformer-based auto-regressive model specifically designed to characterize real-world communication scenarios effectively which can generate the motions of both the speaker and the listener simultaneously. These designs ensure that the results we generate are both coordinated and diverse. Our approach demonstrates state-of-the-art performance on two benchmark datasets. Furthermore, we introduce the HoCo holistic communication dataset, which is a valuable resource for future research. Our HoCo dataset and code will be released for research purposes upon acceptance.
The evolution of Large Language Models (LLMs) like ChatGPT and GPT-4 has sparked discussions on the advent of Artificial General Intelligence (AGI). However, replicating such advancements in open-source models has been challenging. This paper introduces InternLM2, an open-source LLM that outperforms its predecessors in comprehensive evaluations across 6 dimensions and 30 benchmarks, long-context modeling, and open-ended subjective evaluations through innovative pre-training and optimization techniques. The pre-training process of InternLM2 is meticulously detailed, highlighting the preparation of diverse data types including text, code, and long-context data. InternLM2 efficiently captures long-term dependencies, initially trained on 4k tokens before advancing to 32k tokens in pre-training and fine-tuning stages, exhibiting remarkable performance on the 200k ``Needle-in-a-Haystack" test. InternLM2 is further aligned using Supervised Fine-Tuning (SFT) and a novel Conditional Online Reinforcement Learning from Human Feedback (COOL RLHF) strategy that addresses conflicting human preferences and reward hacking. By releasing InternLM2 models in different training stages and model sizes, we provide the community with insights into the model's evolution.
The formation trajectory planning using complete graphs to model collaborative constraints becomes computationally intractable as the number of drones increases due to the curse of dimensionality. To tackle this issue, this paper presents a sparse graph construction method for formation planning to realize better efficiency-performance trade-off. Firstly, a sparsification mechanism for complete graphs is designed to ensure the global rigidity of sparsified graphs, which is a necessary condition for uniquely corresponding to a geometric shape. Secondly, a good sparse graph is constructed to preserve the main structural feature of complete graphs sufficiently. Since the graph-based formation constraint is described by Laplacian matrix, the sparse graph construction problem is equivalent to submatrix selection, which has combinatorial time complexity and needs a scoring metric. Via comparative simulations, the Max-Trace matrix-revealing metric shows the promising performance. The sparse graph is integrated into the formation planning. Simulation results with 72 drones in complex environments demonstrate that when preserving 30\% connection edges, our method has comparative formation error and recovery performance w.r.t. complete graphs. Meanwhile, the planning efficiency is improved by approximate an order of magnitude. Benchmark comparisons and ablation studies are conducted to fully validate the merits of our method.
Swarm robots have sparked remarkable developments across a range of fields. While it is necessary for various applications in swarm robots, a fast and robust coordinate initialization in vision-based drone swarms remains elusive. To this end, our paper proposes a complete system to recover a swarm's initial relative pose on platforms with size, weight, and power (SWaP) constraints. To overcome limited coverage of field-of-view (FoV), the drones rotate in place to obtain observations. To tackle the anonymous measurements, we formulate a non-convex rotation estimation problem and transform it into a semi-definite programming (SDP) problem, which can steadily obtain global optimal values. Then we utilize the Hungarian algorithm to recover relative translation and correspondences between observations and drone identities. To safely acquire complete observations, we actively search for positions and generate feasible trajectories to avoid collisions. To validate the practicability of our system, we conduct experiments on a vision-based drone swarm with only stereo cameras and inertial measurement units (IMUs) as sensors. The results demonstrate that the system can robustly get accurate relative poses in real time with limited onboard computation resources. The source code is released.
Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic range and dense temporal resolution properties, but it lacks key texture appearance for hand mesh reconstruction. In this paper, we propose EvRGBHand -- the first approach for 3D hand mesh reconstruction with an event camera and an RGB camera compensating for each other. By fusing two modalities of data across time, space, and information dimensions,EvRGBHand can tackle overexposure and motion blur issues in RGB-based HMR and foreground scarcity and background overflow issues in event-based HMR. We further propose EvRGBDegrader, which allows our model to generalize effectively in challenging scenes, even when trained solely on standard scenes, thus reducing data acquisition costs. Experiments on real-world data demonstrate that EvRGBHand can effectively solve the challenging issues when using either type of camera alone via retaining the merits of both, and shows the potential of generalization to outdoor scenes and another type of event camera.
1) Restrictive Inflation is designed to ensure the managibility of the generated convex polytope. Based on its characteristic of few variables but rich constraints, an efficient and numerically stable solver is designed. 2) A novel method that formulates the MVIE problem into SOCP formulation is proposed, which avoids directly confronting the positive definite constraints and improves the computational efficiency. 3) Especially for 2-D MVIE, a linear-time exact algorithm is introduced for the first time, filling a gap that existed for several decades and further enabling ultra-fast computational performance. 4) Building upon the above methods, a reliable convex polytope generation algorithm FIRI is proposed. Extensive experiments verify its superior comprehensive performance in terms of quality, efficiency, and managibility. High-performance implementation of FIRI will be open-sourced for the reference of the community.
In this letter, we present a novel bi-modal bi-copter robot called Skater, which is adaptable to air and various ground surfaces. Skater consists of a bi-copter moving along its longitudinal direction with two passive wheels on both sides. Using longitudinally arranged bi-copter as the unified actuation system for both aerial and ground modes, this robot not only keeps concise and lightweight mechanism, but also possesses exceptional terrain traversing capability and strong steering capacity. Moreover, leveraging the vectored thrust characteristic of bi-copters, Skater can actively generate the centripetal force needed for steering, enabling it to achieve stable movement even on slippery surfaces. Furthermore, we model the comprehensive dynamics of Skater, analyze its differential flatness and introduce a controller using nonlinear model predictive control for trajectory tracking. The outstanding performance of the system is verified by extensive real-world experiments and benchmark comparisons.
In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking faces generation from a single audio. Specifically, it involves two critical challenges: one is to effectively decouple identity, content, and emotion from entangled audio, and the other is to maintain intra-video diversity and inter-video consistency. To tackle the issues, we first dig out the intricate relationships among facial factors and simplify the decoupling process, tailoring a Progressive Audio Disentanglement for accurate facial geometry and semantics learning, where each stage incorporates a customized training module responsible for a specific factor. Secondly, to achieve visually diverse and audio-synchronized animation solely from input audio within a single model, we introduce the Controllable Coherent Frame generation, which involves the flexible integration of three trainable adapters with frozen Latent Diffusion Models (LDMs) to focus on maintaining facial geometry and semantics, as well as texture and temporal coherence between frames. In this way, we inherit high-quality diverse generation from LDMs while significantly improving their controllability at a low training cost. Extensive experiments demonstrate the flexibility and effectiveness of our method in handling this paradigm. The codes will be released at https://github.com/modelscope/facechain.